STEAMDB NEXUS

Steam app 3312130 · updated 12 Sep 2026, 20:48 UTC

Factory Town 2: Paradise

A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!

Factory Town 2: Paradise Steam header artwork
Erik AsmussenErik Asmussen
28playing now
5424-hour peak
270all-time peak
46average, last 30 days

The last 30 days

−21.1Gain−31.1%% gain97Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

026527910513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202665 peakFriday 14 August 202688 peakSaturday 15 August 202697 peakSunday 16 August 202697 peakMonday 17 August 202682 peakTuesday 18 August 202667 peakWednesday 19 August 202669 peakThursday 20 August 202661 peakFriday 21 August 202673 peakSaturday 22 August 202673 peakSunday 23 August 202675 peakMonday 24 August 202662 peakTuesday 25 August 202648 peakWednesday 26 August 202655 peakThursday 27 August 202652 peakFriday 28 August 202652 peakSaturday 29 August 202678 peakSunday 30 August 202679 peakMonday 31 August 202653 peakTuesday 01 September 202655 peakWednesday 02 September 202647 peakThursday 03 September 202646 peakFriday 04 September 202648 peakSaturday 05 September 202657 peakSunday 06 September 202657 peakMonday 07 September 202651 peakTuesday 08 September 202643 peakWednesday 09 September 202645 peakThursday 10 September 202633 peakFriday 11 September 202653 peakSaturday 12 September 202654 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

073146219292Jul 2026Aug 2026Sep 2026July 2026270 monthly peakAugust 2026156 monthly peakSeptember 202657 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

073146219292July 2026August 2026September 2026October 2026July 2026270 peak — daily detail belowAugust 2026156 peak — hourly detail belowSeptember 202657 peak — hourly detail below
Monthly peakHas finer data

July 2026

13 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07314621929219 Jul21 Jul23 Jul25 Jul27 Jul29 Jul31 JulSunday 19 July 2026190 peakMonday 20 July 2026270 peakTuesday 21 July 2026221 peakWednesday 22 July 2026216 peakThursday 23 July 2026185 peakFriday 24 July 2026194 peakSaturday 25 July 2026212 peakSunday 26 July 2026218 peakMonday 27 July 2026168 peakTuesday 28 July 2026165 peakWednesday 29 July 2026134 peakThursday 30 July 2026132 peakFriday 31 July 2026136 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0428412616801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026156 peakSunday 02 August 2026155 peakMonday 03 August 2026125 peakTuesday 04 August 2026123 peakWednesday 05 August 2026124 peakThursday 06 August 2026110 peakFriday 07 August 2026110 peakSaturday 08 August 2026116 peakSunday 09 August 2026128 peakMonday 10 August 202689 peakTuesday 11 August 202696 peakWednesday 12 August 202688 peakThursday 13 August 202696 peakFriday 14 August 202688 peakSaturday 15 August 202697 peakSunday 16 August 202697 peakMonday 17 August 202682 peakTuesday 18 August 202667 peakWednesday 19 August 202669 peakThursday 20 August 202661 peakFriday 21 August 202673 peakSaturday 22 August 202673 peakSunday 23 August 202675 peakMonday 24 August 202662 peakTuesday 25 August 202648 peakWednesday 26 August 202655 peakThursday 27 August 202652 peakFriday 28 August 202652 peakSaturday 29 August 202678 peakSunday 30 August 202679 peakMonday 31 August 202653 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

01531466201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202655 peakWednesday 02 September 202647 peakThursday 03 September 202646 peakFriday 04 September 202648 peakSaturday 05 September 202657 peakSunday 06 September 202657 peakMonday 07 September 202651 peakTuesday 08 September 202643 peakWednesday 09 September 202645 peakThursday 10 September 202633 peakFriday 11 September 202653 peakSaturday 12 September 202654 peak

October 2026

Factory Town 2: Paradise was released on 14 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:48 UTC
App ID
3312130
Last updated
11 Sep 2026 build 25243232
Developer
Erik Asmussen
Publisher
Erik Asmussen
Release date
14 Jul, 2026
Platforms
WindowsmacOS
Download size
279 MB279 MB
Install size
731 MB725 MB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Full
Early Access
Listed in Early Access
Achievements
24

Features & support

Steam features

Steam AchievementsSteam CloudStatsFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

Early AccessSimulationAutomationCity BuilderCraftingBuildingStrategyBase BuildingEconomyManagementTrainsColony SimSandboxRelaxing3DResource ManagementNatureColorfulTop-DownTransportation
About this gameFull description from Steam
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers. You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further. As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands! All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space. A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience. Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces. Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town. As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64 Bit Memory: 4 GB RAM Graphics: Geforce GTX 960 DirectX: Version 11 Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64 Bit Memory: 8 GB RAM Graphics: GeForce GTX 980 Ti DirectX: Version 11 Storage: 1 GB available space

macOS

Minimum: OS: 10.13 Memory: 4 GB RAM Storage: 1 GB available space Recommended: OS: 10.13 Memory: 8 GB RAM Storage: 1 GB available space

Linux

Minimum: Recommended:
Supported languages10 languages
LanguageFull audio
English●
French
German
Japanese
Russian
Simplified Chinese
Traditional Chinese
Portuguese - Brazil
Polish
Spanish - Spain

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

24 achievements in total.

Show selected achievements (may contain spoilers)
Welcome to Paradise!Achievement
Invitations Sent!Achievement
RenovationsAchievement
Full UpgradeAchievement
Island ExpansionAchievement
Magic ChestAchievement
Going Somewhere?Hidden achievement
Just Yeet ItHidden achievement
MillionaireAchievement
Happy VolcanoAchievement

View all Steam achievements

DemosPlayable demos on Steam

41 developer announcements, Jul 2025 to Sep 2026 · times in UTC

September

  1. Steam Deck & Controller support added!

    Steam Deck & Controller SupportYou can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been overhauled to allow full functionality and easy navigation using these…

    Erik Asmussen

August

  1. Patch Notes 136

    Mana RechargersThe Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added…

    Erik Asmussen
  2. Patch Notes 134

    Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points)Improved terrain shadingSmoothed motion of sun on…

    Erik Asmussen
  3. Patch Notes 133

    Animal GrazingPreviously, it was possible to cram unlimited animals in a very tiny space. I think this made animal products much less interesting, because you didn't really have to think about the space they took up. This is addressed with…

    Erik Asmussen

July

  1. Patch Notes 132

    Patch 132 is now live! Here are the changes:Worker Overview PanelA new "Worker Overview" panel was added (default hotkey: K, but also accessible from the Misc menu in bottom left) that allows you to view a big list of all your workers and…

    Erik Asmussen
  2. Patch Notes 131

    Auto-Transfer ImprovementsAdded item filter to Auto-Transfer so you can specify which items are transferredAuto-Transfer links can now be established even if the receiving building is elevated relative to the source buildingImproved…

    Erik Asmussen
  3. Patch Notes 130

    New Building: DesalinatorA lot of players were having trouble getting enough water to meet their needs. So there is now a new building: Desalinator! It converts Salt Water to regular Water that can be used in all recipes.The Desalinator has…

    Erik Asmussen
  4. Patch Notes 129

    Improvements / Bug FixesAdded link to “Getting Started Guide” on home page (English only)When opening the ‘Save As’ dialogue, the text cursor immediately jumps to the file name input field. And when you hit Enter, it saves the game without…

    Erik Asmussen
  5. Patch Notes 128

    Patch 128 is now on the main branch:ImprovementsChanging the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items. In this…

    Erik Asmussen
  6. Beta Patch Notes 128

    Hope everyone is enjoying the game! Here is the first post-launch patch notes. These changes are right now only on the beta branch. Note: It is EXTREMELY helpful for me to have as many people as possible on the beta branch, to help catch…

    Patch notes
  7. Factory Town 2: Paradise has been released into Early Access!!

    Hello everyone! I'm extremely excited to announce that Factory Town 2 is now available for purchase! It's been a long process but I'm really proud of how it turned out. Of course, being Early Access, the game will change and improve and I…

    Erik Asmussen
  8. Patch Notes 127

    Added pop-up to explain view mode toggle, which appears right after the quest to build a MarketCan select Italian language option, even though it is in progressFixed bug: Wood Stove, Coal Furnace, and fuel recipes within production…

    Patch notes
  9. Patch Notes 126

    GameplayAdded “Neverending Quest” which appears after you shoot down the meteor - it allows you to continually power up mini volcanoes in exchange for more Meteor BlastsShooting down a Meteor now earns you Stardust. Each time you shoot down…

    Patch notes
  10. Patch Notes 125

    Fixed bug: workers trying to drop off an item at a full building will instead consider working inside a building. This also solves a softlock state with Manual Labor modifier, where a building was full, not producing anything, and all…

    Patch notes
  11. Patch Notes 124

    GameplayCreate Custom Game now has ability to add Game Modifiers when creating gameAdded game modifier: Difficult Recipes. Increases complexity and cost of many recipesAdded game modifier: Manual Labor. All production buildings require…

    Patch notes
  12. Patch Notes 123

    GameplayAdded more tomes to mini volcano random questsAgent Trigger and Inventory Sensor can now be rotatedAdded icon that appears over the avatar’s head when you’re in free look mode. Clicking this icon will return to avatar mode.New…

    Patch notes
  13. Patch Notes 122

    Added Flight ability. Toggle with the F key. Unlocked by the “Flight” research, which requires one super power token. If the player has never used flight, and is in a campaign map, and it’s unlocked, a prompt to try the flight key will be…

    Patch notes
  14. Patch Notes 121

    FeaturesCreate Custom Game menu now allows you to choose a list of available biomes used in map generationBalance / GameplayUnderground view is always enabled in Custom GamesFarms and Foresters can now be upgraded to allow…

    Patch notes

June

  1. Patch Notes 120

    Crop Planting ReworkRegular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant itCreated new quest tab & category “Cultivation”, which holds all the new…

    Patch notes
  2. Patch Notes 119

    Fixed bug: clicking the “Move” button from a building’s selection panel while already moving the building would cause it to reposition to world origin (inside the volcano)Removed check for ‘cancel’ button during text entry, as that could…

    Patch notes
  3. Patch Notes 118

    Fixed bug: was not possible to place a building that required shorelines (Harbor, Fishing Hut)Fixed bug: Fishing Hut workers were not applying the harvesting speed bonus from Fishing RodsAdded more stats and achievements

    Patch notes
  4. Patch Notes 117

    Fixed bug: the "U" (upgrade) hotkey could be used to bypass requirements on House upgradesAdded some stats and achievements (not available in the demo version)

    Patch notes
  5. Patch Notes 116

    Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those paths due to collider…

    Patch notes
  6. Patch Notes 115

    Pipes can be built inside many non-solid scaffold blocks, and are no longer blocked by the ‘temporary foundation’ solid green blocks that are automatically placed beneath buildings on slopes. This will make building underground pipe…

    Patch notes
  7. Patch Notes 114

    Disabled all controller inputs - the incomplete controller implementation was leading to many player problems. Note: It will be back, I promise! I plan on doing full Steam Deck support as well. Just have a few other priority issues to focus…

    Patch notes
  8. Patch Notes 113

    Made collider on catapult smallerFixed vertical pipes not correctly showing their direction of flow in all casesChanged exclamation point icon for initial sign post questMade Pause button biggerUntil you level up your town, a large "Show…

    Patch notes
  9. Patch Notes 112

    112:Updated model for Magic ChestUpdated localization112a:Fixed bug: some text on the avatar highlight panel would be missing in certain languages112b:Fixed bug: player could use arrow keys to enter block select mode while still on the…

    Patch notes
  10. Patch Notes 111

    Added Flywheel. Stores 200 rotational energy, and rotates faster based on how much is storedFixed bug: could store non-physical items like rotational energy or steam inside Markets and StockpilesFixed bug: could change the filter on a…

    Patch notes
  11. Patch Notes 110

    Fixed bug: the flag that calculated if you connect buildings with chutes or belts would not be reset when game state cleared, so a new campaign file would consider that requirement completedChanged default launch imageAdjusted grass…

    Patch notes
  12. Patch Notes 109

    Added warning message if the player has paused the game during the initial quest to build a house and gain a villagerVolcano uses emissive texture instead of point lightFixed bug: “Return to Avatar” button was not being localizedPear…

    Patch notes
  13. Patch Notes 108

    Many primary quests (those that trigger dialogue) now need to be 'accepted' before they trigger the dialogue or guided UI highlights. This allows players to control their own pace through the tutorialFixed bug: quests were not using the…

    Patch notes
  14. Patch Notes 107

    Added hover tooltip to worker needs, to show which equipment is affecting their needs fulfillmentGoods Supply panel now has one button filter, instead of a huge row of iconsChanged color grading to have less saturationNeeds fulfillment…

    Patch notes
  15. Patch Notes 106

    Added Polish localizationFixed bug: workers could get caught in a zip line loop if they were harvesting from moving animalsCompleted many missing German localization entriesFixed bug: various issues would be caused by deleting a structure…

    Patch notes
  16. Factory Town 2 Demo NOW AVAILABLE!

    Factory Town 2 launches into Early Access in just a few short weeks. Get excited!!In the meantime, I wanted to provide the chance for everyone to take an early look, so I made a free demo which is available to download right now! Just go to…

    Erik Asmussen

May

  1. Launch Date Announcement!!

    Excited to announce that Factory Town 2 is launching into Early Access this July 14!It will also be in the Steam Next Fest with a free demo for everyone to try. That begins June 15, but don't be surprised if the demo is available a little…

    Erik Asmussen

April

  1. Patch Notes 81

    Enabled Custom game from start menu. In Custom games, terrain and resources are randomized, and ‘tutorial’ quests are hidden / skipped.Crate is now available after completing ‘Appetizers’ quest in Campaign mode, or from the start in Custom…

    Patch notes

January

  1. Factory Town 2 Newsletter - January 2026

    Hello! It's been a few months without a newsletter - sorry about that! Development is still full speed ahead, it's just that most of the things I have been working on haven't been the headline-grabbing or screenshot-worthy type of features.…

    Erik Asmussen

October

  1. Factory Town 2 Newsletter - October 2025

    This month we're taking a closer look at some of the new buildings available in Factory Town 2. These aren't all of the new buildings - I just picked a few that have some interesting properties.WindmillThis is a special building that…

    Erik Asmussen

September

  1. Factory Town 2 Newsletter - September 2025

    This month I wanted to share more specific details about exactly how Factory Town 2 is different (and hopefully better!) than the original Factory Town. My goal for this sequel is that it will feel comfortable and familiar to everyone who…

    Erik Asmussen

August

  1. Factory Town 2 Newsletter - August 2025

    Hi again! This month I'm going to share some details on a very important part of the game I haven't talked about much. The Volcano!The Volcano is literally central to Factory Town 2 (it sits in the middle of the map). The main goal of the…

    Erik Asmussen

July

  1. Factory Town 2 Newsletter - July 2025

    Hi everyone! The development of Factory Town 2 is going great and I wanted to start sharing more details about it. I have some brand new art to preview, and I also collected some questions from the community and I posted my responses…

    Erik Asmussen

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