STEAMDB NEXUS

Steam app 529340 · updated 11 Oct 2026, 14:17 UTC

Victoria 3

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

Victoria 3 Steam header artwork
Paradox Development StudioParadox Interactive
7,212playing now
7,21224-hour peak
69,663all-time peak
5,330average, last 30 days

The last 30 days

−190.1Gain−3.44%% gain9,290Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

03k5k8k10k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20267,185 peakThursday 17 September 20267,258 peakFriday 18 September 20268,389 peakSaturday 19 September 20269,290 peakSunday 20 September 20269,181 peakMonday 21 September 20267,089 peakTuesday 22 September 20267,034 peakWednesday 23 September 20267,005 peakThursday 24 September 20267,413 peakFriday 25 September 20267,693 peakSaturday 26 September 20268,827 peakSunday 27 September 20268,556 peakMonday 28 September 20266,659 peakTuesday 29 September 20266,537 peakWednesday 30 September 20266,746 peakThursday 01 October 20266,749 peakFriday 02 October 20267,406 peakSaturday 03 October 20268,561 peakSunday 04 October 20268,729 peakMonday 05 October 20266,807 peakTuesday 06 October 20266,666 peakWednesday 07 October 20266,675 peakThursday 08 October 20266,851 peakFriday 09 October 20267,528 peakSaturday 10 October 20268,968 peakSunday 11 October 20268,581 peakMonday 12 October 20266,540 peakTuesday 13 October 20266,483 peakWednesday 14 October 20266,427 peakThursday 15 October 20266,389 peakFriday 16 October 20267,212 peak
Daily peakEvery hourly sample

All time

49 months, October 2022 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

019k38k56k75kOct 2022Jun 2023Feb 2024Oct 2024Jun 2025Feb 2026Oct 2026October 202269,663 monthly peakNovember 202247,437 monthly peakDecember 202217,363 monthly peakJanuary 202311,546 monthly peakFebruary 20238,669 monthly peakMarch 202311,647 monthly peakApril 202310,717 monthly peakMay 202310,460 monthly peakJune 20238,414 monthly peakJuly 20237,645 monthly peakAugust 20237,402 monthly peakSeptember 20238,337 monthly peakOctober 20238,954 monthly peakNovember 202327,701 monthly peakDecember 202315,137 monthly peakJanuary 202410,995 monthly peakFebruary 20249,147 monthly peakMarch 202411,541 monthly peakApril 202410,263 monthly peakMay 202411,280 monthly peakJune 202421,186 monthly peakJuly 202418,806 monthly peakAugust 202413,049 monthly peakSeptember 202411,849 monthly peakOctober 202410,235 monthly peakNovember 202417,084 monthly peakDecember 202412,519 monthly peakJanuary 202510,268 monthly peakFebruary 20259,378 monthly peakMarch 20258,845 monthly peakApril 202510,073 monthly peakMay 20259,742 monthly peakJune 202526,403 monthly peakJuly 202518,116 monthly peakAugust 202514,671 monthly peakSeptember 202516,124 monthly peakOctober 202515,856 monthly peakNovember 202511,100 monthly peakDecember 20259,032 monthly peakJanuary 20269,067 monthly peakFebruary 20268,113 monthly peakMarch 202610,357 monthly peakApril 202612,240 monthly peakMay 202618,359 monthly peakJune 202610,486 monthly peakJuly 20269,483 monthly peakAugust 20269,043 monthly peakSeptember 20269,853 monthly peakOctober 20268,968 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03k5k8k11kJuly 2026August 2026September 2026October 2026July 20269,483 peak — daily detail belowAugust 20269,043 peak — daily detail belowSeptember 20269,853 peak — hourly detail belowOctober 20268,968 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03k5k8k10k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20269,483 peakSunday 19 July 20268,727 peakMonday 20 July 20267,165 peakTuesday 21 July 20267,482 peakWednesday 22 July 20267,641 peakThursday 23 July 20267,674 peakFriday 24 July 20268,153 peakSaturday 25 July 20269,253 peakSunday 26 July 20269,483 peakMonday 27 July 20268,152 peakTuesday 28 July 20267,976 peakWednesday 29 July 20267,783 peakThursday 30 July 20267,470 peakFriday 31 July 20267,878 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02k5k7k10k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20268,786 peakSunday 02 August 20268,721 peakMonday 03 August 20267,456 peakTuesday 04 August 20267,242 peakWednesday 05 August 20267,190 peakThursday 06 August 20267,014 peakFriday 07 August 20267,487 peakSaturday 08 August 20268,259 peakSunday 09 August 20268,360 peakMonday 10 August 20267,310 peakTuesday 11 August 20267,374 peakWednesday 12 August 20267,043 peakThursday 13 August 20267,062 peakFriday 14 August 20267,546 peakSaturday 15 August 20268,548 peakSunday 16 August 20268,741 peakMonday 17 August 20267,251 peakTuesday 18 August 20267,340 peakWednesday 19 August 20267,181 peakThursday 20 August 20267,262 peakFriday 21 August 20267,871 peakSaturday 22 August 20269,043 peakSunday 23 August 20268,777 peakMonday 24 August 20267,322 peakTuesday 25 August 20267,269 peakWednesday 26 August 20267,092 peakThursday 27 August 20267,214 peakFriday 28 August 20267,594 peakSaturday 29 August 20268,695 peakSunday 30 August 20268,414 peakMonday 31 August 20267,061 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 344 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

03k5k8k11k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20266,714 peakWednesday 02 September 20266,791 peakThursday 03 September 20266,822 peakFriday 04 September 20268,125 peakSaturday 05 September 20269,592 peakSunday 06 September 20269,389 peakMonday 07 September 20268,007 peakTuesday 08 September 20267,676 peakWednesday 09 September 20267,548 peakThursday 10 September 20267,575 peakFriday 11 September 20268,599 peakSaturday 12 September 20269,853 peakSunday 13 September 20269,564 peakMonday 14 September 20267,397 peakTuesday 15 September 20267,337 peakWednesday 16 September 20267,321 peakThursday 17 September 20267,258 peakFriday 18 September 20268,389 peakSaturday 19 September 20269,290 peakSunday 20 September 20269,181 peakMonday 21 September 20267,089 peakTuesday 22 September 20267,034 peakWednesday 23 September 20267,005 peakThursday 24 September 20267,413 peakFriday 25 September 20267,693 peakSaturday 26 September 20268,827 peakSunday 27 September 20268,556 peakMonday 28 September 20266,659 peakTuesday 29 September 20266,537 peakWednesday 30 September 20266,746 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

02k5k7k10k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20266,749 peakFriday 02 October 20267,406 peakSaturday 03 October 20268,561 peakSunday 04 October 20268,729 peakMonday 05 October 20266,807 peakTuesday 06 October 20266,666 peakWednesday 07 October 20266,675 peakThursday 08 October 20266,851 peakFriday 09 October 20267,528 peakSaturday 10 October 20268,968 peakSunday 11 October 20268,581 peakMonday 12 October 20266,540 peakTuesday 13 October 20266,483 peakWednesday 14 October 20266,427 peakThursday 15 October 20266,389 peakFriday 16 October 20267,212 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 14:17 UTC
App ID
529340
Last updated
19 Aug 2026 build 24799966
Update pace
Quiet no update while we have been watching · 0 in 34 days watched
Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release date
Oct 25, 2022
Platforms
WindowsmacOSLinux
Download size
6.06 GB6.29 GB6.44 GB
Install size
12.01 GB12.68 GB13.38 GB
Genres
Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer
Controller support
Unknown
Third-party account
Paradox Account (Supports Linking to Steam Account)
Achievements
141

Features & support

Steam features

Steam AchievementsSteam WorkshopKeyboard Only OptionMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Accessibility

Color AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

Grand StrategyEconomyHistoricalPolitical SimStrategyCapitalismDiplomacyManagementSimulationAlternate HistoryModdableResource ManagementReal-Time with PauseSandboxSingleplayerMultiplayerReplay ValueMilitaryWorld War INudity
About this gameFull description from Steam
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history. Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours. Detailed population groups with their own economic needs and political desires. Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries. Research transformative new technology or ideas to improve your national situation. Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity. Import cheap raw materials to cover your basic needs while finding new markets for your finished goods. Secure vital goods to fuel your advanced economy and control the fate of empires. Balance employing available labor force with the needs for new types of workers. Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage. Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts. Increase your economic and military strength at the expense of rivals. Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
Content & age ratings9 regional ratings

Regional ratings

CRL18Drugs · Language · Sex · Violence
CSRRC15Anti-Social Characteristics · Drugs · Inappropriate Language · Sex
DEJUS14Drugs · Sensitive themes · Violence
ESRBtMild Blood · Mild Suggestive Themes · Mild Violence · Partial Nudity · Use of Drugs
IGRSBANNEDKekerasan · Penggunaan bahasa · Interaksi Daring
KGRB15Alcohol · Tobacco · Drug
NZOFLCpgCoarse Language · Drug References · Mild Themes · Violence
OFLCpgCoarse Language · Drug References · Mild Themes · Violence
PEGI12Bad Language · In-Game Purchases
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows® 10 Home 64 Bit Processor: Intel® Core™ i5-3470 | AMD® FX™ 9370 (AVX support required) Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ R7 370 (2GB) or Intel® Iris® Xe Graphics or AMD® Radeon™ Vega 8 Storage: 10 GB available space

Recommended

Recommended: OS: Windows® 10 64 Bit or Windows® 11 Processor: Intel® Core™ i5-6600K | AMD® Ryzen™ 5 2600X (AVX support required) Memory: 16 GB RAM Graphics: Nvidia® GeForce™ GTX 1660 (6GB) | AMD® Radeon™ RX 5600 XT (6GB) | Intel® Arc™ A580 (8GB) Storage: 10 GB available space

macOS

Minimum: OS: macOS, 14.4.1 (Sonoma) Processor: Intel® Core™ i5-10600 Memory: 16 GB RAM Graphics: AMD® Radeon™ Pro 5300 (4GB) Storage: 10 GB available space Recommended: OS: macOS, 15.4 (Sequoia) Processor: Apple® M3 Memory: 16 GB RAM Graphics: Apple® M3 GPU (10-core GPU) Storage: 10 GB available space

Linux

Minimum: OS: Ubuntu 24.04 LTS Processor: Intel® Core™ i3-3250 or AMD® FX 8370 (AVX support required) Memory: 8 GB RAM Graphics: Nvidia® GeForce™ GTX 660 (2GB) or AMD® R7 370 (2GB) or Intel® HD Graphics 630 or AMD Radeon™ Vega 8 Storage: 10 GB available space Recommended: OS: Ubuntu 24.04 LTS Processor: Intel® Core™ i5-6600K or AMD® Ryzen 5 2600X (AVX support required) Memory: 16 GB RAM Graphics: Nvidia® GeForce™ GTX 1660 (6GB) or AMD® RX 590 (8GB) Storage: 10 GB available space
Supported languages11 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

141 achievements in total.

Show selected achievements (may contain spoilers)
PeccaviAchievement
PerkeletankkiAchievement
Luxurious LuxembourgAchievement
Anarchy in the UKAchievement
Muhammed Ali's AmbitionAchievement
An Empire under the PunAchievement
I didn't vote for PedroAchievement
Go West, Young ManAchievement
The Western ProtectorateAchievement
The Paris CommuneAchievement

View all Steam achievements

50 developer announcements, Nov 2025 to Oct 2026 · times in UTC

October

  1. Victoria 3 – Dev Diary #192 - Not Yet Lost

    Greetings Victorians, This is Lino, Design Lead on Victoria 3, with an update on the release date for State and Revolution. After some consideration, we have decided to delay the release of the Immersion Pack by two weeks, to Thursday…

    Con.Moon
  2. Victoria 3 – Dev Diary #191 - AI and War Support Open Beta Summary

    Happy Bonus Dev Diary Wednesday everyone! Now that we’ve wrapped up the 1.14 Open Beta and are in the process of integrating it into 1.15, I wanted to post a dev diary to briefly summarize the more significant changes we ended up…

    Con.Moon
  3. Today's Dev Diary Delayed until next Thursday

    Salutations VictoriansWe have decided to push back the release of the Dev Diary focused on the content for non-Russian countries and cultures in State and Revolution which was originally intended to be released later today. We apologise for…

    PDX_Mercy

September

  1. Open Beta Update 4 is now LIVE! - Not for Problem Reports!

    Happy Wednesday Victorians! Update 4 of the 1.14 Open Beta is here! This update further refines some changes made in previous Open Beta updates such as further infamy and naval balancing, as well as newer additions such as war goal expiry…

    Patch notes
  2. Victoria 3 – Dev Diary #190 - The Tsar and the Soviets

    Hello, and Happy Thursday. Today, Mike and Victoria will be talking about the content for Russia contained within Update 1.15 and the State and Revolution Immersion Pack. There's a lot to go over, from Romanovs to Revolutions, so buckle up…

    Con.Moon
  3. AI and War Support Rework Open Beta Update 3 is now LIVE!

    Happy Wednesday Victorians!Update 3 of the 1.14 Open Beta is here! This update focuses on Naval Power Projection and Combat Reworks, AI Naval Improvements, Early Troopships and the addition of AI Regional Objectives!To those of you who are…

    Patch notes
  4. Victoria 3 – Dev Diary #189 - Free Update 1.15 Features and Improvements

    Hello again folks! We're here to talk about some of the new changes and additions that will be coming into the base game when the Update 1.15 releases alongside State & Revolution on October 22nd.Looking at the list, it turns out that we…

    Con.Moon
  5. AI and War Support Rework Open Beta Update 2 is now LIVE!

    Happy Wednesday Victorians! Update 2 of the 1.14 Open Beta is here! This update focuses on various improvements to Wargoal infamy rebalancing, diplomatic AI improvements, improved AI state values and radicals de-radicalising upon a state…

    Patch notes
  6. Victoria 3 – Dev Diary #188 - The ABC of Communism

    Привет, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3, and today I will be talking about Communism.Please note, as ever, that any screenshots attached are from a work-in-progress build, and certain elements may…

    Con.Moon
  7. Open Beta Hotfix 1 is now LIVE! - Not for Problem Reports

    Happy Wednesday Victorians! We originally did not intend to have a hotfix for the Open Beta, but our fix for hiring that went out in yesterday's update did not totally resolve the issue. As such, we don’t want to leave you another week…

    Patch notes
  8. 1.14 Open Beta Update 1

    Happy Tuesday Victorians! The first update for the 1.14 Open Beta is here! This update brings various bug fixes and improvements for issues reported over the last week, including the building hiring issue and some focused around the War…

    Patch notes
  9. Victoria 3 – Dev Diary #187 - State and Revolution

    There is a question in the air - I've heard it asked time and time again. It is the burning question of our time: What is to be played?Привет! Welcome all to the first dev diary for State and Revolution, the upcoming Immersion Pack all…

    Commissar_roach
  10. Victoria 3 – Dev Diary #186 - AI Update Open Beta Start Happy Wednesday everyon

    Happy Wednesday everyone! This dev diary was originally intended to come out last week, but sickness got in the way, so now you’re getting it as a bonus dev diary this week instead. Where the last dev diary was a deep dive of some of the…

    PDX_Mercy

August

  1. How to join for AI and War Support Rework Open Beta!

    Happy Thursday Victorians!This post will explain how to get involved with the 1.14 AI Update Open Beta!When the Open Beta goes live, you can opt in to the Beta by following these instructions:Navigate to your Steam Library.Right-click…

    _Mercy
  2. Victoria 3 – Dev Diary #185 - AI Update & War Support Rework

    Happy Thursday everyone! We’re now properly back from the time of vacations and ready to share more about what’s coming next for Victoria 3, starting of course with the much anticipated 1.14 “AI Update”. This update was first mentioned in…

    _Mercy
  3. Hotfix 1.13.11 is now LIVE! - Not for Problem Reports!

    Happy Wednesday Victorians!We have a small hotfix today addressing a few issues, including a crash that would occur when sway offers were pending on a month tick as well as rebalancing the Banana Plantation PMs and “A Doctrine of Iron and…

    Patch notes
  4. Introducing the Frostpunk 2 & Victoria 3 Bundle!

    11 bit studios and Paradox Interactive have teamed up to bring you the Frostpunk 2 & Victoria 3 Bundle! This bundle will see you balance industrial needs, pass laws and engage in politics in an effort to see your society prosper, whether…

    _Mercy
  5. Hotfix 1.13.10 is now LIVE! - Not for Problem Reports!

    Happy Wednesday Victorians!Hotfix 1.13.10 is now live! With a wide array of fixes and other improvements, including; Improvements to naval mission UI and tooltips, fleet visibility now working as intended, a fix for naval invasions being…

    Con.Moon

July

  1. ModCon V (24th - 26th July)

    Hello Victorians! We're posting something on behalf of our community today. The following is not organized or overseen by Paradox Interactive!---- Great tidings to all from PDX ModCon! We are a fan-organised three-day showcase and…

    _Mercy

June

  1. Hotfix 1.13.9 is now LIVE! - Not for Problem Reports!

    Happy Thursday Victorians!This is a larger hotfix for 1.13, containing a wide range of fixes with close to 200 separate issues fixed, improved or balanced. Including; Reducing output of Fruit Plantations by a bit, especially using slaves…

    Con.Moon
  2. Victoria 3 – Dev Diary #184 - The Great Wave Hotfix & AI Update Information

    Happy Thursday everyone and welcome back, it’s been a little while. As I mentioned in the previous dev diary, we decided after the release of 1.13 and The Great Wave that we needed to put all our focus on the post-release hotfixes, and so…

    _Mercy

May

  1. Hotfix 1.13.8 is now LIVE! - Not for Problem Reports!

    Happy Thursday Victorians!The issue mentioned in the patch notes yesterday has now been addressed related to Naval invasions, across multiple cases.Our next scheduled Hotfix is a larger one in a few weeks for June, that should contain more…

    Patch notes
  2. Hotfix 1.13.7 is now LIVE! - Not for Problem Reports!

    Good day Victorians.Today we have a larger hotfix for you, with over 100 separate entries, addressing some of the key bugs, AI, balance and more. Notably AI GDP, from our internal tests, should now have returned roughly to 1.12 levels on…

    Pelly_PDX
  3. Hotfix 1.13.6 is now LIVE! - Not for Problem Reports!

    Salutations Victorians.A smaller Hotfix today, focused on a few key issues, such as tolls only looking at trade going to a world market hub state. We plan for a larger hotfix next time, aimed at next week.As always, please report any bugs…

    Patch notes
  4. Hotfix 1.13.5 is now LIVE! - Not for Problem Reports!

    Ahoy Victorians!Hotfix 1.13.5 has just released, featuring some key fixes and improvements to the experience of 1.13, including making the AI less gung-ho about supply ships and ruining their economy in the process, fixing MAPI not changing…

    Pelly_PDX
  5. Victoria 3 – Dev Diary #183 - Great Wave Post-Release Thoughts

    Happy Thursday, and welcome to a somewhat more somber development diary for Victoria 3 as I share my thoughts on the release of The Great Wave and Update 1.13, what went wrong, and what our next steps are.As you’ve likely already understood…

    Con.Moon
  6. Hotfix 1.13.4 is now LIVE! - Not for Problem Reports!

    Good Day Victorians.In this Hotfix we aim to fix many of the most critical bugs reported by the community for Update 1.13 and The Great Wave. This time targeting such critical bugs as; MAPI not updating after switching from traditionalism…

    Pelly_PDX

April

  1. Hotfix 1.13.3 is now LIVE! - Not for Problem Reports!

    Victorians,We have a small hotfix with a major improvement to troop transportation and another to balancing the infamy cost for Threatening Naval Hostilities.As always, please report any bugs on our bug reporting forums! We have also…

    Patch notes
  2. Hotfix 1.13.2 is now LIVE! - Not for Problem Reports!

    Victorians,We just released a hotfix targeting some more key issues experienced by players, including some troop transportation improvements, some AI improvements, UX improvements, bugfixes and more.Moving forward, for the upcoming…

    Pelly_PDX
  3. Hotfix 1.13.1 is now LIVE! - Not for Problem Reports!

    Good day Victorians. We have a focused hotfix today addressing critical AI issues, performance, bugfixes and balance changes. We are also working on more hotfixes with more issues being addressed. This hotfix should improve how the AI…

    Pelly_PDX
  4. Victoria 3 - Dev Diary #182 - The Great Wave & Update 1.13 Now LIVE!

    Hoist sails Victorians! The Great Wave and Update 1.13, ‘Matcha’, are now live! With checksum: 3c23. Command the waves in a time of ambition and upheaval. Design mighty warships, guard the world’s straits, and employ gunboat diplomacy to…

    Pelly_PDX
  5. Update 1.13 and The Great Wave Feature Breakdown Videos!

    Ahoy there Victorians! Tomorrow we release The Great Wave and Update 1.13, to prepare you for the new changes coming we have prepared a number of videos for you today! Update 1.13The Great Wave Mechanics Breakdown with JavaThe Great Wave…

    Pelly_PDX
  6. Victoria 3 - Dev Diary #181 - The Great Wave & Update 1.13 Changelog

    Ahoy there Victorians! Fortunate and Fairwinds Thursday!Commodore Pelly here, to take you through the changelog before the release next week Tuesday (28th) of The Great Wave and Update 1.13 ‘Matcha’. As always, this is the preliminary…

    Pelly_PDX
  7. Victoria 3 - Dev Diary #180 - The Art & Music of The Great Wave

    Happy Thursday, and welcome to the Art & Music dev diary. I am Karl, Nautical Aesthetics Officer, and the less I write, the better. Let’s get started.As The Great Wave and accompanying free update have a massive amount of art between them I…

    _Mercy
  8. Victoria 3 - Dev Diary #179 - Narrative Content of The Great Wave

    Greetings, fellow gaijin. I am Rear Admiral Lufthansi, narrative designer on Victoria 3, and today we will look at some of the upcoming narrative additions coming with 1.13.Despite Japan now featuring some flashy new narrative content…

    Con.Moon
  9. Victoria 3 - Dev Diary #178 - Naval Combat & Gunboat Diplomacy

    Ahoy, moin, and a happy Thursday Victorians!It’s First Lord of the Admiralty Cabin Boy Tunay here to introduce you to the ins and outs of naval combat today. Additionally, we will also talk about Gunboat Diplomacy, a paid feature of The…

    Pelly_PDX

March

  1. Victoria 3 – Dev Diary #177 – Ship Designer & More

    Greetings Victorians,And a delightful Thursday to you!It’s Admiral Lino, speaking to you from the dockyards. Today I will go over the central mechanical feature of The Great Wave, the Ship Designer. Also we’ll talk about Flagships, a…

    _Mercy
  2. Victoria 3 – Dev Diary #176 - Martin’s Character Collection

    Happy Monday everyone, and welcome to a bonus dev diary for Victoria 3! In our last dev diary, Lino made a valiant effort on covering the entirety of free Update 1.13, but with so much to cover, he found that to do so would be simply going…

    Pelly_PDX
  3. Victoria 3 – Dev Diary #175 – Free Update 1.13 Overview

    Greetings Victorians,And a rapturous Thursday to you! Today it is I, Admiral Lino, speaking to you, and I am going to try and walk you through everything that’s changing as part of the free Update 1.13 which releases alongside our expansion…

    Pelly_PDX
  4. Victoria 3 Ultimate Bundle Updated!

    Good Day Victorians!The Victoria 3 Ultimate Bundle gathers the base game and many expansions in a most welcome package, with a generous bundle discount. A splendid way to broaden your ambitions.

    Pelly_PDX
  5. Victoria 3 – Dev Diary #174 – The Great Wave & Volume 3

    Exultant Thursday! It is I, High Naval Commissioner Martin, bringing you the latest tidings from the admirals under my command. We’re about to embark on a year-long journey of updates and content that we have dubbed ‘Volume 3’ (or…

    Pelly_PDX
  6. Expansion Pass 2 Last Chance Bundle - now on sale until 12 March

    Happy Friday Victorians!Expansion Pass 2 will take its leave on March 12, but not before offering a double discount: save on the pass and all included content.A great time to grow your empire.

    Pelly_PDX

January

  1. Victoria 3 - Dev Diary #173 - Free Updates Overview for Volume 3

    Exuberant Thursday! It is once again time for a Dev Diary, and once again time to revisit the ‘What’s next?’ plans, which we last did in Dev Diary #152. This time, however, we’re going to do a slightly different spin on the concept, as…

    Pelly_PDX
  2. Hotfix 1.12.4 is now LIVE! - Not for Problem Reports!

    Hello Victorians.We have a small hotfix today addressing a few issues, including a crash which could cause save game corruption and some infamy related issues. We have also reverted one improvement from 1.12.2, where Iberia would inherit…

    _Mercy
  3. Hotfix 1.12.3 is now LIVE! - Not for Problem Reports!

    Happy New Year Victorians! Welcome to 2026! We have a hotfix fresh out of the developer forge today, featuring the contents of 1.12.3’s Opt in Beta and a variety of other fixes, improvements and other balance changes. Also, as we said in…

    _Mercy

December

  1. Victoria 3 – Dev Diary #172 – Seasons greetings & Hotfix 1.12.2

    Seasons greetings Victorians! (And Happy Thursday for those that celebrate)As we head into the winter period, with ice and snow sprinkling across the Swedish shores, we’ll take a moment after the release of Iberian Twilight to do a small…

    Pelly_PDX
  2. Hotfix 1.12.1 is now LIVE! - Not for Problem Reports!

    Good Day Victorians!We have a small hotfix today addressing key issues, including the one mentioned in known issues regarding hiring. Check out the full patchnotes below. Checksum is `9124`. As always please report any bugs on our bug…

    Patch notes
  3. Victoria 3 – Dev Diary #171 – Iberian Twilight & Update 1.12 Now LIVE!

    Happy Thursday Victorians!Iberian Twilight and Update 1.12 are now live! Welcome to Iberia Victorians, we hope you have a good time in the twilight era of the Spanish and Portuguese empires. Will you return them to glory? Through liberal…

    Pelly_PDX
  4. Dev Diary #170 – Iberian Twilight & Update 1.12 “Chá de Tília” Changelog

    ¡Hola a todos! ¡Feliz jueves!Next week we release Iberian Twilight on December 11th around 16:00 CET, but before then we have the traditional changelog before release, going through all the features coming with both Update 1.12 and Iberian…

    Pelly_PDX

November

  1. Songs of the Homeland now on music platforms!

    Good Day Victorians!It is time to stir your emotions with powerful anthems that capture the fervor of emerging national identities and the pride of a people defining their place in an ever changing world.Songs of the Homeland is now…

    Pelly_PDX

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