STEAMDB NEXUS

Steam app 860890 · updated 12 Sep 2026, 20:20 UTC

Factory Town

Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!

Factory Town Steam header artwork
Erik AsmussenErik Asmussen
55playing now
6524-hour peak
2,629all-time peak
38average, last 30 days

The last 30 days

−3.1Gain−7.43%% gain73Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02039597913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202646 peakFriday 14 August 202645 peakSaturday 15 August 202661 peakSunday 16 August 202661 peakMonday 17 August 202650 peakTuesday 18 August 202649 peakWednesday 19 August 202651 peakThursday 20 August 202650 peakFriday 21 August 202658 peakSaturday 22 August 202669 peakSunday 23 August 202673 peakMonday 24 August 202653 peakTuesday 25 August 202654 peakWednesday 26 August 202652 peakThursday 27 August 202644 peakFriday 28 August 202652 peakSaturday 29 August 202663 peakSunday 30 August 202663 peakMonday 31 August 202657 peakTuesday 01 September 202647 peakWednesday 02 September 202647 peakThursday 03 September 202650 peakFriday 04 September 202650 peakSaturday 05 September 202656 peakSunday 06 September 202664 peakMonday 07 September 202664 peakTuesday 08 September 202649 peakWednesday 09 September 202651 peakThursday 10 September 202652 peakFriday 11 September 202665 peakSaturday 12 September 202665 peak
Daily peakEvery hourly sample

All time

91 months, March 2019 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07101k2k3k2019202020212022202420252026March 20192,629 monthly peakApril 2019731 monthly peakMay 2019448 monthly peakJune 2019839 monthly peakJuly 2019628 monthly peakAugust 2019295 monthly peakSeptember 2019273 monthly peakOctober 2019980 monthly peakNovember 2019513 monthly peakDecember 2019456 monthly peakJanuary 2020370 monthly peakFebruary 2020280 monthly peakMarch 2020303 monthly peakApril 2020204 monthly peakMay 2020316 monthly peakJune 2020319 monthly peakJuly 2020285 monthly peakAugust 2020204 monthly peakSeptember 2020215 monthly peakOctober 2020324 monthly peakNovember 2020388 monthly peakDecember 2020219 monthly peakJanuary 2021228 monthly peakFebruary 2021231 monthly peakMarch 2021181 monthly peakApril 2021300 monthly peakMay 2021306 monthly peakJune 2021213 monthly peakJuly 2021199 monthly peakAugust 2021277 monthly peakSeptember 2021205 monthly peakOctober 2021201 monthly peakNovember 20211,881 monthly peakDecember 2021892 monthly peakJanuary 2022615 monthly peakFebruary 2022331 monthly peakMarch 2022241 monthly peakApril 2022454 monthly peakMay 2022231 monthly peakJune 2022357 monthly peakJuly 2022270 monthly peakAugust 2022597 monthly peakSeptember 2022205 monthly peakOctober 2022284 monthly peakNovember 2022207 monthly peakDecember 2022273 monthly peakJanuary 2023244 monthly peakFebruary 2023206 monthly peakMarch 2023213 monthly peakApril 2023270 monthly peakMay 2023194 monthly peakJune 2023268 monthly peakJuly 2023226 monthly peakAugust 2023242 monthly peakSeptember 2023142 monthly peakOctober 2023162 monthly peakNovember 2023247 monthly peakDecember 2023161 monthly peakJanuary 2024265 monthly peakFebruary 2024149 monthly peakMarch 2024165 monthly peakApril 2024162 monthly peakMay 2024163 monthly peakJune 2024138 monthly peakJuly 2024184 monthly peakAugust 2024142 monthly peakSeptember 2024129 monthly peakOctober 2024116 monthly peakNovember 2024109 monthly peakDecember 2024111 monthly peakJanuary 2025102 monthly peakFebruary 2025114 monthly peakMarch 2025164 monthly peakApril 2025118 monthly peakMay 2025108 monthly peakJune 202599 monthly peakJuly 202598 monthly peakAugust 202597 monthly peakSeptember 202592 monthly peakOctober 202597 monthly peakNovember 2025105 monthly peakDecember 2025103 monthly peakJanuary 2026110 monthly peakFebruary 202696 monthly peakMarch 2026101 monthly peakApril 202685 monthly peakMay 202682 monthly peakJune 202699 monthly peakJuly 2026139 monthly peakAugust 202690 monthly peakSeptember 202665 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03875113150July 2026August 2026September 2026October 2026July 2026139 peak — daily detail belowAugust 202690 peak — hourly detail belowSeptember 202665 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0387511315001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202663 peakThursday 02 July 202671 peakFriday 03 July 202669 peakSaturday 04 July 202688 peakSunday 05 July 202679 peakMonday 06 July 202670 peakTuesday 07 July 202668 peakWednesday 08 July 202669 peakThursday 09 July 202668 peakFriday 10 July 202675 peakSaturday 11 July 202674 peakSunday 12 July 202676 peakMonday 13 July 202652 peakTuesday 14 July 202670 peakWednesday 15 July 202680 peakThursday 16 July 202683 peakFriday 17 July 2026117 peakSaturday 18 July 2026121 peakSunday 19 July 2026139 peakMonday 20 July 2026103 peakTuesday 21 July 202696 peakWednesday 22 July 202692 peakThursday 23 July 202697 peakFriday 24 July 202694 peakSaturday 25 July 2026101 peakSunday 26 July 2026101 peakMonday 27 July 202678 peakTuesday 28 July 202674 peakWednesday 29 July 202678 peakThursday 30 July 202673 peakFriday 31 July 202666 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 434 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02449739701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202690 peakSunday 02 August 202670 peakMonday 03 August 202673 peakTuesday 04 August 202666 peakWednesday 05 August 202659 peakThursday 06 August 202649 peakFriday 07 August 202662 peakSaturday 08 August 202660 peakSunday 09 August 202663 peakMonday 10 August 202655 peakTuesday 11 August 202649 peakWednesday 12 August 202659 peakThursday 13 August 202646 peakFriday 14 August 202645 peakSaturday 15 August 202661 peakSunday 16 August 202661 peakMonday 17 August 202650 peakTuesday 18 August 202649 peakWednesday 19 August 202651 peakThursday 20 August 202650 peakFriday 21 August 202658 peakSaturday 22 August 202669 peakSunday 23 August 202673 peakMonday 24 August 202653 peakTuesday 25 August 202654 peakWednesday 26 August 202652 peakThursday 27 August 202644 peakFriday 28 August 202652 peakSaturday 29 August 202663 peakSunday 30 August 202663 peakMonday 31 August 202657 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

01835537001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202647 peakWednesday 02 September 202647 peakThursday 03 September 202650 peakFriday 04 September 202650 peakSaturday 05 September 202656 peakSunday 06 September 202664 peakMonday 07 September 202664 peakTuesday 08 September 202649 peakWednesday 09 September 202651 peakThursday 10 September 202652 peakFriday 11 September 202665 peakSaturday 12 September 202665 peak

October 2026

Factory Town was released on 17 Nov, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:20 UTC
App ID
860890
Last updated
04 Oct 2025 build 20252846
Developer
Erik Asmussen
Publisher
Erik Asmussen
Release date
17 Nov, 2021
Platforms
WindowsmacOS
Download size
176 MB175 MB
Install size
343 MB341 MB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Full
Achievements
32

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

AutomationBase BuildingResource ManagementSandboxSimulationCraftingManagementCity BuilderColony SimEconomyBuildingStrategyTransportationModdableTrainsLevel EditorSingleplayerIndie3DEarly Access
About this gameFull description from Steam
Your goal is to build a thriving village in the wilderness, supplied with a wide selection of food, clothing, tools, books, and magical artifacts that you produce from raw materials. Worker units can help you move goods between production buildings and markets, but as much workload as possible will need to be automated using mechanical transportation systems. Use a combination of gravity-powered chutes, conveyor belts, railroads, pipes, sorters and filters to route items around the map so they can be processed and sold. As your earnings rise, you can research new technology to improve your supply chains and grow your civilization. There's no enemies or starvation to worry about, so you can enjoy a stress-free logistics challenge to maximize production and happiness. - Play through eight built-in campaign maps with unique goals, or start your own customized/random map from scratch - Build complex logical systems with gates, triggers, and filters to make sure resources get to the right destination - Steam Workshop features let you customize rules & even create new items - Unlock magical technology to boost your production buildings to absurd output rates - Terrain sculpting tools to shape the world to suit your needs - Creative/Sandbox mode let you build whatever kind of huge factory you want
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64-bit Memory: 1 GB RAM DirectX: Version 11 Storage: 250 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Memory: 2 GB RAM DirectX: Version 11 Storage: 250 MB available space

macOS

Minimum: OS: 10.13 Memory: 1 GB RAM Storage: 250 MB available space Recommended: OS: 10.13 Memory: 2 GB RAM Storage: 250 MB available space

Linux

Minimum: Recommended:
Supported languages10 languages
LanguageFull audio
English
French
Spanish - Spain
Simplified Chinese
German
Portuguese - Portugal
Russian
Traditional Chinese
Japanese
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

32 achievements in total.

Show selected achievements (may contain spoilers)
OmnistoneAchievement
Fire CrystalAchievement
Water CrystalAchievement
Earth CrystalAchievement
Air CrystalAchievement
Mana CrystalAchievement
Berry CakeAchievement
Fish StewAchievement
Meat StewAchievement
Veggie StewAchievement

View all Steam achievements

50 developer announcements, Oct 2021 to Jul 2026 · times in UTC

July

  1. Steepest Discount ever on Factory Town - and Factory Town 2 launch!

    Because of a very exciting event this week, I have given Factory Town its biggest discount ever - it is currently 75% off. Factory Town Idle is also 75% off. You can get both of them together with an ADDITIONAL 15% discount in the Factory…

    Erik Asmussen

June

  1. Factory Town 2 demo available in Steam Next Fest!

    Hello! Factory Town 2 is launching in just under a month (July 14) and I have made a free demo available for Steam Next Fest which is happening RIGHT NOW! So give it a try - and don't forget to wishlist if you'd like a notification when…

    Erik Asmussen

May

  1. Factory Town 2 Launch Date Announcement

    Hello! I've been hard at work on Factory Town 2: Paradise. It is finally time to move it into Early Access and will be launching this July 14! It will also have a demo in the upcoming Steam Next Fest. So make sure you wishlist it if you…

    Erik Asmussen

October

  1. Patch Notes 2.2.10

    Updated Unity version to address issue CVE-2025-59489

    Patch notes

March

  1. 2.2.8 Patch Notes + Factory Town 2 Announcement!

    - Updated home page to include button that opens Steam Overlay for Factory Town 2 and Factory Town Idle - Added button to minimize these additional game buttons on the home page I wanted a way in-game to let players know that I'm working on…

    Erik Asmussen
  2. Announcing Factory Town 2: Paradise!

    Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings…

    Erik Asmussen

November

  1. 2.2.7 Patch Notes

    - Fixed bug: Selecting an item from the build menu with the Enter key would sometimes also construct the building wherever the cursor was - Fixed bug: game becomes unresponsive if you built an overground pipe connector on the same tile as a…

    Patch notes
  2. 2.2.6 Patch Notes

    - Fixed bug: Menus would sometimes not appear for players - Fixed bug: Timer logic blocks would not properly save and restore the ‘repeat’ parameter - Added extra protection against unwanted screen scrolling that might be occurring from…

    Patch notes

September

  1. 2.2.5 Patch Notes

    Fixed bug: Clicking to create blocks would sometimes create two with a single cursor click Can use the Rotate key (Default: R) to change the orientation when drawing an L-shaped path Fixed bug: Some text input fields (e.g. custom rule set…

    Patch notes

July

  1. 2.2.4 Patch Notes

    Fixed bug where primary action button would stop responding when using a hybrid-input setup like Steam Deck Allowed smoother transition between gamepad and mouse input devices Added fix that should stop Airships from disappearing on certain…

    Patch notes
  2. 2.2.3 Patch Notes

    Misc Improvements Selection panel for all rail cars now combines Rail Control, Signal Tags, and Inventory on a single menu tab when selected, to avoid excess clicking Steam Locomotives now have the ‘Add Boxcar’ (and similar buttons) moved…

    Patch notes
  3. 2.2.2 Patch Notes

    Fixed bug: files saved in version 2.2 with certain non-English system locale settings would become unable to be loaded. This fixes both the save issue, and can also load any files broken by the bug. (thanks to NemoStein for reporting and…

    Patch notes
  4. 2.2.1 Patch Notes

    - Fixed bug: Certain 'utility' recipes would not progress (OmniTemple construction, OmniTemple offerings, Farm supply water / fertilizer, and Mine supply pickaxe) - OmniTemple default selection tab is now ‘Construction’, until construction…

    Patch notes
  5. 2.2 Patch Notes

    Hello again! I've been working on a big set of improvements for Factory Town in preparation for some cool future project. It's taken several months but the patch has now been released! Performance Improvements The rendering system has…

    Erik Asmussen

January

  1. Spinoff game Factory Town Idle is now out of Early Access! (30% launch discount)

    Hello again! Wanted to let fans of Factory Town know that my newest game Factory Town Idle has completed its time in Early Access and is now ready as a full 1.0 release. It's kind of like if you took the management and logistics of Factory…

    Erik Asmussen

April

  1. Factory Town Idle released, with Bundle discount for Factory Town owners

    Just released my latest game, Factory Town Idle! It's a clicker/incremental style spinoff of Factory Town, so you get the same fun supply chain management in a more concentrated form. It's released as Early Access, meaning there's lots more…

    Erik Asmussen
  2. Free demo released for Factory Town: Idle (spinoff of Factory Town)

    Hello! I'm the developer of Factory Town, and for the past year I've been working on a spinoff incremental game called Factory Town: Idle. It has a lot of the same items & recipes of Factory Town, but everything is controlled through…

    Erik Asmussen

March

  1. 2.1.7 Patch Notes

    - Fixed bug: Omnitemples would enter a stuck, inoperable mode if they were created, constructed, and had 100 offerings provided in a single gameplay session

    Patch notes

January

  1. 2.1.6 Patch Notes

    When selecting a building, the default display tabs will more closely align with its function (Production buildings use the Production Tab, Schools use the Research tab, etc) Fixed Research Cost Multiplier values other than 100% causing all…

    Patch notes

December

  1. 2.1.5 Patch Notes

    Increased size of selected building menu, so that the ‘add worker’ button is more likely to be visible Fixed gamepad prompt initially appearing on Tutorial menu (until the current step is completed), even in keyboard mode

    Patch notes
  2. 2.1.4 Patch Notes

    - Added small button on welcome screen to link to new store page for Factory Town: Idle https://store.steampowered.com/app/2207490/Factory_Town_Idle/

    Patch notes
  3. Announcing spinoff game: Factory Town Idle!

    Hello again! Back with a fun announcement. During the development of Factory Town, I kept thinking it might be neat if you could take the supply chain management of Factory Town, but remove the complex parts about individual units carrying…

    Erik Asmussen
  4. 2.1.3 Patch Notes

    Fixed bug preventing uploads to Steam Workshop Shows completion or error message based on result of workshop upload Export menu allows you to load from previously exported files (by clicking the 'file id' field), and the ‘file type’ field…

    Patch notes

November

  1. 2.1.2 Patch Notes

    - Fixed bug in previous patch causing camera zoom to be ignored when in grid view

    Patch notes
  2. 2.1.1 Patch Notes

    Added dead zone to controller input, to resolve an issue that the camera sometimes got stuck in rotation mode even when joysticks released Resolved bug that would cause constant camera movement for some players. Background: To support the…

    Patch notes

July

  1. 2.1 Patch Notes

    Added 'Primary Storage' flag to Town Center {STEAM_CLAN_IMAGE}/33104305/b205335e49f58de62c1fbc185ae4aaa0af9e32e2.png When you remove buildings, blocks, or items, all of the items are refunded to the Town Center. But if players have multiple…

    Erik Asmussen
  2. 2.0.3 Patch Notes

    Fixed bug: modifying settings related to map generation biomes could result in a blank, water-filled start territory Added back steam/mana/coin booster display to hovered object status panel Added back ‘progress bar’-style inventory display…

    Patch notes

June

  1. 2.0.2 Patch Notes

    Fixed label wrapping on Upgrade buttons and Active Recipe buttons Can select an Active Recipe button to open the Recipe Selection panel Selecting a rail unit will now default to showing the Rail Controls tab Added admin command “disable…

    Patch notes
  2. 2.0.1 Patch Notes

    - Added Input and Output inventory slots onto the Production tab for buildings This is a small change, but it seems like many players wanted more information on a single Status menu tab, instead of having to click through. Looking for any…

    Patch notes
  3. 2.0 Update!

    It's been quite a while, but am finally back with a major update to Factory Town! Steam Deck & Gamepad Support {STEAM_CLAN_IMAGE}/33104305/e692f3584126cc12e7a14a75a942e61ea64dbcc0.png Factory Town can now has official gamepad support! Move…

    Erik Asmussen

January

  1. 1.12 Patch Notes

    New Features Can place multiple Farm Tiles, Tree Planters, and OmniPlanters at once by using click & drag to select a region, and/or use the Cursor Tool Size options (PageUp and PageDown) Balance Changes Infinite Air Temple Speed research…

    Patch notes

December

  1. 1.11 Patch Notes

    Bug Fixes Splitters wouldn't output to chutes Splitters wouldn’t output to adjacent buildings Splitter ratio would act inconsistently in some cases

    Patch notes
  2. 1.10 Patch Notes

    {STEAM_CLAN_IMAGE}/33104305/896005f5bf193275675a2335c01b3484a338f17b.png Features Splitters now have an Output Ratio that can be assigned for each direction. When cycling through output directions they will attempt to output the specified…

    Patch notes
  3. 1.9 Patch Notes

    Improvements to Create Game Menu {STEAM_CLAN_IMAGE}/33104305/08fa4eec02cf70faf4db95305f0a9509372c1ac2.png Many improvements were made to this menu and the custom game setup process: Details are now shown in the right-hand panel for the…

    Patch notes
  4. 1.8 Patch Notes

    Balance Changes Machine Shops can recycle Iron Plates into Nails and/or Steam Pipes Steam Pipe recipe uses 1 fuel instead of 2, 3 work units instead of 4, but only produces 1 pipe instead of 2. This is so it can more evenly be recycled from…

    Patch notes
  5. 1.7 Patch Notes

    Improvements to Worker Overview panel: Worker Overview panel can now be filtered per-building. Whenever a building is selected, it'll only display workers targeting the selected building. Most recent Pickup & Dropoff behaviors are shown in…

    Patch notes
  6. 1.6 Patch Notes

    Fixed pipe connectors failing intermittently if they were built vertically over an underground pipe connector “Quick Access” button replaced with “Remove Block” button on bottom-left button grid Changed icon of “Remove Block” Fixed ability…

    Patch notes

November

  1. 1.5 Patch Notes

    Fixed Medical Wrap not being sellable in Campaign Map 5 Added ‘Next Campaign’ button to main menu if you completed a campaign but then chose the ‘Keep Playing’ option Fixed bug: Highlights when placing base were not accurately representing…

    Patch notes
  2. 1.4 Patch Notes

    When Zoom In / Zoom Out is mapped to a key instead of scroll view, it will now zoom gradually instead of instantly to maximum value Added option to invert X and Y axis of camera in Options / Interface Fixed erratic ‘path filter’ UI icon…

    Patch notes
  3. 1.3 Patch Notes

    Fixed bug: changing Master Volume would not immediately update Ambient Audio volume Fixed bug: Remedy could not be sold in Campaign 3 even though it could be produced The Delete command now works when moving items Fixed bug: trying to load…

    Patch notes
  4. 1.2 Patch Notes

    Fixed workers not discarding held items when issued a new task that is incompatible with the held item Workers that are waiting at a source building because there’s no item to pick up, or waiting at a destination building because there’s no…

    Patch notes
  5. 1.1 Patch Notes

    “Drop Off” option is shown on destination target buildings when worker is delivering everything from a source Fixed typo in tutorial Updated Traditional Chinese localization Fixed bug: some packaged items would have incorrect labels Fixed…

    Patch notes
  6. Factory Town 1.0 release!

    Happy to announce that after several years in Early Access, Factory Town has now reached its 1.0 release! It's been quite a journey getting to this point, with tons of work going into the addition of buildings, items, recipes, menus…

    Erik Asmussen
  7. .209 Patch Notes

    Single-placed chutes will automatically create a Grabber if next to a building. This will not be performed if another path or building exists at the other endpoint, and the placement position is flat, as it is ambiguous which way the…

    Patch notes
  8. .208 Patch Notes

    Added ambient environmental audio When building a filtered path (chutes, mana pipes, fluid pipes, etc) or a filtered worker (Minecarts, Tanker Car) an icon will be shown indicating the filter restriction. Clicking this icon will open a…

    Patch notes
  9. .207 Patch Notes

    Updated models for kitchen, train station, forge, lumber mill, and food mill Buildings no longer auto-output in facing direction. Grabbers are automatically added to legacy maps to replicate the old functionality (a production building…

    Patch notes
  10. .206 Patch Notes

    Owning a belt, rail, or pipe item will allow construction of that item, even if the research for it has not been completed Improved display of Version and Discord buttons on home panel Added new steps to Tutorial for teaching camera…

    Patch notes
  11. .205 Patch Notes

    - Fixed bug: issuing a “Deliver” or “Move” command to a worker (without a Pick Up action) would cause its inventory to clear - Launch screen is now a static map instead of constantly rotating - Simplified worker Pick Up and Drop Off…

    Patch notes

October

  1. Multiple commands per-worker

    Workers are a key aspect of the early and mid-game as you work to get your automation tech and rail lines up and running. But they've also been pretty limited in the sense that they could only be assigned a single task. This was pretty…

    Erik Asmussen
  2. Campaign 8, Computational Blocks, Worker customization, and...1.0 Launch Date!!

    1.0 Launch Date I'll get the big news out of the way upfront - Factory Town is finally ready to graduate from Early Access as a full "1.0" release! Development & free updates will definitely continue after the launch, but I feel the…

    Erik Asmussen

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