STEAMDB NEXUS

Steam app 1816640 · updated 12 Sep 2026, 22:05 UTC

Modern Naval Warfare

Command the silent service. Modern Naval Warfare is the definitive tactical simulation that puts you inside the pressure hull of a Virginia-Class nuclear submarine. This uncompromising tactical simulation offers unparalleled depth in graphics, physics, and authentic combat systems.

Modern Naval Warfare Steam header artwork
Wave OpsMatrix Games
11playing now
1524-hour peak
169all-time peak
9average, last 30 days

The last 30 days

−0.4Gain−3.76%% gain36Peak

294 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01019293913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20269 peakFriday 14 August 202611 peakSaturday 15 August 202614 peakSunday 16 August 202615 peakMonday 17 August 202611 peakTuesday 18 August 202614 peakWednesday 19 August 202612 peakThursday 20 August 202611 peakFriday 21 August 202611 peakSaturday 22 August 202614 peakSunday 23 August 202614 peakMonday 24 August 20269 peakTuesday 25 August 202613 peakWednesday 26 August 202613 peakThursday 27 August 20268 peakFriday 28 August 202610 peakSaturday 29 August 202614 peakSunday 30 August 202614 peakMonday 31 August 202636 peakTuesday 01 September 202622 peakWednesday 02 September 202618 peakThursday 03 September 202614 peakFriday 04 September 202618 peakSaturday 05 September 202620 peakSunday 06 September 202617 peakMonday 07 September 202620 peakTuesday 08 September 202613 peakWednesday 09 September 202612 peakThursday 10 September 202615 peakFriday 11 September 202615 peakSaturday 12 September 202615 peak
Daily peakEvery hourly sample

All time

5 months, May 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04691137183May 2026Jun 2026Jul 2026Aug 2026Sep 2026May 2026169 monthly peakJune 2026137 monthly peakJuly 202664 monthly peakAugust 202636 monthly peakSeptember 202622 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

017355269July 2026August 2026September 2026October 2026July 202664 peak — daily detail belowAugust 202636 peak — hourly detail belowSeptember 202622 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01735526901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202629 peakThursday 02 July 202630 peakFriday 03 July 202636 peakSaturday 04 July 202631 peakSunday 05 July 202637 peakMonday 06 July 202630 peakTuesday 07 July 202664 peakWednesday 08 July 202643 peakThursday 09 July 202627 peakFriday 10 July 202625 peakSaturday 11 July 202636 peakSunday 12 July 202638 peakMonday 13 July 202620 peakTuesday 14 July 202623 peakWednesday 15 July 202620 peakThursday 16 July 202624 peakFriday 17 July 202622 peakSaturday 18 July 202622 peakSunday 19 July 202624 peakMonday 20 July 202617 peakTuesday 21 July 202627 peakWednesday 22 July 202619 peakThursday 23 July 202617 peakFriday 24 July 202617 peakSaturday 25 July 202620 peakSunday 26 July 202619 peakMonday 27 July 202637 peakTuesday 28 July 202630 peakWednesday 29 July 202626 peakThursday 30 July 202630 peakFriday 31 July 202626 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 165 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01019293901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202625 peakSunday 02 August 202622 peakMonday 03 August 202617 peakTuesday 04 August 202618 peakWednesday 05 August 202622 peakThursday 06 August 202617 peakFriday 07 August 202612 peakSaturday 08 August 202612 peakSunday 09 August 202618 peakMonday 10 August 202613 peakTuesday 11 August 202618 peakWednesday 12 August 202614 peakThursday 13 August 202612 peakFriday 14 August 202611 peakSaturday 15 August 202614 peakSunday 16 August 202615 peakMonday 17 August 202611 peakTuesday 18 August 202614 peakWednesday 19 August 202612 peakThursday 20 August 202611 peakFriday 21 August 202611 peakSaturday 22 August 202614 peakSunday 23 August 202614 peakMonday 24 August 20269 peakTuesday 25 August 202613 peakWednesday 26 August 202613 peakThursday 27 August 20268 peakFriday 28 August 202610 peakSaturday 29 August 202614 peakSunday 30 August 202614 peakMonday 31 August 202636 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 129 hourly samples. Each dip is a night. Weekends are shaded.

0612182401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202622 peakWednesday 02 September 202618 peakThursday 03 September 202614 peakFriday 04 September 202618 peakSaturday 05 September 202620 peakSunday 06 September 202617 peakMonday 07 September 202620 peakTuesday 08 September 202613 peakWednesday 09 September 202612 peakThursday 10 September 202615 peakFriday 11 September 202615 peakSaturday 12 September 202615 peak

October 2026

Modern Naval Warfare was released on 26 May, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:05 UTC
App ID
1816640
Last updated
31 Aug 2026 build 24908621
Developer
Wave Ops
Publisher
Matrix Games
Release date
26 May, 2026
Platforms
Windows
Download size
11.87 GB
Install size
14.16 GB
Genres
Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

Early AccessSimulationSubmarineNaval CombatRealisticImmersive SimMilitaryCombatSingleplayerNavalWarOpen WorldUnderwaterWargameTactical3DModernPhysicsStrategyRTS
About this gameFull description from Steam
The Next Generation of Naval Combat Command the most advanced nuclear-powered submarines in the world. Modern Naval Warfare is the ultimate tactical simulation, offering unparalleled depth in graphics, physics, and authentic combat systems. From the pressure-crushed depths of the ocean to the high-stakes politics of the South China Sea, every bolt, frequency, and sonar ping is simulated with uncompromising detail. Unrivaled Visual & Atmospheric Fidelity Experience a world built on real-world GIS data. The simulation's physically-based rendering (PBR) and world lighting create a breathtaking environment, from the curvature of the Earth at high altitudes to the shimmering caustics and reflections on the ocean surface. Volumetric Clouds & Dynamic Weather: Navigate through GIS-assisted weather conditions and a multi-layered spectral wave system. Authentic Interiors: Explore accurate 3D representations of the Virginia class (Blocks I-IV) CIC with fully clickable, feature-complete control stations. Living World: Engage with digital twins of modern military and civilian platforms, including dynamic civilian traffic assisted by GIS-AIS data. Advanced Acoustic & Physics Simulation In the silent service, sound is your only sight. Our 3D sound propagation model calculates transients, flow noise, and individual component sounds (engines, pumps, propellers) in real-time. Real-time Signal Analysis: Utilize FFT analysis for Narrowband, LOFAR, and DEMON applications, modulated by specific sonar array characteristics. Physical Realism: Every object follows real-time hydrodynamic and hydrostatic calculations. Weapons movement, explosions, and even material reactions to underwater pressure are physics-based. Damage Control: Face hi-fidelity damage modeling and volumetric flooding based on true shipbuilding concepts like permeability. Sophisticated Systems & Weaponry Take control of a wide spectrum of military-standard sensors, including RADAR, SONAR, and EO/IR. Electronic Warfare: Experience RF signal propagation affected by wavelength, line-of-sight, and antenna configuration. Lethal Arsenal: Deploy torpedoes, multi-stage missiles (with individual stage envelopes), and mines. Countermeasures: Defend your boat with noisemakers, sonar decoys, chaff, and flares. Navigation: Use INS, GPS/GNSS, Tercom, and DSMAC for precision strikes. Step into the role of various crew members with native-language station interfaces: Pilot Station: Control depth, speed, course, trimming, and masts. SONAR Station: Manage Broadband, Narrowband, Active Intercept, and Tactical Decision Aid. Fire Control: Utilize advanced TMA (Target Motion Analysis) with interactive rulers and mission planners for Harpoon and TLAM missiles. ESM & RADAR: Intercept threats and monitor AIS signals to maintain situational awareness. Whether you are a lone wolf or part of a strike group, the world is your battlespace. The Technothriller Campaign: A massive 18-mission campaign set in the South China Sea. Diverse Operations: Engage in Anti-Submarine Warfare (ASW), convoy hunts, special forces insertion, and espionage. Training & Editor: Learn the ropes with a 3-mission training sequence or create your own challenges with the built-in quick mission editor.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 64bit Processor: Intel or AMD 3.0 Ghz+ with 4 cores (e.g. Intel Core i5-6600 or AMD Ryzen 3 2200G) Memory: 16 GB RAM Graphics: Discreet GPU with 4 GB (e.g. Nvidia GTX 1650 Super or AMD RX 5600 XT) DirectX: Version 11 Storage: 15 GB available space

Recommended

Recommended: OS: Windows 10/11 64bit Processor: Intel or AMD 4.0 Ghz+ with 8+ cores (e.g. Intel Core i7-10700K or AMD Ryzen 5 5600X) Memory: 32 GB RAM Graphics: Discreet GPU with 8 GB + (e.g. Nvidia RTX 4070 or AMD RX 9070 XT) DirectX: Version 11 Storage: 25 GB available space

Linux

Minimum: OS: Linux 64bit Processor: AMD FX6000 series+ Memory: 8 GB RAM Graphics: AMD R9 380 4GB+ Storage: 40 GB available space Recommended: OS: Linux 64bit Processor: AMD Ryzen 3000 series+ Memory: 16 GB RAM Graphics: AMD RX6600XT 8GB+ Storage: 40 GB available space
Supported languages9 languages
LanguageFull audio
English●
French
German
Simplified Chinese
Polish
Russian
Spanish - Spain
Greek
Romanian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

24 developer announcements, Jun 2022 to Aug 2026 · times in UTC

August

  1. Bridge Systems & QoL Update

    Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.123.2):Fixed Issues & New Features.Audio…

    riccardo.dl
  2. Dev Diary #2

    Commanders, Admiral Kraken here with another tactical briefing on the latest updates heading to your sub-surface fleet.Our engineering team has been hard at work polishing station interfaces, refining electronic navigation tools, and…

    riccardo.dl
  3. Documentation Update: New Manuals & TMA Guide

    Hi Submariners.While the dev team is taking a short break, we wanted to drop a major documentation update to keep your tactical skills sharp.Our public documentation server has just been updated with key revisions and new dedicated chapters…

    riccardo.dl

July

  1. Tactical Systems & Fleet Readiness Update

    Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.120.3):Fixed Issues & New FeaturesFire…

    riccardo.dl
  2. Dev Diary #1

    Commanders, Admiral Kraken here with your tactical briefing on the latest developments happening aboard our sub-surface fleet.Behind the scenes, our engineering teams have been working tirelessly on refined fire control protocols, acoustic…

    riccardo.dl
  3. Clearing the Depths: The Official Early Access Roadmap

    Submariners,Since our Launch into Early Access, we have been closely following your reviews, streams, bug reports, and discussions. We want to start by saying something very simple, yet incredibly important: We hear you.We know the launch…

    riccardo.dl
  4. Systems & Performance Update

    Following our continuous work on expanding and perfecting the simulation, we want to thank everyone for your incredible dedication and the steady stream of constructive feedback.Our team has been working tirelessly behind the scenes on a…

    riccardo.dl

June

  1. Modern Naval Warfare - Early Access Update #2

    Following our launch into Early Access, we want to thank everyone for the continuous stream of constructive feedback. In our previous update, we stated our plan to deliver the first technical update in the second half of June. We are still…

    Patch notes
  2. Modern Naval Warfare - Dev Q&A

    Dev Q&A — Live on WednesdayOur developers are sitting down for a live Q&A session on Wednesday, June 3 at 5:30 PM BST. You ask, we answer, no filter. Joining the stream: Game Directors Ioannis and Dimitris Maslarinos and Lead Producer Grant…

    danamite

May

  1. Modern Naval Warfare - Early Access Update #1

    #1 - 28 May 2026Early Access Update #1Modern Naval Warfare has finally launched into Early Access. First off, thanks everyone for the constructive feedback, which shows us you care and you want this simulation to succeed as much as we want…

    danamite
  2. Modern Naval Warfare is out now in Early Access

    The wait is over. Modern Naval Warfare has officially launched into Early Access today.Your command of the world's most advanced nuclear attack submarine begins now. Because this is a sophisticated, high-fidelity simulation, we want to…

    gislith
  3. Is Modern Naval Warfare for you?

    Greetings, Commanders.Since we began sharing Modern Naval Warfare with the world, the feedback has been illuminating. We have seen veteran submariners and hardcore simulation enthusiasts lose themselves in the depth of our systems.…

    gislith
  4. Modern Naval Warfare is launching in Early Access

    After completing our first round of beta testing and receiving a large amount of valuable feedback, we have made an important decision regarding the launch of Modern Naval Warfare:Modern Naval Warfare will initially release in Early…

    gislith

April

  1. Modern Naval Warfare - Release Date Announced

    The wait is almost over for fans of deep, realistic naval simulations. Modern Naval Warfare will be released on May 18, bringing one of the most ambitious submarine warfare experiences ever created to players worldwide.The game delivers an…

    danamite

September

  1. Home of Wargamers Live Event announcement

    We are proud to announce our new Home of Wargamers live event, which will take place on September 26th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about…

    sofia.c

August

  1. Modern Naval Warfare - Navy Log Book #7 - NPC Ships Part 2

    Welcome back to the Navy Log Book. This month we are looking at Part 2 of our exhibition of NPC ships featured in Modern Naval Warfare. As a submariner there are plenty of surface targets out there, and it's important you know which ones to…

    Severus Lupus

July

  1. Modern Naval Warfare - Navy Log Book #6 - NPC Ships Part 1

    Foreword: Those unfamiliar with some terms used in the text will find a helpful glossary at the end of this Navy LogBook. Ahoy! Today, it’s time for a little naval review, last month we had a tour inside the Virginia, today we are going to…

    Severus Lupus

May

  1. Modern Naval Warfare - Navy Log Book #5 - The Virginia-class Submarine

    {STEAM_CLAN_IMAGE}/41646153/650c68d804c88d30d54585d65c10d004eb24543c.jpg Copyright 2003 U.S.DoD. Graphic by Ron Stern. Image ID 030521-D-9078S-001 Ahoy Modern Naval Warfare Fans. In this Navy Logbook we will look at your workhorse, the…

    Severus Lupus

April

  1. Modern Naval Warfare - Navy Log Book #4 - The Development Process

    Ahoy there! In the last month's Navy logbook, we explored the personal side of our developer team, answering questions and offering introductions to our vibrant community. In this months logbook, it's all about diving into the depths of…

    Severus Lupus

March

  1. Modern Naval Warfare - Navy Log Book #3

    Ahoy, tech enthusiasts and oceanic visionaries! After a brief hiatus, the Navy Logbook Series is making a splash back into the scene this year. We're committed to delivering a new logbook every month leading up to the simulator release and…

    Severus Lupus

September

  1. Home of Wargamers Live Event announcement

    We are proud to announce our new Home of Wargamers live event, which will take place on September 12th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about…

    giuliac1994

December

  1. Modern Naval Warfare - Navy Log Book #2

    Modern Naval Warfare - Navy Log Book #2 {STEAM_CLAN_IMAGE}/41646153/48b1bf25a0c72de898d4a3feb9c36a0c7eb0c16d.jpg Welcome to the second Navy Log Book. This time we decided to get more technical and give you a tiny peek of "behind the scenes"…

    Roby7979

June

  1. Modern Naval Warfare - Navy Log Book #1

    Modern Naval Warfare - Navy Log Book #1 Ever wondered what controlling almost 8000 tons of one of the most lethal machines ever invented? With Modern Naval Warfare you will get your chance to command some of the most advanced submarines in…

    Roby7979
  2. Modern Naval Warfare – Navy Log Book

    Modern Naval Warfare – Navy Log Book {STEAM_CLAN_IMAGE}/41646153/97c7e49d40d707ce95abaa7a7d3246584f957ef1.jpg The Navy Log Books are articles, sometimes accompanied by videos and screenshots, published by Matrix Games to describe the game…

    Roby7979

All games on this site