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Steam app 1286220 · updated 16 Oct 2026, 01:00 UTC

Sea Power : Naval Combat in the Missile Age

From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.

Sea Power : Naval Combat in the Missile Age Steam header artwork
Triassic GamesMicroProse Software
1,614playing now
1,61424-hour peak
3,812all-time peak
1,194average, last 30 days

The last 30 days

+70.8Gain+6.3%% gain2,329Peak

716 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06291k2k3k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20261,168 peakThursday 17 September 20261,169 peakFriday 18 September 20261,406 peakSaturday 19 September 20261,552 peakSunday 20 September 20261,584 peakMonday 21 September 20261,226 peakTuesday 22 September 20261,171 peakWednesday 23 September 20261,160 peakThursday 24 September 20261,215 peakFriday 25 September 20261,267 peakSaturday 26 September 20261,542 peakSunday 27 September 20261,509 peakMonday 28 September 20261,142 peakTuesday 29 September 20261,074 peakWednesday 30 September 20261,057 peakThursday 01 October 20261,283 peakFriday 02 October 20261,555 peakSaturday 03 October 20262,020 peakSunday 04 October 20262,164 peakMonday 05 October 20261,709 peakTuesday 06 October 20261,638 peakWednesday 07 October 20261,546 peakThursday 08 October 20261,714 peakFriday 09 October 20261,879 peakSaturday 10 October 20262,297 peakSunday 11 October 20262,329 peakMonday 12 October 20261,876 peakTuesday 13 October 20261,682 peakWednesday 14 October 20261,583 peakThursday 15 October 20261,486 peakFriday 16 October 20261,614 peak
Daily peakEvery hourly sample

All time

24 months, November 2024 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k4kNov 2024Mar 2025Jul 2025Nov 2025Mar 2026Jul 2026November 20243,812 monthly peakDecember 20241,579 monthly peakJanuary 20251,168 monthly peakFebruary 2025842 monthly peakMarch 2025732 monthly peakApril 2025879 monthly peakMay 2025866 monthly peakJune 2025684 monthly peakJuly 2025833 monthly peakAugust 2025872 monthly peakSeptember 2025740 monthly peakOctober 20251,065 monthly peakNovember 20251,017 monthly peakDecember 2025951 monthly peakJanuary 2026950 monthly peakFebruary 20261,229 monthly peakMarch 20261,307 monthly peakApril 2026902 monthly peakMay 2026790 monthly peakJune 2026651 monthly peakJuly 20262,104 monthly peakAugust 20262,075 monthly peakSeptember 20261,975 monthly peakOctober 20262,329 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06291k2k3kJuly 2026August 2026September 2026October 2026July 20262,104 peak — daily detail belowAugust 20262,075 peak — daily detail belowSeptember 20261,975 peak — hourly detail belowOctober 20262,329 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05681k2k2k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20262,104 peakSunday 19 July 20261,763 peakMonday 20 July 20261,521 peakTuesday 21 July 20261,676 peakWednesday 22 July 20261,555 peakThursday 23 July 20261,529 peakFriday 24 July 20261,685 peakSaturday 25 July 20261,866 peakSunday 26 July 20261,938 peakMonday 27 July 20261,549 peakTuesday 28 July 20261,488 peakWednesday 29 July 20261,418 peakThursday 30 July 20261,378 peakFriday 31 July 20261,531 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05601k2k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,827 peakSunday 02 August 20261,824 peakMonday 03 August 20261,476 peakTuesday 04 August 20261,459 peakWednesday 05 August 20261,450 peakThursday 06 August 20261,472 peakFriday 07 August 20261,536 peakSaturday 08 August 20261,838 peakSunday 09 August 20261,837 peakMonday 10 August 20261,584 peakTuesday 11 August 20261,530 peakWednesday 12 August 20261,445 peakThursday 13 August 20261,390 peakFriday 14 August 20261,557 peakSaturday 15 August 20261,765 peakSunday 16 August 20261,858 peakMonday 17 August 20261,522 peakTuesday 18 August 20261,424 peakWednesday 19 August 20261,414 peakThursday 20 August 20261,451 peakFriday 21 August 20261,492 peakSaturday 22 August 20261,741 peakSunday 23 August 20261,846 peakMonday 24 August 20261,543 peakTuesday 25 August 20261,645 peakWednesday 26 August 20261,682 peakThursday 27 August 20261,658 peakFriday 28 August 20261,813 peakSaturday 29 August 20262,061 peakSunday 30 August 20262,075 peakMonday 31 August 20261,624 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 342 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

05331k2k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,640 peakWednesday 02 September 20261,540 peakThursday 03 September 20261,510 peakFriday 04 September 20261,648 peakSaturday 05 September 20261,973 peakSunday 06 September 20261,975 peakMonday 07 September 20261,858 peakTuesday 08 September 20261,544 peakWednesday 09 September 20261,502 peakThursday 10 September 20261,372 peakFriday 11 September 20261,494 peakSaturday 12 September 20261,710 peakSunday 13 September 20261,685 peakMonday 14 September 20261,294 peakTuesday 15 September 20261,260 peakWednesday 16 September 20261,168 peakThursday 17 September 20261,169 peakFriday 18 September 20261,406 peakSaturday 19 September 20261,552 peakSunday 20 September 20261,584 peakMonday 21 September 20261,226 peakTuesday 22 September 20261,171 peakWednesday 23 September 20261,160 peakThursday 24 September 20261,215 peakFriday 25 September 20261,267 peakSaturday 26 September 20261,542 peakSunday 27 September 20261,509 peakMonday 28 September 20261,142 peakTuesday 29 September 20261,074 peakWednesday 30 September 20261,057 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

06291k2k3k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20261,283 peakFriday 02 October 20261,555 peakSaturday 03 October 20262,020 peakSunday 04 October 20262,164 peakMonday 05 October 20261,709 peakTuesday 06 October 20261,638 peakWednesday 07 October 20261,546 peakThursday 08 October 20261,714 peakFriday 09 October 20261,879 peakSaturday 10 October 20262,297 peakSunday 11 October 20262,329 peakMonday 12 October 20261,876 peakTuesday 13 October 20261,682 peakWednesday 14 October 20261,583 peakThursday 15 October 20261,486 peakFriday 16 October 20261,614 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 16 Oct 2026, 01:00 UTC
App ID
1286220
Last updated
14 Oct 2026 build 25936448
Update pace
Regularly updated a few patches a month · 4 in 34 days watched
Developer
Triassic Games
Publisher
MicroProse Software
Release date
Nov 12, 2024
Platforms
Windows
Download size
9.00 GB
Install size
17.68 GB
Genres
Action, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopSteam CloudIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

Naval CombatSimulationStrategyCold WarReal Time TacticsMilitarySingleplayerNavalReal-TimeWarActionRealisticRTSIndieEarly AccessWargameSandboxSubmarineMultiplayer
About this gameFull description from Steam
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway... Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you? Features List  Gameplay focused on the Cold War era between the 1960s and 1980s  Over 200 naval units, including original ships and submarines, and more than 100 aircraft  Full-featured Mission Editor  Global map available for Mission Editor; create scenarios in any region on Earth  Rich variety of historical and fictional single scenarios, for all factions  Linear Campaign (non Dynamic) with branching options and story events  Dynamic Campaign - theater scale (beta version launching mid 2026)  Pausable real-time controls with time compression options  Dynamic time of day and weather per scenario  Complete support for modding, including 3rd party asset loading  Support for Steam Workshop, with over 4,000 submissions as of January 2026  Custom soundtrack with unique tracks per faction  Real-time combat  Advanced flight and ship physics modeling  Realistic aircraft carrier flight ops, with configurable simulation level  Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification  Save and load games anytime and anywhere  Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft  Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft  Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings  Dynamically generated real-world terrain  Continuously improving AI utilizing real period-correct doctrine Planned Early Access Roadmap Below is our currently planned early access roadmap for Sea Power.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K Memory: 16 GB RAM Graphics: 4 GB VRAM, AMD Radeon RX 480 / Nvidia GeForce GTX 1650 DirectX: Version 11 Storage: 25 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD Ryzen 5 5600X / Intel Core i5-12600 Memory: 32 GB RAM Graphics: 8 GB VRAM, AMD Radeon RX 6700 / Nvidia GeForce RTX 3060 DirectX: Version 11 Storage: 25 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages8 languages
LanguageFull audio
English●
German
Russian●
Simplified Chinese●
French
Spanish - Spain
Japanese●
Vietnamese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Apr 2025 to Oct 2026 · times in UTC

October

  1. Patch Notes 0.8.5

    Hello from the Triassic Games team! We are updating Sea Power to v0.8.5 today. This is a small update which fixes some issues and adds more advanced crash reporting tools, which will allow us to isolate and fix some user-reported crashes.…

    Patch notes
  2. Sea Power Update 0.8.3 — Campaign Updates, New Command Tools, Combat Overhauls

    Hello from the Triassic Games team!Sea Power is on sale as part of the Steam Autumn Sale beginning today, running through October 8th!In addition, we have updated Sea Power to v0.8.3 today. This update brings more variation and continuity…

    Ian

August

  1. Sea Power Is On Sale, Gamescom, and Upcoming Royal Navy / Falklands News

    Hello from the Triassic Games team!Sea Power is currently on sale on Steam as part of the MicroProse Publisher Sale. If you have been considering picking it up, or know someone who might enjoy a detailed naval combat simulation, now is your…

    Ian

July

  1. Sea Power Update 0.8.2 - Deployment Zones, Unrestricted Task Force Mode & more

    Hello from the Triassic Games team!We have updated Sea Power to version 0.8.2 today. This update includes two large new features for Task Force Mode: Deployment Zones and Unrestricted Mode, along with a variety of small changes and…

    Patch notes
  2. Patch Notes 0.8.1+

    Hello from the Triassic Games team!Today we are releasing a small patch for v0.8 containing hotfixes for various bugs reported after release. Importantly, this update includes:Fix for mid-mission saves from the Pacific Strike campaign not…

    Patch notes
  3. Sea Power Update 0.8.0 Out Now – Pacific Strike '85 and Task Force Mode

    Hello from the Triassic Games team!Sea Power Update v0.8.0 is now live, bringing Pacific Strike '85, Task Force Mode, and a variety of updates and improvements to all players.Sea Power is also currently 20% off during the Steam Summer Sale…

    Ian

June

  1. Sea Power Update 0.8 Releasing July 4th: Pacific Strike ’85 / Task Force Mode

    Hello from the Triassic Games team!The next major Sea Power update (v0.8.0) is currently planned for release on July 4th, 2026, bringing the new Pacific Strike ’85 campaign, Task Force Mode, and new units to the game.Sea Power is also 20%…

    Ian
  2. Sea Power Development Report — June 2026

    Hello from the Triassic Games team!Today we are sharing our mid 2026 development report for Sea Power, including our updated Early Access roadmap, information on what is coming in the next few months, and more detail on several major…

    Ian

April

  1. Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview

    Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to…

    Ian

March

  1. Sea Power in the Steam Spring Sale, Dev Stream, and Creator Showcase

    Hello from the Triassic Games team!Sea Power will be 20% off during the Steam Spring Sale, from March 19 to March 26!Also, we will also be hosting a Dev Stream on Thursday, March 26 at 11:00 AM Eastern on our Twitch channel, with a focus on…

    Ian
  2. Patch Notes 0.7.7 and later 0.7.x

    Hello from the Triassic Games team! We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt…

    Patch notes
  3. Patch Notes 0.7.6

    Hello from the Triassic Games team! Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin…

    Patch notes
  4. Patch Notes 0.7.5

    Hello everyone! This patch fixes some invincible land units as well as some other minor issues. Fixes Some collider definitions to fix some invincible units Urals had ridiculously high normalmap values, toned that down Mobile land units…

    Patch notes
  5. Patch Notes 0.7.4

    Hello everyone! Here's another patch with some general fixes. Notable highlights include some improvements to the campaign persistence, some visual improvements, and lots of changes to weapon performance and characteristics. Fixes Campaign…

    Patch notes

February

  1. Patch Notes 0.7.3

    Hello from the Triassic Games team! Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new…

    Patch notes
  2. Patch Notes 0.7.2

    Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea…

    Patch notes
  3. Patch Notes 0.7.1

    Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.0 release. This fixes a few issues encountered today with missile and torpedo retargeting mistakenly, and enhances some aspects of voiceovers, units…

    Patch notes
  4. Sea Power Update v0.7.0 – On Sale, New Linear Campaign, and Core Improvements

    Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This version brings a broad set of new features, improvements, and fixes.What's NewNew Strike Group Molniya persistent linear…

    Ian

January

  1. January Dev Report - New Missile Kinematics, Community Spotlight, and Previews

    January Dev Report - New Missile Kinematics, Community Spotlight, and PreviewsHello from the Triassic Games team!One of our major initiatives is reworking air combat and aircraft behavior, as this is consistently one of the areas most…

    Ian

December

  1. Sea Power Dev Blog – December 2025

    Sea Power Development Update - December 2025Happy Holidays from the Triassic Games team! As we approach the end of 2025, we wanted to take a moment to look back at what the team has delivered this year, introduce two new members of the…

    Ian
  2. December Public Beta Update

    Hello from the Triassic Games team!Today we are rolling out a new update to the Public Beta branch, with some meaningful improvements to overall performance. Recent work has focused on optimizing core systems, resulting in noticeably faster…

    Ian

November

  1. Patch Notes 0.6.5 - 0.6.8

    Hello everyone, we will be rolling out another hotfix for some issues we've seen since the last update. Namely, a big crash fix with the UI system has been addressed. However, we have recently upgraded our UI system and it has lead to a new…

    Patch notes
  2. Sea Power Black Friday Update

    Black Friday UpdateHello from the Triassic Games team! Sea Power is now discounted as part of the Steam Black Friday Sale, running through Sunday, November 30th.Alongside the sale, we are launching a major update with improvements and new…

    Ian
  3. Anniversary Roadmap Update

    As we mark the one year anniversary of Sea Power's release into Early Access, we are excited to share the updated Early Access Roadmap that reflects what we have been working on and what is coming next. Our thanks go out to the community…

    Triassic Games
  4. Anniversary Update - New Public Beta Version!

    Today, we are updating the Beta branch with two major changes: (1) a complete overhaul of how air operations from airbases and carriers currently function, and (2) native support for loading of 3rd party models for modders! These changes…

    Patch notes
  5. AMA results and FAQ! - Nov. 2025

    AMA answers! - 11/12/2025What a response!Over 200 submissions were made in just 3 days! Thank you all for the many questions, and while we can't answer all of them for various reasons, we happily took some time to answer some of the most…

    Zelos
  6. Sea Power AMA!

    Sea Power - 1st AMA Hello everyone! It's been nearly a year since our last survey, where we set out priorities and got to work. While we have not been able to deliver on all of them as quickly as we wish, we plan to release the first…

    Patch notes

October

  1. Patch Notes 0.5.3

    Hey everyone, here comes another patch release. Main aspects are some mesh fixes as well as the wonky ship movement behaviour. Have a fantastic week! Bug Fixes / Improvements LSM-1 model redone with proper texture, details update etc…

    Patch notes
  2. Patch Notes 0.5.2

    Hey everyone, here comes another patch for Sea Power. This time it's mainly driven by Unity itself as they introduced some security issue in their engine so we needed to update the Unity version we're using. You can read about it here…

    Patch notes
  3. Patch Notes 0.5.1

    Hey everyone, here comes just a quick hot fix for some issues our recent update introduced. Thank you all for your continuous support! :) Bug Fixes / Improvements Luda I description Chengdu ammunition: hy-1 -> sy-1a PLAN 02 mission replaced…

    Patch notes
  4. PLAN sets sail!

    PLAN update details Hello from the Triassic Team! We are super excited to release our (now biggest) free content pack, the PLAN! This update features the a ton of new units, including Vietnam, and Japan units too!…

    Triassic Games

September

  1. Dev Blog [9/24/25] - Upgrades and more coming very soon!

    Dev Blog Update - \PLAN Content Drop ETA, AI system Update, and More!PLAN Dropping Soon!Hello from Triassic Games and great news, we are now targeting Oct 1st for our next big content drop!* This will include a variety of PLAN units, and…

    Zelos
  2. Patch Notes 0.4.8

    Hey everyone, here comes another patch -- this update delivers a mix of fixes, realism improvements, and new content. Several Mission Editor and Attack Waypoint issues have been resolved, and we have added waypoint ETA (both in time and…

    Patch notes
  3. Patch Notes 0.4.7

    Hey everyone, we had some Mission Editor issue still in our last patch so here comes a hot fix for it. Sorry for the circumstances! Bug Fixes Submarines caused errors in Mission Editor Kirovs flag

    Patch notes
  4. Patch Notes 0.4.6

    Hi everyone, here comes a hot fix for the patch from yesterday. Some missions could not load properly, sorry for that! Bug Fixes: Added missing California picture Mission Editor could not load submarines Mission loading error for some…

    Patch notes
  5. Patch Notes 0.4.5

    Hi everyone, here comes another patch release, fixing some issues with ballistics and some units. Also it adds a new unit, the California CGN! Bug Fixes: Warehouses 3 targeting and system data Campaign missions 05A and 05B reveal triggers…

    Patch notes
  6. Patch Notes 0.4.4

    Hey everyone, here comes another patch for Sea Power. The main addition are playable tutorials and lots of fixes. You can access the new playable tutorials from the Tutorials button on the main menu, then expand the "Gameplay Tutorials"…

    Patch notes

August

  1. Patch Notes 0.4.3

    Hi everyone, here comes another hotfix for the broken B-52D and also for the partially messed up ballistics. We're working on getting the ballistics compatible with higher time compression. Happy weekend! More changes as in the log below…

    Patch notes
  2. Patch Notes 0.4.2

    Hello everyone, this patch release mainly fixes the saving/loading issues in the linear campaign but also touches some other things which are mentioned in the change log below: Fixes Fix for Tachikaze hullnumbers Incorrect reading of…

    Patch notes
  3. Patch Notes 0.4.1

    Hey everyone, with with patch we're fixing some issues below and also adding a new light tank! Happy remaining weekend! Bug Fixes USN Perry class FFG-26 and FFG-59 flags now properly set to flag_us Add error handlers to Asset loading in…

    Patch notes
  4. Patch notes 0.4.0

    Team Statement Hello everyone! First off, thank you to everyone who has recently switched over to the beta branch to help us test out our new and first linear campaign. With this major update, we feel it's ready for everyone now, so thank…

    Triassic Games

July

  1. Big Beta Branch Update

    Hello from Triassic Games! After quite sometime, we are rolling out a BIG update to the Beta branch for testing! Those who wish to opt in to the beta can go into Steam, Right Click, Properties, Beta, and opt in! DISCLAIMER: using mods on…

    Triassic Games

June

  1. Dev Blog [6/27/2025] - 2025 Steam Summer Sale, new QOL features, and a new hire!

    2025 Steam Summer Sale (-20%), new QOL features, and a new hire!Summer Sale and newsHello from Triassic Games! With the Steam Summer Sale now live, Sea Power is now 20% off! We know it's been a little since there hasn't been an update to…

    Zelos
  2. Patch Notes 0.3.2

    Hi everyone, here comes a hot fix for our latest release with the following changes. You will note that the version number has jumped, we have changed our version numbering to use the formal semantic versioning specification. This is to…

    Patch notes

May

  1. Patch Notes 0.1.3.1

    Hi everyone, here comes a hot fix for our latest release with the following changes: Bug Fixes: Typo in Delta-NG model name Taifun had laser guided missiles without guidance system Collider fixes Respawn carrier via debug panel affected…

    Patch notes
  2. Dev Blog [5/28/25] - AI, Engine Upgrade, and more!

    Dev Blog - AI enhancement progress, Engine Upgrade, and More! Howdy everyone! It's been just about a month since the last dev blog, so today we will be updating you guys on the progress of a few big points that are all in the works. One of…

    Zelos
  3. Patch Notes 0.1.3.0

    Hey Everyone! Here comes another update. While it's mainly a bug fix release the main noticeable change is quite a significant performance boost! Again thank you for your patience and continuous support! Patch Notes v0.1.3.0 Bug Fixes: F-14…

    Patch notes
  4. Patch Notes 0.1.2.4

    Hey Everyone! It's time for an update. Apart from fixes and ongoing work on PLAN addition we are currently testing updating the game engine to Unity 6 in near future, our early tests of Unity 6 experimental build indicate increased overall…

    Patch notes

April

  1. Patch Notes 0.1.2.3

    Hi everyone, with this patch we fixed some TacView issues as well as the night mode colors on the map (still WIP). But the main reason for this patch is another layer of debug tracing for us to spot more crash causes. Bug Fixes: TacView…

    Patch notes
  2. Hot Fix and Steam Wargames Fest (-15% off SP), Patch Notes 0.1.2.2

    Hot Fix and Steam Wargames Fest (-15% off SP)! Hello everyone! With Steam Wargames Festival in full swing for a few days, this is an excellent time to pick up Sea Power with it's saving and loading system now in the Early Access Release…

    Patch notes

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