STEAMDB NEXUS

Steam app 1371630 · updated 12 Sep 2026, 20:29 UTC

Incremental Adventures

Lead your heroes in their neverending adventures! A minimalistic Idle game where combat is fully automated. It's up to you to make the most of that automation to reach extremely high numbers!

Incremental Adventures Steam header artwork
GnillerGniller
53playing now
5924-hour peak
1,034all-time peak
49average, last 30 days

The last 30 days

+2.4Gain+5.11%% gain73Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02039597913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202645 peakFriday 14 August 202649 peakSaturday 15 August 202655 peakSunday 16 August 202647 peakMonday 17 August 202648 peakTuesday 18 August 202663 peakWednesday 19 August 202663 peakThursday 20 August 202653 peakFriday 21 August 202657 peakSaturday 22 August 202654 peakSunday 23 August 202659 peakMonday 24 August 202658 peakTuesday 25 August 202655 peakWednesday 26 August 202659 peakThursday 27 August 202660 peakFriday 28 August 202659 peakSaturday 29 August 202658 peakSunday 30 August 202659 peakMonday 31 August 202665 peakTuesday 01 September 202669 peakWednesday 02 September 202666 peakThursday 03 September 202673 peakFriday 04 September 202662 peakSaturday 05 September 202663 peakSunday 06 September 202669 peakMonday 07 September 202666 peakTuesday 08 September 202665 peakWednesday 09 September 202661 peakThursday 10 September 202657 peakFriday 11 September 202653 peakSaturday 12 September 202659 peak
Daily peakEvery hourly sample

All time

74 months, August 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02795588381k2020202120222023202420252026August 2020713 monthly peakSeptember 20201,034 monthly peakOctober 2020902 monthly peakNovember 2020506 monthly peakDecember 2020394 monthly peakJanuary 2021326 monthly peakFebruary 2021335 monthly peakMarch 2021318 monthly peakApril 2021280 monthly peakMay 2021255 monthly peakJune 2021270 monthly peakJuly 2021262 monthly peakAugust 2021266 monthly peakSeptember 2021229 monthly peakOctober 2021239 monthly peakNovember 2021252 monthly peakDecember 2021233 monthly peakJanuary 2022234 monthly peakFebruary 2022212 monthly peakMarch 2022208 monthly peakApril 2022215 monthly peakMay 2022220 monthly peakJune 2022224 monthly peakJuly 2022191 monthly peakAugust 2022172 monthly peakSeptember 2022139 monthly peakOctober 2022118 monthly peakNovember 2022124 monthly peakDecember 2022121 monthly peakJanuary 2023110 monthly peakFebruary 2023102 monthly peakMarch 2023105 monthly peakApril 2023123 monthly peakMay 2023116 monthly peakJune 2023128 monthly peakJuly 2023134 monthly peakAugust 2023117 monthly peakSeptember 2023111 monthly peakOctober 2023128 monthly peakNovember 2023116 monthly peakDecember 2023113 monthly peakJanuary 2024135 monthly peakFebruary 2024139 monthly peakMarch 2024130 monthly peakApril 2024167 monthly peakMay 2024144 monthly peakJune 2024143 monthly peakJuly 2024134 monthly peakAugust 2024130 monthly peakSeptember 2024132 monthly peakOctober 2024118 monthly peakNovember 2024140 monthly peakDecember 2024123 monthly peakJanuary 2025127 monthly peakFebruary 2025155 monthly peakMarch 2025135 monthly peakApril 2025138 monthly peakMay 2025140 monthly peakJune 2025131 monthly peakJuly 2025124 monthly peakAugust 2025114 monthly peakSeptember 2025106 monthly peakOctober 2025106 monthly peakNovember 202598 monthly peakDecember 202589 monthly peakJanuary 202691 monthly peakFebruary 202691 monthly peakMarch 202691 monthly peakApril 202684 monthly peakMay 202681 monthly peakJune 202681 monthly peakJuly 202667 monthly peakAugust 202665 monthly peakSeptember 202673 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

020395979July 2026August 2026September 2026October 2026July 202667 peak — daily detail belowAugust 202665 peak — hourly detail belowSeptember 202673 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01836547201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202661 peakThursday 02 July 202667 peakFriday 03 July 202660 peakSaturday 04 July 202656 peakSunday 05 July 202664 peakMonday 06 July 202664 peakTuesday 07 July 202661 peakWednesday 08 July 202658 peakThursday 09 July 202664 peakFriday 10 July 202665 peakSaturday 11 July 202654 peakSunday 12 July 202659 peakMonday 13 July 202656 peakTuesday 14 July 202659 peakWednesday 15 July 202658 peakThursday 16 July 202665 peakFriday 17 July 202660 peakSaturday 18 July 202664 peakSunday 19 July 202653 peakMonday 20 July 202659 peakTuesday 21 July 202662 peakWednesday 22 July 202661 peakThursday 23 July 202657 peakFriday 24 July 202656 peakSaturday 25 July 202656 peakSunday 26 July 202650 peakMonday 27 July 202656 peakTuesday 28 July 202662 peakWednesday 29 July 202663 peakThursday 30 July 202656 peakFriday 31 July 202647 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01835537001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202650 peakSunday 02 August 202655 peakMonday 03 August 202652 peakTuesday 04 August 202658 peakWednesday 05 August 202659 peakThursday 06 August 202661 peakFriday 07 August 202658 peakSaturday 08 August 202657 peakSunday 09 August 202657 peakMonday 10 August 202656 peakTuesday 11 August 202656 peakWednesday 12 August 202650 peakThursday 13 August 202653 peakFriday 14 August 202649 peakSaturday 15 August 202655 peakSunday 16 August 202647 peakMonday 17 August 202648 peakTuesday 18 August 202663 peakWednesday 19 August 202663 peakThursday 20 August 202653 peakFriday 21 August 202657 peakSaturday 22 August 202654 peakSunday 23 August 202659 peakMonday 24 August 202658 peakTuesday 25 August 202655 peakWednesday 26 August 202659 peakThursday 27 August 202660 peakFriday 28 August 202659 peakSaturday 29 August 202658 peakSunday 30 August 202659 peakMonday 31 August 202665 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

02039597901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202669 peakWednesday 02 September 202666 peakThursday 03 September 202673 peakFriday 04 September 202662 peakSaturday 05 September 202663 peakSunday 06 September 202669 peakMonday 07 September 202666 peakTuesday 08 September 202665 peakWednesday 09 September 202661 peakThursday 10 September 202657 peakFriday 11 September 202653 peakSaturday 12 September 202659 peak

October 2026

Incremental Adventures was released on 11 Aug, 2020.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 20:29 UTC
App ID
1371630
Last updated
29 Mar 2023 build 10886061
Developer
Gniller
Publisher
Gniller
Release date
11 Aug, 2020
Platforms
WindowsmacOSLinux
Download size
57 MB58 MB59 MB
Install size
176 MB191 MB202 MB
Genres
Casual, Free To Play, Indie, RPG
Game modes
Single-player
Controller support
Unknown
Achievements
21

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IdlerAutomationText-BasedAuto BattlerMinimalistTurn-Based CombatSingleplayerFree to PlayTime ManagementManagementRPGOld SchoolJRPGTurn-Based StrategyCRPGIncrementalCasualCombatIndieAdventure
About this gameFull description from Steam
Lead your heroes in their neverending adventures! Incremental Adventures is a minimalistic Idle game where combat is fully automated. It's up to you to make the most of that automation to reach extremely high numbers! Features: - Fully automated turn based combat with multiple classes - Three prestige systems (all layered) - Advanced customizable automation - Extremely high numbers (double exponents are no exception) - Fully simulated offline progress - No repetitive "clicking" to progress - Unfolding gameplay mechanics that require you to adjust your strategies as you progress - Oh and it's completely free to play. While it does offer purchases to speed up aspects of the game and support the developer, the game is tested and balanced without any purchases. Major milestones never require real money to be achieved After 1 million game-plays on Kongregate, and a year of continued development after release, now available on Steam!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 or later (64 bit) Processor: An Intel Pentium 4 processor or later that's SSE2 capable Memory: 512 MB RAM Storage: 200 MB available space Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Incremental Adventures

Recommended

macOS

Minimum: OS: macOS 10.10 (Yosemite) or later Processor: A 64bit Intel processor Memory: 512 MB RAM Storage: 200 MB available space Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Incremental Adventures

Linux

Minimum: OS: Ubuntu 12.04, Fedora 21, Debian 8 (or later) (64 bit) Processor: An Intel Pentium 4 processor or later that's SSE2 capable Memory: 512 MB RAM Storage: 200 MB available space Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Incremental Adventures
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

21 achievements in total.

Show selected achievements (may contain spoilers)
Second hero unlockedAchievement
ClimberAchievement
How high (or low) does this go?Achievement
The sky is the limitAchievement
AirborneAchievement
PrestigiousAchievement
LayeredAchievement
Like an onionAchievement
AutomatorAchievement
Tutorial completedAchievement

View all Steam achievements

16 developer announcements, Aug 2020 to Mar 2023 · times in UTC

March

  1. Late game (TL2+) balance adjustements and bug fixes

    Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of you that are…

    Patch notes

November

  1. Mid and late game balance improvements

    Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a biggest stats chain option…

    Gniller

July

  1. Transcension balance improvements

    This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would…

    Gniller

May

  1. Small update

    Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future…

    Patch notes

April

  1. Introducing Transcension Feats

    Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the transcension points formula after reaching…

    Gniller

February

  1. Introducing: Automated save backups and a new Armory heirloom

    Added automated save backups, both prior to manual resets on highest or new layers, and on a daily schedule. This should allow you to correct mistakes or adjust strategies more easily, without the need to manually backup before big resets.…

    Patch notes

January

  1. Small update

    Added a description to all prestige, ascension and transcension tabs to describe what they provide, reset and how to acquire more available points. Instead of just informing you in the alert when you hit the button Prestige unlocks that…

    Patch notes

December

  1. Small update

    The game client no longer forces Steam Cloud to be enabled, but will instead offer to enable it when you launch the game. If you decide not to, it will only use a local save instead Fixed a freeze that a small amount of very early game…

    Patch notes
  2. Introducing: Transcension

    It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game experience. I think that helped the game a…

    Gniller

October

  1. Small polishing update

    - Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout - Updated the third autobuyer preset to work a little better out of the box (it's still aimed at high floors)…

    Patch notes
  2. Reworked soft-buy among other quality of life improvements

    - Reworked soft-buy. It no longer requires autobuyers on manual prestige to be enabled, and the soft-buy multiplier setting was removed. This should make the usage of soft-prestige less of a hassle - Added a tip based on current progression…

    Patch notes

September

  1. Small bug fix update

    - Fixed a bug that caused the ascension version of "biggest stats gain" prioritization to not unhide the ascension tab and prevent the auto-ascend perk from working when no layers could be auto-bought

    Patch notes
  2. Introducing autobuyer presets for prestige

    - Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the biggest stats…

    Gniller
  3. Small update aimed to make the autobuyer complexity less overwhelming

    - Introducing prestige autobuyer prioritization: biggest stats gain. It prioritizes the layer that can currently buy the biggest stats increase and is mostly aimed to make the introduction to autobuyers easier for new players. It is also…

    Patch notes

August

  1. Early game and multi launch update

    - Future content is now teased with "locked" buttons to make it more obvious to new players that there's more content to unlock - The prestige and ascension sub-menus now remember which tab you last selected and default to this tab instead…

    Patch notes
  2. Small update

    - Fixed a bug where overheal would be incorrectly applied when it shouldn't be applied at all, resulting in too high healing values - Adjusted the loading screen text, fixed a typo and added another tip to resolve a common steam…

    Patch notes

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