STEAMDB NEXUS

Steam app 2803490 · updated 12 Sep 2026, 19:51 UTC

Atomcraft

A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.

Atomcraft Steam header artwork
TriplejumpTriplejump
86playing now
8624-hour peak
555all-time peak
84average, last 30 days

The last 30 days

−66.4Gain−43.85%% gain185Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0509914919913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026157 peakFriday 14 August 2026160 peakSaturday 15 August 2026162 peakSunday 16 August 2026184 peakMonday 17 August 2026139 peakTuesday 18 August 2026133 peakWednesday 19 August 2026121 peakThursday 20 August 2026124 peakFriday 21 August 2026108 peakSaturday 22 August 2026135 peakSunday 23 August 2026144 peakMonday 24 August 202697 peakTuesday 25 August 2026105 peakWednesday 26 August 202695 peakThursday 27 August 202693 peakFriday 28 August 2026106 peakSaturday 29 August 2026110 peakSunday 30 August 2026103 peakMonday 31 August 202685 peakTuesday 01 September 202695 peakWednesday 02 September 202697 peakThursday 03 September 2026100 peakFriday 04 September 2026102 peakSaturday 05 September 2026123 peakSunday 06 September 2026121 peakMonday 07 September 2026116 peakTuesday 08 September 202681 peakWednesday 09 September 202673 peakThursday 10 September 202671 peakFriday 11 September 202678 peakSaturday 12 September 202686 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0150300450599Jul 2026Aug 2026Sep 2026July 2026555 monthly peakAugust 2026473 monthly peakSeptember 2026123 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0150300450599July 2026August 2026September 2026October 2026July 2026555 peak — daily detail belowAugust 2026473 peak — hourly detail belowSeptember 2026123 peak — hourly detail below
Monthly peakHas finer data

July 2026

9 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

015030045059923 Jul24 Jul25 Jul26 Jul27 Jul28 Jul29 Jul30 Jul31 JulThursday 23 July 2026358 peakFriday 24 July 2026378 peakSaturday 25 July 2026464 peakSunday 26 July 2026555 peakMonday 27 July 2026442 peakTuesday 28 July 2026435 peakWednesday 29 July 2026413 peakThursday 30 July 2026365 peakFriday 31 July 2026370 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

012825538351101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026417 peakSunday 02 August 2026473 peakMonday 03 August 2026402 peakTuesday 04 August 2026345 peakWednesday 05 August 2026338 peakThursday 06 August 2026283 peakFriday 07 August 2026306 peakSaturday 08 August 2026343 peakSunday 09 August 2026326 peakMonday 10 August 2026240 peakTuesday 11 August 2026225 peakWednesday 12 August 2026188 peakThursday 13 August 2026185 peakFriday 14 August 2026160 peakSaturday 15 August 2026162 peakSunday 16 August 2026184 peakMonday 17 August 2026139 peakTuesday 18 August 2026133 peakWednesday 19 August 2026121 peakThursday 20 August 2026124 peakFriday 21 August 2026108 peakSaturday 22 August 2026135 peakSunday 23 August 2026144 peakMonday 24 August 202697 peakTuesday 25 August 2026105 peakWednesday 26 August 202695 peakThursday 27 August 202693 peakFriday 28 August 2026106 peakSaturday 29 August 2026110 peakSunday 30 August 2026103 peakMonday 31 August 202685 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

0336610013301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202695 peakWednesday 02 September 202697 peakThursday 03 September 2026100 peakFriday 04 September 2026102 peakSaturday 05 September 2026123 peakSunday 06 September 2026121 peakMonday 07 September 2026116 peakTuesday 08 September 202681 peakWednesday 09 September 202673 peakThursday 10 September 202671 peakFriday 11 September 202678 peakSaturday 12 September 202686 peak

October 2026

Atomcraft was released on 22 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:51 UTC
App ID
2803490
Last updated
10 Sep 2026 build 25221481
Developer
Triplejump
Publisher
Triplejump
Release date
22 Jul, 2026
Platforms
Windows
Download size
203 MB
Install size
409 MB
Genres
Action, Adventure, Indie, RPG, Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
69

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

SandboxCraftingScienceSimulationSurvivalPhysicsAction RPGEducationCharacter CustomizationRPG2DNonlinearOpen WorldProcedural GenerationActionPixel GraphicsLogicSci-fiAdventureSingleplayer
About this gameFull description from Steam
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen. Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials! Smelt ore and perform chemical reactions! Build machines to do chemistry and extract elements! and repair your spaceship piece by piece! Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity! You can also craft mechanical pixels, such as: conveyor belts trapdoors heating and cooling elements wiring for signal-based machines buttons, switches, and sensors and even logic gates! Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding! Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 or later versions Processor: 2.0 Ghz Memory: 3 GB RAM Storage: 200 MB available space

Recommended

Supported languages28 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Portugal
Russian
Simplified Chinese
Turkish
Danish
Thai
Dutch
Traditional Chinese
Italian
Czech
Ukrainian
Hungarian
Indonesian
Swedish
Vietnamese
Portuguese - Brazil
Spanish - Latin America
Finnish
Greek
Norwegian
Romanian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

69 achievements in total.

Show selected achievements (may contain spoilers)
Alkali MetalsAchievement
Alkaline Earth MetalsAchievement
LanthanidesAchievement
ActinidesAchievement
Transition MetalsAchievement
Post-Transition MetalsAchievement
MetalloidsAchievement
Reactive Non-MetalsAchievement
Noble GasesAchievement
Synthetic ElementsAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Jun 2026 to Sep 2026 · times in UTC

September

  1. Fungus Update! :) (1.0.50)

    This update lets you grow fungus and obtain various useful materials from it! :)Fungus spores will now change into the static fungus pixels when they settle on a material that fungus is able to grow through. Here is the current list: Dirt…

    Patch notes
  2. UI Scaling added! (1.0.49)

    Just a quick update to add this as fast as possible: UI scaling is now finally in the game!The default keys for scaling the UI are comma and period (they are rebindable in settings)The UI scale is saved/restored in the device save…

    Patch notes
  3. Soda :) (1.0.47)

    This update adds Phosphoric Acid and some ways to create a variety of sodas and cola :)(making soda is going to be important for an upcoming Slime Ranching update) Apatite also now mines into 3 variants: Fluorapatite, Chlorapatite, and…

    Patch notes
  4. Lasers, Mirrors, and Prisms! (1.0.43)

    This update adds a bunch of things related to lasers!Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable!Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals. Two…

    [!!!] Headcrab Wig
  5. Hotfixes (1.0.42)

    Here are a couple quick hotfixes while I'm working on some bigger updates:QoL: delay resaving the *.universe file when the player restores an element so it doesn't create a pause - this is what was causing the freezing for some people when…

    Patch notes
  6. Hotfixes and Andesitic Lava Chemistry (1.0.40)

    Today I did a bunch of bugfixes, and also made adjustments to lava!Andesitic Lava now cools into Sodium Aluminosilicate, and I added reactions for Sodium Aluminosilicate and its downstream products: Sodium Silicate, Sodium Aluminate, and…

    Patch notes

August

  1. PvE Survival Crafting Fest Sale!

    Atomcraft is on sale for the week of the PvE Survival Crafting Fest!!!Here's an overview of Survival Mode for new players:SURVIVAL MODE OVERVIEWSurvival Mode adds a lot of additional challenges to the core building/exploration-oriented…

    [!!!] Headcrab Wig
  2. Added Background Paintbrush! (1.0.34)

    The first pass of background pixels is now in!Using the Paintbrush, you can paint on the background using specific materials:Rose Petal + Egg Yolk (Blender) = Red Paint Marigold Petal + Egg Yolk (Blender) = Orange Paint Sunflower Petal +…

    [!!!] Headcrab Wig
  3. Quality-of-Life Improvements! (1.0.32)

    A bunch of quality-of-life improvements in this build!1.0.32:Added "Show HUD" toggle on F6UPGRADE: Recharge Rate 4 added, to make Particle Accelerator beam easier to useAdded Credits ScreenMade the achievement for the best ending also…

    Patch notes
  4. Save System Hotfixes (1.0.31)

    This adds a few things, mostly related to the save system:put in better containment for when errors occur on planet segments in the loading and saving processesin situations where a planet segment didn't get saved properly, will load as…

    Patch notes
  5. Updated Save System!

    We have big updates to the save system in this build!The new save system will save everything related to a particular world into a singular .universe file in the Worlds directory (currently about 120MB). It does atomic saves and maintains a…

    Patch notes
  6. Performance improvements, started adding videos to menus :) (1.0.29)

    With this update I have mostly made some improvements to memory allocations and performance that should help to reduce stuttering for players who have been experiencing it.But also, I found out how to play video clips in Godot and started…

    Patch notes
  7. More Quick-Fixes (1.0.28)

    Just a couple quick things today:QoL: If something is already in your Material HUD Bar and you Middle-mouse-button it to select it, it'll just select the existing material slot instead of assigning a duplicateQoL: Walk-Through-Walls Boots…

    Patch notes
  8. Added Temperature Sensor!

    Temperature Sensor pixels are now in the game!These should be handy for temperature regulation in machines. :) You can use Rotate and Program (as well as the Wrench) to adjust the settings. Possible values are 500K, 1000K, 1500K, and 2000K.…

    Patch notes
  9. Balancer, Splitter, and Simulation Controls!

    Some great updates today: the Balancer and Splitter are now added to the game!The Balancer takes in inputs from the left and the right in a perfectly alternating manner, and drops them below. Each time it takes an input from the left or the…

    Patch notes
  10. Berry Bushes now plantable! And other hotfixes...

    Berry bushes can now finally be planted using Berries :) They grow very quickly (will probably get some tuning in the future), so now you can create your Berry and Wine auto-farms!Other hotfixes:BUGFIX: another attempt at making the…

    Patch notes
  11. Some hotfixes for Survival Mode

    Here are some quick hotfixes and additions for Survival Mode!Wire-blocks now allow materials to pass through vertically or horizontally, but block on diagonals - the diagonal passage was creating some confusing situations with ways that…

    Patch notes
  12. Survival Mode Added!

    Survival Mode is now in the game!I know what you're thinking - there already was a Survival Mode! Well, that mode is now Normal Mode, and we have a NEW mode called Survival Mode which adds a lot of additional challenges, for example:Slimes…

    [!!!] Headcrab Wig
  13. Community Creations! - Aug 14, 2026

    Welcome back to Community Creations! There are a bunch more cool things shared in the Discord community's #show-off channel this week! :)Atomcraft logo, by BeesafreeCheck out this giant multi-screen machine used for extracting Titanium, but…

    [!!!] Headcrab Wig
  14. Multitool, Upgrade Pinning, and more!!! (1.0.15)

    The Multitool is now in the game! This tool, available after the Crowbar, combines the functions of Hammer and Crowbar into one for extra-fast building! A lot of people have asked for this, and it's finally here. :)Pinned Upgrades are also…

    Patch notes
  15. Toggleable Pumps! :)

    Just a quick update to add a long-requested feature: Toggleable Pumps!These give you a lot more control over how you move materials between chambers. :) You could even hook them up to timers and sensors to make more precise machines.Some…

    Patch notes
  16. Cow Update!

    This update adds some new things related to cows!Cows now actually eat grass. After eating 6 pixels of grass (max 2 per bite), they will poop. The Cow manure reacts with Soil to create Loam.There is also a new craftable Cowbell pixel in the…

    Patch notes
  17. Lots of Hotfixes!!!

    This build adds a LOT of hotfixes and quality-of-life improvements! BUGFIX: gases no longer condense when in space (only when in the atmosphere)BUGFIX: fixed a logic issue with how the maxed-all-friendships achievement was awarded in the…

    Patch notes
  18. Four more languages! Also Hotfixes...

    We've got a new update out! This one adds four more languages to the localization settings: Finnish, Romanian, Norwegian, and Greek! And also, a bunch of fixes!Things in this build:Added new languages: Finnish, Romanian, Norwegian, and…

    Patch notes
  19. Community Creations!

    This week we've had a TON of great creations in the Discord community's #show-off channel!Here are just some of the highlights:Carbon reclaimer into Carbon and Oxygen Gas using Magnesium & Potassium, with no waste products…

    [!!!] Headcrab Wig
  20. Cow Respawning Fixed :)

    The cows and chickens will now properly respawn where you're placed them, so you can start creating automatic farms. :) They still sometimes fall through single width floors though, so I'd recommend making them at least double-width for…

    Patch notes
  21. Hotfixes!

    Just a bunch of minor hotfixes and quality-of-life things tonight: BUGFIX: made the "Did You Know" tip carousel in F1 help not render over the individual help pagesBUGFIX: made dropping materials with the Hand tool respect static walls (not…

    Patch notes

July

  1. READ BEFORE LAUNCHING PLEASE! - Steam Cloud is now active and linked!

    Steam Cloud is now set up for the full game, and is linked to the same save path as the demo.This should seamlessly carry over people's saves from the demo, however - if you have local data for the full game that would be overwritten by a…

    [!!!] Headcrab Wig
  2. Building Improvements!

    This update adds a lot of long-asked-for improvements to building!Hammer Tool Improvements:The Hammer Tool can now cycle through: line, empty rectangle, filled rectangle, empty oval, filled oval.The Hammer Tool can have the spacing between…

    Patch notes
  3. Blender Gun, Blueprint, and Ship Inventory improvements! Also: Black Powder!

    This update adds a lot of long-asked for quality-of-life improvements!Blender Gun now respects "islands" of cells separated by static pixels - blending across a wall will not throw things outside of your forge, and you won't accidentally…

    Patch notes
  4. Walk-Through-Walls Boots, Ruby Growth, and more!

    A couple new things in this update:Walk-Through-Walls Boots were an idea from the Discord community this weekend - equipping them lets you fly through any and all built pixels: walls, conveyor belts, machinery, etc. They require Uranium and…

    Patch notes
  5. 1.0+ Roadmap!

    1.0+ Roadmap!Over the following months we're going to add a lot more things to Atomcraft! Beside the continued quality-of-life updates and various tools and chemical reactions, there will be some large-scale themed content updates to…

    [!!!] Headcrab Wig
  6. Hotfixes and Quality-of-Life Updates!

    Here is another set of hotfixes and updates:CONTENT: added Grass Seed (mines from Grass, can be planted on Dirt or Loam)REACTIONS: alumina reduction works better with molten alumina now (should be much less finicky)REACTIONS: made an…

    Patch notes
  7. Various fixes!

    Hey everyone, I did a bunch of quick fixes and quality-of-life improvements today:BUGFIX: fixed achievements in the full game so they trigger correctlyBUGFIX: fixed a bug with Cooling Pixels where they could freeze materials next to them in…

    Patch notes
  8. Atomcraft is available now on Steam!!!

    The game is out now on Steam!!! Please consider leaving a Steam Review - it really helps a lot!Thanks everyone who has been following development of the game for the past 16 months! :) It started out as a simple web demo on itch.io to try…

    [!!!] Headcrab Wig
  9. Added Nuke Launcher! :)

    This update finally adds the nuke launcher and nukes. :)They are super-destructive, so be careful! (However, they are also a good source of some of the heavy radioactive isotopes due to their fallout)Other things in this build:PERFORMANCE…

    [!!!] Headcrab Wig
  10. Announcement: Release Time!

    Here are the release times for the game!I will be streaming on , so check out the release stream there!!!Time ZoneLocal TimePacific Daylight Time (PDT) – Los Angeles, VancouverWednesday, July 22 – 9:00 PMMountain Daylight Time (MDT) –…

    [!!!] Headcrab Wig
  11. added Material Tracking and more!

    This update adds the ability to track materials - when you click the eye button in the guide, the material will be added to the pinned list, and sparkling effects will play wherever the material is. This effect shows through fog-of-war, and…

    Patch notes
  12. Added more languages!

    This adds 4 more languages: Hungarian, Swedish, Vietnamese, and Indonesian! :)Also:BUGFIX: in Creative Mode, made sure encumbrance isn't a thingBUGFIX: Pipette mode (holding shift to pick up a single pixel) no longer accidentally does a…

    Patch notes
  13. Some Quality-of-Life improvements :)

    This update adds a couple quality-of-life improvements that have been requested:Added Lock Functionality for Material Slots - if you press 'L' when hovering a slot, a lock will toggle on it - this keeps the slot tied to that material…

    Patch notes
  14. Material Belt Upgrade! And more languages!

    This adds one of the most-requested upgrades: the Material Belt lets you have 10 rows of material shortcuts on the bottom of the screen! Now you can have a lot more control over the selections of materials you have available!This upgrade…

    Patch notes
  15. Added Thai Language!

    Added Thai Language in this update! :)Also:QoL: save/restore settings for the Hammer, Crowbar, and Wrench :)QoL: added highlight effects on toolbox slots (highlight the slot something can be placed in, better feeling of reactivity)BUGFIX…

    Patch notes
  16. Some quick fixes

    Here are some more fixes! :)Quality-of-life: made Alumina reduction easierBUGFIX: rebalanced Potassium Oxide + Sulfuric AcidBUGFIX: fixed balance of Cesium Carbonate + Hydrochloric AcidBUGFIX: non-match materials can now fall down a…

    Patch notes
  17. Worldmap Zoom & Pan :)

    People have requested this multiple times, and it's finally in: the worldmap can be zoomed and panned around (either with scrollbars or click and drag)Also: fixed an issue with the demo achievement medals so they swing on the correct pivot…

    Patch notes
  18. More performance improvement! :)

    I've been grinding on performance improvements all day and I think the game is now about 20-30 fps improved over where it started this week.Even running a debug build through Godot it's pretty smooth / at 60 most of the time unless I max…

    Patch notes
  19. Performance Improvement!

    This build is to add some performance improvements I worked on today that got back about 15+ extra frames per second :)Also:reduced threshold of when falling-material sounds happens so it isn't as annoyingBUGFIX: fixed an issue with the…

    Patch notes
  20. New Cooking System!

    The previous Cooking system is now replaced with a much more straightforward one, that still keeps an aspect of discovery! The Cooking tab now shows a list of any recipes you can make with your current ingredients (can also filter using the…

    [!!!] Headcrab Wig
  21. Quality-of-Life and Bugfix updates :)

    The new build tonight adds Formula-only search mode - clicking on the mode button in the material inventory, reaction search, or in the spaceship inventory, will swap between Name Only, Formula Only, and Name+Formula search modes!Other…

    Patch notes

June

  1. Fixes for Wiring-Related Bugs

    This is a quick fix build for bugs with the logic gates and gun pixel that had to do with the recent wiring update. :)

    Patch notes
  2. Greatly improved wires!

    This update finally fixes the issues with wires being finicky (especially around L-shaped corners). :)This is pretty huge for making anything using wires.Other quick fixes:fixed an issue where Electrode pixel was still using the player's…

    Patch notes

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