STEAMDB NEXUS

Steam app 2059170 · updated 03 Oct 2026, 00:04 UTC

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph Steam header artwork
Magnum ScriptumHypeTrain Digital
955playing now
1,59024-hour peak
6,185all-time peak
1,079average, last 30 days

The last 30 days

−76.2Gain−6.59%% gain2,222Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06001k2k2k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20261,398 peakThursday 17 September 20261,319 peakFriday 18 September 20261,308 peakSaturday 19 September 20261,416 peakSunday 20 September 20261,453 peakMonday 21 September 20261,239 peakTuesday 22 September 20261,156 peakWednesday 23 September 20261,087 peakThursday 24 September 20261,003 peakFriday 25 September 20261,012 peakSaturday 26 September 20261,199 peakSunday 27 September 20261,140 peakMonday 28 September 20261,005 peakTuesday 29 September 2026926 peakWednesday 30 September 2026882 peakThursday 01 October 2026891 peakFriday 02 October 20261,383 peakSaturday 03 October 20261,916 peakSunday 04 October 20262,222 peakMonday 05 October 20261,941 peakTuesday 06 October 20261,928 peakWednesday 07 October 20261,870 peakThursday 08 October 20261,830 peakFriday 09 October 20261,891 peakSaturday 10 October 20262,094 peakSunday 11 October 20262,097 peakMonday 12 October 20261,923 peakTuesday 13 October 20261,811 peakWednesday 14 October 20261,733 peakThursday 15 October 20261,590 peakFriday 16 October 20261,131 peak
Daily peakEvery hourly sample

All time

37 months, October 2023 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k7kOct 2023Apr 2024Oct 2024Apr 2025Oct 2025Apr 2026Oct 2026October 2023810 monthly peakNovember 2023633 monthly peakDecember 20231,248 monthly peakJanuary 2024854 monthly peakFebruary 2024291 monthly peakMarch 2024873 monthly peakApril 2024448 monthly peakMay 2024514 monthly peakJune 2024904 monthly peakJuly 2024779 monthly peakAugust 2024349 monthly peakSeptember 2024329 monthly peakOctober 2024989 monthly peakNovember 2024567 monthly peakDecember 2024416 monthly peakJanuary 2025684 monthly peakFebruary 2025529 monthly peakMarch 2025377 monthly peakApril 2025780 monthly peakMay 2025532 monthly peakJune 2025561 monthly peakJuly 2025542 monthly peakAugust 2025917 monthly peakSeptember 2025617 monthly peakOctober 2025501 monthly peakNovember 2025799 monthly peakDecember 2025639 monthly peakJanuary 2026627 monthly peakFebruary 2026440 monthly peakMarch 2026717 monthly peakApril 2026609 monthly peakMay 2026464 monthly peakJune 2026416 monthly peakJuly 20263,016 monthly peakAugust 20266,185 monthly peakSeptember 20262,470 monthly peakOctober 20262,222 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02k3k5k7kJuly 2026August 2026September 2026October 2026July 20263,016 peak — daily detail belowAugust 20266,185 peak — daily detail belowSeptember 20262,470 peak — hourly detail belowOctober 20262,222 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

08142k2k3k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20263,016 peakSunday 19 July 2026370 peakMonday 20 July 2026333 peakTuesday 21 July 2026324 peakWednesday 22 July 2026344 peakThursday 23 July 2026302 peakFriday 24 July 2026330 peakSaturday 25 July 2026364 peakSunday 26 July 2026399 peakMonday 27 July 2026333 peakTuesday 28 July 2026386 peakWednesday 29 July 2026386 peakThursday 30 July 2026415 peakFriday 31 July 20263,016 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02k3k5k7k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20264,896 peakSunday 02 August 20265,913 peakMonday 03 August 20265,346 peakTuesday 04 August 20265,340 peakWednesday 05 August 20265,132 peakThursday 06 August 20265,185 peakFriday 07 August 20265,347 peakSaturday 08 August 20265,884 peakSunday 09 August 20266,185 peakMonday 10 August 20265,229 peakTuesday 11 August 20265,016 peakWednesday 12 August 20264,953 peakThursday 13 August 20264,771 peakFriday 14 August 20264,918 peakSaturday 15 August 20265,395 peakSunday 16 August 20265,476 peakMonday 17 August 20264,601 peakTuesday 18 August 20264,400 peakWednesday 19 August 20264,043 peakThursday 20 August 20263,857 peakFriday 21 August 20263,705 peakSaturday 22 August 20264,090 peakSunday 23 August 20264,109 peakMonday 24 August 20263,523 peakTuesday 25 August 20263,360 peakWednesday 26 August 20263,108 peakThursday 27 August 20262,920 peakFriday 28 August 20262,856 peakSaturday 29 August 20263,125 peakSunday 30 August 20263,135 peakMonday 31 August 20262,560 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 354 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

06671k2k3k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20262,470 peakWednesday 02 September 20262,356 peakThursday 03 September 20262,172 peakFriday 04 September 20262,160 peakSaturday 05 September 20262,340 peakSunday 06 September 20262,357 peakMonday 07 September 20262,234 peakTuesday 08 September 20261,855 peakWednesday 09 September 20261,744 peakThursday 10 September 20261,678 peakFriday 11 September 20261,701 peakSaturday 12 September 20261,869 peakSunday 13 September 20261,871 peakMonday 14 September 20261,482 peakTuesday 15 September 20261,390 peakWednesday 16 September 20261,398 peakThursday 17 September 20261,319 peakFriday 18 September 20261,308 peakSaturday 19 September 20261,416 peakSunday 20 September 20261,453 peakMonday 21 September 20261,239 peakTuesday 22 September 20261,156 peakWednesday 23 September 20261,087 peakThursday 24 September 20261,003 peakFriday 25 September 20261,012 peakSaturday 26 September 20261,199 peakSunday 27 September 20261,140 peakMonday 28 September 20261,005 peakTuesday 29 September 2026926 peakWednesday 30 September 2026882 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 364 hourly samples. Each dip is a night. Weekends are shaded.

06001k2k2k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 2026891 peakFriday 02 October 20261,383 peakSaturday 03 October 20261,916 peakSunday 04 October 20262,222 peakMonday 05 October 20261,941 peakTuesday 06 October 20261,928 peakWednesday 07 October 20261,870 peakThursday 08 October 20261,830 peakFriday 09 October 20261,891 peakSaturday 10 October 20262,094 peakSunday 11 October 20262,097 peakMonday 12 October 20261,923 peakTuesday 13 October 20261,811 peakWednesday 14 October 20261,733 peakThursday 15 October 20261,590 peakFriday 16 October 20261,131 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 03 Oct 2026, 00:04 UTC
App ID
2059170
Last updated
01 Oct 2026 build 25651594
Update pace
Quiet no update while we have been watching · 1 in 34 days watched
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release date
Jul 31, 2026
Platforms
Windows
Download size
507 MB
Install size
1.52 GB
Genres
Action, Adventure, Indie, RPG, Simulation, Strategy
Game modes
Single-player
Controller support
Full
Achievements
82

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudIncludes level editorFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

RPGTurn-Based CombatStrategyTurn-Based StrategySingleplayerChoices MatterRoguelikeExtraction ShooterTranshumanismTurn-BasedTacticalPixel GraphicsCyberpunkDystopian ActionSci-fiDifficultProcedural GenerationSpace4X
About this gameFull description from Steam
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse. Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission. Die, and you lose everything you brought with you. But you can always print a new mercenary and try the contract again. Become the Boss of a Space PMC Take on contracts from powerful corporations. Earn reputation through sweat and blood. Turn your mercenaries into augmented weapons with cybernetic implants and body modifications. Explore planetary bases, secret laboratories, and the wreckage of starships. Recover new technologies and resources to upgrade your flagship. In the distant future, space has been privatized. Corporations are stretching their claws far beyond the Solar System. And something terrible is drawing near. Discover what unforgivable things humanity has done in the depths of space. No one cares about the fate of a clone. Didn’t make it? Rethink your approach. There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries. Adapt or Die Corporations hire ruthless mercenaries to carry out their shadow operations. Demons twist human nature and corrupt the course of human evolution. Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Content & age ratings2 regional ratings

Regional ratings

DEJUS16Violência Extrema · Drogas lícitas
IGRSBANNEDKekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7, 8, 10 Processor: Intel Core i3 3.0 GHz Memory: 2 GB RAM Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X Storage: 300 MB available space

Recommended

Supported languages11 languages
LanguageFull audio
English
Russian
French
German
Japanese
Korean
Polish
Simplified Chinese
Turkish
Spanish - Spain
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

82 achievements in total.

Show selected achievements (may contain spoilers)
Leviathan FallsAchievement
Leviathan WakesAchievement
Eternal Sunshine of the Spotless MindAchievement
Now, I am become DeathAchievement
The Burning CradleAchievement
Kiss of the Spider WomanAchievement
Red DawnAchievement
As If Millions of VoicesAchievement
Ménage à troisAchievement
The Conqueror WormAchievement

View all Steam achievements

50 developer announcements, Jun 2024 to Oct 2026 · times in UTC

October

  1. Hotfix + 35% Off During the Steam Autumn Sale

    Mercenaries!We’ve just rolled out a new hotfix with a balance adjustment, several gameplay and mission fixes, localization improvements, and a memory leak fix.Also, starting later today with the beginning of the Steam Autumn Sale…

    Supertehteh

September

  1. Hotfix 1.0.4.582s.c4335c5

    Fixed: If a perk that grants additional AP was leveled up during a mission, the game continued to calculate the maximum possible AP based on the perk's older level.Fixed: Changes to weapon scatter from augments and implants were not…

    Patch notes
  2. Patch 1.0.4 - Improved Pathfinding, more QoL and Bugfixes

    Patch 1.0.4 is now live!This update improves pathfinding and ally interactions, fixes several achievement and storyline issues, updates a number of perks, and brings another batch of QoL improvements and bug fixes.NewAdded a toggle for the…

    Supertehteh

August

  1. Patch 1.0.3 - Balance Tweaks, Story Mission Changes & Fixes

    Patch 1.0.3Hello, mercenaries!Patch 1.0.3 is now live. This update brings another round of balance adjustments, QoL improvements, controller fixes, story mission tweaks, and bug fixes based on your feedback.We’ve also included the fixes…

    Supertehteh
  2. Patch 1.0.2 - Inventory Sorting, AI Improvements & QoL

    Hello, mercenaries!This update brings inventory sorting to all windows, improvements to AI and controls, several balance adjustments, few story fixes, and a large batch of bug fixes.General & QoLNew: Corpses with no body parts left are now…

    Supertehteh
  3. Patch 1.0.1 - Quality of Life and Balance fixes

    “Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-DalyHello, mercenaries!First of all, we want to once again thank you for the incredible amount of…

    Supertehteh
  4. Hotfix 1.0.562s.db7e1d8

    Fixed: In Robbery missions, target items could spawn with non-full usage number.Fixed: V-Sync didn't limit FPS in windowed modes.Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not…

    Patch notes
  5. QoL and Difficulty Balance Improvements are coming soon!

    Hello, mercenaries!Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current…

    Supertehteh
  6. Hotfix 1.0.561s.a7d4f0d

    Performance: The FPS limit is now set to 120 by default when first launching the game.Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly.Fixed: Components for weapons that received traits last time. If you…

    Patch notes

July

  1. Quasimorph 1.0 IS OUT NOW!

    Quasimorph Is Out Now in 1.0!Greetings, mercenaries!Quasimorph has officially left Early Access and launched in version 1.0.For the next two weeks, the game will be available at a 33% discount.Launch TrailerWhat’s Included in Version…

    Supertehteh
  2. 1.0 PATCHNOTES

    Hello, friends!Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months.You can find the full list of changes below.Save…

    Supertehteh
  3. A Pre-Release Message from Magnum Scriptum

    Oh boy, folks – 1.0 launches tomorrow!We could get all teary-eyed about the road we’ve traveled and everything we’ve accomplished, but instead, we’d like to talk about the people who are truly accomplices in this particular “war…

    Supertehteh
  4. Quasimorph 1.0 launches in one week! What comes next?

    Mercenaries! Quasimorph leaves Early Access and launches in 1.0 on July 31 - just one week from now. This release brings the main campaign to its conclusion, adds multiple story paths and endings, and brings together everything we have…

    Supertehteh
  5. DEVLOG 017: Balance in 1.0

    Hello, mercenaries!In just two weeks, on July 31, Quasimorph will leave Early Access and launch in 1.0.When we announced the 1.0 release, we saw a lot of questions about the balance of the release version. That makes sense: balancing a game…

    Supertehteh

June

  1. Quasimorph 1.0 Release on July 31st

    Hello, mercenaries. The contract is signed.Quasimorph will launch in version 1.0 on July 31, 2026We have been working toward this moment for almost 6 years, and we are finally ready to draw the line. What Version 1.0 MeansIn the release…

    Supertehteh
  2. Last Chance to Get the Game at the Old Price with a Discount!

    Hello, mercenaries!Quasimorph is currently 30% off, and the discount will remain active for just a couple more days.We’re preparing for the game’s release, which we’ll tell you more about very soon. After the discount ends, the price of…

    Supertehteh

April

  1. Unstable Beta 2 Is Now Available!

    Hello, mercenaries! Today we are updating the Quasimorph beta branch. This update includes several major systems and notable changes: the Pact Department for the Magnum, a reworked trade shuttle, the new RealWare storyline, updates to fire…

    Supertehteh
  2. The Unstable Beta

    Hey, everyone! Time for a new beta.The upcoming beta is called “Unstable” for a reason.Because of the large number of reworks, conflicts, bugs, and other surprises may occur. Play at your own risk.The beta is already available in the…

    Supertehteh

March

  1. Update 0.9.9 “Signed in Blood” is now live!

    Update 0.9.9 “Signed in Blood” is now live!This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage…

    phoagne

February

  1. DEVLOG 016: Signed in Blood

    Hello, mercenaries!Today we’re going to talk about our plans for the upcoming 0.9.9 patch and the key development directions of the past few months. And of course, we’ll tell you when to expect all these wonders!Patch HighlightsPacts 2.0…

    Supertehteh

December

  1. Patch 0.9.8.2: Fresh Meat

    Hello, friends! New Year is just around the corner, and we’re not going into the holidays without a small gift for you! Meet the Fresh Meat patch – packed with Christmas spirit and festive vibes.A proper celebration needs plenty of guests…

    Supertehteh

November

  1. Vote for Quasimorph in the Steam Awards 2025!

    Hello, mercenaries. We have an important and challenging mission for you! Steam Awards 2025 voting has started, and we need your help to secure a nomination in the "Labor of Love" category! Throughout this year, we’ve been actively…

    Supertehteh
  2. 0.9.8 "No Suffering - No Gavvakh" is out now!

    Hi friends! We’re drawing a line under update 0.9.8 that you helped us shape during beta, and we’re rolling out the final fixes! The patch is also leaving beta and moving to the game’s default branch, and below you’ll find the full patch…

    Supertehteh

October

  1. Beta 0.9.7

    Hello, friends! We’re continuing to gather feedback for a big pre-release patch we’re targeting for late fall. This time, the beta will include an AI update and new implants. We’d love to hear your feedback! Also here is a small teaser for…

    Patch notes
  2. Migrating to the new version of the Unity engine.

    Hello everyone.This is a technical update for the stable branch due to news that Unity developers have discovered a critical vulnerability in their engine.This has now been fixed.

    Patch notes

September

  1. DEVLOG 015: No suffering - no gavvakh

    Hi, friends! It’s time for another devlog. Today we’ll talk about our plans for the beta that starts today, share some details about the next patch we’re aiming to release this fall, and briefly touch on the 1.0 launch. We’re already…

    Supertehteh

August

  1. United We Stand 0.9.5 is Out

    Greetings, mercenaries! Huge thanks to everyone who participated in the beta test of the United We Stand patch. It’s time for the release of the patch: starting today, it is available to all players! This update includes all changes from…

    Supertehteh

July

  1. Beta 0.9.5 Now Available!

    Patch Notes for 0.9.5 Greetings, mercenaries! We’re continuing preparations for Patch 0.9.5 and plan to release it closer to the end of the month. However, all new content is already available in the Beta branch. Please note: the Beta…

    Supertehteh

June

  1. DEVLOG 014: United We Stand

    Greetings, mercenaries! Today we’re sharing what we’ve been working on over the past month, what we’re busy with right now, and what you can look forward to in the upcoming July 0.9.5 update. Some of the content is already live on the beta…

    Supertehteh

April

  1. The Meat Cage 0.9 is Out!

    Hello, Mercenaries! Huge thanks to everyone who participated in the beta testing of the Meat Cage Update. Now it's time for its release! {STEAM_CLAN_IMAGE}/42894393/42227db45c2a64f341d6ac81c7423f5b46e0c351.png Highlights New mechanics…

    Supertehteh
  2. DEVLOG 013: Breaking the Meat Cage

    Hello, Mercenaries! The first phase of Beta testing has wrapped up, and the second phase we announced a couple of months ago is now nearing its end. It’s time to sum things up and tell you all about the content coming in the next major game…

    Supertehteh

February

  1. Beta 0.8.6 is available now!

    Hello everyone! As we mentioned in our devlog, starting from the 14th, we are transitioning to a new testing format. Today marks the launch of the first phase of testing, which will run for approximately a month. Please leave your feedback…

    Supertehteh
  2. DEVLOG 012: Future is near

    Hey, folks! Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year. Changes to the Beta-testing We've decided to…

    Supertehteh

January

  1. Update 0.8.5 is out! Final Patchnote

    Hello, mercenaries! We are excited to announce that patch 0.8.5 is moving to the main branch of the game. A huge thank you to everyone who helped us during the open beta testing. We will continue improving controller support and get back to…

    Supertehteh

December

  1. Update 0.8.5 The Great Clean-Up is available in Beta!

    Hello everyone! The Magnum team is glad to wish you a Happy New Year and Merry Christmas! This year was not easy, we look rumpled and crumpled now, but the feeling of the work done and you, our players, support us in the desire to live and…

    HardBoiledCrab
  2. 0.8.5 The Great Clean-Up Update Beta launch on 25.12

    Hello, Mercenaries! Next week, we’ll be back with the beta for the new 0.8.5 update. {STEAM_CLAN_IMAGE}/42894393/b1baa9700c9dda9394d968e964d1bdb6bf2da8ae.png On December 25th, we plan to make the patch available for download in the game’s…

    Supertehteh

November

  1. Vote for Quasimorph in the Steam Awards 2024!

    Hello, mercenaries. We have an important and challenging mission for you! Steam Awards 2024 voting has started, and we need your help to secure a nomination in the "Labor of Love" category! Throughout this year, we’ve been actively…

    SushiRice
  2. DEVLOG 11: New Year Patch and Roadmap Update

    Hey everyone! We’re glad you enjoyed the latest patch. It seems our experiment with the beta patch was a success—we’ll aim to revisit it during the next major patch, which we’re planning to release closer to the end of winter. We’ll share…

    Supertehteh

October

  1. Quasimorph on Save and Sound 2024

    Hey folks! Hope 0.8 launch is going great for you. We prepared a small surprise for you: On November 4th, we’ll be part of Save & Sound 2024—an event dedicated to soundtracks and sound design in video games. Our composer Evgeny Zhuravsky…

    Supertehteh
  2. Unchained Belt 0.8 is Out!

    Hello, Mercenaries! Thank you to everyone who participated in the Beta testing of this patch. It's release time! Here are the highlights of the patch: Difficulty level settings: Choose from one of three presets and customize them to your…

    Supertehteh

September

  1. Unchained Belt Update BETA IS LIVE

    Hello, mercenaries! It’s time to conquer the Unchained Belt! Well, at least in the beta. A few important announcements: Make sure to back up your saves, otherwise there will be conflicts when porting saves on patch release to full access.…

    Supertehteh

August

  1. DEVLOG 010: Unchained Belt Update

    Hello, mercenaries! It's time to tell you what to expect in the next big patch! Patch 0.8 will be special in terms of content: New locations, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic.…

    Supertehteh
  2. Patchnotes 0.7.2

    Hello, Mercenaries! In this patch, you'll find numerous bug fixes and small balance adjustments. And very soon, we'll tell you what we're preparing for the fall patch! GENERAL The code for Magnum's space travel has been rewritten. Updated…

    Supertehteh

July

  1. Steam Workshop Beta Support

    Hello, Mercenaries! Last week, shortly after the patch release, we finally added mod support! Now you can search for new mods and alter the game to your liking. However, we want to caution you—this is beta support! Using mods may result in…

    Supertehteh
  2. 0.7 Hotfix 3

    Fixed: Enemies did not attack the player on defense missions Fixed: Movement mode did not transfer to another floor Fixed: Story message about Ancom's Tutorial PCPU kept appearing where it shouldn't. Fixed: Weapon recycling did not take…

    Patch notes
  3. Patch 0.7.1

    Patch Notes Version 0.7.1 GENERAL Added basic mod support via the Steam Workshop. A modding guide has been added to the Steam Community Hub. Changed the collider size of the autonomous capsule to one tile. UI / UX The department icon in…

    Supertehteh

June

  1. 0.7 Hotfix 2

    Fixed: Modified items not displaying on the character Fixed: Mobs not reacting to damage if the source of the damage was outside their line of sight Fixed: If you died on the third floor of the "Community and Anarchy" mission, the elevator…

    Patch notes
  2. 0.7 Hotfix 1

    - Critical bug was fixed on the transition between levels of "Taste of Revenge"

    Patch notes
  3. Rocket Science 0.7 is Out!

    Hello, mercenaries! Patch 0.7 is finally here! A lot of effort and hard work has gone into this patch. As we mentioned, this is the biggest patch in terms of game mechanics. We've done a lot of testing, but we need to hear your thoughts, so…

    Supertehteh
  4. Rocket Science Update 0.7 release on June 28!

    Hello! Hello! Can you hear us? TMK Magnum is trying to contact you! {STEAM_CLAN_IMAGE}/42894393/e341707e5e1f907f26c7ff4b4bf51a257b8ef02d.png Hello, Mercenaries! Not long ago, we told you that we were planning to release a massive patch at…

    Supertehteh

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