STEAMDB NEXUS

Steam app 1062090 · updated 11 Oct 2026, 18:10 UTC

Timberborn

Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.

Timberborn Steam header artwork
MechanistryMechanistry
4,428playing now
4,65324-hour peak
25,084all-time peak
4,632average, last 30 days

The last 30 days

−811.3Gain−14.9%% gain8,856Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02k5k7k10k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20266,924 peakThursday 17 September 20266,812 peakFriday 18 September 20266,964 peakSaturday 19 September 20268,178 peakSunday 20 September 20268,856 peakMonday 21 September 20266,763 peakTuesday 22 September 20266,238 peakWednesday 23 September 20265,814 peakThursday 24 September 20265,654 peakFriday 25 September 20266,067 peakSaturday 26 September 20267,148 peakSunday 27 September 20267,594 peakMonday 28 September 20265,645 peakTuesday 29 September 20265,190 peakWednesday 30 September 20265,097 peakThursday 01 October 20264,959 peakFriday 02 October 20265,301 peakSaturday 03 October 20266,604 peakSunday 04 October 20267,094 peakMonday 05 October 20265,400 peakTuesday 06 October 20265,244 peakWednesday 07 October 20265,170 peakThursday 08 October 20265,298 peakFriday 09 October 20265,665 peakSaturday 10 October 20266,686 peakSunday 11 October 20267,160 peakMonday 12 October 20265,925 peakTuesday 13 October 20265,245 peakWednesday 14 October 20264,881 peakThursday 15 October 20264,653 peakFriday 16 October 20264,428 peak
Daily peakEvery hourly sample

All time

62 months, September 2021 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07k14k20k27kSep 2021Jul 2022May 2023Mar 2024Jan 2025Nov 2025Sep 2026September 202112,354 monthly peakOctober 202111,224 monthly peakNovember 20214,679 monthly peakDecember 20215,582 monthly peakJanuary 20225,985 monthly peakFebruary 20223,652 monthly peakMarch 20223,557 monthly peakApril 20223,717 monthly peakMay 20222,896 monthly peakJune 20222,769 monthly peakJuly 20222,779 monthly peakAugust 20222,984 monthly peakSeptember 20229,383 monthly peakOctober 20225,052 monthly peakNovember 20224,095 monthly peakDecember 20225,558 monthly peakJanuary 20235,882 monthly peakFebruary 20233,254 monthly peakMarch 20232,863 monthly peakApril 20233,923 monthly peakMay 20236,007 monthly peakJune 20235,361 monthly peakJuly 20233,176 monthly peakAugust 20232,582 monthly peakSeptember 20233,723 monthly peakOctober 20235,047 monthly peakNovember 20233,513 monthly peakDecember 20233,018 monthly peakJanuary 202410,875 monthly peakFebruary 20247,426 monthly peakMarch 20245,980 monthly peakApril 20244,043 monthly peakMay 20243,632 monthly peakJune 20245,082 monthly peakJuly 20246,157 monthly peakAugust 20245,688 monthly peakSeptember 20245,248 monthly peakOctober 202411,451 monthly peakNovember 20247,975 monthly peakDecember 20245,131 monthly peakJanuary 20255,267 monthly peakFebruary 20256,898 monthly peakMarch 20255,430 monthly peakApril 20255,351 monthly peakMay 202513,017 monthly peakJune 20258,123 monthly peakJuly 20255,831 monthly peakAugust 20254,804 monthly peakSeptember 20254,568 monthly peakOctober 20254,703 monthly peakNovember 20256,637 monthly peakDecember 20256,213 monthly peakJanuary 20266,833 monthly peakFebruary 20266,543 monthly peakMarch 202625,084 monthly peakApril 202614,198 monthly peakMay 20268,997 monthly peakJune 20268,769 monthly peakJuly 20267,473 monthly peakAugust 20266,415 monthly peakSeptember 202610,819 monthly peakOctober 20267,160 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03k6k9k12kJuly 2026August 2026September 2026October 2026July 20267,473 peak — daily detail belowAugust 20266,415 peak — daily detail belowSeptember 202610,819 peak — hourly detail belowOctober 20267,160 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02k4k6k8k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20267,473 peakSunday 19 July 20266,451 peakMonday 20 July 20265,112 peakTuesday 21 July 20265,146 peakWednesday 22 July 20265,096 peakThursday 23 July 20264,948 peakFriday 24 July 20265,176 peakSaturday 25 July 20266,058 peakSunday 26 July 20266,730 peakMonday 27 July 20265,498 peakTuesday 28 July 20265,093 peakWednesday 29 July 20264,842 peakThursday 30 July 20264,693 peakFriday 31 July 20265,010 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02k3k5k7k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20265,833 peakSunday 02 August 20266,415 peakMonday 03 August 20265,166 peakTuesday 04 August 20264,814 peakWednesday 05 August 20264,451 peakThursday 06 August 20264,417 peakFriday 07 August 20264,701 peakSaturday 08 August 20265,392 peakSunday 09 August 20265,988 peakMonday 10 August 20264,683 peakTuesday 11 August 20264,545 peakWednesday 12 August 20264,164 peakThursday 13 August 20264,377 peakFriday 14 August 20264,644 peakSaturday 15 August 20265,542 peakSunday 16 August 20266,142 peakMonday 17 August 20264,867 peakTuesday 18 August 20264,694 peakWednesday 19 August 20264,630 peakThursday 20 August 20264,533 peakFriday 21 August 20264,926 peakSaturday 22 August 20265,592 peakSunday 23 August 20266,119 peakMonday 24 August 20264,933 peakTuesday 25 August 20264,594 peakWednesday 26 August 20264,387 peakThursday 27 August 20264,281 peakFriday 28 August 20264,573 peakSaturday 29 August 20265,549 peakSunday 30 August 20266,028 peakMonday 31 August 20264,746 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 343 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

03k6k9k12k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20264,440 peakWednesday 02 September 20264,218 peakThursday 03 September 20265,606 peakFriday 04 September 20267,299 peakSaturday 05 September 20269,349 peakSunday 06 September 202610,777 peakMonday 07 September 202610,819 peakTuesday 08 September 20268,447 peakWednesday 09 September 20267,975 peakThursday 10 September 20267,553 peakFriday 11 September 20268,004 peakSaturday 12 September 20269,423 peakSunday 13 September 202610,230 peakMonday 14 September 20267,718 peakTuesday 15 September 20267,253 peakWednesday 16 September 20266,924 peakThursday 17 September 20266,812 peakFriday 18 September 20266,964 peakSaturday 19 September 20268,178 peakSunday 20 September 20268,856 peakMonday 21 September 20266,763 peakTuesday 22 September 20266,238 peakWednesday 23 September 20265,814 peakThursday 24 September 20265,654 peakFriday 25 September 20266,067 peakSaturday 26 September 20267,148 peakSunday 27 September 20267,594 peakMonday 28 September 20265,645 peakTuesday 29 September 20265,190 peakWednesday 30 September 20265,097 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

02k4k6k8k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20264,959 peakFriday 02 October 20265,301 peakSaturday 03 October 20266,604 peakSunday 04 October 20267,094 peakMonday 05 October 20265,400 peakTuesday 06 October 20265,244 peakWednesday 07 October 20265,170 peakThursday 08 October 20265,298 peakFriday 09 October 20265,665 peakSaturday 10 October 20266,686 peakSunday 11 October 20267,160 peakMonday 12 October 20265,925 peakTuesday 13 October 20265,245 peakWednesday 14 October 20264,881 peakThursday 15 October 20264,653 peakFriday 16 October 20264,428 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 18:10 UTC
App ID
1062090
Last updated
06 Oct 2026 build 25745712
Update pace
Quiet no update while we have been watching · 1 in 34 days watched
Developer
Mechanistry
Publisher
Mechanistry
Release date
Mar 12, 2026
Platforms
WindowsmacOS
Download size
1.13 GB1.14 GB
Install size
2.02 GB2.04 GB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
59
Metacritic
85

Features & support

Steam features

Steam AchievementsSteam WorkshopMouse Only Option#category_playable_at_your_own_paceSteam CloudIncludes level editorFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

City BuilderColony SimVoxelSandboxAutomationBuildingNatureManagementBase BuildingSurvivalStrategyPhysicsFarming SimScienceSimulation3DPost-apocalypticStylizedResource ManagementLevel Editor
About this gameFull description from Steam
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last. Beaver societies Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle! Wet, dry, and toxic seasons Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe. Water physics and terraforming Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking. Vertical architecture Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways. Lumberpunk Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world. Automation Automate tasks across your settlement by creating an intricate system of sensors, relays, counters, and other tools for advanced engineers. Self-controlling dams and factories are just the beginning. Bots Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra-efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas. Well-being Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth. Map editor and mods Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Content & age ratings3 regional ratings

Regional ratings

DEJUS10Violência
IGRS3
KGRB12공포
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or newer Processor: 4-core 1.7 GHz or better Memory: 8 GB RAM Graphics: GeForce GTX 950, Radeon R9 380 or similar DirectX: Version 11 Storage: 3 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 or newer Processor: 4-core 2.9 GHz or better Memory: 16 GB RAM Graphics: GeForce RTX 2070, Radeon RX 5700 or similar DirectX: Version 11 Storage: 5 GB available space

macOS

Minimum: OS: macOS 13.0 or newer Processor: Apple M1 or better Memory: 8 GB RAM Graphics: Apple M1 or better Storage: 3 GB available space Recommended: OS: macOS 26.1 or newer Processor: Apple M3 or better Memory: 16 GB RAM Graphics: Apple M3 or better Storage: 5 GB available space

Linux

Minimum: Recommended:
Supported languages15 languages
LanguageFull audio
English
French
German
Spanish - Spain
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Italian
Japanese
Korean
Ukrainian
Thai
Traditional Chinese
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

59 achievements in total.

Show selected achievements (may contain spoilers)
Smile, everybeaver!Achievement
No More LeaksAchievement
So Long, and Thanks for the Coffee!Achievement
Ninety-nine Balloons and CountingAchievement
Unnecessary ExpensesAchievement
OverachieverAchievement
Rush B-eaver!Achievement
Mastered the FlowAchievement
Sweet TeethAchievement
PlanksterAchievement

View all Steam achievements

50 developer announcements, Feb 2026 to Oct 2026 · times in UTC

October

  1. Timberborn 1.1 Build-a-Map Contest is live

    Hello, everyone!You've asked us time and time again: "When is the next map contest coming"? How about... now?🗺️ What is this about?To participate in our Build-a-Map contest, you need to create a new, original, pretty, playable Timberborn…

    Miami_Mechanistry
  2. Patch notes 2026-10-06 & Community Recognition Award

    Hi, everyone!The recent tweaks have made it to the water main branch. Big thanks to everyone who shared their experimental feedback. You're the best!Patch notes follow below, but first, speaking of the best, we’re happy to say we're gearing…

    Patch notes
  3. Patch notes 2026-10-01 (experimental)

    Hi, everyone!A few fresh changes are now live on the experimental branch.Bug fixesIt is now possible to close the scary “outdated BIOS” warning in the main menu - once you do this, the game will stop displaying it there. It will still sit…

    Patch notes

September

  1. Patch notes 2026-09-22 (experimental)

    Hello, everyone! We hope your 1.1 settlements are growing tall and wide, with badtides being just small nuisances even on Nomads. Speaking of nuisances, a few bug fixes and a Map Editor tweak are now live on the experimental branch.Map…

    Patch notes
  2. Update 1.1 is live!

    Hello, everyone!The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions:Statistics for goods and…

    Miami_Mechanistry
  3. Patch notes 2026-09-03 (hotfix, experimental)

    Hi everyone,We've just fixed a berry-flavored issue with Pillars.Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.

    Patch notes
  4. Patch notes 2026-09-01 (hotfix, experimental)

    Hi all,A small hotfix patch is now live, fixing the Do(o)med Garden.Domed Garden can now be built on Impermeable Floor.

    Patch notes

August

  1. Patch notes 2026-08-31 (experimental)

    Hi, everyone!We've got a few small tweaks for you today. Nothing major, really.MapsOur newest map receives a bunch of tweaks. Thank you, experimental testers.

    Patch notes
  2. Patch notes 2026-08-17 (experimental)

    Hello, everyone!Today, we've got a few tweaks to the recently-tweaked Compact Water Pump, and some other helpful changes.Compact Water PumpThe Compact Water Pump is back to being 3x1, but with a slightly updated model. The 2x1 model was too…

    Patch notes
  3. Patch notes 2026-08-11 (Experimental)

    Hello, everyone!Just when you thought you’d seen everything we prepared for Update 1.1, here we are with Pillars, another cool - and Unconventional - map! We’ve also buffed Succulents and updated the Compact Water Pump to enable even more…

    Patch notes

July

  1. Patch notes 2026-07-16 (hotfix, experimental)

    Hi, everyone!We hope you're enjoying yesterday's experimental additions... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed.We thank you…

    Patch notes
  2. Patch notes 2026-07-15 (experimental)

    Hello, everyone!We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway! Enjoy responsibly, and remember to let us…

    Patch notes

June

  1. Patch notes 2026-06-22 (experimental)

    Hello, everyone!Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.Misc.Added the winners of our first-ever mod contest to the in-game…

    Patch notes
  2. Patch notes 2026-06-11 (experimental)

    Hello everyone!We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord.The first tweaks are now live on the…

    Patch notes
  3. Timberborn 1.1 now live on the experimental branch

    Hello, everyone!It is time to unveil the next major update for your favourite human-free, beaver-rich city builder - now live on Timberborn’s experimental branch!Update 1.1 features a very healthy dose of new content and quality-of-life…

    Miami_Mechanistry
  4. Timberborn Mod Competition - the winners and more!

    Hello, everyone!When we announced our first official mod competition, we were not sure what to expect. We asked ourselves: Will people care? Well, let’s just say that after reviewing all 77 submissions (*), we realized there is so much good…

    Miami_Mechanistry

May

  1. Patch notes 2026-05-06 (main branch)

    Whoa, that was quick! The recent experimental changes are now live on the main branch.Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes…

    Patch notes
  2. Patch notes 2026-05-04 (experimental)

    Hello, everyone!Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever…

    Patch notes

April

  1. Timberborn mod-making competition is here!

    Hello, everyone!The full version of Timberborn is available, and among the highlights of the 1.0 mega-update were changes to the modding pipeline. Creating mods has never been easier - in many cases, you need zero coding experience.Now it's…

    Miami_Mechanistry
  2. Patch notes 2026-04-20 (main branch)

    Hello, everyone!The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch.Misc.On Steam Deck, the…

    Patch notes
  3. Patch notes 2026-04-16 (experimental)

    Hello, everyone!We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy!Misc.On Steam Deck, the game…

    Patch notes
  4. Patch notes 2026-04-09 (main branch)

    Hello everyone, We need to take a small step back on the main branch.Bug fixesWe reverted changes related to water pump exploit, as it made impossible to play on some maps.

    Patch notes
  5. Patch notes 2026-04-08 (experimental)

    Hello everyone,Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back. Bug fixesWe reverted changes related to water pump exploit, as it made impossible to play on some maps.

    Patch notes
  6. Patch notes 2026-04-07 (main branch)

    Hello everyone!Let's celebrate International Beaver Day with the main branch patch notes!Misc.The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed.Slightly reorganized beaver needs categories in the…

    Patch notes
  7. Patch notes 2026-04-02 (experimental)

    Hello everyone!Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits!Misc."Books" need is now part of the "Fun" category after the "Knowledge" category was…

    Patch notes
  8. Patch notes 2026-04-01 (experimental)

    Hello everyone, It's another week and another set of patch notes! Get ready! Misc.Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla…

    Patch notes

March

  1. Patch notes 2026-03-25 (experimental)

    Hello, everyone!Are you ready for a bunch of fresh experimental tweaks? Here we go! Misc.Added a dam-related tip to the Droughts tutorial path.Made further improvements to the consistency of physical and mathematical units across in-game…

    Patch notes
  2. Patch notes 2026-03-23 (main branch)

    Hello, everyone!The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF!Bug fixesThe layer tool no longer hides plane pilots if you click them first.Fixed the indicator's color customization showing up…

    Patch notes
  3. Patch notes 2026-03-17 (experimental)

    Hello, everyone!The 1.0 launch weekend was crazy - at some point, over 25,000 people were playing the game at the same time on Steam alone. We thank you so much for your support. It means a lot to us.The bugs will not fix themselves…

    Patch notes
  4. Patch notes 2026-03-13 (main branch)

    Hello, everyone!The dust hasn't settled after yesterday's magnificent 1.0 launch, but this won't stop us from squashing bugs! The recent tweak is now live on the main branch.Bug fixesWe squeezed that rare pesky bug, and the game should no…

    Patch notes
  5. Timberborn 1.0 is live!

    Hello, everyone!The big day has come. After over four years in Early Access, Timberborn 1.0 is live!It was a long, sometimes bumpy road, but today, we are proud to give you the full version of our beaver city builder. With seven major…

    Miami_Mechanistry
  6. Patch notes 2026-03-12 (hotfix, experimental)

    Bug fixesWe squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.

    Patch notes
  7. One Day to Launch: Post-hooman Reality

    Timberborn 1.0 goes live tomorrow (March 12, 5 PM CET - mark your calendars)! This calls for the final part of our little countdown, which we began with a look at the two beaver factions and continued, covering the unique aspects of beaver…

    Miami_Mechanistry
  8. Patch notes 2026-03-11 (experimental)

    Misc.We added some logging code to catch that rare pesky bug that is avoiding us.

    Patch notes
  9. Two Days to Launch: Building the Beaver Way

    Hello, everyone!The full version of our beaver city-builder launches in exactly two days - at 5 PM CET on March 12, 2026. Today, we’re continuing our little countdown with another preview, following up on yesterday’s post on the two…

    Miami_Mechanistry
  10. Patch notes 2026-03-10 (experimental)

    Misc.Added click sound to the Continue button in tutorial.Updated the Customize color icon in the entity panel.Made some tweaks in the Polish translation.

    Patch notes
  11. Three Days to Launch: A Look at the Two Beaver Factions

    Hi, hey, hello!The full version of our beaver city-builder launches in exactly three days - at 5 PM CET on March 12, 2026. To make the final wait easier and give our new player an extra introduction, here's a preview gathering some of the…

    Miami_Mechanistry
  12. Patch notes 2026-03-09 #2 (experimental)

    Misc.Updated models for Flow, Depth, and Contamination Sensors.Added missing translations.Bug fixesFixed Inventor translations in Simplified Chinese.

    Patch notes
  13. Patch notes 2026-03-09 (experimental)

    Hi, everyone!The Big Day is approaching (March 12, 5 PM CET!), but we're still churning out the tweaks based on your feedback. Please keep it coming!Misc.Fill Valve now shows the green marker on the slider indicating actual water level even…

    Patch notes
  14. Patch notes 2026-03-06 #2 (experimental) - Revised valves and water sensors

    Hello, everyone!Here’s another batch of tweaks related to Valves (yes, they just multiplied!) and water sensors.Valves and sensors improvementsNew building: Fill Valve (5x Plank, 5x Metal Block, 300 SP). Automatically maintains downstream…

    Patch notes
  15. Patch notes 2026-03-06 (experimental)

    Hello, everyone!Here's another batch of tweaks related mostly to automation. Keep the feedback - and your crazy automation setups - coming!Misc.The Depth Sensor now measures water up to the level of the disc-shaped probe, which is 0.5 above…

    Patch notes
  16. Patch notes 2026-03-04 (experimental)

    Hello, everyone! Here are a bunch of new tweaks based on your feedback. Please keep it coming! Misc.Bloom is now enabled by default on the Medium quality preset.Revised Power Meter's model.Renamed Resource Counter's Modes to Percent (%) and…

    Patch notes
  17. Patch notes 2026-03-03 (experimental)

    Hello, everyone!Thank you for the massive response to yesterday's surprise automation addition. We're continuing to review your feedback, so please keep it coming!Misc.Weather Station can now be set up to activate up to three days before a…

    Patch notes
  18. Timberborn - One More 1.0 Thing

    Hello, everyone!Did you know that when Timberborn 1.0 goes live on March 12, 2026, it will bring bzzz bzzz zzzt bzzz?Yup! In Timberborn 1.0, you can build and develop your settlements in ways you’ve never thought possible, thanks to the…

    Miami_Mechanistry

February

  1. Patch notes 2026-02-24 (experimental)

    Hello, everyone!We’re very happy to see you in good spirits after yesterday’s launch delay. We know it’s not ideal, but it had to be done - and on the bright side, it gives us time for more 1.0 tweaks. Here goes!MapsWe’ve made some changes…

    Patch notes
  2. Timberborn 1.0 launch delayed by a week

    Hello, everyone!As you probably know, Timberborn 1.0 was supposed to come out next week. But since then, two major games have announced releases on the same day. Beavers are very polite, so we’re making room and moving our release one week…

    Miami_Mechanistry
  3. Patch notes 2026-02-18 (experimental)

    Hello, everyone!It's time for more tweaks, including the map changes originally planned for earlier this week.MapsWe are going through your feedback on the reworked Waterfalls map - thank you for sending that over! Today, we’re tweaking…

    Patch notes
  4. Patch notes 2026-02-16 (hotfix, experimental)

    We've just deployed a small hotfix.Fixed a crash occurring when you delete a construction site or rubble while the beaver is going to them. Please don't make them angry like that. Let them do their job.

    Patch notes
  5. Patch notes 2026-02-16 (experimental)

    Hello, everyone!Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks!Memory usageReduced memory usage by over 1 GB on 256x256 maps.Fixed a major memory leak that caused RAM usage to keep increasing when…

    Patch notes
  6. Patch notes 2026-02-11 (Experimental)

    Hello, everyone! The release date news is out (March 5, remember?), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.…

    Patch notes

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