STEAMDB NEXUS

Steam app 1822550 · updated 12 Sep 2026, 21:00 UTC

Microcivilization

Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.

Microcivilization Steam header artwork
Ondrej HomolaOndrej Homola
33playing now
4224-hour peak
1,728all-time peak
31average, last 30 days

The last 30 days

+1.7Gain+5.69%% gain73Peak

712 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02039597913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202634 peakFriday 14 August 202636 peakSaturday 15 August 202642 peakSunday 16 August 202649 peakMonday 17 August 202642 peakTuesday 18 August 202643 peakWednesday 19 August 202633 peakThursday 20 August 202630 peakFriday 21 August 202640 peakSaturday 22 August 202644 peakSunday 23 August 202658 peakMonday 24 August 202639 peakTuesday 25 August 202637 peakWednesday 26 August 202644 peakThursday 27 August 202638 peakFriday 28 August 202637 peakSaturday 29 August 202654 peakSunday 30 August 202673 peakMonday 31 August 202667 peakTuesday 01 September 202664 peakWednesday 02 September 202662 peakThursday 03 September 202649 peakFriday 04 September 202661 peakSaturday 05 September 202672 peakSunday 06 September 202667 peakMonday 07 September 202659 peakTuesday 08 September 202653 peakWednesday 09 September 202653 peakThursday 10 September 202645 peakFriday 11 September 202635 peakSaturday 12 September 202642 peak
Daily peakEvery hourly sample

All time

35 months, November 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04679331k2kNov 2023Apr 2024Sep 2024Feb 2025Jul 2025Dec 2025May 2026November 20231,728 monthly peakDecember 2023398 monthly peakJanuary 2024367 monthly peakFebruary 2024165 monthly peakMarch 2024177 monthly peakApril 202491 monthly peakMay 202478 monthly peakJune 2024208 monthly peakJuly 2024170 monthly peakAugust 2024183 monthly peakSeptember 2024196 monthly peakOctober 20241,097 monthly peakNovember 2024206 monthly peakDecember 2024194 monthly peakJanuary 2025330 monthly peakFebruary 2025194 monthly peakMarch 2025125 monthly peakApril 202598 monthly peakMay 2025102 monthly peakJune 2025121 monthly peakJuly 2025246 monthly peakAugust 2025145 monthly peakSeptember 2025153 monthly peakOctober 2025159 monthly peakNovember 202559 monthly peakDecember 202590 monthly peakJanuary 2026470 monthly peakFebruary 2026328 monthly peakMarch 2026121 monthly peakApril 2026100 monthly peakMay 202666 monthly peakJune 2026321 monthly peakJuly 2026134 monthly peakAugust 202673 monthly peakSeptember 202672 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03672109145July 2026August 2026September 2026October 2026July 2026134 peak — daily detail belowAugust 202673 peak — hourly detail belowSeptember 202672 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0367210914501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026110 peakThursday 02 July 202694 peakFriday 03 July 2026111 peakSaturday 04 July 2026132 peakSunday 05 July 2026134 peakMonday 06 July 2026109 peakTuesday 07 July 202693 peakWednesday 08 July 202696 peakThursday 09 July 202696 peakFriday 10 July 202678 peakSaturday 11 July 202680 peakSunday 12 July 202683 peakMonday 13 July 202668 peakTuesday 14 July 202678 peakWednesday 15 July 202658 peakThursday 16 July 202666 peakFriday 17 July 202648 peakSaturday 18 July 202659 peakSunday 19 July 202646 peakMonday 20 July 202657 peakTuesday 21 July 202657 peakWednesday 22 July 202658 peakThursday 23 July 202661 peakFriday 24 July 202666 peakSaturday 25 July 202672 peakSunday 26 July 202696 peakMonday 27 July 202670 peakTuesday 28 July 202666 peakWednesday 29 July 202665 peakThursday 30 July 202654 peakFriday 31 July 202650 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 429 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02039597901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202652 peakSunday 02 August 202652 peakMonday 03 August 202651 peakTuesday 04 August 202648 peakWednesday 05 August 202643 peakThursday 06 August 202643 peakFriday 07 August 202644 peakSaturday 08 August 202644 peakSunday 09 August 202666 peakMonday 10 August 202648 peakTuesday 11 August 202642 peakWednesday 12 August 202634 peakThursday 13 August 202635 peakFriday 14 August 202636 peakSaturday 15 August 202642 peakSunday 16 August 202649 peakMonday 17 August 202642 peakTuesday 18 August 202643 peakWednesday 19 August 202633 peakThursday 20 August 202630 peakFriday 21 August 202640 peakSaturday 22 August 202644 peakSunday 23 August 202658 peakMonday 24 August 202639 peakTuesday 25 August 202637 peakWednesday 26 August 202644 peakThursday 27 August 202638 peakFriday 28 August 202637 peakSaturday 29 August 202654 peakSunday 30 August 202673 peakMonday 31 August 202667 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

01939587801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202664 peakWednesday 02 September 202662 peakThursday 03 September 202649 peakFriday 04 September 202661 peakSaturday 05 September 202672 peakSunday 06 September 202667 peakMonday 07 September 202659 peakTuesday 08 September 202653 peakWednesday 09 September 202653 peakThursday 10 September 202645 peakFriday 11 September 202635 peakSaturday 12 September 202642 peak

October 2026

Microcivilization was released on 22 Jan, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:00 UTC
App ID
1822550
Last updated
26 Jun 2026 build 23926427
Developer
Ondrej Homola
Publisher
Ondrej Homola
Release date
22 Jan, 2026
Platforms
Windows
Download size
530 MB
Install size
1.16 GB
Genres
Indie, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
100

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IncrementalBase BuildingResource Management4XHistoricalStrategyAutomationInventory ManagementCity BuilderGod GameMythologyBuildingIdlerManagementDiplomacyEconomySingleplayerIndieEarly Access2D
About this gameFull description from Steam
In Microcivilization you explore, expand, exploit and exterminate all together in a pixel-art strategy-clicker game blend. Start the growth of your population and economical strength while discovering government combinations, hundreds of unique heroes and experimenting with ability builds for combat and construction. You have many ways to build an obscenely rich and powerful nation. If oppressing your people by furious button smashing is your thing, master the clicker features to your benefit. If faith in your micro-people's good-will and productivity is your style, make use of your workshops and their passive and active abilities. Advancing in technology tree will unlock upgrades, military units, bonuses and new abilities to help you grow and steel yourself for threats to come. Face hundreds of disasters, wars, diseases, social unrests, invasions and independence declarations that threaten your people. Sometimes you will get beaten, descend into dark ages, famine or ideological mayhem. But have no fear, losing is impossible. In fact, the harder the struggle, the more likely a grand hero emerges from the ashes. Every crisis you overcome gives you a chance to gain a hero. For your micro-civilization heroes act as inventory items which boost your power. Though you can only have a handful of them equipped at any time, collecting heroes opens endless new effects on your industry, wealth, strength and stability. As you move forward, you will collect higher tiers of heroes, merge them with recipes and form sets to gain absurd powers. Disasters in this game are no mere random number generator roll. You are in full control of all disaster risks. In fact you know the chance of them happening at any given time so you have chance to mitigate. Uninhabited houses? Chance of fire. Too many people crammed in tight space? Small-pox will probably visit you soon. Whether by bad luck, or your risk neglect, when a crisis occurs it can be overcome by combat. Fire can be extinguished, disease can be withstood or cured, invasion can be repelled. Regardless of what the problem is, it is always a number of brave micro-people willing to give their lives, who defeat the crisis. In every fight, People are your life, Economy is your strength and Heroes are your weapons. Combine these with workshop abilities and master the combat to become a force to be reckoned with. History has too many stories to tell in one go. In order to reach the metaphorical stars, you will need to trace back to ancient ages several times, each with a higher purpose. Your Ascension tree contains many challenges organized into Difficulty Tiers each brining new features into the game, more difficult enemies but also access to more powerful heroes, world wonders and ability modifications.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Medo · Atos criminosos
IGRS18Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 or later Processor: Core 2 Duo Memory: 2 GB RAM Graphics: 256 MB graphics memory and directX 9.0c DirectX: Version 9.0c Network: Broadband Internet connection Storage: 500 MB available space

Recommended

Recommended: OS: Windows 10 or later Processor: Core i5 Graphics: Discrete GPU supporting directX 9.0c DirectX: Version 9.0c Network: Broadband Internet connection Storage: 500 MB available space
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

100 achievements in total.

Show selected achievements (may contain spoilers)
ChieftainAchievement
WarlordAchievement
ClanAchievement
Expansionist 1Achievement
Gluten is the future!Hidden achievement
Anyone NOT called Spartacus around here?Hidden achievement
Penicilin is for losersHidden achievement
Venting some Constitutional SteamHidden achievement
I love the smell of pea soup in the morningHidden achievement
War to end all wars. Maybe except one or two...Hidden achievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Jul 2025 to Sep 2026 · times in UTC

September

  1. Back to Work

    Hello everyone,My 'holiday break' is finally over and so it is time for a quick update (and a reminder that I am still alive and working on the game again :) ). LocalizationsAs promised, I will be starting with localization preparations…

    Ondrej Homola

June

  1. Time for Localizations

    Hi,I hope you all are having a nice summer despite the warm weather.In today's update I'd like to focus on plans. I avoided looking past Adventure mode for quite some time but version 1.1 is now relatively stable and so I can turn my gaze…

    Ondrej Homola
  2. Patch 1.1.10

    Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work correctly when grassland and hills are…

    Patch notes
  3. Patch 1.1.9

    Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem…

    Patch notes
  4. Patch 1.1.8

    1.1.8. Fixed an issue preventing buying some ascensions after Respec Fixed various corner case crashes

    Patch notes
  5. Adventure mode is Out Now!

    Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode, or convert your finished existing…

    Ondrej Homola
  6. Beta patch 1.1.7

    Hi,a little patch.Patch v1.1.7BugfixesFixed a bug causing Colonist World civilization to disappear after first scenario (later causing crash)Fixed missing Perks to drop on mid-late game Chaos worldsFixed an issue with Imbued heroes being…

    Patch notes
  7. Beta patch 1.1.6

    Hello,since there were a couple of nasty bugs in BETA I decided to release whatever changes I had pending along with the fixes to the Experimental branch. Patch v1.1.6BugfixesDifficulty is no longer reset to normal on entering Adventure…

    Patch notes
  8. Beta patch 1.1.5

    Hi,i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.Patch v1.1.5New features/changesAdded Adventure mode conversion button for players who completed the…

    Patch notes

May

  1. Beta patch 1.1.4

    Hello,a first batch of defects has been fixed for beta (experimental branch).1.1.4Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets ownedStonehenge worlds now use quicker Stonehenge charging (1m) and have…

    Patch notes
  2. Adventure Mode Beta starting now

    Hello,let me invite you to the beta-test of version 1.1 using the experimental branch pass-key:WelshCorgiPembrokeThe branch is already activated and should contain game version 1.1.2. (this time I don't start from 1.1.0 since i wanted to…

    Ondrej Homola

April

  1. Adventure Mode Announcement

    Hello,another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode! Version 1.1 BETA begins May 25th, going live after two weeks on June 8thThe Adventure…

    Ondrej Homola

March

  1. Adventure mode continued...

    Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change…

    Ondrej Homola
  2. Yin and Yang

    Hello everyone,let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker…

    Ondrej Homola

February

  1. Patch 1.0.12

    Hello,i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.1.0.12Hotkeys on units and workshops now working againFixed a bug in…

    Patch notes
  2. Demo is Out

    Hello,I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that…

    Ondrej Homola
  3. Patch 1.0.11

    Hello,it's time for another patch. This time I made a few invasive changes mostly for balancing purposes (and usual bug fixing). There are a few tiny changes in information flow / tutorials as well but those are only some quick patch…

    Patch notes

January

  1. Patch 1.0.10

    Hello,another small patch is here. More balancing issues including some of those chunky bits that required more testing... Hopefully this removes all known annoying obstructions to progressing. Thanks to everyone sharing their saves in…

    Patch notes
  2. Patch 1.0.9

    Hello,releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty.1.0.9Indigo tutorial message no longer pops up infinitely on tier 3Re-emerging from tier 3 now makes all ascension locks…

    Patch notes
  3. Version 1.0 is out!

    Hello,today I am releasing the game from Early Access and officially marking it a version 1.0.Many thanks to all you all who were brave enough to try the early access in its unstable days, who helped testing the game a gave me new ideas and…

    Ondrej Homola
  4. Beta patch 1.0.8

    Hello,after some consideration I decided to release one more patch before go-live with some hopefully-safe-minor-changes and bugfixes.1.0.8Quest hurry cost preview now correctly shows even if not having enough goldFixed bug causing first…

    Patch notes
  5. Beta patched to 1.0.7

    Hello,after running more testing through beta and some feedback I am sending out another patch containing minor rebalancing. Well technically it is a major rebalancing but only for a small amount of things - mainly in early game (possibly…

    Patch notes
  6. Beta patch 1.0.6

    Hi,i've released a small patch for Beta targeting some newly found bugs and rebalancing.1.0.6Defender perk heavy unit recharge reduced to 1% from 2% per secondMilitary Alliance diplomacy card now requring lot less soldiersRaised Stun and…

    Patch notes
  7. Beta Minor Update 1.0.4

    Hi,as I mentioned in monday's regular update, I am releasing a minor update for Experimental Beta branch. It contains a number of important changes - mainly based on what has been found during last 3 weeks of beta. We now have exactly two…

    Patch notes
  8. Leaving Early Access on Jan 22nd

    Hello,today I will keep the update brief as most of this month's work was testing, patching and re-balancing. Upcoming Beta updateThis week I am going to update the Experimental beta branch with another patch. Except this time a few…

    Ondrej Homola

December

  1. Beta patch 1.0.3

    Hi,finally after a few days delay I was able to create this patch. Apologies - my family was (one by one except the dog) down with flu right before Christmas.Because of that delay I decided to include a little bit of rebalancing changes…

    Patch notes
  2. Beta Patched to 1.0.2

    Hello,as promised today on forum I am releasing a small hotfix:Civilization and Critter levels on map now do not exceed a limit correctly. This limit is based on your current tech level offset by a few levels for higher tiers, certain…

    Patch notes
  3. Beta patched to 1.0.1

    Hi,I've just released a small patch to BETA addressing crashes detected so far as well as some functional bugs discovered.Thanks everyone for help.Cheers,OndrejPatch 1.0.1Maximum multiplier 1,000,000% applied to graphene enhancement.Added…

    Patch notes
  4. v1.0 Beta has Started

    Hello,let me invite you to the beta-test of version 1.0 using the experimental branch pass-key: WelshCorgiPembrokeJust go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert your key to the text box.…

    Ondrej Homola
  5. Civilizations, Shields and more

    After what felt like two days, another month is gone! This time we will talk about the upcoming beta and some bit of good news.Upcoming BetaAs mentioned in previous update, Beta will start in the middle of December. Which turns out to be in…

    Ondrej Homola

November

  1. Final Push

    Hello,it has been very busy four weeks, a lot has happened and a lot needs to be revealed today. Last time I was talking very vaguely about 1.0 release. Today I can finally draw some concrete steps to leave Early access!First of all I'd…

    Ondrej Homola

October

  1. Feature wish-list

    Hello,In this update I want to talk about just one thing and that is 1.0 and leaving Early Access.After four years of development it has now finally come to this tough-decisions-moment to figure out what will and what will not be in 1.0.1.0…

    Ondrej Homola
  2. Patch 0.12.10

    Hello,i've just released a tiny patch addressing the latest regression issue with Graphene Tech enhancement crashing the game. It now should also increase its price correctly (though the numbers will need to be a little more polished in a…

    Patch notes
  3. 0.12.9 Patch

    Hello,a patch has arrived:Expedient means achievement should now work with Indigo lotus instead of Black. In case you have met the criteria for this achievement before this fix, loading a game should award you this achievement…

    Patch notes
  4. 0.12.8 Patch

    Small patch targeting mostly a blocking issue with players unable to generate some Tier 3 maps early on or in the Conquistador scenario:Fixed a Map generator crashing issueImmortal crisis like Taming mammoths should no longer allow using…

    Patch notes

September

  1. 0.12.7 hotfix

    Hello,I just released a tiny patch addressing game crashes in a few cases. This is just to address the most impactful problems I am seeing now - separately a patch for functional bugs and balancing will be done later on.Thanks everyone for…

    Patch notes
  2. Tier 4 Update

    Hello,as promised I'm releasing the new 0.12 version LIVE:Hero ability rebalanceTile-based Trade route system replacing old tradingSimplification of Black lotus farming (now Indigo)New Hard difficultyAuto-skill update including new…

    Ondrej Homola
  3. Beta 0.12.6 Patch

    Hello,a small patch with a couple more bug fixes today:Fixed a bug causing crash due to Autonomy gain numerical overflow when picking high-tier autonomy rewards and having lots of population.Fixed Wonder slots traits now giving correct…

    Patch notes
  4. Beta 0.12.5 Hero levelling Hotfix

    Hi,there seems to have been one severe bug in 0.12 that was detected only today. I've released a hotfix for the following just now:Leveling up different heroes in quick succession may result in corrupted save (not persisting target level of…

    Patch notes
  5. Beta Patch 0.12.4

    Hello,I've just released a slightly bigger patch to address most of the present issues (and introduce hopefully as few new problems as possible):Added Autocollect option for Auto-Explore ability which immediatelly picks all rewardsAdded…

    Patch notes
  6. Beta 0.12.3 Hotfix

    Hello,just a quick info that I've released another tiny patch fixing some game crashes, notably in Space Elevator Scenario and for Silk strategic resources (causes for which however occur in other corner cases)In the meantime I am…

    Patch notes
  7. 0.12.2 Hotfix

    Hello,after collecting first day's worth of bug reports I made a small patch addressing some of these:Trade menu has been disabled (causing crashes)Removed a corner case causing game to crash on load.Charity pledge now works correctly and…

    Patch notes
  8. Trade Routes and Auto-abilities update

    Hi,yesterday I've started the 0.12 Beta test so it might be a good time to talk about some of the features in it (most of these features were mentioned in my previous update)Trade RedesignTrading has been a neglected feature for quite some…

    Ondrej Homola
  9. 0.12.1 Hotfix

    Hi,I have just released a small patch addressing various crashes reported.Cheers,Ondrej

    Patch notes
  10. v0.12 Beta has Begun

    Hi all, let me invite you to the beta-test of version 0.12 using the experimental branch pass-key: WelshCorgiPembrokeJust go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert your key to the text…

    Ondrej Homola

August

  1. Big plans ahead

    Hello everyone,today we have a lot to talk about. Version 0.11 is live, new ideas from players are flowing in and in the meantime i was busy with changes for 0.12. It's also time to update the roadmap for the next phase of developement and…

    Ondrej Homola

July

  1. Small Patch

    Hello,as promised to many of you I am releasing a patch addressing all known blocking issues reported including some bugfixes for annoying stuff.0.11.14 Patch Fixed a couple of issues blocking players in a blank ascension screen when save…

    Patch notes
  2. 0.11.13 Hotfix

    Hello,I'm releasing a small hotfix for a couple of issues with the first 0.11 live version.0.11.13 HotfixIncreased limits of Black lotus gain in Tier 3 so that early gain of Red lotus is slightly easier.Default quest speed bonus granted by…

    Patch notes
  3. Ancestral Era & Tier 3 Update

    Hello,after the longest development phase and longest Beta in the whole Early access I'm releasing version 0.11 to public now. This was the most important and complicated update for Microcivilization. I hope you it's going to be fun:New…

    Ondrej Homola
  4. Beta patch 0.11.10 & 0.11.11

    Hello,I've just released a patch to experimental branch. If all goes well I'll release the latest 0.11.11 to public on Thursday finally ending this Beta test.0.11.10 & 0.11.11 Patch Increased Black lotus penalty from Deaths in Tier 3 and 4…

    Patch notes

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