STEAMDB NEXUS

Steam app 3367430 · updated 12 Sep 2026, 22:17 UTC

Battleship Command

Command the mighty Scharnhorst in this immersive WWII naval simulation. Walk her decks in first-person, control gunnery, radar, and navigation, and lead your fleet through the Atlantic, Arctic, and Mediterranean. Battle convoys, outwit enemies, and survive the stormy seas of war.

Battleship Command Steam header artwork
BracerMicroProse Software
13playing now
1324-hour peak
378all-time peak
6average, last 30 days

The last 30 days

−1.6Gain−19.05%% gain18Peak

265 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0510151913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20267 peakFriday 14 August 202612 peakSaturday 15 August 202612 peakSunday 16 August 202616 peakMonday 17 August 202618 peakTuesday 18 August 202614 peakWednesday 19 August 202618 peakThursday 20 August 202613 peakFriday 21 August 202612 peakSaturday 22 August 202617 peakSunday 23 August 202615 peakMonday 24 August 202610 peakTuesday 25 August 202612 peakWednesday 26 August 202612 peakThursday 27 August 202610 peakFriday 28 August 202610 peakSaturday 29 August 202610 peakSunday 30 August 202610 peakMonday 31 August 202612 peakTuesday 01 September 202613 peakWednesday 02 September 20269 peakThursday 03 September 202610 peakFriday 04 September 202611 peakSaturday 05 September 202612 peakSunday 06 September 20269 peakMonday 07 September 20263 peakTuesday 08 September 202617 peakWednesday 09 September 202612 peakThursday 10 September 20268 peakFriday 11 September 202614 peakSaturday 12 September 202613 peak
Daily peakEvery hourly sample

All time

4 months, June 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0102204306408Jun 2026Jul 2026Aug 2026Sep 2026June 2026378 monthly peakJuly 202629 monthly peakAugust 202624 monthly peakSeptember 202617 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

08162331July 2026August 2026September 2026October 2026July 202629 peak — daily detail belowAugust 202624 peak — hourly detail belowSeptember 202617 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0816233101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202621 peakThursday 02 July 202627 peakFriday 03 July 202622 peakSaturday 04 July 202624 peakSunday 05 July 202628 peakMonday 06 July 202620 peakTuesday 07 July 202617 peakWednesday 08 July 202621 peakThursday 09 July 202610 peakFriday 10 July 202614 peakSaturday 11 July 202614 peakSunday 12 July 202620 peakMonday 13 July 202617 peakTuesday 14 July 202627 peakWednesday 15 July 202629 peakThursday 16 July 202621 peakFriday 17 July 202624 peakSaturday 18 July 202621 peakSunday 19 July 202620 peakMonday 20 July 202617 peakTuesday 21 July 202617 peakWednesday 22 July 202617 peakThursday 23 July 202620 peakFriday 24 July 202611 peakSaturday 25 July 202618 peakSunday 26 July 202620 peakMonday 27 July 202616 peakTuesday 28 July 202623 peakWednesday 29 July 202621 peakThursday 30 July 202625 peakFriday 31 July 202617 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 161 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0613192601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202624 peakSunday 02 August 202619 peakMonday 03 August 202616 peakTuesday 04 August 202617 peakWednesday 05 August 202615 peakThursday 06 August 202620 peakFriday 07 August 202613 peakSaturday 08 August 202614 peakSunday 09 August 202615 peakMonday 10 August 202614 peakTuesday 11 August 202610 peakWednesday 12 August 20269 peakThursday 13 August 20269 peakFriday 14 August 202612 peakSaturday 15 August 202612 peakSunday 16 August 202616 peakMonday 17 August 202618 peakTuesday 18 August 202614 peakWednesday 19 August 202618 peakThursday 20 August 202613 peakFriday 21 August 202612 peakSaturday 22 August 202617 peakSunday 23 August 202615 peakMonday 24 August 202610 peakTuesday 25 August 202612 peakWednesday 26 August 202612 peakThursday 27 August 202610 peakFriday 28 August 202610 peakSaturday 29 August 202610 peakSunday 30 August 202610 peakMonday 31 August 202612 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 104 hourly samples. Each dip is a night. Weekends are shaded.

059141801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202613 peakWednesday 02 September 20269 peakThursday 03 September 202610 peakFriday 04 September 202611 peakSaturday 05 September 202612 peakSunday 06 September 20269 peakMonday 07 September 20263 peakTuesday 08 September 202617 peakWednesday 09 September 202612 peakThursday 10 September 20268 peakFriday 11 September 202614 peakSaturday 12 September 202613 peak

October 2026

Battleship Command was released on 2 Jun, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:17 UTC
App ID
3367430
Last updated
07 Sep 2026 build 25163874
Developer
Bracer
Publisher
MicroProse Software
Release date
2 Jun, 2026
Platforms
Windows
Download size
7.89 GB
Install size
14.19 GB
Genres
Action, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopFamily Sharing

Controllers & input

Accessibility

Popular tags

ActionSimulationStrategyWargameNavalImmersive Sim3DWorld War IIWarNaval CombatCombatEarly AccessSingleplayerHistoricalImmersiveRealistic
About this gameFull description from Steam
Battleship Command: Scharnhorst Take command of a 30,000-ton Scharnhorst-class battleship in this immersive World War II naval simulation. Explore the ship in first-person, walking its decks, bridges, and control rooms — all meticulously recreated from historical blueprints. Issue orders to your crew or take direct control of key stations, from gunnery and radar to navigation and damage control. Hunt down merchant convoys, disrupt Allied supply lines, and clash with enemy warships across the stormy Atlantic, icy Norwegian Sea, and sunlit Mediterranean. Dynamic weather, sudden fog, and a full day–night cycle can hide you from your enemies — or conceal them from you. Use authentic radar, rangefinders, and fire-control systems to track, target, and destroy your foes. Command an entire surface fleet of destroyers, cruisers, and battleships, coordinating maneuvers and tactics to outwit and overwhelm the enemy. Key Features • Authentic simulation of WWII naval gunnery and fire-control systems • Historically accurate 3D model of the Scharnhorst-class battleship • Expansive campaign areas covering Europe and North Africa • Single missions and scenarios — both historical and fictional • Quick and intuitive scenario editor • Realistic damage and flooding modelling • Dynamic ocean, weather, and lighting simulation • Living world with active convoys, patrols, and merchant traffic
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or Later Processor: Intel® Core™ i5 Memory: 8 GB RAM Graphics: NVIDIA® GeForce RTX 2070 or AMD equivalent Storage: 15 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or Later Processor: Intel® Core™ i7 Memory: 16 GB RAM Graphics: NVIDIA® GeForce RTX 4070 or AMD equivalent Storage: 15 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

26 developer announcements, Nov 2025 to Sep 2026 · times in UTC

September

  1. Patch Build #546

    Hi everyone!Here's a hotfix for a crash occurring when one of the ships in your fleet starts sinking.\-Fix bug causing game to crash when ship in fleet sinks

    Patch notes

August

  1. Patch Build #453

    Hi!Here's another hotfix for a case where the AI ships in your fleet might go passive and stop.Thanks for the help catching this bug!!Cheers\ -Solve one case with fleet ships going passive

    Patch notes
  2. Patch Build #452

    Hey!Here's a small fix that hopefully solves a case where the ships in your fleet might go passive and stop moving.Cheers\ -Fix bug where manually assigning target would select the clicked ship \ -Potential fix for fleet ships going passive

    Patch notes
  3. Hotfix Build #540

    Hey!This is a hotfix that stops guns from firing when they are out of arc.Also so a few small improvements to the guns behaviour.Cheers!\ -Slight delay in AI crew firing -Fix twitchy main guns -Fix guns firing when out of arc

    Patch notes
  4. Hotfix build #538

    Hey!This is a hotfix to handle cases when the PlayerSettings.json fails to load.It will make a backup file called PlayerSettings_BACKUP.json and create a new default settings file to use.If this happens to you, please open the…

    Patch notes
  5. Update #537

    Hi everyone!This update has a change for how the ships in your formation moves. It should hopefully make them travel more steadily in your formation and not skip around randomly at higher time compressions.If the fix works as intended, I…

    Bracer
  6. Patch build #535

    Hey!I am back from vacation, and here comes a first little patch to kick things off :-)\-Potential fix for external cam being lost-Fix player ship propeller turn direction-Add button to minimize external camera panel-Adjust external camera…

    Patch notes

July

  1. Patch #534

    Hi everyone!This patch balances the fouling and wear on the propulsion system.In general it reduces the effect.Cheers\-Reduced fouling build up and wear on boilers-Reduced fouling build up and wear on turbines

    Patch notes
  2. Damage Control and Engine Management

    Hey everyone!This patch brings changes and new features into the propulsion system as well as damage control.The pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs…

    Bracer
  3. Patch Build #532

    Hi everyone!This patch fixes a newly introduced issue where the main guns would start reloading when entering the Fire Director Station.It also adds saving the current ammo count and makes sure to load the saved fuel level.As a little bonus…

    Patch notes
  4. Update! Save & Load, Free Cam, Model Updates and more...

    Hey everyone! This update brings a first version of the Save & Load feature. It lets you save you games and resume them at a later time. There are a few game states that are not saved yet because those features are work in progress. For…

    Bracer

June

  1. Patch Build #518

    Hey everyone!I have been working on some improvements for how the AI ships moves in your formation.There is still some work to do on it, but some important fixes for their behavior comes with this patch already.CheersPatch Notes Build…

    Bracer
  2. Key binding

    Hi everyone!This update brings key binding to the game so you can customize the controls in the settings panel.It is a first iteration of the system, so there are still a few limitations.Over time I will be adding more functions that can be…

    Bracer
  3. Patch notes Build #513

    Patch notes Build #513Fixes:-Add back sky to stereo image. Slight performance cost.-EOT bug fix-Fix issue where ships spawned would not follow speed set speedNews:-Motion blur intensity slider in Graphics settings

    Patch notes
  4. Patch notes Build #510

    Hey!The light and medium Anti-Air guns got new models.There is also a check for a potential bug with the Engine Order Telegraph.If you see the engine room refuse to comply to a speed order for unknown reasons, let me know.If you do…

    Patch notes
  5. What is that smell, Captain?

    ...Must be the buffet of missions that the creative people of the community are cooking! The game now has basic support for the Steam Workshop!You will be able to upload your custom missions as items to Battleship Command's Workshop…

    Bracer
  6. Patch news Build #501

    Patch Notes Build #501Fixes:-Fix lone ships stopping when damaged-Fix AI ship fire Control systems being too sensitive to damage-Slight boost to crew gunnery accuracy-Fix offset fire director radar-Fix Contact report time format-Fix ship…

    Patch notes
  7. Patch news Build #491

    Hey! A small update with some bugfixes and small improvements. Patch Notes Build #491 Fixes: -Fix trigger id in mission editor not updating when switching groups. -Recon plane behaviour update News: -Volume sliders for interior ambience…

    Patch notes
  8. After-launch patch is live

    Hey everyone!Here's a small patch that should hopefully fix some of the pressing issues.Thanks to everyone who has reported issues and also tried the beta branch!A case where the player character would freeze has been discovered and…

    patgarret77
  9. Battleship Command is OUT NOW!

    Hey everyone!Finally! It is happening!! After so many years of hard, but very enjoyable work, I can share Battleship Command with you all.The game is released as Early Access, which means that it is not complete yet. It has a roadmap with…

    patgarret77

May

  1. Pre-Launch Patch

    Hey everyone!It has been very exciting to watch the Content Creators play the pre-release version of Battleship Command!I am very thankful that they have been trying the game and sharing the experience.Some issues and bugs has surely been…

    patgarret77

February

  1. Devlog #4 - Scenario Editor

    Hello everyone!The last few weeks I've spent alot of time working on the damage systems, fire and flooding.I've also been going through some of the UI's doing some improvements.For this dev-log, lets have a look at the Quick Scenario game…

    patgarret77
  2. Devlog #3 - Dynamic Weather

    Hey everyone! It's been a busy month working on the pathfinding system for the AI-ships, terrain shader for varying seasons and the dynamic weather system. Lets do a showcase of the weather system for this dev-log. When setting up a…

    patgarret77

December

  1. Devlog #2 - Recon Planes & Search Lights

    Hey everyone! Today lets take a look at some of the features I've been working on the last week. Amongst other things, I have been improving the search lights, both the code, the visual representation, and the animation of the model. I have…

    patgarret77

November

  1. Devlog #1 - Orders

    Hello everyone! What an exciting day it was yesterday! I hope you all enjoyed the trailer. I can't stop watching it myself, as I love J.P Ferré's amazing work. Today I want to show you the system I have been working on for giving orders to…

    patgarret77
  2. Announcement - Devlog 0

    Hi everyone!I am very excited to introduce you all to Battleship Command! Me and the team at MicroProse have been hard at work to create an immersive, naval simulator, that puts you in command of a massive wwii-era battleship. Over the…

    patgarret77

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