STEAMDB NEXUS

Steam app 2878450 · updated 12 Sep 2026, 18:10 UTC

Master of Command

Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.

Master of Command Steam header artwork
Armchair InteractiveArmchair Interactive
465playing now
47524-hour peak
4,016all-time peak
299average, last 30 days

The last 30 days

−51Gain−14.52%% gain536Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

014528943457913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026392 peakFriday 14 August 2026469 peakSaturday 15 August 2026525 peakSunday 16 August 2026536 peakMonday 17 August 2026450 peakTuesday 18 August 2026432 peakWednesday 19 August 2026427 peakThursday 20 August 2026401 peakFriday 21 August 2026472 peakSaturday 22 August 2026499 peakSunday 23 August 2026478 peakMonday 24 August 2026416 peakTuesday 25 August 2026395 peakWednesday 26 August 2026387 peakThursday 27 August 2026340 peakFriday 28 August 2026363 peakSaturday 29 August 2026425 peakSunday 30 August 2026436 peakMonday 31 August 2026357 peakTuesday 01 September 2026365 peakWednesday 02 September 2026361 peakThursday 03 September 2026338 peakFriday 04 September 2026386 peakSaturday 05 September 2026389 peakSunday 06 September 2026431 peakMonday 07 September 2026444 peakTuesday 08 September 2026381 peakWednesday 09 September 2026347 peakThursday 10 September 2026357 peakFriday 11 September 2026355 peakSaturday 12 September 2026475 peak
Daily peakEvery hourly sample

All time

12 months, October 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k4kOct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026October 20253,824 monthly peakNovember 20254,016 monthly peakDecember 20251,492 monthly peakJanuary 20261,153 monthly peakFebruary 2026657 monthly peakMarch 2026707 monthly peakApril 2026711 monthly peakMay 2026464 monthly peakJune 20261,413 monthly peakJuly 2026761 monthly peakAugust 2026661 monthly peakSeptember 2026475 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0205411616822July 2026August 2026September 2026October 2026July 2026761 peak — daily detail belowAugust 2026661 peak — hourly detail belowSeptember 2026475 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

020541161682201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026661 peakThursday 02 July 2026669 peakFriday 03 July 2026711 peakSaturday 04 July 2026753 peakSunday 05 July 2026761 peakMonday 06 July 2026655 peakTuesday 07 July 2026592 peakWednesday 08 July 2026611 peakThursday 09 July 2026662 peakFriday 10 July 2026588 peakSaturday 11 July 2026627 peakSunday 12 July 2026633 peakMonday 13 July 2026529 peakTuesday 14 July 2026534 peakWednesday 15 July 2026502 peakThursday 16 July 2026521 peakFriday 17 July 2026525 peakSaturday 18 July 2026548 peakSunday 19 July 2026601 peakMonday 20 July 2026487 peakTuesday 21 July 2026475 peakWednesday 22 July 2026440 peakThursday 23 July 2026463 peakFriday 24 July 2026507 peakSaturday 25 July 2026540 peakSunday 26 July 2026560 peakMonday 27 July 2026441 peakTuesday 28 July 2026424 peakWednesday 29 July 2026418 peakThursday 30 July 2026455 peakFriday 31 July 2026517 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

017835753571401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026592 peakSunday 02 August 2026661 peakMonday 03 August 2026573 peakTuesday 04 August 2026532 peakWednesday 05 August 2026499 peakThursday 06 August 2026518 peakFriday 07 August 2026514 peakSaturday 08 August 2026560 peakSunday 09 August 2026619 peakMonday 10 August 2026486 peakTuesday 11 August 2026456 peakWednesday 12 August 2026407 peakThursday 13 August 2026392 peakFriday 14 August 2026469 peakSaturday 15 August 2026525 peakSunday 16 August 2026536 peakMonday 17 August 2026450 peakTuesday 18 August 2026432 peakWednesday 19 August 2026427 peakThursday 20 August 2026401 peakFriday 21 August 2026472 peakSaturday 22 August 2026499 peakSunday 23 August 2026478 peakMonday 24 August 2026416 peakTuesday 25 August 2026395 peakWednesday 26 August 2026387 peakThursday 27 August 2026340 peakFriday 28 August 2026363 peakSaturday 29 August 2026425 peakSunday 30 August 2026436 peakMonday 31 August 2026357 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

012825638551301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026365 peakWednesday 02 September 2026361 peakThursday 03 September 2026338 peakFriday 04 September 2026386 peakSaturday 05 September 2026389 peakSunday 06 September 2026431 peakMonday 07 September 2026444 peakTuesday 08 September 2026381 peakWednesday 09 September 2026347 peakThursday 10 September 2026357 peakFriday 11 September 2026355 peakSaturday 12 September 2026475 peak

October 2026

Master of Command was released on 27 Oct, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:10 UTC
App ID
2878450
Last updated
07 Sep 2026 build 25167857
Developer
Armchair Interactive
Publisher
Armchair Interactive
Release date
27 Oct, 2025
Platforms
Windows
Download size
3.49 GB
Install size
3.84 GB
Genres
Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
120

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

StrategyHistoricalWarMilitaryRTSSingleplayerTacticalReal Time TacticsStrategy RPGWargameCombatSimulationIndieActionProcedural GenerationSoundtrackOpen World3DManagementColorful
About this gameFull description from Steam
Overview Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters. Key Features: Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome. Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more. Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence. Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign. 200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals. At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective. Intense Battles Battles in Master of Command are immersive, tactical, and unforgiving. Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve. Unit Customization Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses. Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through. Build a Grand Army Start with a handful of worn recruits and grow into a force worth fearing. Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight. Procedural Campaign Every region is different, and every march is unpredictable. After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike. 150 Historical Units Every army brings its own doctrine and its own identity. With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way. Notable units include: Prussian Grenadier Guards Austrian Deutschmeister Fusiliers Russian Don Cossacks British Highland Grenadiers French Royal Scots Fusiliers Prussian Death's Heads Hussars Austrian Kaiser Franz Hussars Russian Preobrazhenskiy Life Guards British Campbell's Highlanders French Swiss Guards Recruit and Trade Your army is only as strong as the men and resources you can find. Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt. Strategize, survive, and lead your men to glory. Become the Master of Command. Roadmap
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7, Windows 8 Processor: Intel i3 series | AMD FX-4000 series Memory: 4 GB RAM Graphics: GeForce GTX 1050 Storage: 9 GB available space Sound Card: Any

Recommended

Recommended: OS: Windows 10+ Processor: Intel Core i5-4570 | Ryzen 5 1600 Memory: 8 GB RAM Graphics: GeForce GTX 2060 Storage: 9 GB available space Sound Card: Any
Supported languages9 languages
LanguageFull audio
English●
French
German●
Spanish - Spain
Russian
Simplified Chinese
Polish
Spanish - Latin America
Italian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

120 achievements in total.

Show selected achievements (may contain spoilers)
TomHidden achievement
That Escalated QuicklyAchievement
No War Crimes Here...Achievement
The Journey BeginsAchievement
Master of CommandAchievement
Just Getting StartedAchievement
We May Be the BaddiesAchievement
Just a Statistic!Achievement
LieutenantAchievement
MajorAchievement

View all Steam achievements

DemosPlayable demos on Steam

46 developer announcements, Apr 2024 to Sep 2026 · times in UTC

September

  1. Patch 1.5.9

    Hey everyone! This patch was rolled out to address some of the stability issues that have been reported. We also have a small anniversary update planned for October 27th coming up which you can look forward to. It will include some new…

    Patch notes

July

  1. Patch 1.5.8

    Bugfixes- Fixes made to Steam cloudsaves- Crash fixes- Fixed audio glitch where sometimes the raiding sound didn't play while in that stanceModding- Added extra logging for the map editor so you can tell what is breaking your…

    Patch notes

June

  1. Patch 1.5.7

    Campaign Changes- Swedish death march attrition is now 0.75% instead of 1% per day to make it less punishing in the late-game Battle Changes- Artillery damage per hit reduced by roughly 10%. Artillery accuracy (chance to land a hit) has not…

    Patch notes
  2. Hotfix 1.5.6

    Hotfix- Fixed a bug that would sometimes cause the game to get stuck on the loading screen when beginning a campaign fighting against the Polish-Lithuanian Commonwealth

    Patch notes
  3. Patch 1.5.5

    Battle Changes- Grapeshot and canister shot now consume about -20% less ammunition- Artillery now takes slightly higher morale damage from all sources of gunfire- Artillery damage radius against enemy artillery crews increased by ~15%. Near…

    Patch notes
  4. Watch the developer play Lion & Eagle

    Live Broadcast for Lion & EagleWith the lead developer Griffin Johnson! Check out the new updates and DLC, now available!

    Rez
  5. Patch 1.5.4

    Balance Changes- The AI “Petrine” doctrine now has a malus of -50% morale recovery speed instead of -45% to make it a little easier- The animal mascot encounters have had their chance of appearing bumped up one more time to be a little more…

    Patch notes
  6. DLC Unlock Bug Fixed

    DLC Nation Selection Bug has been fixed. It looks like the game was checking to see if you also had the free "Imperial Banner" DLC enabled, and if you didn't, it wouldn't let you play with the DLC.I'm deeply sorry for the mistake, we'll…

    Patch notes
  7. Patch 1.5.3

    Swedish Changes- Swedish grenadiers and veteran grenadiers morale +5 Polish Changes- All Polish infantry & cavalry gain +5 accuracy- All Lithuanian infantry & cavalry gain +5 melee- Made the Pocztowe Recruits more common to find at…

    Patch notes
  8. Patch 1.5.2

    Weather Changes- Fair should look less dark now on the campaign map- The fog should be a little less intense- Improved heatwaves’ lighting effect to be less intense Polish Changes - The “Build Political Faction” reform which gives you a…

    Patch notes
  9. Patch 1.5.1

    Bugfixes- Fixed the "Ga Pa Ga Pa Ga Pa" achievement- Fixed the "Finnish Sisu" achievementBalance Changes- The "expert gunsmith" encounter now gives 2 muskets instead of 3 when purchasing- Changed British Expedition veterancy gain to +80%…

    Patch notes
  10. Update v1.5.0 "Cold Steel"

    Philosophy Behind this UpdateHey everyone! This is our largest update to Master of Command yet. Alongside a major free update packed with new features and content, we’re also releasing a new DLC that adds two nations to the game: Sweden and…

    Griffin

April

  1. Patch v1.4.2

    Campaign Changes- Pushed another fix for the loot being all gold-tier muskets in Act III battles

    Patch notes
  2. Patch v1.4.1

    Campaign Changes- Marauder armies now drop a doctrine reward if beaten and provide greater loot rewards- Patrol armies in Act III were removed to make the region more focused on the marauders. Marauding armies were increased to 3 in the…

    Patch notes
  3. Update v1.4.0 "Scorched Earth"

    Philosophy Behind this UpdateThis update reworks much of the game’s pacing in battles and campaign. For battles, we’ve made charges less extreme, and melees slower. Ranged combat has also slowed down, as accuracy has been reduced on muskets…

    Armchair Historian

March

  1. Patch v1.3.2

    Just rolling out a couple fixes for this patch. You can expect a small update at the end of March and April. We plan on getting Sweden added to the game before the end of May!Localization Changes- Major bug fix where translations would…

    Patch notes
  2. Patch v1.3.1 + New Roadmap!

    Campaign Changes- Possibly fixed a bug where you could receive two of the same doctrine rewards- The drilling stance no longer uses ammo to train the units who are already max veterancy 9 in your camp- If you take the experience gain in the…

    Patch notes

February

  1. Update v1.3.0 "War Council"

    Hey everyone! This is the final update as part of Season 1 content. We're a little late (this update was meant to drop in January) but we had taken some time away after the HRE DLC to take a break. We will return to monthly updates and next…

    Armchair Historian

January

  1. Short Delay to January's "War Council" Update

    Short DelayHey everyone! I just wanted to give you a head's up that the "War Council" update, which was due in January, is going to be delayed until February.The update will change some of the AI behaviors, and that's not something I want…

    Armchair Historian
  2. Patch v1.2.3 Localization Bugfixes

    Happy New Year! We're back to work and have our first patch ready for the year. There are a few localization updates, along with some visual updates in the town, doctrine fixes, cavalry fixes and more described below.LOCALIZATION CHANGES…

    Patch notes

December

  1. Patch v1.2.2 Shop Bugfixes

    Okay this will have to be the last patch for now. We realized the shop buying/selling had a couple of bugs and some of the town conditions weren't working properly, so it should all be fixed now!CAMPAIGN CHANGES- Some of the settlement…

    Patch notes
  2. Patch v1.2.1 HRE Bugfixes

    Just wanted to do a small hotfix before we leave for the holidays. The dev team will be off until early January, this will be our final update for the year!CAMPAIGN CHANGES- Amount of ammunition typically stored by settlements increased by…

    Patch notes
  3. Update v1.2.0 "Imperial Decree"

    Holy Roman Empire DLC + Biggest Free Update YetThe Holy Roman Empire DLC is out now, and it arrives alongside our biggest update yet, featuring Endless Campaign Mode, a big batch of new units, and major systems improvements.OPENING NOTESHey…

    Armchair Historian
  4. Patch v1.1.4 Infantry Deployables, bugfixes

    Resolved a bug that prevented infantry deployables from working after the last update.

    Patch notes
  5. Patch v1.1.2 Artillery improvements, bugfixes

    Artillery ChangesArtillery still seems to be a little hard to use. Mainly, it's hard to knock out the AI's artillery which can sometimes be very oppressive. And the player's artillery tends to run out of ammunition quickly. It also seems…

    Patch notes
  6. Patch v1.1.1 Difficulty adjustments, AI, Localization

    Difficulty Modifier Changes- The "Inaccurate Reports" modifier was making the HQ come 24 days faster by mistake. This has been fixed and so playing with Inaccurate Reports should give you more breathing room- The "Scouting Parties" modifier…

    Patch notes

November

  1. Update v1.1.0 "Engineering Corps"

    SOME OPENING NOTESI’m excited for you guys to use our new modding tools along with Steam workshop! I also did a lot of work to the game’s difficulty. I was finding a lot of players gravitated toward the easy modifiers. I want to make it…

    Armchair Historian
  2. Master of Command: Roadmap Nov-Jan

    We’re excited to share our next three updates for Master of Command. As always, scope and timing may shift as we iterate based on your feedback.“Engineering Corps” Update — November 2025GoldSteam Workshop support and modding tools…

    Rez
  3. Patch v1.0.4 Artillery Orders and Widescreen Support Update

    Very small hotfix, primarily to address a persistent issue where artillery isn’t listening to orders. Larger patch coming out at the end of the week. BATTLE CHANGES:- More fixes to artillery, specifically artillery getting stuck and…

    Patch notes

October

  1. Patch v1.0.3 New Marsh Map and Campaign Updates!

    MAP CHANGES- Another new map added! Since the game is released and my workload is drastically reduced, I’m now able to start adding new content here and there. I know a common complaint was that the maps were repetitive, so I will be…

    Patch notes
  2. Patch v1.0.2 New Map and Balance Updates!

    MAPS- New map added to the game, this one has lots of hills!- Fixed a few maps where certain terrain wasn’t giving any cover- Rivers now reduce accuracy by -50% instead of by -35%.- Rivers now reduce movement by -80% instead of by -75%…

    Patch notes
  3. Patch v1.0.1 Artillery Rebalance!

    Hey everyone! Thank you so much for all the support, we really appreciate it. Our team has done nothing but read through the feedback and reviews to make sure we get your biggest problems corrected as soon as possible. Here is the first…

    Patch notes
  4. Master of Command - Now Available!

    Master of Command — FULL RELEASE! It’s official: Master of Command is out now on Steam! What you can expect compared to the demo(Full list below)Campaign flow & economy: HQ timing fixed and standardized; act-based rewards, prices, and…

    Rez
  5. Next Fest Complete. Game Launching soon!

    Release in Seven Days! To everyone that was able to enjoy the game through next fest, thank you for trying the demo and for all your support. The next fest version of the demo has been taken down but the game will be available this month on…

    Rez
  6. Next fest Demo Livestream

    We’re going live! Join us on now for a developer livestream. We’ll play the latest build, talk design decisions, and answer your questions live. New features + behind-the-scenes dev talk Live Q&A Wishlist & feedback shoutouts

    Rez
  7. Demo is Live! Hotfix Deployed

    Master of Command Demo Is Live: The Prussian Prologue (Steam Next Fest) Don’t forget to wishlist Master of Command on Steam as your support makes all the difference! Hello Commanders! We’re thrilled to announce that our playable demo, The…

    Rez

July

  1. Prussian Campaign | BETA Playthrough

    https://www.youtube.com/watch?v=CEbMglbO9e4 Catch a recent live stream with our lead designer, Griffin M. Johnson, as he dives into a Prussian campaign playthrough in Master of Command.

    Rez

June

  1. Dev Log #9: New 3D Battles & Renowned Units | Master of Command

    Dev Log #9: 3D Battles & Renowned Regiments Don’t forget to wishlist Master of Command on Steam—your support makes the difference! Hey everyone, this is the ninth development log for Master of Command. We only planned on making ten of…

    VhunTerD

May

  1. Dev Log #8: Overhauled Campaign | Master of Command

    Dev Log #8: Choosing Your Army Don’t forget to wishlist Master of Command on Steam—your support makes all the difference! Hi Commanders, and welcome to our eighth development log. This time we’re excited to share progress on five major…

    VhunTerD

April

  1. Dev Log #7: Battles Improved | Master of Command

    Dev Log #7: Mastering Command in Battle Don’t forget to wishlist Master of Command on Steam—it's the best way to support the game. Hi everyone, and welcome to our 7th development log for Master of Command. February has been a fantastic…

    VhunTerD

February

  1. Dev Log #6: New Map Editor, Rebranding, and Roadmap Updates

    Hi everyone, I hope you’re having a great start to the year. We’ve been hard at work over the past couple of months. Our main focus during that time was building a map editor. While we won’t be launching Master of Command with the editor…

    VhunTerD

November

  1. Dev Log #5: All Nations' Unit Trees, 150 Units | MoC: Seven Years' War

    Unit Tree System and Veterancy In today’s development log, we’re diving deep into the armies of Master of Command! We’ll explore the unique units of each nation, their stats, the design philosophies behind them, and even a glimpse into…

    VhunTerD

October

  1. Dev Log #4: Customize Your Own Army | MoC: Seven Years' War

    Welcome Commanders! Today, just like before, I'll be answering questions from our Discord community, specifically focusing on customization. As always, please remember everything you see is a work in progress! Discord Link If you want to…

    VhunTerD

September

  1. Dev Log #3: Real-Time Campaign | MoC: Seven Years' War

    Hello everyone, Griffin here, Game Director and Lead Designer for Master of Command: Seven Years’ War. If you enjoy what you see today, please consider wishlisting our game and following us on Steam—it’s the best way you can support the…

    VhunTerD

July

  1. Dev Log #2: Real-Time Battles | MoC: Seven Years' War

    Hi everyone, Griffin here, Game Director and Lead Designer for Master of Command: Seven Years’ War. If you like what you see today, don’t forget to give our game a wishlist and follow on Steam. It’s the best way you can support the project.…

    VhunTerD

April

  1. Master Of Command: Prussian Glory Announcement!

    Hi, We are the development team for Armchair History Interactive. If you haven’t seen it already, we released our first trailer for Master of Command: Prussian Glory. Master of Command will be a single-player game that pairs historical…

    VhunTerD

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