STEAMDB NEXUS

Steam app 1511460 · updated 12 Sep 2026, 20:41 UTC

InfraSpace

Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.

InfraSpace Steam header artwork
Dionic SoftwareDionic Software
45playing now
5224-hour peak
603all-time peak
36average, last 30 days

The last 30 days

+2Gain+5.95%% gain88Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02448719513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202639 peakFriday 14 August 202644 peakSaturday 15 August 202657 peakSunday 16 August 202657 peakMonday 17 August 202648 peakTuesday 18 August 202646 peakWednesday 19 August 202637 peakThursday 20 August 202645 peakFriday 21 August 202638 peakSaturday 22 August 202649 peakSunday 23 August 202647 peakMonday 24 August 202632 peakTuesday 25 August 202641 peakWednesday 26 August 202639 peakThursday 27 August 202641 peakFriday 28 August 202643 peakSaturday 29 August 202645 peakSunday 30 August 202656 peakMonday 31 August 202642 peakTuesday 01 September 202652 peakWednesday 02 September 202654 peakThursday 03 September 202673 peakFriday 04 September 202665 peakSaturday 05 September 202681 peakSunday 06 September 202688 peakMonday 07 September 202677 peakTuesday 08 September 202654 peakWednesday 09 September 202644 peakThursday 10 September 202650 peakFriday 11 September 202645 peakSaturday 12 September 202652 peak
Daily peakEvery hourly sample

All time

60 months, October 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0163326488651Oct 2021Aug 2022Jun 2023Apr 2024Feb 2025Dec 2025October 2021422 monthly peakNovember 2021244 monthly peakDecember 2021278 monthly peakJanuary 2022206 monthly peakFebruary 2022491 monthly peakMarch 2022352 monthly peakApril 2022220 monthly peakMay 2022175 monthly peakJune 2022315 monthly peakJuly 2022201 monthly peakAugust 2022161 monthly peakSeptember 2022125 monthly peakOctober 202283 monthly peakNovember 202286 monthly peakDecember 2022185 monthly peakJanuary 2023244 monthly peakFebruary 2023167 monthly peakMarch 2023256 monthly peakApril 2023140 monthly peakMay 2023113 monthly peakJune 202376 monthly peakJuly 2023189 monthly peakAugust 202386 monthly peakSeptember 2023603 monthly peakOctober 2023411 monthly peakNovember 2023208 monthly peakDecember 2023137 monthly peakJanuary 2024170 monthly peakFebruary 202492 monthly peakMarch 202478 monthly peakApril 202499 monthly peakMay 202477 monthly peakJune 202462 monthly peakJuly 202466 monthly peakAugust 202455 monthly peakSeptember 2024161 monthly peakOctober 2024129 monthly peakNovember 2024104 monthly peakDecember 202476 monthly peakJanuary 2025113 monthly peakFebruary 2025113 monthly peakMarch 202592 monthly peakApril 202566 monthly peakMay 2025358 monthly peakJune 202588 monthly peakJuly 202596 monthly peakAugust 202587 monthly peakSeptember 202574 monthly peakOctober 2025102 monthly peakNovember 202591 monthly peakDecember 2025140 monthly peakJanuary 2026131 monthly peakFebruary 2026108 monthly peakMarch 202681 monthly peakApril 2026107 monthly peakMay 202681 monthly peakJune 202663 monthly peakJuly 202672 monthly peakAugust 202667 monthly peakSeptember 202688 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

024487195July 2026August 2026September 2026October 2026July 202672 peak — daily detail belowAugust 202667 peak — hourly detail belowSeptember 202688 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01939587801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202640 peakThursday 02 July 202640 peakFriday 03 July 202647 peakSaturday 04 July 202656 peakSunday 05 July 202662 peakMonday 06 July 202653 peakTuesday 07 July 202656 peakWednesday 08 July 202651 peakThursday 09 July 202648 peakFriday 10 July 202651 peakSaturday 11 July 202655 peakSunday 12 July 202663 peakMonday 13 July 202642 peakTuesday 14 July 202638 peakWednesday 15 July 202629 peakThursday 16 July 202634 peakFriday 17 July 202645 peakSaturday 18 July 202644 peakSunday 19 July 202643 peakMonday 20 July 202636 peakTuesday 21 July 202649 peakWednesday 22 July 202645 peakThursday 23 July 202650 peakFriday 24 July 202653 peakSaturday 25 July 202657 peakSunday 26 July 202672 peakMonday 27 July 202653 peakTuesday 28 July 202650 peakWednesday 29 July 202642 peakThursday 30 July 202645 peakFriday 31 July 202647 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01836547201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202654 peakSunday 02 August 202663 peakMonday 03 August 202642 peakTuesday 04 August 202644 peakWednesday 05 August 202657 peakThursday 06 August 202657 peakFriday 07 August 202656 peakSaturday 08 August 202661 peakSunday 09 August 202667 peakMonday 10 August 202650 peakTuesday 11 August 202656 peakWednesday 12 August 202651 peakThursday 13 August 202642 peakFriday 14 August 202644 peakSaturday 15 August 202657 peakSunday 16 August 202657 peakMonday 17 August 202648 peakTuesday 18 August 202646 peakWednesday 19 August 202637 peakThursday 20 August 202645 peakFriday 21 August 202638 peakSaturday 22 August 202649 peakSunday 23 August 202647 peakMonday 24 August 202632 peakTuesday 25 August 202641 peakWednesday 26 August 202639 peakThursday 27 August 202641 peakFriday 28 August 202643 peakSaturday 29 August 202645 peakSunday 30 August 202656 peakMonday 31 August 202642 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

02448719501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202652 peakWednesday 02 September 202654 peakThursday 03 September 202673 peakFriday 04 September 202665 peakSaturday 05 September 202681 peakSunday 06 September 202688 peakMonday 07 September 202677 peakTuesday 08 September 202654 peakWednesday 09 September 202644 peakThursday 10 September 202650 peakFriday 11 September 202645 peakSaturday 12 September 202652 peak

October 2026

InfraSpace was released on 22 Sep, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:41 UTC
App ID
1511460
Last updated
10 Aug 2026 build 24650811
Developer
Dionic Software
Publisher
Dionic Software
Release date
22 Sep, 2023
Platforms
WindowsmacOS
Download size
2.78 GB2.77 GB
Install size
6.19 GB6.19 GB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
32

Features & support

Steam features

Steam AchievementsCaptions availableSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

City BuilderAutomationTransportationSpaceResource ManagementSandboxBuildingEconomyManagementSci-fiSimulationScienceBase BuildingCraftingModdableTrainsCapitalismModernStrategySingleplayer
About this gameFull description from Steam
Produce Everything you Consume Out on the edges of human space, you can't build a city by spending credits. Instead, you'll have to put your first astronauts to mining work and get some raw materials. Once you have some iron, carbon, sand, and sulfur, it's time to set up your first steel mill and concrete factory to start laying down some infrastructure. Even necessities like food and oxygen require a steady production chain that must not be broken! Transport Infrastructure InfraSpace simulates every. single. car. Each resource you ever produce needs to be transported to a factory for processing and each product needs to go to a habitat for consumption. Your road network can handle a lot, but without your oversight it will grind to a halt and drown in traffic eventually. Build highways, roundabouts, and multi lane roads to ensure the production heart of the city keeps beating. Trains, Pipes, and Cargo Lifts Your road network might be versatile, but it's not the right choice for every kind of resource - or the most fun one. Build rails and train stations to haul massive amounts of goods. Build underground pipes to pump liquids and gases all over the city. Build cargo lifts to reach the highest mountain tops and traverse even the most rugged terrain. Population Growth Your first colonists will be astronauts, the best and the bravest humanity has to offer. Give them food and shelter and they'll keep your outpost running no matter what. As your settlement grows, you need to cover the increasing workload by employing scientists and engineers, which require a few more creature comforts. Any city of sufficient size will sooner or later be home to more and more families as well, so make sure your schools can handle it and you are able to deliver the latest VR-edutainment products as well. Terraform the Planet Living on a desert planet can be harsh - but you have your eyes set on the dream: Terraform the planet, make the desert green and the atmosphere breathable. It's a huge undertaking, requiring a colossal amount of resources. Don't despair, because by the time you're starting this project, you have all the technology, infrastructure, and manpower necessary to make this dream a reality! You don't have to play hard Traffic management can be fickle and survival can be tough. You can adjust the difficulties of both to make your city management experience as easy - or as hard - as you want it to be.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7+, MacOS 11+ Processor: Intel i5 Memory: 4 GB RAM Graphics: Intel HD 4000 Storage: 5 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system Memory: 8 GB RAM

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages17 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Simplified Chinese
Russian
Portuguese - Brazil
Dutch
Polish
Czech
Ukrainian
Romanian
Thai
Turkish
Hungarian
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

32 achievements in total.

Show selected achievements (may contain spoilers)
Drilling time!Hidden achievement
The future is nowHidden achievement
Reignite the engineHidden achievement
Green planetHidden achievement
Elbow greaseAchievement
Strictly in the districtAchievement
Underground transportationAchievement
Renovation timeAchievement
Choo-choo!Achievement
Ain't No Mountain High EnoughAchievement

View all Steam achievements

50 developer announcements, Aug 2023 to Sep 2026 · times in UTC

September

  1. InfraSpace Patch 1.56.460 fixes Japanese Fonts

    Hello everyone, This patch fixes Japanese fonts, where some letters would render as rectangles and some as Chinese variants. I'm sorry I didn't notice this issue earlier! Happy playing!

    Patch notes

August

  1. InfraSpace Patch 1.56.457

    This tiny patch just fixes some UI issues for 4:3 aspect ratio screens. Happy playing!

    Patch notes
  2. InfraSpace Update 1.56 Now Released For All

    Hello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.I also really appreciate all the nice comments on the last posts, thank you all for playing…

    Dionic Software

July

  1. InfraSpace Update 1.56 on the Testing Branch

    Hello everyone!Please enjoy another surprise InfraSpace Update! Version 1.56.455 has been uploaded to the testing branch. I would like to release it to everyone in 1-2 weeks, so if there are some brave souls that wanna test their city in…

    Dionic Software

December

  1. Performance + Fixes: Update 1.55.454 Released For All

    Hello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download. ChangelogManaged to make a bit of a breakthrough in simulation performance.We observed speedups on…

    Dionic Software
  2. Performance + Fixes: Update 1.55.453 on the Testing Branch

    Hello everyone, and happy holidays!Today I have a little bit of a surprise for you with a big performance update and some bugfixes. Update 1.55.453 has been uploaded to the testing branch. I would like to release it to everyone before…

    Dionic Software

October

  1. InfraSpace Update 1.54.452

    Security Update A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for InfraSpace. Am I at risk?…

    Patch notes

July

  1. Update 1.53.451 Released For All

    Hello everyone!This update has been on the testing branch for a while. It's now stable and is released to all players. Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to…

    Patch notes

June

  1. Update 1.52 Released for All, Update 1.53 on the Testing Branch

    Hello everyone! Update 1.52.450 Released for AllThis update is stable and is released to all players.Fixed a save loading issue regarding pipesFixed a save loading issue regarding gondolasImproved achievement handling: It used to be that…

    Patch notes

May

  1. Update 1.52.450 on the Testing Branch

    Hello everyone! Update 1.52.450 has been uploaded to the testing branch. If nobody finds any issues with it, it will be released to all players at the end of the week. Fixes Fixed a save loading issue regarding pipes Fixed a save loading…

    Patch notes

March

  1. InfraSpace Tiny Update

    Steam Cloud is now cross compatible between windows and mac. (Steam Deck Windows has always been compatible and continues to be) As always: InfraSpace is a completed game, but we still support it with bugfixes. If you encounter bugs, let us…

    Patch notes

January

  1. Patch 1.50.448

    Hello everyone, This update fixes an issue where a player was unable to load their save. I also posted a little FAQ post today so that it's easy to find an official answer for the most common questions in the discussion forums…

    Patch notes

September

  1. Patch 1.49.446

    There was a small rendering issue with the ambient occlusion effect that got introduced with the engine version upgrade. This was most visible on the grass in the procedurally generated map and is now fixed.

    Patch notes
  2. InfraSpace Mountain Map Update!

    Hello everyone, it's time for another InfraSpace update! New Mountain Map While this update is mostly about improving bits and pieces in InfraSpace and fixing bugs, there is one big new thing: The Mountain Map!…

    Dionic Software

May

  1. InfraSpace Update 1.45.436 + Future

    Hello everyone! I just released Update 1.43.435 with some fixes, mainly localization related. One more content update InfraSpace is getting close to being a finished game. We hit 1.0 in October and have fixed almost all of the bugs since…

    Dionic Software

April

  1. Friday Dev News #156 - Inactive Volcano Map

    Hello everyone and welcome to the April update! This time, we have 3 main news for you: Volcano Map It's been a long time coming and today we're finally releasing the Volcano Map!…

    Dionic Software

March

  1. Friday Dev News #155 - Big Bugfixing Update Released Today!

    Hello everyone and welcome to the March Bugfixing Update! In the last post, I announced that we will take more time for updates from now on. They used to be weekly, now it's around a month or so. Since then, we have fixed a lot of issues…

    Dionic Software

January

  1. Patch 1.35.425 fixes save loading issue

    Hello everyone, in last evenings patch, some players reported a save loading issue. We fixed it and found it was connected to an issue between collection centers and their connected distribution centers. We also fixed that. Happy playing!

    Patch notes
  2. Friday Dev News #154 - Monthly Updates

    Hello everyone and happy new year! We are back to work and have spent the last week fixing a bunch of more issues here and there. This is the list: Fix delete save button not working Fix reverse road tool bringing back foliage Fix UI scale…

    Dionic Software

December

  1. Friday Dev News #153 - Merry Christmas and Happy Holidays!

    Hello everyone! Another year draws to a close and it's time to wish everyone Merry Christmas and Happy Holidays! In last week's Friday Dev News Post we let you know that we were working on an optimization that we're hoping to finish this…

    Dionic Software
  2. Friday Dev News #152 - Sharp UI Text & Fixes

    Hello everyone, we’re back with another bugfix and improvement update. This week it’s a bunch of smaller things, but they do add up and some were highly requested by players: Fixed incorrect area coverage and terraforming progress in the…

    Dionic Software
  3. Friday Dev News #151

    Hello everyone, this week, we're releasing a multitude of minor fixes for things here and there: Fixed moving distribution center's consumer buildings not adding(removing) itself to(from) the distribution centers in realtime Fixed clicking…

    Dionic Software
  4. Friday Dev News #150 - Train & Terraforming Improvements

    Hello everyone and welcome to another batch of fixes and improvements. Here is the list: Changed terraforming visualization color so you can much more easily see where you might have missed a spot. Made 100% terraforming a little more easy…

    Dionic Software

November

  1. Friday Dev News #149 - Train Platforms Fix

    Hello everyone! Trains Today we're releasing another fix update, containing a major improvement for train-lovers: Improved trains platform choice. Train stations in InfraSpace have multiple platforms, which on paper sounds like a good…

    Dionic Software
  2. Patch 1.22.412 Immigration Fix!

    Hello again, In this patch, we fixed the immigration issue caused by the previous patch. Thanks to our Discord members for reporting and helping me playtest this patch: - Blinky_PL-AU - SentientNut - cia8167 Happy playing, Sepehr

    Patch notes
  3. Friday Dev News #148 - Train Pathfinding fix

    Hello everyone, today we're releasing a major fix: A train pathfinding issue has been plaguing InfraSpace, where trains would sometimes take a longer route than the fastest one. Sometimes, significantly longer! As of today, that issue is…

    Dionic Software
  4. Friday Dev News #147 - Update 1.18.408

    Hello everyone, another week, another update! As promised, we finally got back to doing more bug fixes. Unfortunately, we can't release any train-related fixes today like we planned, but instead we got an other round of important fixes and…

    Dionic Software
  5. Patch 1.14.401 UI Overhaul!

    Hello everyone! As promised in last week's Friday Dev News, today we're bringing you a bunch of UI improvements. These are the improved UI panels: Factory info panel Habitats info panel Pipes and tank panel Research Lab panel Power panels…

    Patch notes
  6. Friday Dev News #146 - UI Improvement Update almost done

    Hello everyone and welcome to the 146th Friday Dev News Post! This week we finished the UI improvement update... well, almost. The thing is, we did finish it, but it's not been playtested properly since it just got done a couple hours ago.…

    Dionic Software

October

  1. Patch 1.10.396!

    Hello everyone, In this quick patch we: Fixed an issue where some liquid tanks' pipes broke some players' saves. Happy playing! Sepehr

    Patch notes
  2. Friday Dev News #145 - Building Pipette Released

    Hello everyone and welcome to another Friday Update! originally we wanted to release another UI update this week to give you more infos and make it nicer overall, but we didn't finish it completely. Since we want to put a bigger focus on…

    Dionic Software
  3. Friday Dev News #144 - Update 1.7.387

    Hello everyone and welcome to another Friday Fix Update! Today we're releasing a bunch of fixes, mostly related to the issues I found when I went through all the comments and threads last week: Improved factory UI to show bonus production…

    Dionic Software
  4. Patch 1.6.380

    And a quick patch coming in hot right after Friday Dev News: Fixed an issue where distribution center would request too many resources from collection center and destroy the superfluous ones I hope this helps! Happy playing!

    Patch notes
  5. Friday Dev News #143 - Update 1.6.380

    Hello everyone, reading the comments on the last Friday Dev News, I get two impressions: For the most part, the community is happy so far with our work on bugfixes and improvements However, there are still numerous reports left, for train…

    Dionic Software
  6. Friday Dev News #142 - Update 1.5.377

    Hello everyone, with this Friday Dev News we also release Patch 1.5.377, fixing a couple of serious issues. fixed an issue with resource requests, where some factories would not send out resources, even though they were full. fixed an issue…

    Dionic Software

September

  1. Patch 1.4.376

    Hello everyone, just a small patch today, changing the default graphics settings. They used to be set to some mix of low and high settings where also animations were off. Now, the default graphics settings are "high". If you have been…

    Patch notes
  2. Patch 1.4.370 fixes Crash

    Hello everyone, it seems that in today's update a small piece of code got into the game that could make it crash. We immediately uploaded this quickfix patch to remove the issue. Please let us know if any of you are experience any more…

    Patch notes
  3. Friday Dev News #141 - Post Release & Graphics Settings

    Hello everyone! Looking Back on Release Week One week has passed since the full version of InfraSpace was released and we have a lot of new players as well as a lot of new feedback. To address the issues encountered, we have already…

    Dionic Software
  4. Patch 1.4.367

    Hello everyone! fixed an issue where you couldn't load some old saves from before the 1.0 update fixed an issue where the collection / distribution center storage would not clear after switching resources fixed some german localization…

    Patch notes
  5. Patch 1.4.366 improves Pipe Building

    Hello everyone and welcome to another patch. Fixed an issue where building pipes would lag the game or even crash it on super long pipes Fixed an issue where you couldn't lay pipes of different types on top of each other comfortably Thanks…

    Patch notes
  6. Patch 1.3.364 adds map panning with right click

    Hello everyone, Saturday morning patch for you! added map panning with with right mouse click fixed a bug where long roads would get wobbly during building fixed a bug where collection centers would send the wrong resource to distribution…

    Patch notes
  7. Patch 1.2.362

    Hello everyone, we've been refreshing the forums every ten minutes to see if there are any problems and have been fixing stuff that has been reported: fixed a bug where you could get infinite resources with the distribution center fixed a…

    Patch notes
  8. InfraSpace Full Version is Now Available!

    Hello everyone! I have been writing Friday News Post for more than 140 weeks now and today is probably the most special one of all: INFRASPACE HAS FINALLY REACHED ITS FULL RELEASE!…

    Dionic Software
  9. InfraSpace 1.0 Release on Friday, Sept 22nd!

    Hello everyone! First, important note: We have moved the release date from Sept 19th to Friday, Sept 22nd. We're finishing up the last few tasks, and these couple extra days really help with getting it done properly and making sure no last…

    Dionic Software
  10. Friday Dev News #138 - Mountain Roads

    Hello everyone! We're hard at work preparing for the 1.0 release in 2 weeks! In last weeks comments I saw mention of a car stacking issue on intersections. I can confirm we have fixed this bug and the fix is gonna be released with the 1.0…

    Dionic Software
  11. Friday Dev News #137 - Preparations for 1.0 on Sept 19th

    Hello everyone, the 1.0 release is coming ever closer and we're busy fixing up loose ends here and there and fixing issues. We're going to focus on the most important things for 1.0 and are going to keep going for at least a 1.1 update…

    Dionic Software

August

  1. Friday Dev News #136 - Achievements almost done

    Hello everyone! Today's update is on the quicker side: The gist of it is that we're making a lot of progress on the map and can probably start filming for our new trailer soon. Our playtesters have started playing the map - currently some…

    Dionic Software
  2. Friday Dev News #135 - Story

    Hello everyone, it's time for another Friday Dev News post! Reminder: InfraSpace 1.0 is scheduled for release on September 19th! Story InfraSpace's story is not a big part of the game, but it still could use some improvement. Specifically…

    Dionic Software
  3. Patch 2.19.316

    Hello everyone, this patch adds more logging capabilities for the remaining crash reports so we know which version it appeared in as well as some technical device info. Happy playing!

    Patch notes
  4. Friday Dev News #134 - Achievements & New Map

    Hello everyone and welcome to this week's Friday Dev News! Memory Leak fix Yesterday we already released a fix to an InfraSpace memory leak that lead to crashes and sluggish behaviour during gameplay and when quitting to main menu.…

    Dionic Software

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