STEAMDB NEXUS

Steam app 333640 · updated 12 Sep 2026, 18:22 UTC

Caves of Qud

Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.

Caves of Qud Steam header artwork
Freehold GamesKitfox Games
380playing now
38024-hour peak
2,853all-time peak
333average, last 30 days

The last 30 days

−24.3Gain−6.78%% gain590Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

015931947863713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026444 peakFriday 14 August 2026477 peakSaturday 15 August 2026522 peakSunday 16 August 2026590 peakMonday 17 August 2026494 peakTuesday 18 August 2026465 peakWednesday 19 August 2026407 peakThursday 20 August 2026413 peakFriday 21 August 2026413 peakSaturday 22 August 2026502 peakSunday 23 August 2026501 peakMonday 24 August 2026433 peakTuesday 25 August 2026418 peakWednesday 26 August 2026408 peakThursday 27 August 2026402 peakFriday 28 August 2026443 peakSaturday 29 August 2026481 peakSunday 30 August 2026504 peakMonday 31 August 2026463 peakTuesday 01 September 2026402 peakWednesday 02 September 2026404 peakThursday 03 September 2026395 peakFriday 04 September 2026396 peakSaturday 05 September 2026440 peakSunday 06 September 2026428 peakMonday 07 September 2026498 peakTuesday 08 September 2026435 peakWednesday 09 September 2026414 peakThursday 10 September 2026392 peakFriday 11 September 2026374 peakSaturday 12 September 2026380 peak
Daily peakEvery hourly sample

All time

135 months, July 2015 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07702k2k3k2015201720192021202220242026July 2015145 monthly peakAugust 201573 monthly peakSeptember 201549 monthly peakOctober 201539 monthly peakNovember 201535 monthly peakDecember 201535 monthly peakJanuary 201666 monthly peakFebruary 201641 monthly peakMarch 201641 monthly peakApril 201632 monthly peakMay 201641 monthly peakJune 201638 monthly peakJuly 201644 monthly peakAugust 201646 monthly peakSeptember 201642 monthly peakOctober 201655 monthly peakNovember 201646 monthly peakDecember 201680 monthly peakJanuary 2017226 monthly peakFebruary 2017125 monthly peakMarch 2017103 monthly peakApril 201798 monthly peakMay 2017129 monthly peakJune 2017116 monthly peakJuly 2017121 monthly peakAugust 201798 monthly peakSeptember 2017139 monthly peakOctober 2017132 monthly peakNovember 2017121 monthly peakDecember 2017167 monthly peakJanuary 2018160 monthly peakFebruary 2018123 monthly peakMarch 2018124 monthly peakApril 2018135 monthly peakMay 2018136 monthly peakJune 2018120 monthly peakJuly 2018170 monthly peakAugust 2018138 monthly peakSeptember 2018125 monthly peakOctober 2018116 monthly peakNovember 2018102 monthly peakDecember 2018108 monthly peakJanuary 2019170 monthly peakFebruary 2019129 monthly peakMarch 2019151 monthly peakApril 2019162 monthly peakMay 2019169 monthly peakJune 2019123 monthly peakJuly 2019109 monthly peakAugust 2019105 monthly peakSeptember 201997 monthly peakOctober 2019101 monthly peakNovember 2019105 monthly peakDecember 2019133 monthly peakJanuary 2020127 monthly peakFebruary 2020111 monthly peakMarch 2020112 monthly peakApril 2020138 monthly peakMay 2020138 monthly peakJune 2020114 monthly peakJuly 2020319 monthly peakAugust 2020263 monthly peakSeptember 2020205 monthly peakOctober 20201,200 monthly peakNovember 2020883 monthly peakDecember 2020315 monthly peakJanuary 2021371 monthly peakFebruary 2021239 monthly peakMarch 2021247 monthly peakApril 2021229 monthly peakMay 2021256 monthly peakJune 2021233 monthly peakJuly 2021320 monthly peakAugust 2021335 monthly peakSeptember 2021341 monthly peakOctober 2021455 monthly peakNovember 2021411 monthly peakDecember 2021391 monthly peakJanuary 2022349 monthly peakFebruary 2022355 monthly peakMarch 2022261 monthly peakApril 2022262 monthly peakMay 2022275 monthly peakJune 2022252 monthly peakJuly 2022322 monthly peakAugust 2022321 monthly peakSeptember 2022257 monthly peakOctober 2022221 monthly peakNovember 2022316 monthly peakDecember 2022438 monthly peakJanuary 2023447 monthly peakFebruary 2023370 monthly peakMarch 2023264 monthly peakApril 2023246 monthly peakMay 2023271 monthly peakJune 2023222 monthly peakJuly 2023544 monthly peakAugust 2023566 monthly peakSeptember 2023301 monthly peakOctober 2023437 monthly peakNovember 2023729 monthly peakDecember 2023684 monthly peakJanuary 2024458 monthly peakFebruary 2024380 monthly peakMarch 2024354 monthly peakApril 2024337 monthly peakMay 2024481 monthly peakJune 2024699 monthly peakJuly 2024691 monthly peakAugust 2024608 monthly peakSeptember 2024489 monthly peakOctober 2024636 monthly peakNovember 2024568 monthly peakDecember 20242,853 monthly peakJanuary 20252,716 monthly peakFebruary 20251,562 monthly peakMarch 2025845 monthly peakApril 2025655 monthly peakMay 2025540 monthly peakJune 2025620 monthly peakJuly 2025576 monthly peakAugust 2025669 monthly peakSeptember 2025590 monthly peakOctober 2025493 monthly peakNovember 2025580 monthly peakDecember 2025669 monthly peakJanuary 2026720 monthly peakFebruary 2026684 monthly peakMarch 2026519 monthly peakApril 2026544 monthly peakMay 2026550 monthly peakJune 2026513 monthly peakJuly 2026563 monthly peakAugust 2026598 monthly peakSeptember 2026498 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0161323484646July 2026August 2026September 2026October 2026July 2026563 peak — daily detail belowAugust 2026598 peak — hourly detail belowSeptember 2026498 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

015230445660801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026420 peakThursday 02 July 2026437 peakFriday 03 July 2026464 peakSaturday 04 July 2026552 peakSunday 05 July 2026563 peakMonday 06 July 2026475 peakTuesday 07 July 2026465 peakWednesday 08 July 2026436 peakThursday 09 July 2026444 peakFriday 10 July 2026446 peakSaturday 11 July 2026494 peakSunday 12 July 2026503 peakMonday 13 July 2026445 peakTuesday 14 July 2026414 peakWednesday 15 July 2026394 peakThursday 16 July 2026394 peakFriday 17 July 2026399 peakSaturday 18 July 2026447 peakSunday 19 July 2026496 peakMonday 20 July 2026414 peakTuesday 21 July 2026394 peakWednesday 22 July 2026380 peakThursday 23 July 2026374 peakFriday 24 July 2026423 peakSaturday 25 July 2026441 peakSunday 26 July 2026473 peakMonday 27 July 2026401 peakTuesday 28 July 2026381 peakWednesday 29 July 2026383 peakThursday 30 July 2026366 peakFriday 31 July 2026376 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

016132348464601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026401 peakSunday 02 August 2026434 peakMonday 03 August 2026407 peakTuesday 04 August 2026422 peakWednesday 05 August 2026486 peakThursday 06 August 2026466 peakFriday 07 August 2026470 peakSaturday 08 August 2026535 peakSunday 09 August 2026598 peakMonday 10 August 2026552 peakTuesday 11 August 2026522 peakWednesday 12 August 2026478 peakThursday 13 August 2026472 peakFriday 14 August 2026477 peakSaturday 15 August 2026522 peakSunday 16 August 2026590 peakMonday 17 August 2026494 peakTuesday 18 August 2026465 peakWednesday 19 August 2026407 peakThursday 20 August 2026413 peakFriday 21 August 2026413 peakSaturday 22 August 2026502 peakSunday 23 August 2026501 peakMonday 24 August 2026433 peakTuesday 25 August 2026418 peakWednesday 26 August 2026408 peakThursday 27 August 2026402 peakFriday 28 August 2026443 peakSaturday 29 August 2026481 peakSunday 30 August 2026504 peakMonday 31 August 2026463 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

013426940353801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026402 peakWednesday 02 September 2026404 peakThursday 03 September 2026395 peakFriday 04 September 2026396 peakSaturday 05 September 2026440 peakSunday 06 September 2026428 peakMonday 07 September 2026498 peakTuesday 08 September 2026435 peakWednesday 09 September 2026414 peakThursday 10 September 2026392 peakFriday 11 September 2026374 peakSaturday 12 September 2026380 peak

October 2026

Caves of Qud was released on 5 Dec, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:22 UTC
App ID
333640
Last updated
08 Aug 2026 build 24626113
Developer
Freehold Games
Publisher
Kitfox Games
Release date
5 Dec, 2024
Platforms
WindowsmacOSLinux
Download size
905 MB903 MB894 MB
Install size
1.31 GB1.28 GB1.30 GB
Genres
Adventure, Indie, RPG, Strategy
Game modes
Single-player
Controller support
Full
Achievements
150
Metacritic
91

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudSteam LeaderboardsIncludes level editorFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

Procedural GenerationTurn-Based CombatOpen WorldTurn-BasedTranshumanismSci-fiTraditional RoguelikeReplay ValueRoguelikeRPGStory RichCharacter CustomizationPixel GraphicsSurvivalAtmosphericCRPGDifficultSingleplayerModdableChoices Matter
About this gameFull description from Steam
Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth? Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point. FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few. RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend. TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent. RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience. ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to. Caves of Qud has one of the most expressive character creators of all time. Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon. Build your character out of: Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself… Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons… 24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready. Play one of four modes: CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts. ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements. WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures. DAILY — One chance with a fixed character and world seed. How long will you survive? After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0: The last leg of the main quest The new, fully graphical UI Hundreds of visual & sound effects Lots of polish & stability Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 21H1, Windows 11 21H2 Processor: 1GHz or faster. SSE2 instruction set support. Memory: 4 GB RAM Graphics: Graphics card: DX10, DX11, DX12 capable Storage: 2 GB available space

Recommended

macOS

Minimum: OS: Big Sur 11+ Processor: 1GHz or faster. SSE2 instruction set support. Memory: 4 GB RAM Graphics: Graphics card: Metal capable Intel and AMD GPUs Storage: 2 GB available space

Linux

Minimum: OS: Ubuntu 24.04, Ubuntu 22.04 Processor: 1GHz or faster. SSE2 instruction set support. Memory: 4 GB RAM Graphics: Graphics card: OpenGL 3.2+, Vulkan capable Storage: 2 GB available space
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

150 achievements in total.

Show selected achievements (may contain spoilers)
Welcome to QudHidden achievement
The Laws of Physics Are Mere Suggestions, Vol. 1Achievement
Eat an Entire BearAchievement
To Thine Own Self Be TrueAchievement
On the RocksHidden achievement
Friend to FungiAchievement
Goat SimulatorAchievement
Your Better HalfHidden achievement
The Spirit of VengeanceAchievement
Knight ConicalAchievement

View all Steam achievements

50 developer announcements, Jul 2024 to Sep 2026 · times in UTC

September

  1. Autoexplore Beta

    This is a beta test of a new autoexplore algorithm! Let us know if you spot any bugs or issues. 211.52 - 'beta' branch *Added a new 'classic' autoexplore mode which is a more performant version of the original autoexplore algorithm. (the…

    AlphaBeard

August

  1. Maintenence Patch - August 8, 2026

    211.51 Effects that increase the size of damage dice now apply to arc winders. Irisdual beam now interrupts auto-actions. Gigantic creatures are now transmuted into gigantic gems. You can no longer become hotter than the surface of the sun…

    AlphaBeard

July

  1. Maintenance Patch - July 4, 2026

    211.50 Autoexplore will now only dig in order to reach revealed objects of interest. Autoexplore is now less prone to discard its last target if interrupted. Fixed a bug that caused saves to load with a stale zone cache. Fixed a bug that…

    AlphaBeard

June

  1. Burgeoning Summer Growth

    Hey folks,We have some nice updates to share. First, after several weeks on the beta branch, our performance patch is now ready for everyone. It includes lots of little fixes and some deep rewrites that result in a big performance bump, so…

    kiwihotaru

April

  1. Beta Patch - April 24, 2026

    211.38 - 'beta' branch Greatly improved performance on wet maps.

    Patch notes
  2. Beta Patch - Bethesda Susa performance improvements

    211.37 - 'beta' branch Improved performance in Bethesda Susa. Fixed a bug that caused to sometimes meander off the main map or into important quest locations. Fixed a bug that caused the Modern UI option to not be shown. Fixed a bug that…

    AlphaBeard

March

  1. Experimental branch for testing our localization framework

    Hey folks,We put up a new, experimental branch (lang-experimental) for testing a total rewrite of our text generation systems. This was done to support our efforts to localize Caves of Qud. We don't have any new languages to test yet; we…

    ptychomancer
  2. Beta Patch - March 1, 2026

    211.36 - 'beta' branch Graffiti is now visible on walls with ornately engraved plaques. Merchants now allow you to trade with them you after you buy their entire inventory. Stairs in the Tomb of the Eaters are now more consistently…

    AlphaBeard

February

  1. Little Feature Monday

    Hey friends,We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.211.35Repair now takes slightly lower precedence in menu priority.Added a debug option…

    Not Alex
  2. Caves of Qud on the go!

    Hey friends, Qud has been officially Verified on the SteamDeck which means and we wanna see where you're playing Qud on the go. Tag us on socials or post to the Kitfox Discord with #QudintheWild with your most far out locations. Speaking of…

    Not Alex

January

  1. Beta Branch Bugfixes

    211.33 - 'beta' branch Greatly improved pathfinding performance. Greatly improved performance when auto-moving to the edge of a zone. Improved pathfinding logic of creatures, causing them to take more sensible paths around obstacles.…

    Patch notes

December

  1. Your Qud 2025 Wrapped: Patches, Platforms, Staying Weird

    Here is your Caves of Qud year Wrapped, brought to you by a several snapjaws in a ironweave cloak.First, happy birthday to Qud! We launched 1.0 a year ago, and we've had a nice, long recovery from 15+ years of updates. But we still managed…

    ptychomancer

November

  1. Steam Awards, Mod Jam results, and port update

    Hey everyone,It's Alexandra here from Kitfox with an assortment of game news while the team remains in the midst expansion, porting, and localization efforts. They've truly grown at least one extra arm to be able to do all that! Nominate…

    Not Alex
  2. 20% off for today's Daily Deal + performance improvements on Beta

    We posted an update with some significant performance improvements to the Beta branch. If you'd like to help us test, check it out! A lot of the UI and rendering code was refactored, so please be on the look out for issues in those…

    ptychomancer

October

  1. Tech patch on beta branch

    Hey all, We put up a new beta to test some forward-looking technical improvements to the codebase. Ideally, you should not notice any difference in play experience, but it would be helpful for some of you to test and confirm this! So if…

    AlphaBeard

August

  1. Surprise Feature Friday - August 8, 2025

    210.23 Phase spiders are now more reliably phased. Dream wrens found outside of Chavvah are now part of the birds faction. You now always start with a method of seeing in the dark when entering a waking dream. Waking dreams now wait until…

    AlphaBeard
  2. We’re growing a new mutation

    Hey everyone, It’s Alexandra from Kitfox here with the latest news from development. The team continues to work on several limbs worth of upgrades to the game. Localization is moving ahead and there’s even work being done on the first…

    Not Alex

July

  1. Maintenance Patch - July 28, 2025

    210.22 Isahind and Warden Yrame now always have the appropriate freezing ray variants for their descriptions. The n-pointed asterisk can no longer be disassembled. Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking Charge…

    AlphaBeard
  2. The Future of Caves of Qud

    Hey friends,For a long time we hoped we could keep working on Caves of Qud after its 1.0 release. Not just porting and localizing to other languages (work that is well underway), but adding new layers of game to the already 17-year layer…

    Not Alex
  3. Beta Bugfixes - July 4, 2025

    210.21 - 'beta' branch Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. Isahind and Warden Yrame now always have the appropriate freezing ray variant for their descriptions. The…

    Patch notes

May

  1. Patch 1.04 is here!

    We've merged all the changes from the last few months of our beta branch into mainline. Full patch notes below. Soon we'll be updating the beta branch with some architecture changes to prepare for localization. If you'd like to help us bang…

    ptychomancer
  2. Beta Update - May 14, 2025

    210.8 - 'beta' branch The score screen now displays the correct number of lairs you found. Switched the icons of Steady Hand and Steady Hands. Clarified that some abilities let you jump over creatures in Jump's skill description. Added a…

    AlphaBeard

April

  1. Beta Update - April 25, 2025

    210.6 - 'beta' branch Particle effects now respect visibility and won't render on top of objects that stand over them. Improved performance when many particle effects were active onscreen. Improved performance when the you hold a light…

    AlphaBeard
  2. Beta Update - April 18, 2025

    The 210 sequence will be leaving 'beta' soon, kick it around and see if anything breaks! 210.5 - 'beta' branch Options that require a game restart to take effect will now prompt you to do so upon exiting the menu. Creatures with…

    AlphaBeard
  3. We won an IGF award and got nominated for a Hugo!

    Hey friends! We are thrilled to announce that Caves of Qud recently won the Excellence in Narrative award at the Independent Games Festival (IGF)! Several members of our team flew out to GDC to attend the award show, which meant some of us…

    Not Alex
  4. 1.0.3 emergency patch rollback (e:resolved)

    E: Issues resolved. Hotfix build 209.46 on main and 210.4 on beta. E2: If you're still experiencing the problem, you can verify client files in steam force steam to update to the latest. We're temporarily rolling back the default branch to…

    AlphaBeard
  5. Maintenence Update 1.0.3 and Beta Update 210.3

    1.0.3 (build 209.45) The build library is now synced to Steam Cloud. Auto light/douse torches is now toggled on again by default. Horns now benefit from the Jab skill when used for secondary attacks. Thrown weapons equipped in a…

    AlphaBeard

March

  1. Beta Update - build 210.2

    build 210.2 - 'beta' branch Added a fallback font for the modern UI with many previously missing international unicode characters. The message for blocking will now include what shield you blocked with. Fixed a bug that caused some historic…

    Patch notes
  2. Beta Update - build 210.0

    build 210.0 - 'beta' branch Unity version upgraded to 6000.0.41f1. Windows builds are now 64-bit. DLC is no longer subject to the 'Enable mods' option. The game is now restarted when the mod configuration is changed to fully unload old mod…

    AlphaBeard

February

  1. Maintenence Update - 1.0.2

    1.0.2 (build 207.44) Changed Make Camp so that only campfires you made are considered when checking for existing campfires. Psychic hunters now ambush you less often in . The pool of brain brine effects no longer includes adding skills or…

    AlphaBeard
  2. We're Back! Post-1.0 Dev News

    Hey friends, It’s Alexandra from Kitfox here with a quick update on how things are going. Development has started again after the Freehold Team was on a much deserved break! As we mentioned last month, the major focus post-1.0 will be to…

    Not Alex

January

  1. Qud is nominated for several awards!

    Hey friends, Happy 2025, happy lunar new year, and we hope you’re still enjoying the Caves of Qud 1.0 update. We have some updates to share with y’all. The team is still taking a rest, but we are still planning out the future of Qud, and…

    Not Alex

December

  1. Thank you for a stellar launch + 1.01 Patch

    Hi friends, It's been two weeks since we launched Caves of Qud 1.0, and WOW what a stellar launch it's been! There's always some uncertainty when you press the release button for a game that's been in development for so long, but we've been…

    iyashik
  2. Caves of Qud 1.0 OUT NOW!

    We are proud to announce that after 17 years of development, Caves of Qud launches into 1.0 today. A new trailer celebrating the launch will also be debuting today at PC Gamer’s Most Wanted showcase. Make sure you tune in starting at 12pm…

    Not Alex

November

  1. 1.0 pre-Launch Information

    Hey friends, Caves of Qud 1.0 comes out in just over a week, on December 5th! It’s been an emotional and exciting time and the team has been hard at work with all the finishing touches on the update. We wanted to share some info about what…

    Not Alex

October

  1. Beginner Tutorial Out Now!

    Hey friends, Surprise! The Caves of Qud tutorial is out on the main branch today. After a lot of helpful feedback during beta, we feel it's ready to release ahead of the 1.0 launch. Try it out, especially if you are new to Qud and want to…

    Not Alex
  2. 1.0 release date is here: December 5th + Beta Patch

    Hey friends, After 15+ years of development, Caves of Qud 1.0 will be released on December 5th 2024! We’re amped up on the juice, near out of our minds, and so ready to let the creature emerge from its cocoon. Check out the release date…

    Not Alex
  3. You gain the mutation Precognition!

    A monad of answers inscribe the cocoon... {n} purple wardens beseech the Chair, What is death, if one rose is fair? How long from beetle moon to beetle moon?

    Not Alex
  4. The tutorial beta is out now!

    Hello friends, We just released the Caves of Qud tutorial on our beta branch. It’s designed to teach the very basics of Caves of Qud and ends with your character arriving in Joppa, just like in a standard game. If you’re already a seasoned…

    Not Alex

September

  1. Final Feature Friday!

    Hey folks, If you missed this announcement, tonight's Feature Friday will be the last one before our 1.0 launch later this year. We're going heads down to give full focus to the endgame. Thanks for observing this Friday ritual with us week…

    AlphaBeard
  2. Journey to 1.0! Final preparations + new price

    Hey friends, It’s been a while since we’ve had a big news post, so we want to give you an update as we head towards our 1.0 launch at the end of the year. We don’t have a more specific release date yet, but we will let you know as soon as…

    Not Alex
  3. Feature Friday - September 13, 2024

    207.99 Added the rest of the activated ability descriptions. Added several more descriptions for creatures and items, finishing a full pass. Added icons to the pet selection menu during character creation You may now cook with objects from…

    AlphaBeard

August

  1. Feature Friday - August 30, 2024

    Hey all, We've been working hard on finishing the game for our 1.0 release, so we're taking a break from Feature Friday next week to get some much needed rest. FF will return the following week. Live and drink, friends. 207.98 Clicking on…

    AlphaBeard
  2. Feature Friday - August 23, 2024

    207.97 Objects are now re-flagged for autoget after being thrown. Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.) The ancient bones now look like bones and are easier to spot. Included…

    AlphaBeard
  3. Feature Friday - August 16, 2024

    207.93 Reverse Engineer now lets you reverse engineer mods. 15% chance (per mod) to learn a mod when you disassemble a modded item. If you have Disassemble and Reverse Engineer, you can now disassemble non-tinkerable items if they have…

    AlphaBeard
  4. Feature Friday - August 9, 2024

    207.89 Added 100+ new sound effects for quests, status effects, and various other interactions. We made some changes to decoy holograms. The radius of single holograms was reduced from 20 to 12. Affected creatures now have a visible…

    AlphaBeard
  5. Feature Friday - August 2, 2024

    207.87 Added some more item descriptions. Added some more ability descriptions. Gamepad highlight (left trigger+right trigger) now shows inventory tooltips. The time of day icon now continues to work even when you're inside an interior.…

    AlphaBeard

July

  1. Feature Friday - July 26, 2024

    207.85 Added some more ability descriptions. Leather braces can now be wooly. Cast nets and throwing axes now have sell values. Charging with adjacent hostiles now respects phase & flight. Reduced memory pressure from creatures that…

    AlphaBeard
  2. Feature Friday - July 19, 2024

    207.81 Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity). Sultan curios can no longer produce temple mecha. Added a few more ability descriptions. Added a few more item descriptions. Made a clarification to the…

    AlphaBeard
  3. Feature Friday - July 12, 2024

    207.78 We updated some default gamepad binds. Walk to edge is now Y. Move to Point of Interest is now left-stick press. Ability page up and down is now left trigger + dpad up and down. Melee attack nearest enemy is now left bumper. Zoom in…

    AlphaBeard

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