STEAMDB NEXUS

Steam app 758190 · updated 12 Sep 2026, 18:31 UTC

Dragon Cliff

Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!

Dragon Cliff Steam header artwork
Meta InteractionMeta Interaction
238playing now
31224-hour peak
5,953all-time peak
316average, last 30 days

The last 30 days

+71.1Gain+28.99%% gain773Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

020941762683513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026145 peakFriday 14 August 2026201 peakSaturday 15 August 2026219 peakSunday 16 August 2026205 peakMonday 17 August 2026197 peakTuesday 18 August 2026199 peakWednesday 19 August 2026194 peakThursday 20 August 2026180 peakFriday 21 August 2026197 peakSaturday 22 August 2026208 peakSunday 23 August 2026211 peakMonday 24 August 2026231 peakTuesday 25 August 2026405 peakWednesday 26 August 2026504 peakThursday 27 August 2026555 peakFriday 28 August 2026585 peakSaturday 29 August 2026665 peakSunday 30 August 2026737 peakMonday 31 August 2026773 peakTuesday 01 September 2026707 peakWednesday 02 September 2026652 peakThursday 03 September 2026579 peakFriday 04 September 2026504 peakSaturday 05 September 2026482 peakSunday 06 September 2026471 peakMonday 07 September 2026411 peakTuesday 08 September 2026382 peakWednesday 09 September 2026358 peakThursday 10 September 2026307 peakFriday 11 September 2026311 peakSaturday 12 September 2026312 peak
Daily peakEvery hourly sample

All time

107 months, November 2017 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k6k2017201920202022202320242026November 20170 monthly peakDecember 20170 monthly peakJanuary 2018118 monthly peakFebruary 2018145 monthly peakMarch 2018592 monthly peakApril 2018477 monthly peakMay 20185,953 monthly peakJune 20181,531 monthly peakJuly 20182,701 monthly peakAugust 20181,248 monthly peakSeptember 2018556 monthly peakOctober 2018497 monthly peakNovember 2018355 monthly peakDecember 2018415 monthly peakJanuary 20191,292 monthly peakFebruary 20191,694 monthly peakMarch 20193,201 monthly peakApril 20191,550 monthly peakMay 20195,444 monthly peakJune 20191,681 monthly peakJuly 20191,878 monthly peakAugust 2019832 monthly peakSeptember 2019893 monthly peakOctober 20191,360 monthly peakNovember 20191,077 monthly peakDecember 2019985 monthly peakJanuary 20202,275 monthly peakFebruary 20201,157 monthly peakMarch 20201,120 monthly peakApril 2020821 monthly peakMay 2020351 monthly peakJune 2020972 monthly peakJuly 20202,071 monthly peakAugust 2020851 monthly peakSeptember 2020766 monthly peakOctober 2020366 monthly peakNovember 20201,121 monthly peakDecember 20201,128 monthly peakJanuary 20212,720 monthly peakFebruary 2021957 monthly peakMarch 20212,331 monthly peakApril 2021846 monthly peakMay 2021711 monthly peakJune 20211,390 monthly peakJuly 20211,518 monthly peakAugust 2021996 monthly peakSeptember 2021684 monthly peakOctober 2021720 monthly peakNovember 20211,234 monthly peakDecember 20211,260 monthly peakJanuary 20221,338 monthly peakFebruary 2022681 monthly peakMarch 2022508 monthly peakApril 2022713 monthly peakMay 2022773 monthly peakJune 2022678 monthly peakJuly 2022723 monthly peakAugust 2022784 monthly peakSeptember 2022569 monthly peakOctober 2022421 monthly peakNovember 2022620 monthly peakDecember 2022605 monthly peakJanuary 2023665 monthly peakFebruary 20234,052 monthly peakMarch 20231,550 monthly peakApril 20231,146 monthly peakMay 2023840 monthly peakJune 2023590 monthly peakJuly 2023577 monthly peakAugust 20232,109 monthly peakSeptember 2023746 monthly peakOctober 2023659 monthly peakNovember 20231,402 monthly peakDecember 2023598 monthly peakJanuary 2024473 monthly peakFebruary 2024425 monthly peakMarch 2024484 monthly peakApril 2024466 monthly peakMay 2024717 monthly peakJune 2024549 monthly peakJuly 2024454 monthly peakAugust 2024391 monthly peakSeptember 20241,493 monthly peakOctober 2024853 monthly peakNovember 2024538 monthly peakDecember 2024513 monthly peakJanuary 2025538 monthly peakFebruary 20252,460 monthly peakMarch 20251,107 monthly peakApril 2025980 monthly peakMay 2025713 monthly peakJune 2025615 monthly peakJuly 2025477 monthly peakAugust 2025462 monthly peakSeptember 2025577 monthly peakOctober 2025532 monthly peakNovember 2025361 monthly peakDecember 2025596 monthly peakJanuary 2026760 monthly peakFebruary 2026423 monthly peakMarch 2026525 monthly peakApril 2026474 monthly peakMay 2026365 monthly peakJune 2026460 monthly peakJuly 2026540 monthly peakAugust 2026773 monthly peakSeptember 2026707 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0209417626835July 2026August 2026September 2026October 2026July 2026540 peak — daily detail belowAugust 2026773 peak — hourly detail belowSeptember 2026707 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

014629243758301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026428 peakThursday 02 July 2026439 peakFriday 03 July 2026467 peakSaturday 04 July 2026510 peakSunday 05 July 2026522 peakMonday 06 July 2026508 peakTuesday 07 July 2026538 peakWednesday 08 July 2026540 peakThursday 09 July 2026496 peakFriday 10 July 2026450 peakSaturday 11 July 2026451 peakSunday 12 July 2026448 peakMonday 13 July 2026406 peakTuesday 14 July 2026421 peakWednesday 15 July 2026430 peakThursday 16 July 2026441 peakFriday 17 July 2026422 peakSaturday 18 July 2026453 peakSunday 19 July 2026498 peakMonday 20 July 2026439 peakTuesday 21 July 2026439 peakWednesday 22 July 2026402 peakThursday 23 July 2026375 peakFriday 24 July 2026358 peakSaturday 25 July 2026329 peakSunday 26 July 2026312 peakMonday 27 July 2026296 peakTuesday 28 July 2026286 peakWednesday 29 July 2026283 peakThursday 30 July 2026273 peakFriday 31 July 2026254 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

020941762683501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026246 peakSunday 02 August 2026249 peakMonday 03 August 2026247 peakTuesday 04 August 2026238 peakWednesday 05 August 2026251 peakThursday 06 August 2026243 peakFriday 07 August 2026232 peakSaturday 08 August 2026218 peakSunday 09 August 2026237 peakMonday 10 August 2026216 peakTuesday 11 August 2026231 peakWednesday 12 August 2026224 peakThursday 13 August 2026212 peakFriday 14 August 2026201 peakSaturday 15 August 2026219 peakSunday 16 August 2026205 peakMonday 17 August 2026197 peakTuesday 18 August 2026199 peakWednesday 19 August 2026194 peakThursday 20 August 2026180 peakFriday 21 August 2026197 peakSaturday 22 August 2026208 peakSunday 23 August 2026211 peakMonday 24 August 2026231 peakTuesday 25 August 2026405 peakWednesday 26 August 2026504 peakThursday 27 August 2026555 peakFriday 28 August 2026585 peakSaturday 29 August 2026665 peakSunday 30 August 2026737 peakMonday 31 August 2026773 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

019138257376401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026707 peakWednesday 02 September 2026652 peakThursday 03 September 2026579 peakFriday 04 September 2026504 peakSaturday 05 September 2026482 peakSunday 06 September 2026471 peakMonday 07 September 2026411 peakTuesday 08 September 2026382 peakWednesday 09 September 2026358 peakThursday 10 September 2026307 peakFriday 11 September 2026311 peakSaturday 12 September 2026312 peak

October 2026

Dragon Cliff was released on 11 May, 2018.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:31 UTC
App ID
758190
Last updated
09 Feb 2021 build 6212414
Developer
Meta Interaction
Publisher
Meta Interaction
Release date
11 May, 2018
Platforms
Windows
Download size
268 MB
Install size
1.45 GB
Genres
Adventure, Casual, Indie, RPG, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
70

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

RPGStrategyIdlerLootIncrementalPixel GraphicsCasualAdventureManagementIndieSimulationDungeon CrawlerTurn-Based CombatSingleplayer2DTurn-BasedHack and SlashAuto BattlerFantasyJRPG
About this gameFull description from Steam
Dragon Cliff is a Semi-Idle RPG game. Players are to collect adventurers, kill monsters, craft armories, advance talent trees, enchant/reforge equipment, discover mysterious scrolls and finally assemble the most powerful adventure team! Please note before purchase: idle play is one of the main components of this game. Features A semi-idle game with deep and complex itemization systems to support endless character builds! Up to 25 adventurer classes to choose from. Every class has its own unique battle ability and talent profile. Whether it’s a Young Warlock, Element Wizard, Drunk Reader, Fire Charger or a Soul Thief, they are all ready to server your town with their cool tactics and strategic abilities. Time Based Command battle system: During battles, adventurers automatically perform actions when their Turn Progresses are fully charged, and players can unleash powerful tactics at any time by spending ‘Rage Points’. This frees players from micromanaging repetitive turn-based commands and allows fast paced and intense battle fights! There are almost 100 different active and passive skills to be explored with. Every skill has its distinguishable strategic pros and cons, and begging for players’ experimentation. Hundreds of equipment and scrolls to be discovered and crafted. A flexible Effect System allows endless customization of your adventurers! Enchant, Reforge and Effect Transfer systems allow high customization of adventurers’ equipment. A deep gem system and a variety of set bonuses to further expand your strategy. More than 200 types of monsters among 7 different maps waits for your exploration. Attract residents and conduct explorations to further expand your town!
Content & age ratings3 regional ratings

Regional ratings

CADPA12本游戏适用于12岁及以上用户
DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows Vista, 7 or 10 Processor: 1 Ghz or faster processor Memory: 512 MB RAM Graphics: 1GB VRAM DirectX: Version 9.0 Storage: 1 GB available space Additional Notes: Keyboard and Mouse

Recommended

macOS

Minimum: OS: Mac OS X 10.11+ Processor: Dual-Core: 2Ghz Memory: 2 GB RAM Graphics: 1GB Storage: 1 GB available space Additional Notes: Keyboard and Mouse
Supported languages3 languages
LanguageFull audio
English
Simplified Chinese
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

70 achievements in total.

Show selected achievements (may contain spoilers)
Cute SquaresAchievement
Tasty!Achievement
Destroy the Clan!Achievement
Fire from the SkyAchievement
Lawless CourageAchievement
Dead HeartAchievement
Nowhere to HideAchievement
Ancient EvilAchievement
Dragon BloodAchievement
GuAchievement

View all Steam achievements

31 developer announcements, Dec 2017 to Feb 2021 · times in UTC

February

  1. 2月9日更新补丁-黑暗小径无法进入修复

    本次更新修复如下问题: 黑暗小径无法进入(学院无法升级)的问题

    Patch notes

February

  1. Content Update 14/02

    Star Adventurers 1. Star Adventurers can be acquired after Difficult Mode is unlocked; 2. Star Adventurers have a chance of spawn whenever an ancient Adventurer is generated: a. Summon has 10% chance; b. Adventurer pack has 20% chance; c.…

    Patch notes

September

  1. Mac Support Added

    Mac Support has just been released :) Enjoy!

    metainteraction
  2. September Update

    New Equipment Type: Device Devices are dropped from high level dungeons in Normal Mode, and all dungeon levels in Hard Mode; Devices can automatically collect and release energies, provide significant battle advantages; Devices can be…

    metainteraction

June

  1. Update 15/06

    New Equipment: Amulet Mystic Dimension bosses have a chance of dropping Amulets when defeated; Amulets can grant set bonus for adventure team. Team bonus is activated when party members equip required set of pieces. Amulets can be upgraded…

    metainteraction

May

  1. Update 24/05

    Scroll of Tactics: removed 100% rage cost. Now each tactic cast increases rage cost by 30%, up to 90%. This effect gets reset (back to 0%) at start of each battle. Fixed a bug that caused rage cost value displayed incorrectly in Adventurer…

    metainteraction

April

  1. Update

    Talent Tier 3 1. Every adventurer has 5 additional tier 3 talents to choose from; 2. Players can spend up to 3 talent points on tier 3 talents; 3. Talent points are reset for all adventurers. Scroll Changes 1. Added 6 new class-exclusive…

    metainteraction

March

  1. Update

    Added Town Event System 1. Players can run town events, and each event grants exclusive benefits for the town. 2. Running events uses policy points and consumes money/practice points every day. 3. Running events increases residents’…

    metainteraction
  2. Update

    Talent System 1. Talent system is added, and players can now spend talent points to further customize adventurers 2. There are 4 talent tiers, and tier 3 and tier 4 will be released in future versions. Gem Adjustments 1. Gem attribute value…

    metainteraction
  3. Update

    Gem Adjustments 1. ‘Spirit of the Dead General’ set bonus (4) has been changed to: increase all resistances by 20% whenever kills an enemy, up to 100%. This effect cannot be dispelled and lasts per adventure. 2. ‘Bone of Rapture’ set bonus…

    metainteraction
  4. UI Optimization and Adjustments

    1. Now inventory capacity is capped at 20000 items, including gems, equipment and gem patches. 2. When inventory is full, it is not possible to craft items, conduct explorations or adventures. 3. Enhanced inventory panel. 4. Optimized…

    metainteraction
  5. Update

    New Content 1. Added new quest line ‘Thugs’ and 'Nameless Rebels', triggered upon completion of any overseas exploration. 2. Added new map ‘Northern Territory’ 3. Added new equipment type: Scrolls (unlocks after completing new quest).…

    MetaInteraction

February

  1. Update 24/02

    New Difficulty Setting Feature 1. Added new difficulty setting, now when player has completed quest ‘demon dragon’ in normal mode, hard mode is enabled, and switching difficulty setting can be done in ‘profile selector’. 2. Each difficulty…

    MetaInteraction
  2. Major Update 17/02

    New contents 1. Added new quest chain: Princess of Lu. Quest can be triggered if main quest ‘Bone Demon’ has been completed. 2. Added new quest: Evil Books. Quest can be triggered if you have completed ‘Demon Dragon 2’. 3. Added new quest…

    MetaInteraction
  3. Town Expansion Preview

    Hi guys, we are still under intense development of the upcoming town expansion patch. Here are some screenshots of this new feature :) We are also planning to push through several major class and itemization adjustments/updates with this…

    MetaInteraction
  4. 10/02 Update

    1. Fixed auto-sell lag issue; 2. Increased production boost cap to 5000%, and magic find cap to 3000%; 3. Fixed lag issues caused by certain skills/items/special effects, and we are still working on rolling out more optimizations in future…

    MetaInteraction
  5. Update 09/02

    1. Added low level material drops for 2 star dungeons; 2. Removed money cost for craft items; 3. Increased drop rate for gem batch on 2 star levels; 4. Minor bug fixes We are currently working on town system expansion, and once the update…

    MetaInteraction
  6. Update 09/02

    1. Adjusted difficulty settings in Imperial Mausoleum: reduced monsters’ resistances and resilience, and slightly decreased monster’s output capacity; 2. Significantly increased attribute potentials for all lv.8+ items; 3. Due to item…

    MetaInteraction
  7. Bug Fix and Optimization 08/02

    1. Fixed 'blood eye' quest crash problem. 2. Optimized fire seed and DoT process, this should significantly reduce battle lag in some team setup. We are still under the process of further optimization. Thanks!

    MetaInteraction
  8. Update 08/02

    Hi guys, new content has been released:) PLEASE DON'T FORGET TO BACKUP YOUR SAVE JUST IN CASE 1. Enabled 5-man battle. 2. Added new dungeon: Imperial Mausoleum. Imperial Mausoleum is unlocked when you have completed all main quests. 3.…

    MetaInteraction
  9. Working in Progress for Next Update

    Hi guys, just want to post a quick update about our progress towards next major update, as it's been a few days since our last announcement:) We are expected to deliver this update in the next few days, and here are some brief screenshots…

    MetaInteraction
  10. Update 03/02

    1. Changed Dark Knight quest’s trigger condition, and it will not be given too early in game. 2. Fixed a bug that causes Fairy Stone set effect being triggered too frequently. 3. Fixed a bug that may cause stuck when critical game event…

    MetaInteraction
  11. Updates 02/02

    1. Fixed a gem drop table bug, now dungeon levels of higher difficulty will drop gems of higher variety. 2. Fixed an accessory drop table bug, now completing dungeon levels of higher difficulty will allow stock of accessories of higher…

    MetaInteraction
  12. Updates 2/02

    Changes: 1. Added Game Speed setting:) 2. Fixed a bug that prevent players from canceling production queues, and click queued item will remove it from queue. Fixed related bugs that can cause loss of materials; 3. Fixed a UI problem where…

    MetaInteraction
  13. Updates 1/02

    Changes: 1. All Hellish Path bosses now can drop Socket Patch, chance goes up as level numbers. 2. Slightly changed Hellish Path difficulty levels; 3. Removed all 'gray levels', now all levels are 'green', meaning that they can all drop…

    MetaInteraction

January

  1. New Adventurers and Difficulty Changes

    New updates have been released: 1. Enabled Elemental Wizard's invitation, 10% drop rate from Buried Temple bosses; 2. Enabled Cube's invitation, 5% drop rate from Snow Mountain bosses; 3. Enabled Duelist invitation, 10% drop rate from Mist…

    MetaInteraction
  2. Updates 30 Jan Part 2

    Changes in latest patch: 1. Adventurer's 'Passive Skill' button will now flash when no passives have been selected for him/her. 2. Fixed misleading messages when embedding gems of non matching colors; 3. Added price for upgrade card…

    MetaInteraction
  3. Updates 30 Jan

    Update changes: 1. Revised difficulty levels for Snow Mountain, removed reflective damages from certain units; 2. Added FPS cap to 120 f/s. 3. Fix an upgrade card issue: adventurers can no longer be upgraded if a recent upgrade card is not…

    MetaInteraction
  4. Early Access Released! And a New Journey Begins!

    After weeks of intense preparations, Dragon Cliff's Early Access is finally released! This is a new Journey for us, and we are ready to devout all of our energies working with community to develop Dragon Cliff into its most ideal and…

    MetaInteraction
  5. Development Update: Early Access Release Date Confirmed, Forge System Added

    http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31285895/a40d313de9a9b880132bde2c0a547c669090ce87.gif We are planning to release Dragon Cliff in Early Access on 30th Jan (PST). EA is expected to run for 1-3 months.…

    MetaInteraction

December

  1. Quest, Gem and Element System Updates!

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31285895/2b23bf2dc0655837aef064ee0ea939974485ee3c.gif In our latest development, we have fully implemented our quest system to support a bunch of new side quests. Not only…

    MetaInteraction

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