STEAMDB NEXUS

Steam app 2489330 · updated 27 Sep 2026, 15:01 UTC

Whiskerwood

Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.

Whiskerwood Steam header artwork
Minakata DynamicsHooded Horse
1,084playing now
1,78124-hour peak
3,793all-time peak
1,431average, last 30 days

The last 30 days

+1,153.1Gain+414.2%% gain3,793Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k2k3k4k29 Aug03 Sep08 Sep13 Sep18 Sep23 Sep28 SepSaturday 29 August 2026491 peakSunday 30 August 2026502 peakMonday 31 August 2026400 peakTuesday 01 September 2026388 peakWednesday 02 September 2026373 peakThursday 03 September 2026799 peakFriday 04 September 20261,764 peakSaturday 05 September 20262,961 peakSunday 06 September 20263,793 peakMonday 07 September 20263,780 peakTuesday 08 September 20262,857 peakWednesday 09 September 20262,621 peakThursday 10 September 20262,444 peakFriday 11 September 20262,574 peakSaturday 12 September 20263,050 peakSunday 13 September 20263,311 peakMonday 14 September 20262,320 peakTuesday 15 September 20262,159 peakWednesday 16 September 20262,019 peakThursday 17 September 20261,893 peakFriday 18 September 20262,025 peakSaturday 19 September 20262,366 peakSunday 20 September 20262,379 peakMonday 21 September 20261,727 peakTuesday 22 September 20261,576 peakWednesday 23 September 20261,443 peakThursday 24 September 20261,385 peakFriday 25 September 20261,432 peakSaturday 26 September 20261,710 peakSunday 27 September 20261,781 peakMonday 28 September 20261,084 peak
Daily peakEvery hourly sample

All time

11 months, November 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k4kNov 2025Dec 2025Jan 2026Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026November 20253,219 monthly peakDecember 20251,973 monthly peakJanuary 20262,122 monthly peakFebruary 20261,707 monthly peakMarch 20261,918 monthly peakApril 2026979 monthly peakMay 2026759 monthly peakJune 2026750 monthly peakJuly 2026623 monthly peakAugust 2026502 monthly peakSeptember 20263,793 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01k2k3k4kJuly 2026August 2026September 2026October 2026July 2026623 peak — daily detail belowAugust 2026502 peak — daily detail belowSeptember 20263,793 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

016833650567301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026382 peakThursday 02 July 2026395 peakFriday 03 July 2026436 peakSaturday 04 July 2026540 peakSunday 05 July 2026623 peakMonday 06 July 2026426 peakTuesday 07 July 2026419 peakWednesday 08 July 2026409 peakThursday 09 July 2026403 peakFriday 10 July 2026435 peakSaturday 11 July 2026548 peakSunday 12 July 2026614 peakMonday 13 July 2026423 peakTuesday 14 July 2026424 peakWednesday 15 July 2026413 peakThursday 16 July 2026409 peakFriday 17 July 2026448 peakSaturday 18 July 2026531 peakSunday 19 July 2026578 peakMonday 20 July 2026445 peakTuesday 21 July 2026408 peakWednesday 22 July 2026404 peakThursday 23 July 2026455 peakFriday 24 July 2026440 peakSaturday 25 July 2026514 peakSunday 26 July 2026529 peakMonday 27 July 2026421 peakTuesday 28 July 2026385 peakWednesday 29 July 2026375 peakThursday 30 July 2026372 peakFriday 31 July 2026368 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

013627140754201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026434 peakSunday 02 August 2026459 peakMonday 03 August 2026359 peakTuesday 04 August 2026335 peakWednesday 05 August 2026318 peakThursday 06 August 2026342 peakFriday 07 August 2026344 peakSaturday 08 August 2026417 peakSunday 09 August 2026439 peakMonday 10 August 2026343 peakTuesday 11 August 2026331 peakWednesday 12 August 2026334 peakThursday 13 August 2026324 peakFriday 14 August 2026336 peakSaturday 15 August 2026416 peakSunday 16 August 2026398 peakMonday 17 August 2026347 peakTuesday 18 August 2026308 peakWednesday 19 August 2026315 peakThursday 20 August 2026312 peakFriday 21 August 2026325 peakSaturday 22 August 2026414 peakSunday 23 August 2026470 peakMonday 24 August 2026335 peakTuesday 25 August 2026312 peakWednesday 26 August 2026315 peakThursday 27 August 2026343 peakFriday 28 August 2026411 peakSaturday 29 August 2026491 peakSunday 30 August 2026502 peakMonday 31 August 2026400 peak

September 2026

28 days as the curve, each the highest figure that day. Behind it, 657 hourly samples. Each dip is a night. Weekends are shaded.

01k2k3k4k01 Sep05 Sep09 Sep13 Sep17 Sep21 Sep25 SepTuesday 01 September 2026388 peakWednesday 02 September 2026373 peakThursday 03 September 2026799 peakFriday 04 September 20261,764 peakSaturday 05 September 20262,961 peakSunday 06 September 20263,793 peakMonday 07 September 20263,780 peakTuesday 08 September 20262,857 peakWednesday 09 September 20262,621 peakThursday 10 September 20262,444 peakFriday 11 September 20262,574 peakSaturday 12 September 20263,050 peakSunday 13 September 20263,311 peakMonday 14 September 20262,320 peakTuesday 15 September 20262,159 peakWednesday 16 September 20262,019 peakThursday 17 September 20261,893 peakFriday 18 September 20262,025 peakSaturday 19 September 20262,366 peakSunday 20 September 20262,379 peakMonday 21 September 20261,727 peakTuesday 22 September 20261,576 peakWednesday 23 September 20261,443 peakThursday 24 September 20261,385 peakFriday 25 September 20261,432 peakSaturday 26 September 20261,710 peakSunday 27 September 20261,781 peakMonday 28 September 20261,084 peak

October 2026

Whiskerwood was released on Nov 6, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 27 Sep 2026, 15:01 UTC
App ID
2489330
Last updated
18 Sep 2026 build 25363400
Update pace
Occasional updates patched now and then · 1 in 16 days watched
Developer
Minakata Dynamics
Publisher
Hooded Horse
Release date
Nov 6, 2025
Platforms
Windows
Download size
2.06 GB
Install size
4.40 GB
Genres
Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
21

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopMouse Only Option#category_playable_at_your_own_paceSteam CloudFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

StrategySimulationCity BuilderBase BuildingColony SimGrand StrategyManagementBuildingHistoricalSandboxEconomyResource ManagementOpen WorldSurvivalSingleplayerModdable4XDiplomacyReplay ValueEarly Access
About this gameFull description from Steam
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords. As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters. The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike. Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat. Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores. Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict. The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk. Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map. Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles. Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home? Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead. The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis. Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk. Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords. Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence. Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony. Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind. There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX-580 (8 GB) / Intel® Arc™ A350 (4 GB) DirectX: Version 12 Storage: 10 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core) Memory: 16 GB RAM Graphics: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 (8 GB) / Intel® Arc™ A380 (6 GB) DirectX: Version 12 Storage: 10 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages17 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Czech
Hungarian
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Turkish
Ukrainian
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

21 achievements in total.

Show selected achievements (may contain spoilers)
A Whisker TaleAchievement
OutpostAchievement
I’ll have it next weekAchievement
Gold RushAchievement
SeabornAchievement
MonarchistAchievement
Pirate RevengeAchievement
ColonyAchievement
The BurrowersAchievement
Calling in a FavorAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Sep 2025 to Sep 2026 · times in UTC

September

  1. Patch #28: Storage Piers, Ship Scuttling, & Damage Reports

    Patch #28Welcome to Patch #28! We've got optimizations, features, bug fixes, and even crash fixes!Storage Piers!These new storage piers let you park any unused ship. They are cheap and require no workers so you can park ships for later…

    0x143
  2. Patch #27: Exploration Dock, Ship Loadout Controls, Nerfed Cannon Taxes

    Patch #27Welcome to the Patch after the Nautical Update!My name is Daniel and I'm the lead programmer on Whiskerwood. I want to say thank you to so many players for starting Whiskerwood! Thanks to you and returning players we actually had…

    0x143
  3. Patch #26: The Nautical Update (Ships & Shipyards! Naval Battles! Trading!)

    Set Sail for the High Seas! Hello Everyone, My name is Daniel Dressler and I am the lead programmer on Whiskerwood. On behalf of myself and the team, I want to express our thanks for your support. About 4 months ago, I asked for your…

    abhishek

August

  1. Major Patch #26 Preview: The Nautical Update!

    Hello, my name is Daniel, and I’m the lead programmer on Whiskerwood. Just over 3 months ago, I announced in our last update that we would spend the next 4+ months making a massive expansion to Whiskerwood’s gameplay... I am proud to…

    0x143

July

  1. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse July Publisher Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities…

    Patrick (HoodedHorse)

June

  1. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse Summer Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and tend…

    Patrick (HoodedHorse)
  2. Whiskerwood News Roundup at the Hooded Horse May Publisher Sale

    Spring is in full swing, and so is Whiskerwood's update schedule! Two recent patches have released for the game, introducing new music, new buildings, and even a new roadmap! Daniel and the rest of the team have continued to work on the…

    Patrick (HoodedHorse)

May

  1. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse May Publisher Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and…

    Patrick (HoodedHorse)
  2. Patch #25: Construction Yards! Roadmap to next update!

    A Bigger Scope for the Next UpdateThank you everyone for playing our game! I want to give you all a heads up about our intermediate plans. You see, we've noticed players asking for a bigger scoped updates. A much bigger scope. Thus we've…

    0x143

April

  1. Patch #24: Delayed Mod Loading, New Music, & More Optimizations!

    Patch #24Thank you everyone for playing our game :)I want to thank Lucas for returning to contribute more music to Whiskerwood's OST. This patch we've added a grand song which will play randomly for larger islands. You can check out the…

    0x143
  2. Whiskerwood News Roundup at the Hooded Horse April Sale

    Like the hardworking Whisker colonists, the Whiskerwood Dev team has been hard at work creating and releasing new patches. Recent updates have allowed players more control over the function of many buildings, allowed these settings to be…

    Patrick (HoodedHorse)
  3. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse April Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and tend to…

    Patrick (HoodedHorse)
  4. Patch #23: Optimizations, Optimizations, Optimizations, and Heater Settings

    Patch #23Performance improvements is a constant struggle for us. Every time we improve the performance: players just build bigger islands! We like that. It is an honour as a game dev to have players push our games to its limits. Going…

    0x143

March

  1. Patch #22: Reduced Pillars Underground, Copy & Paste Building Settings

    Patch #22You can now quickly copy settings from one building to other buildings of the same type! Most configurable buildings now support Ctrl+C for copying, and Ctrl+V for pasting the building's configuration! A new masonry styled long…

    0x143
  2. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse Spring Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and tend…

    Patrick (HoodedHorse)
  3. Patch #21: Relocate Dock & Warehouse, Ban Warehouse Eating, Raft under bridges

    Patch #21For this patch we've worked on addressing a few of the long term popular player requests. The biggest two of which is a method to stop whiskers from eating at warehouses, and a mechanic to allow relocation of the central warehouse…

    0x143
  4. Whiskerwood News Roundup at the Hooded Horse Publisher Sale

    Much like their hardworking Whisker colonists, the development team for Whiskerwood has been quite industrious with creating and releasing patches. Recent updates have added a number of new buildings and improved key simulation experiences.…

    Patrick (HoodedHorse)

February

  1. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse Publisher Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and…

    Matt (Hooded Horse)
  2. Patch #20: Raft Dock & Inter-Island Ferry Transport

    Patch #20Whiskers now have a new method for traveling between islands: the Raft Ferry!This Patch brings a new building: the Raft Dock. Since the dock is instant build you can construct it anywhere, including on new islands you'd like…

    0x143
  3. Patch #19: Fishing Simulation, Item Dumping, Easier Spot Mining

    Patch #19Got too many of an item? Want to get rid of a warehouse of stone quick? Consider researching the new advanced Ocean Dump! Hook up a belt to this nifty device and watch as all your problems drop away!WARNING: While dilution is the…

    0x143

January

  1. Patch #18: Belts Splitters, Filters, Lifts, Warehouse Extractors, & Dropoffs

    Patch #18Based on feedback from players, and the hard work of the entire team: I am super proud to announce the addition of 5 new additions to Whiskerwood's belt mechanics!Each new machine has a specific purpose in mind. We hope players…

    0x143
  2. Patch #17: Reduced Steam Engine Steam Consumption

    Patch #17After last patch a large number of players came forward and strongly objected to the increase in steam engine costs. Based on their well sourced and measured reasonings, and inspecting save files myself, I concluded they were…

    0x143
  3. Whiskerwood News Roundup at the Hooded Horse January Publisher Sale

    Ever since Whiskerwood launched into Early Access back in November, the development team has been hard at work delivering patches that improve both the player experience and the lives of their Whisker colonists. Here's a roundup of all the…

    Auverin (Hooded Horse)
  4. Patch #16: Faster Load Times, Belt Socket Indicators, MemLeak Fix

    Patch #16Do you feel a bit overwhelmed after Christmas? Fear not, our Patch #16 is a low key down to earth make-things-better patch! Nothing that should force you to replan your colony but a lot of improvements which will make the game feel…

    0x143
  5. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse January Publisher Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities…

    Auverin (Hooded Horse)
  6. Patch #15: Range Control for Camps & Services, Jump to next building Hotkey

    Patch #15Thank you for everyone's patience over the past two weeks! Last week we skipped releasing the patch and instead pushed all the changes into today's patch.Our major addition this patch is related to work and service ranges. Now Fire…

    0x143

December

  1. Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse Winter Publisher Sale. In this city builder, you must establish a your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your…

    Auverin (Hooded Horse)
  2. Patch #14: Truss Platforms, Less Stutter, Bigger Mine carts

    Patch #14Our headline feature for this patch is one I think many players wanted without realizing: Truss platforms!Until today if you built a long and tall bridge, or filled a cavern with a town, you were faced with a dense matrix of wooden…

    0x143
  3. Patch #13: Mirroring, Building Variations, CPU Optimizations

    Patch #13We've got two major features for this patch! One highly requested since demo, the other highly requested the instant players reported playing past 300 whiskers. Today I am proud to present to you:Mirroring!& Better Performance!Now…

    0x143
  4. Patch #12: Upgrading Matching-Shape Houses In-place, Rebalances, Bug Fixes

    Patch #12Hello Everyone,Have you ever noticed how the schematic progression includes a number of houses in the same shape but better quality? You can now upgrade in-place upgrade those houses once you unlock them!Adding this feature…

    0x143

November

  1. Patch #11: Large & Giant Warehouses, More Decorations

    Patch #11Highlight:+New Large & Giant warehouses!+New setting to control display of status/problem/event icons+New decorationsA bunch of players have asked for larger warehouses.We always planned to add more warehouses, hence why the…

    0x143
  2. Nominate Whiskerwood for the Steam Awards

    Hello everyone, The 2025 Steam Awards have begun! Nominations are open, and we’re hoping you’ll consider nominating Whiskerwood in the Outstanding Visual Style category. The competition this year is incredible, and there are so many great…

    Matt (Hooded Horse)
  3. Patch #10: Production Limits, Farm to Field Assignment, Optimizations

    Patch #10Highlight:+Build the Management Office to set limits on production at factories and resource camps!+Assign fields to farms to control the behaviour of farmers!Thank you to everyone who gave feedback over the past 2 weeks!Since our…

    0x143
  4. Patch #9: Warehouse logistics improvements & Bug Fixes

    Patch #9Hello Everyone,A bunch of players requested a way to toggle the acceptance of goods into a warehouse while it was being constructed. To address this we started work on construction phase configuration and added this control. Going…

    0x143
  5. Patch #8: Mods & Steam Workshop!

    Patch #8Mods, Mods, MODS!Today, 8 days after ea launch, thanks to massive effort by Buckminsterfullerene, a genius modder on our discord, I am proud to announce that Whiskerwood now has mods!Please head over to Whiskerwood's Steam Workshop…

    0x143
  6. Patch #7: One-Week Anniversary, Z-Layer Display, More Heat, F5 Quicksaving

    Patch #7Happy One-Week Anniversary Everyone!In 5 hours it will have been exactly 7 days since we launched Whiskerwood into Early Access. Thank you so much to everyone who has played, reviewed, and given feedback for our passion project!…

    0x143
  7. Patch #6: Pollution Overlay, Whiskers use Multiple Elevators, 60 Hour Day

    Patch #6Hello Everyone!Whiskerwood is a highly simulation driven game, and towards that we have a bunch of data overlays. Heat, fertility, ore traces, z slicing, and now: the Pollution Overlay!Pollution in Whiskerwood is tracked on a per 3d…

    0x143
  8. Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding

    Patch #5Our focus today was bug fixing and crash fixing so Thank you to everyone who emailed in, posted, or reported crashes. Sadly a good number of crash reports proved to be rendering driver crashes. We were able to fix every crash sent…

    0x143
  9. Patch #4: Overtime toggle, Fixed Farming, Faster Tax Payments

    Patch #4Today we focused on adding quality of life improvements and fixing more bugs.Namely now you can add cargo to the tax ship quicker! Before holding shift added increments of 5, now you can add in increments of 25 with ctrl, and 99…

    0x143
  10. Patch #3: Save Corruption & Crash Fixes, Fast Stone Mining, Bigger islands

    Patch #3I've got good news and bad news. The good news: we fixed the save file corruption bug and added an automated workaround to load all prior corrupted saves! The bad news is the corruption existed in the first place, sorry for…

    Matt (Hooded Horse)
  11. Patch #2: Stoking the Campfire! Tax Reform & Reduced Pollution!

    YAAARGH!We've heard word o' a greedy injustice! A Claw who saw fit to skim the booty of fair whiskers such ye yourselves.Ye poor whiskers suffering under the oppression of darrr Kingdom. Do the Claws thank ye? NO! Instead a certain tax…

    0x143
  12. Patch #1: More Educated Whiskers, More Settings, + BugFixes

    Thank you for playing our game!Today has been an incredible rush of feedback, questions, and above all: players playing our game! I am so thankful to everyone. The volume of feedback has been overwhelming, but I appreciate everyone's…

    0x143
  13. Whiskerwood Released!

    Whiskerwood is now available in Early Access at a 20% discount. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and…

    Matt (Hooded Horse)

October

  1. Dev Diary #5 – The King's Grace

    Dear Whiskers, I am the Duke of North Castle and it is my great pleasure to write to you little ones about how our Great Kingdom works. Ours is a Kingdom of peace. Ours is a Kingdom of fairness. And above all, ours is a Kingdom of duty.…

    Auverin (Hooded Horse)
  2. Dev Diary #4 – The Vertical City

    Our earliest design goal with Whiskerwood was to explore vertical construction. This is why every gameplay mechanic in Whiskerwood interacts with verticality in some way -- be that terrain, pollution, terraforming, heating, or logistics.…

    Auverin (Hooded Horse)
  3. Dev Diary #3 – Machines of Industry

    What happens when the Claws arrive demanding payment, and all your Gold is sitting idle in in the mining camp? You need it in your Central Warehouse to make your tax bill. You spent the time finding the Gold Ore vein, and your Whiskers put…

    Auverin (Hooded Horse)

September

  1. Demo Patch #1: Camera Controls, Tax Nerf, Bug Fixes

    Hey Everyone!My name is Daniel. You might know me from the forums or discord. My main job on Whiskerwood is as a programmer, but I also act as the game director. This means it is my honour and pleasure to say thank you for playing our…

    0x143
  2. Whiskerwood Arrives In Early Access November 6, 2025

    The demo is available now. Early Access goes live on November 6, 2025. This build covers the opening acts so you can set up a first colony, keep wellness stable, and produce goods to meet the Claws’ tax visits. Be sure to join us on Discord…

    Matt (Hooded Horse)
  3. Dev Diary #2 – Colony Survival: Shelter, Supply, and Seasons

    Survival comes first in Whiskerwood. Your opening moves decide whether a colony takes root or stalls before winter. This diary walks through the early choices that keep your Whiskers alive: where to place the Trade Dock, how to anchor…

    Matt (Hooded Horse)
  4. Dev Diary #1 – Welcome to Whiskerwood

    Welcome to the first dev diary for Whiskerwood. We’ll be posting these every second Friday, each one focused on a different part of the game: mechanics, design choices, production systems, and colony survival. We want to cover everything…

    Matt

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