STEAMDB NEXUS

Steam app 1594320 · updated 11 Oct 2026, 14:22 UTC

Captain of Industry

Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.

Captain of Industry Steam header artwork
MaFi GamesMaFi Games
2,338playing now
2,33824-hour peak
11,097all-time peak
2,144average, last 30 days

The last 30 days

−337.7Gain−13.61%% gain4,207Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k2k3k5k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20263,125 peakThursday 17 September 20263,036 peakFriday 18 September 20263,132 peakSaturday 19 September 20263,748 peakSunday 20 September 20264,207 peakMonday 21 September 20263,059 peakTuesday 22 September 20262,871 peakWednesday 23 September 20262,799 peakThursday 24 September 20262,916 peakFriday 25 September 20263,023 peakSaturday 26 September 20263,641 peakSunday 27 September 20263,988 peakMonday 28 September 20262,913 peakTuesday 29 September 20262,591 peakWednesday 30 September 20262,498 peakThursday 01 October 20262,533 peakFriday 02 October 20262,613 peakSaturday 03 October 20263,133 peakSunday 04 October 20263,445 peakMonday 05 October 20262,594 peakTuesday 06 October 20262,473 peakWednesday 07 October 20262,408 peakThursday 08 October 20262,451 peakFriday 09 October 20262,601 peakSaturday 10 October 20263,237 peakSunday 11 October 20263,438 peakMonday 12 October 20262,597 peakTuesday 13 October 20262,373 peakWednesday 14 October 20262,378 peakThursday 15 October 20262,203 peakFriday 16 October 20262,338 peak
Daily peakEvery hourly sample

All time

53 months, June 2022 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03k6k9k12kJun 2022Feb 2023Oct 2023Jun 2024Feb 2025Oct 2025Jun 2026June 20226,125 monthly peakJuly 20224,106 monthly peakAugust 20222,817 monthly peakSeptember 20222,048 monthly peakOctober 20222,013 monthly peakNovember 20221,552 monthly peakDecember 20221,358 monthly peakJanuary 20231,460 monthly peakFebruary 20231,471 monthly peakMarch 20231,248 monthly peakApril 20231,482 monthly peakMay 20233,602 monthly peakJune 20235,325 monthly peakJuly 20233,292 monthly peakAugust 20232,143 monthly peakSeptember 20231,750 monthly peakOctober 20231,945 monthly peakNovember 20231,745 monthly peakDecember 20231,772 monthly peakJanuary 20241,894 monthly peakFebruary 20241,833 monthly peakMarch 20241,719 monthly peakApril 20245,877 monthly peakMay 20243,939 monthly peakJune 20242,815 monthly peakJuly 20242,347 monthly peakAugust 20241,996 monthly peakSeptember 20241,619 monthly peakOctober 20241,730 monthly peakNovember 20241,519 monthly peakDecember 20241,391 monthly peakJanuary 20251,531 monthly peakFebruary 20251,549 monthly peakMarch 20252,253 monthly peakApril 20252,119 monthly peakMay 202511,097 monthly peakJune 20259,942 monthly peakJuly 20256,728 monthly peakAugust 20255,578 monthly peakSeptember 20254,556 monthly peakOctober 20253,978 monthly peakNovember 20253,485 monthly peakDecember 20253,574 monthly peakJanuary 20263,896 monthly peakFebruary 20263,616 monthly peakMarch 20269,040 monthly peakApril 20267,209 monthly peakMay 20265,720 monthly peakJune 20264,680 monthly peakJuly 20266,288 monthly peakAugust 20265,514 monthly peakSeptember 20264,631 monthly peakOctober 20263,445 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02k3k5k7kJuly 2026August 2026September 2026October 2026July 20266,288 peak — daily detail belowAugust 20265,514 peak — daily detail belowSeptember 20264,631 peak — hourly detail belowOctober 20263,445 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02k3k5k7k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20266,288 peakSunday 19 July 20263,605 peakMonday 20 July 20262,919 peakTuesday 21 July 20263,693 peakWednesday 22 July 20263,992 peakThursday 23 July 20263,988 peakFriday 24 July 20264,256 peakSaturday 25 July 20265,138 peakSunday 26 July 20266,288 peakMonday 27 July 20264,779 peakTuesday 28 July 20264,467 peakWednesday 29 July 20264,099 peakThursday 30 July 20264,104 peakFriday 31 July 20264,287 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01k3k4k6k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20265,154 peakSunday 02 August 20265,514 peakMonday 03 August 20264,163 peakTuesday 04 August 20263,866 peakWednesday 05 August 20263,831 peakThursday 06 August 20263,793 peakFriday 07 August 20263,809 peakSaturday 08 August 20264,671 peakSunday 09 August 20265,176 peakMonday 10 August 20263,983 peakTuesday 11 August 20263,873 peakWednesday 12 August 20263,649 peakThursday 13 August 20263,752 peakFriday 14 August 20263,903 peakSaturday 15 August 20264,650 peakSunday 16 August 20265,093 peakMonday 17 August 20263,884 peakTuesday 18 August 20263,771 peakWednesday 19 August 20263,598 peakThursday 20 August 20263,658 peakFriday 21 August 20263,712 peakSaturday 22 August 20264,512 peakSunday 23 August 20264,954 peakMonday 24 August 20263,714 peakTuesday 25 August 20263,630 peakWednesday 26 August 20263,495 peakThursday 27 August 20263,361 peakFriday 28 August 20263,713 peakSaturday 29 August 20264,361 peakSunday 30 August 20264,700 peakMonday 31 August 20263,648 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 343 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

01k3k4k5k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20263,380 peakWednesday 02 September 20263,446 peakThursday 03 September 20263,501 peakFriday 04 September 20263,536 peakSaturday 05 September 20264,267 peakSunday 06 September 20264,631 peakMonday 07 September 20263,962 peakTuesday 08 September 20263,343 peakWednesday 09 September 20263,227 peakThursday 10 September 20263,110 peakFriday 11 September 20263,343 peakSaturday 12 September 20264,071 peakSunday 13 September 20264,510 peakMonday 14 September 20263,321 peakTuesday 15 September 20263,072 peakWednesday 16 September 20263,125 peakThursday 17 September 20263,036 peakFriday 18 September 20263,132 peakSaturday 19 September 20263,748 peakSunday 20 September 20264,207 peakMonday 21 September 20263,059 peakTuesday 22 September 20262,871 peakWednesday 23 September 20262,799 peakThursday 24 September 20262,916 peakFriday 25 September 20263,023 peakSaturday 26 September 20263,641 peakSunday 27 September 20263,988 peakMonday 28 September 20262,913 peakTuesday 29 September 20262,591 peakWednesday 30 September 20262,498 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

09302k3k4k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20262,533 peakFriday 02 October 20262,613 peakSaturday 03 October 20263,133 peakSunday 04 October 20263,445 peakMonday 05 October 20262,594 peakTuesday 06 October 20262,473 peakWednesday 07 October 20262,408 peakThursday 08 October 20262,451 peakFriday 09 October 20262,601 peakSaturday 10 October 20263,237 peakSunday 11 October 20263,438 peakMonday 12 October 20262,597 peakTuesday 13 October 20262,373 peakWednesday 14 October 20262,378 peakThursday 15 October 20262,203 peakFriday 16 October 20262,338 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 14:22 UTC
App ID
1594320
Last updated
23 Sep 2026 build 25332973
Update pace
Occasional updates patched now and then · 2 in 34 days watched
Developer
MaFi Games
Publisher
MaFi Games
Release date
May 31, 2022
Platforms
Windows
Download size
3.10 GB
Install size
3.49 GB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Mouse Only Option#category_playable_at_your_own_paceSteam CloudIncludes level editorFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

AutomationResource ManagementBase BuildingSimulationStrategyEconomyManagementBuildingCity BuilderEarly AccessColony SimSingleplayerMiningIndieTransportationRealisticAgricultureCrafting3DTrains
About this gameFull description from Steam
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight. Mine resources and shape the land The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation. Build your factory Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health. Move products with trucks, trains, belts, and pipes Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands. Feed and protect your people Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread. Explore, trade, and become self-sufficient Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely. Your tools Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or newer Processor: Dual-core CPU @3.0 GHz Memory: 4 GB RAM Graphics: Dedicated graphics card, GTX 770 2GB Storage: 3 GB available space Sound Card: DirectX compatible

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or newer Processor: Quad-core CPU @4.0 GHz Memory: 8 GB RAM Graphics: Dedicated graphics card, GTX 1660 6GB Storage: 4 GB available space Sound Card: DirectX compatible

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages20 languages
LanguageFull audio
English
French
German
Spanish - Spain
Czech
Dutch
Swedish
Italian
Russian
Simplified Chinese
Japanese
Korean
Polish
Portuguese - Brazil
Hungarian
Catalan
Estonian
Turkish
Traditional Chinese
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, May 2025 to Sep 2026 · times in UTC

September

  1. Patch notes for v0.8.7d

    Improvements * The selected game speed now stays highlighted while paused, and the pause button toggles. * A save that fails because the drive is full now reports the free space instead of a generic error. Simulation determinism * Fixed…

    Patch notes
  2. Patch notes for v0.8.7c

    Improvements * Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons). * The in-game hub UI now loads images and files from a CDN, making loading faster. * The in-game…

    Patch notes
  3. Patch notes for v0.8.7b

    Simulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. *…

    Patch notes

August

  1. Patch notes for v0.8.7a

    * Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect…

    Patch notes
  2. Patch notes for v0.8.7

    New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of…

    Patch notes

July

  1. Patch notes for v0.8.6b and v0.8.6c

    v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport…

    Patch notes
  2. Patch notes for v0.8.6a

    * Improved belt graphics to make the belt direction more visible. * Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. * Fixed train station modules disappearing when zoomed out too far. * Fixed…

    Patch notes
  3. Update 4.2 is out now!

    Hello, Captains!Update 4.2 has just landed, and it’s a big one: full COI Hub integration directly in the game, modular ramps, a host of new train features, and major performance improvements. We’ve also put together a new trailer…

    Captain Zuff
  4. Captain's Diary #56: How we made products rendering 20× faster

    Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready for 20x faster products rendering?Before…

    Captain Zuff

June

  1. Patch notes for v0.8.5

    Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy load. It is the new default and can be…

    Patch notes

May

  1. Patch notes for v0.8.4b

    * Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders. * Train dispatcher now tiebreaks…

    Patch notes
  2. Patch notes for v0.8.4a

    * Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a notification when a…

    Patch notes
  3. Captain's Diary #55: Forum and Mods on COI Hub

    COI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog at https://www.captain-of-industry.com/post/cd-55

    Captain Zuff

April

  1. Patch notes for v0.8.3a

    * Optimized train state synchronization (up to 10% FPS gain in train-heavy games). * Added more zoom-to-cursor options with a new default (check settings if you prefer the previous behavior). * Added a camera motion damping slider. * Fixed…

    Patch notes
  2. Update 4.1 – Trains networks and Quality of Life

    Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life improvements.Checkout our blog post for all…

    Captain Zuff

March

  1. Patch notes for v0.8.2c

    * Fixed highlighting of train tracks on bridges.

    Patch notes
  2. Patch notes for v0.8.2b

    Improvements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a an error…

    Patch notes
  3. Path notes for v0.8.2a

    Improvements * Optimized bridges initialization resulting in ~40% faster content loading. * Bridge segments whose pillars are entirely on land can now be built using unity build. * Excluded pillars, poles, and other infrastructure entities…

    Patch notes
  4. Patch notes for v0.8.2

    New feature: pillar tool* Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.* Added 'remove_redundant_transport_pillars' console command to remove all redundant transport pillars. We…

    Patch notes
  5. Patch notes for v0.8.1a

    * Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types. * Battleships now notify when they cannot reach the world. * Battleships and cargo ships…

    Patch notes
  6. Patch notes for v0.8.1

    * Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains. * Train inspector now has a more compact layout with inline progress bars. * Added ship recovery…

    Patch notes
  7. Update 4 is here! Bridges, Amphibious vehicles, Trains II, Stacker II & more!

    Ahoy everyone! We are excited to share that Update 4 has just landed on Steam! In Update 4, you can expand your train network with tier 2 locomotives and wagons! Cross intricate terrain features and water areas with two types of bridges…

    steamdev

February

  1. Captain's Diary #54: Bridges, stacker, sandbox and more in Update 4

    Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9. Since this post only covers the stuff we haven’t shown you yet, here’s a quick…

    Captain Zuff
  2. Captain's Diary #53: Quality of life, Update 4 release date

    Hello and welcome to the 53rd edition of Captain’s Diary. I am Captain Marek, and today I’d like to share what we’ve been working on for Update 4, including its release date and a large set of quality-of-life improvements.The short version…

    Captain Zuff

December

  1. Upatch notes for v0.7.9a

    * Fixed a rare case of trains getting stuck at a station with configured train limit.

    Patch notes
  2. Captain's Diary #52: Optimizations of vehicles and ocean

    Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. This is a slightly more technical topic, so the TL;DR is…

    Captain Zuff

November

  1. Captain's Diary #51: What’s coming in Update 4

    Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update!In short, Update 4 is coming and it will bring bridges, amphibious vehicles, tier 2 trains, and…

    steamdev

August

  1. Patch notes for v0.7.9

    Improvements * Tree planters will now ignore import sliders on storage units when looking for saplings. * Improved map cache retention by having loaded games mark cache files as fresh. * Fully constructed tracks are now replaced back when…

    Patch notes
  2. Patch notes for v0.7.8a

    * Trucks now prefer ore sorters with product assigned matching to the cargo, over auto-assigning new products to existing sorters. * Increased ore sorter products limit from 8 to 16. * Stacker now shows supported products and maximum…

    Patch notes
  3. Patch notes for v0.7.8

    New entity replace/upgrade system * It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. * Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier or orientation…

    Patch notes

July

  1. Patch notes for v0.7.7

    Balancing * Removed quick-delivery discount for large quantities. The cost is now linear with the number of quick-delivered products, at 0.05 unity per product. * Trains longer than 100 tiles now strictly adhere to reservation rules and…

    Patch notes

June

  1. Patch notes for v0.7.6a

    * Reduced minimum height of notification panels. * Fixed scroll bar jumping in the alerts tab when clicking the last element. * Fixed max unity of healthcare category. * Fixed deconstructed entities with overlapping vehicle surfaces leaving…

    Patch notes
  2. Patch notes for v0.7.6

    New content and balancing * Added recipe to digest eggs in anaerobic digester. * Increased orbital cargo limits. * Optimized train driving to reduce slowdowns and waiting by taking other trains’ speed and inertia into account and allowing…

    Patch notes
  3. Patch notes for v0.7.5c

    * Added conveyor/pipe maximum fill limits for storages. * Added asteroid placement radius indicators. * Fixed font rendering that was causing insufficient space after comma. * Recovering a vehicle now properly re-applies its entire config.…

    Patch notes
  4. Patch notes for v0.7.5b

    * Fixed steam locomotive animation. * Fixed credits auto-scrolling. * Fixed unassigned module notification when an empty module is present. * Fixed train alignment issues when a station was larger than the train and its schedule had weak…

    Patch notes
  5. Captain's Diary #50: Post-launch payload

    Hi everyone, Captain Marek here with our 50th diary post. It’s been four weeks since Update 3 dropped, and we’ve already shipped five major patches that add new content, polish the UI/UX, and squash lots of bugs. Let’s take a look at how…

    Captain Zuff
  6. Patch notes for v0.7.5a

    * Optimized 3D model of aluminum furnace. * Fixed issue when train track overlapped level crossing. * Fixed UI layout in statistics window. * Added scrolling to the train inspector window.

    Patch notes
  7. Patch notes for v0.7.5

    New content and balancing * Added hydrogen locomotive and hydrogen train fuel module. * Added a focus (office bonus) for train capacity increase. It also increases modules capacity and loading throughput. * Increased maximum train length…

    Patch notes
  8. Patch notes for v0.7.4

    * Added mass-upgrade tool for vehicles. * The train blocks visualizer now shows unbuilt tracks in red. * Added a button in the train depot to show the blocks visualizer. * Train fuel usage is now reported in fuel consumption statistics. *…

    Patch notes

May

  1. Patch notes for v0.7.3a

    * Level crossing now show properly as free in the vehicle navigation overlay. * Removed iron cost from flywheels and tree planters. * Added quick trade to buy iron for steel. * Added lifetime cargo stats for trains. * Fixed excessive…

    Patch notes
  2. Patch notes for v0.7.3

    * Added logistics zones. - Truck logistics can now be separated into zones. - Trucks assigned to a zone will only do jobs within that zone. - Logistics zones can be configured via the Vehicles management window (F6). - Added tutorial…

    Patch notes
  3. Patch notes for v0.7.2a

    * Fixed a rare issue where maintenance stopped being simulated. * Fixed missing workers in radioactive waste storage inspector. * Product and mode selection is now hidden for the empty train station module. * Quick remove will no longer…

    Patch notes
  4. Patch notes for v0.7.2

    Trains * Added per-wagon products filters which can be set directly on trains or in the train designer. * Doubled train station capacity. * Improved train alignment logic. Note: This may affect some of your lines. - Trains will now always…

    Patch notes
  5. Patch notes for v0.7.1e

    * Reduced construction costs of train stations by 50%. * Increased train fuel tank capacity by 50%. * Increased maximum area size for mining and forestry towers by 2x. * Added option 3 and 5 minute interval options for more frequent…

    Patch notes
  6. Patch notes for v0.7.1d

    * Train station modules no longer need power or workers to send stored products to output ports. * Buildings such as train stations or level crossings can now be built on tracks which are part of a reserved exclusive zone. * Train stations…

    Patch notes
  7. Patch notes for v0.7.1c

    * Fixed regression causing train track no-stopping zones being incorrectly removed from intersections during direction flipping. To prevent trains blocking each other, ensure that all overlapping tracks (denoted with yellow arrows on track…

    Patch notes
  8. Patch notes for v0.7.1b

    * Added a quick delivery option into the train depot. * Added an option to set larger text in Settings => Video => Accessibility (note that this is an experimental feature). * Added shortcut to open recipes selection modal. * Added…

    Patch notes
  9. Patch notes for v0.7.1a

    * Added option to set rectangular area of mining and forestry towers directly via a new button in the bottom toolbar in the area editing mode. * Added more explicit status & tutorial about waiting for an exclusive zone. * Level crossings…

    Patch notes
  10. Patch notes for v0.7.1

    * Added option to disable frosted glass effect in UI (found in settings => video => accessibility). * Hide planning mode badge when not building. * Added option to automatically disable logistics for all newly constructed buildings (found…

    Patch notes
  11. Update 3 is here! Trains, Space Program, Asteroids, UI, and more!

    We are happy to announce that Update 3 is finally here! Lay tracks, move cargo, and revolutionize your island’s logistics with powerful trains. To conquer space, take your industry to orbit and unlock endless possibilities with unlimited…

    Captain Zuff

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