STEAMDB NEXUS

Steam app 2706020 · updated 12 Sep 2026, 18:36 UTC

ALL WILL FALL

Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.

ALL WILL FALL Steam header artwork
All Parts ConnectedtinyBuild
218playing now
26724-hour peak
4,602all-time peak
240average, last 30 days

The last 30 days

−58.2Gain−19.51%% gain529Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

014328642857113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026419 peakFriday 14 August 2026465 peakSaturday 15 August 2026529 peakSunday 16 August 2026528 peakMonday 17 August 2026429 peakTuesday 18 August 2026398 peakWednesday 19 August 2026382 peakThursday 20 August 2026336 peakFriday 21 August 2026356 peakSaturday 22 August 2026429 peakSunday 23 August 2026439 peakMonday 24 August 2026338 peakTuesday 25 August 2026312 peakWednesday 26 August 2026302 peakThursday 27 August 2026283 peakFriday 28 August 2026295 peakSaturday 29 August 2026351 peakSunday 30 August 2026388 peakMonday 31 August 2026287 peakTuesday 01 September 2026260 peakWednesday 02 September 2026259 peakThursday 03 September 2026249 peakFriday 04 September 2026273 peakSaturday 05 September 2026323 peakSunday 06 September 2026336 peakMonday 07 September 2026261 peakTuesday 08 September 2026213 peakWednesday 09 September 2026220 peakThursday 10 September 2026216 peakFriday 11 September 2026232 peakSaturday 12 September 2026267 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k4k5kApr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 20264,602 monthly peakMay 20261,047 monthly peakJune 2026607 monthly peakJuly 2026535 monthly peakAugust 2026722 monthly peakSeptember 2026336 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0195390585780July 2026August 2026September 2026October 2026July 2026535 peak — daily detail belowAugust 2026722 peak — hourly detail belowSeptember 2026336 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

014428943357801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026425 peakThursday 02 July 2026392 peakFriday 03 July 2026430 peakSaturday 04 July 2026466 peakSunday 05 July 2026535 peakMonday 06 July 2026405 peakTuesday 07 July 2026380 peakWednesday 08 July 2026376 peakThursday 09 July 2026364 peakFriday 10 July 2026352 peakSaturday 11 July 2026416 peakSunday 12 July 2026435 peakMonday 13 July 2026351 peakTuesday 14 July 2026323 peakWednesday 15 July 2026267 peakThursday 16 July 2026276 peakFriday 17 July 2026275 peakSaturday 18 July 2026338 peakSunday 19 July 2026378 peakMonday 20 July 2026301 peakTuesday 21 July 2026282 peakWednesday 22 July 2026264 peakThursday 23 July 2026250 peakFriday 24 July 2026257 peakSaturday 25 July 2026299 peakSunday 26 July 2026350 peakMonday 27 July 2026241 peakTuesday 28 July 2026246 peakWednesday 29 July 2026230 peakThursday 30 July 2026247 peakFriday 31 July 2026258 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

019539058578001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026274 peakSunday 02 August 2026301 peakMonday 03 August 2026220 peakTuesday 04 August 2026211 peakWednesday 05 August 2026282 peakThursday 06 August 2026551 peakFriday 07 August 2026569 peakSaturday 08 August 2026722 peakSunday 09 August 2026717 peakMonday 10 August 2026576 peakTuesday 11 August 2026551 peakWednesday 12 August 2026537 peakThursday 13 August 2026478 peakFriday 14 August 2026465 peakSaturday 15 August 2026529 peakSunday 16 August 2026528 peakMonday 17 August 2026429 peakTuesday 18 August 2026398 peakWednesday 19 August 2026382 peakThursday 20 August 2026336 peakFriday 21 August 2026356 peakSaturday 22 August 2026429 peakSunday 23 August 2026439 peakMonday 24 August 2026338 peakTuesday 25 August 2026312 peakWednesday 26 August 2026302 peakThursday 27 August 2026283 peakFriday 28 August 2026295 peakSaturday 29 August 2026351 peakSunday 30 August 2026388 peakMonday 31 August 2026287 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

09118127236301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026260 peakWednesday 02 September 2026259 peakThursday 03 September 2026249 peakFriday 04 September 2026273 peakSaturday 05 September 2026323 peakSunday 06 September 2026336 peakMonday 07 September 2026261 peakTuesday 08 September 2026213 peakWednesday 09 September 2026220 peakThursday 10 September 2026216 peakFriday 11 September 2026232 peakSaturday 12 September 2026267 peak

October 2026

ALL WILL FALL was released on 3 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:36 UTC
App ID
2706020
Last updated
20 Aug 2026 build 24838791
Developer
All Parts Connected
Publisher
tinyBuild
Release date
3 Apr, 2026
Platforms
Windows
Download size
1.79 GB
Install size
3.93 GB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
42

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCustom Volume ControlsPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

Colony SimBase BuildingPost-apocalypticSimulationOpen World Survival CraftCity BuilderReplay ValueSandboxStrategyPhysicsAutomationResource ManagementManagementBuildingSingleplayer3DEconomySurvivalAtmosphericCrafting
About this gameFull description from Steam
All Will Fall is a post-apocalyptic, systems-driven survival city builder/colony sim where every structure can collapse. In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world. Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions. The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account. From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool. Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger. As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails. Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine. Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means. Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call. Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions. Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado. You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed. Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability. All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you. Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign. Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all. Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe. Key Features Physics-based 3D city building system Colony simulation with several factions Survival mechanics & resource management Changing water levels that unveil new explorable areas Random events forcing you to make difficult decisions Visual customization options to make each city stand out 8 Scenarios with unique challenges and gameplay Robust sandbox mode and Steam Workshop integration
Content & age ratings2 regional ratings

Regional ratings

DEJUS12Linguagem imprópria · Violência
IGRS15Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Win 10 x64 Processor: Ryzen 5 3600, i5 12400 Memory: 16 GB RAM Graphics: GTX 1660 Super DirectX: Version 11 Storage: 5 GB available space Additional Notes: SSD is recommended. System requirements are subject to change

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Win 10 x64 Processor: Ryzen 7 3700x, i7 10700 Memory: 16 GB RAM Graphics: RTX 3060 DirectX: Version 11 Storage: 5 GB available space Additional Notes: SSD is recommended. System requirements are subject to change

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages13 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Portuguese - Brazil
Russian
Simplified Chinese
Polish
Thai
Ukrainian
Lithuanian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

42 achievements in total.

Show selected achievements (may contain spoilers)
Something Has FallenHidden achievement
50 StrongHidden achievement
Not so mysteriousAchievement
MonsterHidden achievement
Fresh meatHidden achievement
The InfluencerAchievement
Making ProgressAchievement
First dayAchievement
One Month AliveAchievement
All Have FallenHidden achievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, May 2025 to Aug 2026 · times in UTC

August

  1. Patch 1.3.4 - QoL & Fixes

    Hello Survivors,This week's small update brings you plenty more quality of life and bug fixes!Citizens that leave for expeditions actually come back instead of their impostersMagnet ignores mark priority and affects hazardsFixed Cannibal…

    Patch notes
  2. Patch 1.3.3

    Hey Survivors,Bringing you another small update with fixes and QoL additions.Changelog:Fixed boats getting stuck with high priority GatherablesAdd ignore mark priority for pushers so they can push things that are not marked - fixes Pushers…

    Patch notes
  3. Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update

    Hello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper…

    LetsRoll771
  4. Rocket Site Update & Daily Deal!

    ⚓️ Hello Survivors,A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily Deal discounted at…

    [tB] Tira

July

  1. Patch 1.2.4 - Bundle of Fixes

    Hello Survivors,Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.Patch log:Show loading indicator after cinematic naturally endsFixed unpaused buildings not updating their production progressFixed…

    Patch notes

June

  1. Patch Version 1.2.1 - Hotfix

    Hey Survivors,Small update here to follow up on some fixes from this week's content update, here are the notes:Handle Social Groups without leader perks correctlyFixed Citizens getting non-unique persistent IDsSanitized illegal leader IDs…

    Patch notes
  2. Update 1.2.0 and 25% Summer Sale Discount!

    Greetings Survivors,Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th!Patch Notes:New CybertowerOur goal is to enhance All Will Fall's replayability and make it a…

    [tB] Tira
  3. Patch 1.1.4 - Small Update and Fixes

    Hello Survivors,Another update here with more fixes!Fixed build time crane reachability tooltipAdded height meter rounding to 0.5Fix potential temp job memory leak in shadow proxy systemFix path request memory leaks. This happened when…

    Patch notes

May

  1. Patch 1.1.3 - More Fixes

    Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completionsFixed Oilrig map sometimes not spawning crashed boatFix Advanced Boat crane…

    Patch notes
  2. Patch 1.1.2 - Hotfix

    A little Sunday hotfix has arrived:1.1.2 patch notes: Increase allowed Camera distance outside of mapFix progress check for Crumbling City scenario - it will no longer be blocked after constructing required FoundationsFix Group Fight event…

    Patch notes
  3. Patch 1.1.1 - Tweaks, Fixes and Improvements

    Hey, everyone! A little of everything for you today.1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on themTweaked some sound volumesAdded new weather ambient soundsThe game now streams music files instead of…

    LetsRoll771
  4. Patch 1.1.0 - Major Procedural Generation Update

    Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.1.1.0 patch notes: Procedural generation overhaul for the…

    LetsRoll771
  5. Patch 1.0.19 - Stability is what we need

    While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Docks)Fixed Building list…

    LetsRoll771

April

  1. Patch 1.0.18 - Massive Polishing and UI improvements

    Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and…

    LetsRoll771
  2. Patch 1.0.17 - It ain't much, but it's honest work

    Yes, this one is indeed not the biggest update ever, but you wouldn't be happy if we had just kept it hanging until the end of the week, would you?1.0.17 patch notes: Fix bugs related to adding/removing CitizensTweaked advanced hut…

    LetsRoll771
  3. Patch 1.0.16 - Remote Drinking, Pausing Production and more

    Here comes a bunch of anticipated fixes today that hopefully won't break anything else.1.0.16 patch notes: Boat workers will eat/drink remotely during consumption hoursClicking on Social Group warnings will focus camera on relevant…

    LetsRoll771
  4. Patch 1.0.15 - Putting People in Line

    This patch is only a part of our planned Citizen optimization effort, so there will be more. 1.0.15 patch notes: Optimized Citizen movement calculations by parallelizing them. A city with 700 citizens on AMD 5900X at max game speed goes…

    LetsRoll771
  5. Patch 1.0.14 - Performance, Perform!

    Hey, it's us again. 1.0.14 patch notes: Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete FloorsChanged Boat gather logic to remove lower priorities early - this improves…

    LetsRoll771
  6. Patch 1.0.13 - Outsiders, finally

    Hey, it's us again. 1.0.13 patch notes: Event-starting buildings UI has been improvedPipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the connectivity…

    LetsRoll771
  7. Patch 1.0.12 - Fixes Keep Coming on!

    Hey, everyone! Our 12th patch is here.1.0.12 patch notes: Fixed buffers behavior when removing buffs they haven't applied before. This fixes Buff Providers that require input of something to work.Made several ranged Buff Provider areas…

    LetsRoll771
  8. Patch 1.0.11 - Performance improvements, Cybertower fixes, and more

    Hey, everyone! 11th patch in 6 days - we're keep fixing stuff and should thank many of you for reporting it.1.0.11 patch notes: The game now checks if the building still exists after finishing task - this fixes citizen errorsVisibility…

    LetsRoll771
  9. Patch 1.0.10 - Fixed Keybinds and 99% of missing translations

    Hey, everyone! We’ve released 10 hotfixes since our launch on Friday, and we’re continuing to work at full speed to address as many issues as possible. Here are the combined patch notes for versions 1.0.9 and 1.0.10 – a lot of technical…

    LetsRoll771
  10. How and where to report bugs

    Hello, survivors! Thank you for reporting bugs and helping us fix them, we appreciate that a lot! We wanted to post this short guideline on how to submit a bug if you're new to this. Please follow along: Try reporting a bug through the…

    Misao Kamiya
  11. Patch: Version-1.0.7 + 1.0.8

    Hey survivors, Thank you to everyone that has reported bugs and translation issues, we’ve rolled out a bunch of hotfixes over the past 24 hours with more coming ASAP. The team are currently prioritizing crashes, performance issues…

    Misao Kamiya
  12. Hotfixes + Known Issues (Version 1.0.4f1)

    Hey everyone,We rolled out several hotfixes yesterday and continue working on the new ones. We're a small team, so we're trying to release updates as quickly as we can.We are also working on the key known issues, including:Missing…

    cyberbobr
  13. Patch: Version-1.0.1f1

    Hey survivors, We're here with our first patch, it's a small one however, should you encounter any bugs or have feedback for us, let us know here or through our in-game bug reporting tool, as this is the best way for us to review your save…

    Misao Kamiya
  14. OUT NOW! Release Bundles & Demo Progress Transfer

    TODAY IS THE DAY! We're live on Steam! Watch the launch trailer, and grab ALL WILL FALL with a limited-time 15% discount! Scroll down to see all of our release bundles and read about an important demo update which allows you to transfer…

    Misao Kamiya
  15. LAUNCHING TOMORROW!

    ALL WILL FALL is launching in less than 24 hours, get ready!!This journey has been amazing, and in fact, it’s just starting. Thank you all for your support, and we really hope you enjoy the full game tomorrow. Over 300.000 wishlists, a…

    Misao Kamiya
  16. Updated FAQ 🏗️

    Hey Survivors, It's not long now, so we wanted to answer your most asked questions! If we've missed anything, please let us know in the comments, and we'll do our best to answer them. Is this Early Access? No, it's the full game with a…

    Misao Kamiya

March

  1. PRICES & GLOBAL LAUNCH TIMES 🏗️

    ALL WILL FALL's release is fast approaching! The team is very excited to launch our game, and it's been an amazing experience for us to have your support and feedback, which has helped us shape the game into what it's going to be. Here are…

    Misao Kamiya
  2. Sandbox Mode & Steam Workshop Integration

    Let’s talk about sandbox mode. This is going to be a long one, so grab some hydration and get ready for an in-depth look at what to expect when we fully release ALL WILL FALL. What is sandbox mode, and how is it different?…

    Misao Kamiya
  3. 8 Scenarios. 100+ hours. Infinite Cities

    Hey Survivors :anchor: With less than a month to go till we release ALL WILL FALL, we wanted to showcase the 8 different scenarios you'll unlock as you progress through the story. Each scenario will have a unique challenge to overcome and…

    Misao Kamiya
  4. ⚓ ALL WILL FALL LAUNCHES APRIL 3rd ⚓

    Hello, Stranded Survivor! ⚓ The whole team has been eagerly waiting to reveal the release date and we know you've all been patiently waiting for the news on when All Will Fall will release but you'll no longer have to wait. All Will Fall…

    Misao Kamiya

January

  1. ⚓ Demo Patch #Version-0.12.2

    Hello, Stranded Survivor! ⚓ We hope you had a relaxing break for the holidays! Now we're all back to work, we've worked on a demo patch that's available right now! Head over to your Steam library and update your game.…

    Misao Kamiya

December

  1. ⚓ Major Demo 0.12.0 Patch ⚓

    Hello, Stranded Survivor! ⚓ We're back! Our team has been working hard to bring you this massive performance patch for our demo. We've added a ton of QOL improvements to controls, UI, and building interactions, as well as visual updates and…

    Misao Kamiya
  2. THANK YOU for the 250,000 Wishlists! ⚓

    Hello, Stranded Survivor! ⚓ It's been a wild ride for our team since we first announced All Will Fall and launched our demo. We've received hundreds of your feedback to help improve our game and make it what it is today. The playtests…

    Misao Kamiya

November

  1. ⚓ Demo Patch Log #Version-0.11.5f4

    Hello, Stranded Survivor! ⚓We're back with another small update for you! We also wanted to take this chance again to say thank you for all of the feedback and bug reporting since we first released our demo. Your support has been monumental…

    Misao Kamiya
  2. ⚓ Demo Patch Log #Version-0.11.4f1

    Hello, Stranded Survivor! ⚓Just a small update today after some of your feedback on our latest major demo update!Don't try drawing stress gauge if stress drawer is disabled,Citizens remember how to bring resources to construction sites…

    Misao Kamiya

October

  1. ⚓ DEMO UPDATE - Version-0.11.3f3⚓

    DEMO UPDATE - Version-0.11.3f3Hello, Stranded Survivor! ⚓The new All Will Fall Demo Update is finally here, and it might just be the last one before we release our game!GameplayStorm and Junknado remove fishing spots.Old steel parts are now…

    Misao Kamiya
  2. ⚓ Demo Patch Log #Version-0.11.0f6

    Hello, Stranded Survivor! ⚓It seems our old demo update build notes got deleted, so here are our most up-to-date build notes.Don't hide the weather panel for now until we figure out what to do with missing technologies in saves.Sync boat…

    Misao Kamiya
  3. Release Date Window Update ⚓

    RELEASE WINDOW UPDATE Hello, Stranded Survivor! ⚓We have some news regarding our release date window. Our game is fully on track, and we'll be announcing the specific date very soon.Thanks to our playtesters and community, we've gathered…

    Misao Kamiya
  4. What's coming next?

    Hello, Stranded Survivor! ⚓ We're extremely excited to share our developer podcast #1 to tell and show you all what's coming next in the demo and 1.0.We go into depth on the all-new oil rig, different game modes including sandbox, photo…

    Misao Kamiya

August

  1. ⚓ All Will Fall Major Demo Update - Tiny Teams Event

    Hello, Stranded Survivor! ⚓As part of the Tiny Teams Event starting today, a new update has been released for the All Will Fall Demo with plenty of improvements and new content, all thanks to our community’s feedback from the previous demo!…

    [tB] Tira

June

  1. 🎥 Developer Q&A Recap

    Last week, we hosted our first-ever Developer Q&A on Discord, and it was a blast. The community showed up with some incredible questions while the devs answered them live!Joining us from All Parts Connected were: 🧠 Danas – Game Designer 🛠️…

    [tB] Tira
  2. 🎉 200,000 Wishlists – Thank You!

    We just hit 200,000 wishlists for All Will Fall on Steam! That’s 200,000 potential survivors ready to brave the storms, unleash their creativity, and face every survival challenge we throw at them. From all of us on the team: thank you so…

    [tB] Tira
  3. 📢 Live Q&A with the Devs - Friday June 13 9:00 AM (PDT)

    Hello, Stranded Survivor! ⚓Got questions for the developers about All Will Fall or curious about what goes on behind the scenes?Join us this Friday, June 13 at 9:00 AM (PDT) / 4:00 PM (UTC) for a Live Developer Q&A Session!🕒 When: Friday…

    [tB] Tira
  4. ⚓ Open Beta Now Live

    Hello, Stranded Survivor! ⚓The storm has arrived—literally. All Will Fall’s Open Beta is now live with a major update to the Demo, just in time for Steam Next Fest! This update introduces new systems, challenges and improvements. Here are…

    [tB] Tira
  5. 🌪️ Open Beta Arrives June 9th During Steam Next Fest!

    Hello, Stranded Survivor! ⚓We’re excited to share that a brand new Open Beta for ALL Will Fall will be available starting Monday June 9th at 10AM PT / 1PM ET / 7PM CEST, during Steam Next Fest!This update will bring you a wave of new…

    [tB] Tira
  6. ⚓ Demo Patch Log #Version-0.8.8

    Hello, Stranded Survivor! ⚓ We're back with another small update on All Will Fall's Demo! As always don't forget to share your feedback and let us know what you think! Set UI sprite atlas to ignore texture limit - fixed UI becoming blurry…

    Patch notes

May

  1. ⚓ Demo Patch Log #Version-0.8.7

    Hello, Stranded Survivor! ⚓ A new demo update is live! This week’s patch is a smaller one focused on quality-of-life improvements and fixes. As always, your feedback is incredibly helpful — let us know if you run into anything unexpected!…

    [tB] Tira

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