STEAMDB NEXUS

Steam app 949230 · updated 11 Oct 2026, 14:16 UTC

Cities: Skylines II

Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

Cities: Skylines II Steam header artwork
Iceflake Studios, Colossal OrderParadox Interactive
12,019playing now
12,01924-hour peak
76,549all-time peak
9,365average, last 30 days

The last 30 days

+195.4Gain+2.13%% gain17,853Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05k10k14k19k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 202611,350 peakThursday 17 September 202612,118 peakFriday 18 September 202613,433 peakSaturday 19 September 202616,333 peakSunday 20 September 202617,853 peakMonday 21 September 202613,547 peakTuesday 22 September 202613,245 peakWednesday 23 September 202612,777 peakThursday 24 September 202612,827 peakFriday 25 September 202613,474 peakSaturday 26 September 202615,895 peakSunday 27 September 202616,462 peakMonday 28 September 202612,312 peakTuesday 29 September 202611,871 peakWednesday 30 September 202611,318 peakThursday 01 October 202611,123 peakFriday 02 October 202612,235 peakSaturday 03 October 202614,793 peakSunday 04 October 202615,998 peakMonday 05 October 202612,065 peakTuesday 06 October 202611,758 peakWednesday 07 October 202611,839 peakThursday 08 October 202612,203 peakFriday 09 October 202613,219 peakSaturday 10 October 202615,250 peakSunday 11 October 202616,369 peakMonday 12 October 202612,639 peakTuesday 13 October 202611,502 peakWednesday 14 October 202611,327 peakThursday 15 October 202610,973 peakFriday 16 October 202612,019 peak
Daily peakEvery hourly sample

All time

37 months, October 2023 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

021k41k62k83kOct 2023Apr 2024Oct 2024Apr 2025Oct 2025Apr 2026Oct 2026October 202376,549 monthly peakNovember 202353,250 monthly peakDecember 202320,964 monthly peakJanuary 202414,575 monthly peakFebruary 202411,306 monthly peakMarch 20249,453 monthly peakApril 20249,639 monthly peakMay 20247,767 monthly peakJune 202411,950 monthly peakJuly 202415,061 monthly peakAugust 202412,140 monthly peakSeptember 202411,549 monthly peakOctober 202410,999 monthly peakNovember 202412,149 monthly peakDecember 202417,788 monthly peakJanuary 202512,661 monthly peakFebruary 202511,431 monthly peakMarch 202514,854 monthly peakApril 202512,711 monthly peakMay 202511,744 monthly peakJune 202511,397 monthly peakJuly 202511,442 monthly peakAugust 202511,653 monthly peakSeptember 202511,098 monthly peakOctober 202514,804 monthly peakNovember 202524,356 monthly peakDecember 202515,909 monthly peakJanuary 202614,955 monthly peakFebruary 202617,651 monthly peakMarch 202619,976 monthly peakApril 202617,986 monthly peakMay 202619,095 monthly peakJune 202617,269 monthly peakJuly 202617,669 monthly peakAugust 202615,897 monthly peakSeptember 202617,853 monthly peakOctober 202616,369 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05k10k14k19kJuly 2026August 2026September 2026October 2026July 202617,669 peak — daily detail belowAugust 202615,897 peak — daily detail belowSeptember 202617,853 peak — hourly detail belowOctober 202616,369 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05k10k14k19k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 202617,669 peakSunday 19 July 202615,996 peakMonday 20 July 202612,669 peakTuesday 21 July 202612,651 peakWednesday 22 July 202612,443 peakThursday 23 July 202612,221 peakFriday 24 July 202612,988 peakSaturday 25 July 202614,654 peakSunday 26 July 202616,077 peakMonday 27 July 202612,763 peakTuesday 28 July 202612,427 peakWednesday 29 July 202611,932 peakThursday 30 July 202611,778 peakFriday 31 July 202612,529 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04k9k13k17k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202614,066 peakSunday 02 August 202614,932 peakMonday 03 August 202611,896 peakTuesday 04 August 202611,675 peakWednesday 05 August 202611,658 peakThursday 06 August 202611,517 peakFriday 07 August 202612,562 peakSaturday 08 August 202614,521 peakSunday 09 August 202615,897 peakMonday 10 August 202613,050 peakTuesday 11 August 202612,947 peakWednesday 12 August 202612,517 peakThursday 13 August 202612,353 peakFriday 14 August 202612,888 peakSaturday 15 August 202614,423 peakSunday 16 August 202615,653 peakMonday 17 August 202612,677 peakTuesday 18 August 202612,561 peakWednesday 19 August 202612,103 peakThursday 20 August 202611,996 peakFriday 21 August 202612,658 peakSaturday 22 August 202614,396 peakSunday 23 August 202615,094 peakMonday 24 August 202612,238 peakTuesday 25 August 202612,225 peakWednesday 26 August 202612,238 peakThursday 27 August 202612,194 peakFriday 28 August 202612,800 peakSaturday 29 August 202614,676 peakSunday 30 August 202615,789 peakMonday 31 August 202612,546 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 344 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

05k10k14k19k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 202611,832 peakWednesday 02 September 202611,665 peakThursday 03 September 202611,395 peakFriday 04 September 202612,620 peakSaturday 05 September 202614,446 peakSunday 06 September 202615,087 peakMonday 07 September 202612,578 peakTuesday 08 September 202611,440 peakWednesday 09 September 202611,209 peakThursday 10 September 202610,870 peakFriday 11 September 202611,836 peakSaturday 12 September 202613,989 peakSunday 13 September 202615,293 peakMonday 14 September 202611,071 peakTuesday 15 September 202610,925 peakWednesday 16 September 202611,395 peakThursday 17 September 202612,118 peakFriday 18 September 202613,433 peakSaturday 19 September 202616,333 peakSunday 20 September 202617,853 peakMonday 21 September 202613,547 peakTuesday 22 September 202613,245 peakWednesday 23 September 202612,777 peakThursday 24 September 202612,827 peakFriday 25 September 202613,474 peakSaturday 26 September 202615,895 peakSunday 27 September 202616,462 peakMonday 28 September 202612,312 peakTuesday 29 September 202611,871 peakWednesday 30 September 202611,318 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

04k9k13k18k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 202611,123 peakFriday 02 October 202612,235 peakSaturday 03 October 202614,793 peakSunday 04 October 202615,998 peakMonday 05 October 202612,065 peakTuesday 06 October 202611,758 peakWednesday 07 October 202611,839 peakThursday 08 October 202612,203 peakFriday 09 October 202613,219 peakSaturday 10 October 202615,250 peakSunday 11 October 202616,369 peakMonday 12 October 202612,639 peakTuesday 13 October 202611,502 peakWednesday 14 October 202611,327 peakThursday 15 October 202610,973 peakFriday 16 October 202612,019 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 14:16 UTC
App ID
949230
Last updated
15 Sep 2026 build 25127643
Update pace
Quiet no update while we have been watching · 1 in 34 days watched
Developer
Iceflake Studios, Colossal Order
Publisher
Paradox Interactive
Release date
Oct 24, 2023
Platforms
Windows
Download size
69.36 GB
Install size
77.20 GB
Genres
Simulation
Game modes
Single-player
Controller support
Full
Achievements
44

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

City BuilderSimulationBuildingSandboxManagementSingleplayerEconomyStrategyRealisticModdableResource ManagementRelaxingTransportationCasualAtmosphericEarly AccessOpen WorldModGreat SoundtrackPsychological Horror
About this gameFull description from Steam
Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits. Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it. How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget? Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan. The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams. AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities. Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you. Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs. Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Content & age ratings8 regional ratings

Regional ratings

CSRRG
DEJUSl
ESRBe
IGRS3
KGRBall
NZOFLCg
OFLCg
PEGI3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit Processor: Intel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™ RX 480 (8 GB) Storage: 60 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 Home 64 Bit | Windows® 11 Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X Memory: 16 GB RAM Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB) Storage: 60 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English
French
Italian
German
Japanese
Korean
Polish
Russian
Simplified Chinese
Portuguese - Brazil
Traditional Chinese
Spanish - Spain

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

44 achievements in total.

Show selected achievements (may contain spoilers)
My First CityAchievement
The InspectorAchievement
Happy to Be of ServiceAchievement
Royal FlushAchievement
Key to the CityAchievement
Six FiguresAchievement
Go AnywhereAchievement
The Size of Golf Balls!Achievement
Out for a SpinAchievement
Now They're All Ash TreesAchievement

View all Steam achievements

50 developer announcements, Oct 2025 to Oct 2026 · times in UTC

October

  1. Cities: Skylines II is part of the Paradox Interactive Autumn Sale!

    Cities: Skylines II is part of the Paradox Interactive Autumn Sale! Grab your favorites (or finally try that one you’ve been eyeing) before the deals end! You can get up to 90% off across the entire Paradox catalog, from city-builders to…

    leaderofthemonkeys

September

  1. Expansion Pass 2 Out NOW!

    https://store.steampowered.com/app/3579840https://store.steampowered.com/app/3725980Iceflake's first Expansion Pass is here!With the continued development of Cities: Skylines II, we have reached an important milestone: our first official…

    Cities: Skylines Official
  2. Patch 1.6.2f1 - Autumn Breeze

    Hello Mayors!Patch 1.6.2f1 is now live, bringing a number of improvements to gameplay mechanics, such as garbage truck logic, citizen financial behavior, and company renting priorities, with the addition of small adjustments to the UI…

    Cities: Skylines Official
  3. Official Q&A Thread | 2026

    You asked, we answered, and will continue to answer! Our official Q&A Thread is now open in the Paradox Forums! Whether you're looking for answers or want to ask a new question, this thread is the place to be! Whatever it might be, feel…

    Cities: Skylines Official
  4. City Corner #12 - Collected Questions

    Hello Mayors!Previously, in the world of City Corners, we talked about our next patch and what kind of changes you can expect from the upcoming update, which will arrive in mid-September. Naturally, City Corner #11 was followed by a bunch…

    Cities: Skylines Official

August

  1. City Corner #11 - Autumn Breeze

    Greetings, Mayors!Our next update is on its way, and in this City Corner, we will take a closer look at some of the changes coming with the upcoming patch. We will go through a number of gameplay adjustments, including changes to citizen…

    Cities: Skylines Official
  2. City Corner #10 - Expanding the Modding Tools

    Hello Mayors!It’s time for another City Corner, and this time, we will be talking about an aspect in Cities: Skylines II that hasn’t really been touched upon in our previous updates: the Asset Editor. We have started working on improving…

    Cities: Skylines Official

July

  1. City Corner #9 - Happy Six Months!

    Hello Mayors!Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can…

    Cities: Skylines Official

June

  1. Patch 1.6.0f1 - Summer Solstice

    This patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:​Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate…

    Cities: Skylines Official
  2. City Corner #8 - Transforming the Terrain

    Summer is here, Mayors!Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice! This patch introduces improvements to gameplay, especially to citizen…

    Cities: Skylines Official
  3. Hotfix - Patch 1.5.10f1

    This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who…

    Patch notes

May

  1. Update to Saving Bug

    Hello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch!We have opened up a Steam-only Beta branch where…

    Cities: Skylines Official
  2. Patch 1.5.9f1 - Morning Dew

    Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate…

    Cities: Skylines Official
  3. City Corner #7 - Morning Dew

    Hello Mayors! It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance, that…

    Cities: Skylines Official
  4. City Corner #6 - Community Chat

    Greetings Mayors!Sini here, the Community Manager for Cities: Skylines II. In this City Corner, we will be talking about all things Community and really get into how community feedback continues to help shape the development of Cities…

    Cities: Skylines Official
  5. Hotfix - Patch 1.5.8f1

    Hello Mayors!This patch should not affect mods, and loading of old savegames is supported.After our latest patch, we received a lot of reports about the long loading times that occurred when starting the game. Thank you again for your…

    Patch notes
  6. Update for Loading Bug

    Hello mayors!We have worked on a fix for the long loading times if you play with mods, and we would love your help to get more data points. We have opened up a Steam-only Beta branch where you can test out the hotfix that we are working…

    Cities: Skylines Official

April

  1. Spring Cleaning - Patch 1.5.7f1

    Hello Mayors!Patch 1.5.7f1 is now live, and we’re excited to get your feedback. As always, if you have anything that you would want to report after playing 1.5.7f1, then you can submit a bug report over on our forum! Big changes are also…

    leaderofthemonkeys
  2. Cities: Skylines II Merch is here!

    Cities: Skylines II merch is here! We teamed up with ‪@tilt_gaming‬ to make it happen. Mouse pads and phone cases are available now! 👉 https://pdxint.at/48ZQ8zv

    Cities: Skylines Official
  3. City Corner #5 - Spring Cleaning

    Hello, Mayors!Now that the snow has finally melted from Tampere, Finland, it is officially time to introduce you to our next patch, Spring Cleaning! This upcoming patch includes some new content, as well as adjustments to the gameplay, UI…

    leaderofthemonkeys
  4. Updates for Paradox Mods

    Hello from the Paradox Mods team!And welcome to our first dev diary! We’ve been working on some cool features over the past months, and we’re very excited to take you through all that’s coming in the next update, which will be out, if all…

    leaderofthemonkeys
  5. City Corner #4 - A Peek into Performance

    Greetings, Mayors!In this City Corner, we will be diving deep into the technicalities of Cities: Skylines II, and more specifically, the performance of it all. We sat down with our technical director and lead programmer, who went into…

    Cities: Skylines Official

March

  1. Office Evolution & City Stations - Available Now!

    Cities: Skylines II joins the anniversary celebration today with brand-new content and a fresh free update.Available now:Office Evolution expands your high-density office zones with new signature buildings that blend heritage character and…

    Cities: Skylines Official
  2. Dev Diary - Office Evolution by Titan

    Hey guys, this is Titan!Some of you may know me - I have been an active Asset Creator for Cities: Skylines since day one, am making assets for Cities: Skylines II as well, co-created the German Region Pack, and occasionally make some videos…

    Cities: Skylines Official
  3. Dev Diary - City Stations by Bad Peanut

    Hello everyone!Bad Peanut here, and this is the dev diary for my first Creator Pack for Cities: Skylines II. For those of you who know me, I’m going back to my roots with some public transport. For those of you who don’t know me, I started…

    Cities: Skylines Official
  4. City Corner #3 - Anniversary Free Update

    Happy Anniversary, Mayors!The Cities: Skylines franchise turns 11 years this month, and to celebrate, we are releasing an Anniversary Patch! This patch won’t be the biggest one you’ve seen, but it still includes a new asset and a couple of…

    Cities: Skylines Official
  5. Happy Birthday, Cities: Skylines!

    A word from The Cities TeamEleven years of city-building, creativity, and a community that keeps raising the skyline.This month, Cities: Skylines turns 11. What started with a handful of carefully placed roads has grown into vast regions of…

    Cities: Skylines Official

February

  1. Hotfix - Patch 1.5.5f1

    This patch should not affect mods, and loading of old savegames is supported.After our first patch last week, we received a lot of great feedback from you. Thank you for all the comments and for pointing out the issues, especially regarding…

    Patch notes
  2. 1.5.4f1 - First Frost

    Hello Mayors!Our first patch, First Frost, has landed with the full release notes! This patch has minimal impacts on mods, and loading of old savegames is supported. Simulation changes will be applied over time in old savegames.More details…

    Cities: Skylines Official
  3. Cities: Skylines Creator Program - Apply Now!

    Hello Creators! We’re opening applications for new members to our Creator Program! If you’re an active asset creator, map creator, code modder, or video creator, submit your application through the form below, and you could be added to our…

    Cities: Skylines Official
  4. City Corner #2 - Upcoming Gameplay Updates

    Hello Mayors!Welcome back to the second City Corner! As we talked about two weeks ago, we are back with another installment in this series, with more information about our first patch. In this City Corner, we go through more additions and…

    Cities: Skylines Official

January

  1. City Corner #1 - Upcoming Visual Updates

    Greetings Mayors!Happy New Year! As we start 2026, we at Iceflake wanted to share some news about our progress with the first patch; our plan is to publish several news posts between every release, with the ones in-between releases focusing…

    Cities: Skylines Official

December

  1. Paradox Interactive Winter Sale!

    Cities: Skylines and Cities: Skylines II are part of the Paradox Interactive Winter Sale! You can get up to 70% off on your favorite city-builder games until the 5th of January! https://pdxint.at/WinterSale25

    Cities: Skylines Official
  2. Creator Pack Bundle Release

    With the new Creator Packs being out, we wanted to share more bundles to make collecting them all cheaper. You can now get the Content Creator Bundle on Steam for 15% off!

    Cities: Skylines Official
  3. Hotfix - Patch Notes 1.5.3f1

    Hello Mayors! Thanks for all the reports related to the disappearing UI, and we're happy to say that we've now released a hotfix in 1.5.3f1 to fix this! Patch Notes: Fixed an issue that caused Code Mod UI elements not to load in-game. If…

    Patch notes
  4. Adding Custom Assets

    Greetings mayors! It’s been long underway, but we’re excited to finally bring you custom asset support for the Editor. In this dev diary, we’ll walk you through the steps to create your very own buildings and props for Cities: Skylines II…

    Cities: Skylines Official
  5. Asset Mods Patch

    Hello Mayors! We are excited to share the first iteration of the Asset Mods implementation for Cities: Skylines II! This patch contains a beta update to the Editor that supports asset mods. This will require an update across the base game…

    Cities: Skylines Official
  6. Supply Chains & Skyscrapers

    Hello mayors! The two new Creator Packs, Supply Chains and Skyscrapers, are now available! Designed by members of the Cities community, 'Skyscrapers' introduces a diverse collection of soaring structures that let players transform their…

    leaderofthemonkeys
  7. Dev Diary - Skyscrapers by REV0

    Hello everyone, I’m REV0, and welcome to the Developer Diary of the brand new creator pack - Skyscrapers. In this post, I will talk in detail about the process, features, and development of this project. Skyscrapers features 15 Signature…

    Cities: Skylines Official

November

  1. Supply Chains - Dev Diary by Badi_Dea

    Hi folks!I’m Badi_Dea, and I’d like to tell you a little about my content creator pack: Supply Chains! You may remember me from other Cities: Skylines projects, such as the USA Southwest Region Pack, or Parking Lot Roads custom roads mod…

    Cities: Skylines Official
  2. Supply Chains & Skyscrapers Creator Packs

    Hello Mayors! We have already announced their existence, but today is the official announcement day! We want to officially introduce you to two new Creator Packs, Supply Chains by Badi_Dea and Skyscrapers by REV0. Both creators are well…

    madeleine.jonsson
  3. Bike Patch 1.4.2f1

    Hello Mayors! Bikes! And also traffic fixes! Speaking of traffic fixes, we have noticed the growing crowds that have been building up on your streets after the last update, and we have included some balancing to try to alleviate the amount…

    madeleine.jonsson
  4. Building for Bicycles

    Building for BicyclesHello mayors! We are excited to bring bicycles to Cities: Skylines II, and to ensure you get the most out of the feature, we have prepared this dev diary all about bikes! We’ll cover which citizens have access to…

    Cities: Skylines Official
  5. Bike Patch - Announcement Post

    Hello Mayors! Bikes are coming to your cities!Colossal Order has written a Developer Diary where they go over the bike system, the new bike lanes, biking policies, and the buildings that are required to optimize bike use in your city. You…

    madeleine.jonsson
  6. An Update on Cities: Skylines

    Hello Mayors!We have an announcement about the future of Cities: Skylines II. Cities will journey on with a new developer at the helm. After more than a decade of successful collaboration across numerous titles that we’re both immensely…

    madeleine.jonsson
  7. Get a Cities: Skylines Christmas Sweater!

    Winter arrives fast in your cities, and if you want to keep warm while playing, you can now buy a Cities: Skylines themed Sweater, Socks, and a Beanie from our friends at Pixel Merch! Paradox Interactive has partnered with Pixel Merch to…

    madeleine.jonsson

October

  1. Get your very own Captain Chirper!

    You can now get your hands on the new Captain Chirper Plushie from Makeship! Your favorite blue bird comes dressed in a Captain's hat and is ready to enjoy all that your new Ports have to offer! 🐦You can get yours now at…

    leaderofthemonkeys
  2. Bridges and Ports - 1.3.6f1 Patch Notes

    Hello Mayors! Bridges & Ports has docked, and we have a shipment of Patch Notes! We hope that you have enjoyed the two Developer Diaries and the two Feature Highlight videos, but if you have missed them, you can find them here.Bridges &…

    Cities: Skylines Official
  3. Bridges & Ports is Available Now!

    Hello Mayors!Bridges & Ports, the newest major expansion for Cities: Skylines II, is now available, and it’s all about bringing life to your shores!Bridges & Ports are now available on PC via the Ultimate Edition or for purchase for…

    Cities: Skylines Official
  4. Bridges & Ports - Status of Mods

    Bridges & Ports - Status of Mods​ The latest patch for the new Bridges & Ports DLC for Cities: Skylines II changes quite some stuff under the hood. This requires many mods to be updated to be compatible with the new version, even though no…

    Cities: Skylines Official

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