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Steam app 2134390 · updated 12 Sep 2026, 22:58 UTC

CLOUD DWELLERS

CloudDwellers is a 2D simulation and city-building game set in a world of scattered floating islands. Guide your settlers to harness technology, optimize production, and transform fragmented skies into a thriving, beautifully crafted aerial haven.

CLOUD DWELLERS Steam header artwork
XinZhiXinzhi
5playing now
924-hour peak
29all-time peak
6average, last 30 days

The last 30 days

+0.2Gain+3.75%% gain20Peak

272 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0511162213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20264 peakFriday 14 August 20264 peakSaturday 15 August 20264 peakSunday 16 August 20268 peakMonday 17 August 20265 peakTuesday 18 August 20268 peakWednesday 19 August 20269 peakThursday 20 August 202613 peakFriday 21 August 202615 peakSaturday 22 August 202618 peakSunday 23 August 202616 peakMonday 24 August 202612 peakTuesday 25 August 202616 peakWednesday 26 August 202618 peakThursday 27 August 202612 peakFriday 28 August 202616 peakSaturday 29 August 202620 peakSunday 30 August 202617 peakMonday 31 August 202616 peakTuesday 01 September 202612 peakWednesday 02 September 20268 peakThursday 03 September 20269 peakFriday 04 September 202611 peakSaturday 05 September 202617 peakSunday 06 September 202612 peakMonday 07 September 202611 peakTuesday 08 September 202610 peakWednesday 09 September 202612 peakThursday 10 September 20267 peakFriday 11 September 20267 peakSaturday 12 September 20269 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

08162331Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 202629 monthly peakMay 202623 monthly peakJune 202616 monthly peakJuly 202617 monthly peakAugust 202620 monthly peakSeptember 202617 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05111622July 2026August 2026September 2026October 2026July 202617 peak — daily detail belowAugust 202620 peak — hourly detail belowSeptember 202617 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

059141801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20267 peakThursday 02 July 202611 peakFriday 03 July 202612 peakSaturday 04 July 202612 peakSunday 05 July 202611 peakMonday 06 July 20266 peakTuesday 07 July 20268 peakWednesday 08 July 20267 peakThursday 09 July 202612 peakFriday 10 July 20268 peakSaturday 11 July 202610 peakSunday 12 July 20268 peakMonday 13 July 20267 peakTuesday 14 July 20269 peakWednesday 15 July 20267 peakThursday 16 July 202610 peakFriday 17 July 20268 peakSaturday 18 July 20267 peakSunday 19 July 20267 peakMonday 20 July 202613 peakTuesday 21 July 202613 peakWednesday 22 July 202613 peakThursday 23 July 202611 peakFriday 24 July 202611 peakSaturday 25 July 202617 peakSunday 26 July 202615 peakMonday 27 July 202613 peakTuesday 28 July 202611 peakWednesday 29 July 20268 peakThursday 30 July 202610 peakFriday 31 July 20269 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 157 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0511162201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202610 peakSunday 02 August 20269 peakMonday 03 August 202610 peakTuesday 04 August 20268 peakWednesday 05 August 20269 peakThursday 06 August 20267 peakFriday 07 August 20268 peakSaturday 08 August 20269 peakSunday 09 August 202612 peakMonday 10 August 20268 peakTuesday 11 August 20269 peakWednesday 12 August 20269 peakThursday 13 August 20265 peakFriday 14 August 20264 peakSaturday 15 August 20264 peakSunday 16 August 20268 peakMonday 17 August 20265 peakTuesday 18 August 20268 peakWednesday 19 August 20269 peakThursday 20 August 202613 peakFriday 21 August 202615 peakSaturday 22 August 202618 peakSunday 23 August 202616 peakMonday 24 August 202612 peakTuesday 25 August 202616 peakWednesday 26 August 202618 peakThursday 27 August 202612 peakFriday 28 August 202616 peakSaturday 29 August 202620 peakSunday 30 August 202617 peakMonday 31 August 202616 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 115 hourly samples. Each dip is a night. Weekends are shaded.

059141801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202612 peakWednesday 02 September 20268 peakThursday 03 September 20269 peakFriday 04 September 202611 peakSaturday 05 September 202617 peakSunday 06 September 202612 peakMonday 07 September 202611 peakTuesday 08 September 202610 peakWednesday 09 September 202612 peakThursday 10 September 20267 peakFriday 11 September 20267 peakSaturday 12 September 20269 peak

October 2026

CLOUD DWELLERS was released on 17 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:58 UTC
App ID
2134390
Last updated
22 Aug 2026 build 24882042
Developer
XinZhi
Publisher
Xinzhi
Release date
17 Apr, 2026
Platforms
Windows
Download size
313 MB
Install size
2.20 GB
Genres
Casual, Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

Colony SimBuildingManagementBase BuildingStrategy2DSimulationCartoonyStylizedInventory ManagementResource ManagementSingleplayerEarly AccessIndieCasualExplorationFantasyOpen WorldCity BuilderSandbox
About this gameFull description from Steam
You've awakened. You find yourself in a mysterious world of floating islands, where the sky shimmers with an ethereal glow. The islands drift like fragmented dreams, surrounded by unfamiliar flora and an unknown ecosystem. You gradually adapt to this world's rules. You'll need to build a home and develop technology, starting from scratch—from primitive tools to advanced machinery. Craft technological marvels, explore uncharted islands, and search for other survivors. Uncover the origin of this strange world, unravel the mystery of how you came to be here, and ultimately, find your way back home. To stay updated, get the latest news, and chat directly with us, be sure to follow our official channels: Steam Community Hub Official Discord Server We're continuously expanding our feedback channels to make it even easier for you to share your thoughts and connect with us. We'd love to connect with you! "To get rich, first chop trees." You can acquire vast amounts of resources by gathering from resource points and opening resource chests. All resources are the fundamental fuel for civilization upgrades; without resource accumulation, development will be impossible. The growth of your home base relies on sound planning. You need to reasonably allocate your workforce and set production tasks, transforming raw resources into precision industrial goods. Plan efficient industrial zones, strategically lay out facilities to build a production network, and use the power of machinery to break through productivity bottlenecks, extending your tech tree into the future. On the floating isles, you’re free to design and expand as you like. Shape barren land into a thriving skybound home—complete with functional facilities, green spaces, and living quarters—using nothing but your creativity and vision. Across the expanse of the floating isles, dwellers discovered a rare mineral known as Mysterious Glowing Stone, which harbors immense energy within. By channeling the shimmering waves it emits into dormant mechanisms, they learned to awaken ancient machines—setting them into motion and freeing humankind from manual labor. Yet this was only the first glimpse of the power within these waves. Greater mysteries await those who dare to harness them further. Is your character's movement speed too slow? Is their work efficiency too low? Don't worry! You can enhance your character's abilities by wearing equipment and using idols, boosting their work efficiency and making every action quicker. The world is vast and ripe for discovery. Venture into diverse regions, each a unique ecosystem teeming with exclusive resources and hidden opportunities. Every journey holds the promise of rare materials, lost technologies, and new frontiers. All English text in the game was translated with the help of AI, so some lines might sound a little funky here and there. If you catch anything that makes you go “wait, what?”, feel free to swing by our Discord and let us know — your help might just save us from sounding like robots pretending to be human!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Window 7 Processor: 3.2 GHz (Dual-Core) CPU Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 660 / AMD Radeon RX 460 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages11 languages
LanguageFull audio
Simplified Chinese
English
French
German
Spanish - Spain
Japanese
Traditional Chinese
Portuguese - Brazil
Portuguese - Portugal
Spanish - Latin America
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

9 developer announcements, Oct 2025 to Aug 2026 · times in UTC

August

  1. V0.38 Update – Base Growth Version Update

    In Clouddwellers, we have always wanted players to build a sky home that truly belongs to them, with their own hands.But until today, your base has always had to compromise with the world.Wherever the resources were, that was where you had…

    xinzhigame

May

  1. 【Version 0.34 Update】

    The White Glimmerwave Aberrant Proliferation Phenomenon Has Been ContainedOver the past few days, some Cloud Dwellers observed an extremely abnormal phenomenon while using the “Glimmerwave Field Generator”:After White Glimmerwave entered…

    Patch notes

April

  1. 【Version 0.32 Update】

    Hello, dear dwellers!Happy Labor Day!The long-awaited resource discard feature and radiation effect toggle are finally here!In addition, we’ve gone through player feedback collected over the past period, improved several aspects that…

    xinzhigame
  2. Version 0.30 Update

    Hello, dear dwellers!To make your building and exploring on the floating islands smoother and more relaxing, we bring a new update!This update focuses on:This update focuses on: Better Glimmerwave system, Better exploration, UI…

    Patch notes
  3. Cloud Dwellers – Early Access Launch Announcement

    Build your sky world. Restart civilization. Cloud Dwellers is now available in Early Access!After a long wait, it’s finally here.We’ve always loved the idea of “building something from nothing.” That’s how Cloud Dwellers started — a broken…

    xinzhigame

December

  1. Cloud Dwellers Demo Update Announcement

    Thank you to all players for your continued support, feedback, and companionship! We have been closely monitoring your experiences and have been continuously refining and optimizing the game. The core of this demo update focuses on…

    xinzhigame

October

  1. demoFAQ

    We are a small team and the game is still in an early stage. There will be many problems—some we already know, and many we don’t. We will face them honestly and keep improving. Your feedback is very important to us. Things You May…

    xinzhigame
  2. Developer Live Demo | Come to the Sky and See What Cloud Dwellers Looks Like

    Hello everyone, we are the development team of Cloud Dwellers. In this Steam Next Fest, we’ll hold our first developer live demo.The game is still growing, and many details are being improved. If you have any ideas, feedback, or questions…

    xinzhigame
  3. Welcome to the island!

    Hello everyone! Our very first demo of Cloud Dwellers is now available. We are a small team of three indie players, making this game out of love for single-player worlds. After three years of work, we finally have a basic framework…

    xinzhigame

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