STEAMDB NEXUS

Steam app 1457030 · updated 12 Sep 2026, 23:46 UTC

Casino Resort Tower

Build a towering casino resort and watch it come alive. Crowds flow, elevators jam, and tiny decisions create big stories as your tower grows upward, floor by floor. Build it. Break it. Fix it.

Casino Resort Tower Steam header artwork
Cyperk SoftwareCyperk Software
0playing now
424-hour peak
38all-time peak
2average, last 30 days

The last 30 days

−0.7Gain−25.86%% gain5Peak

93 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0134515 Aug20 Aug30 Aug03 Sep07 Sep10 SepSaturday 15 August 20264 peakSunday 16 August 20262 peakMonday 17 August 20261 peakThursday 20 August 20262 peakFriday 21 August 20263 peakSaturday 22 August 20261 peakSunday 30 August 20264 peakTuesday 01 September 20264 peakWednesday 02 September 20265 peakThursday 03 September 20264 peakFriday 04 September 20265 peakSunday 06 September 20265 peakMonday 07 September 20263 peakTuesday 08 September 20262 peakWednesday 09 September 20265 peakThursday 10 September 20262 peakFriday 11 September 20263 peakSaturday 12 September 20264 peak
Daily peakEvery hourly sample

All time

40 months, June 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

010213141Jun 2023Dec 2023Jun 2024Dec 2024Jun 2025Dec 2025Jun 2026June 202338 monthly peakJuly 202334 monthly peakAugust 202313 monthly peakSeptember 202317 monthly peakOctober 202311 monthly peakNovember 202311 monthly peakDecember 202315 monthly peakJanuary 202419 monthly peakFebruary 202412 monthly peakMarch 202411 monthly peakApril 202410 monthly peakMay 202411 monthly peakJune 202411 monthly peakJuly 202411 monthly peakAugust 20247 monthly peakSeptember 20246 monthly peakOctober 20248 monthly peakNovember 20247 monthly peakDecember 20248 monthly peakJanuary 202510 monthly peakFebruary 20259 monthly peakMarch 202511 monthly peakApril 20254 monthly peakMay 20255 monthly peakJune 20259 monthly peakJuly 20257 monthly peakAugust 20257 monthly peakSeptember 20256 monthly peakOctober 202514 monthly peakNovember 202523 monthly peakDecember 20258 monthly peakJanuary 202610 monthly peakFebruary 20267 monthly peakMarch 202610 monthly peakApril 202610 monthly peakMay 20268 monthly peakJune 202610 monthly peakJuly 202611 monthly peakAugust 20264 monthly peakSeptember 20265 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

036912July 2026August 2026September 2026October 2026July 202611 peak — daily detail belowAugust 20264 peak — daily detail belowSeptember 20265 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03691201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202610 peakThursday 02 July 20269 peakFriday 03 July 202611 peakSaturday 04 July 202611 peakSunday 05 July 20267 peakMonday 06 July 20267 peakTuesday 07 July 20268 peakWednesday 08 July 20264 peakThursday 09 July 20266 peakFriday 10 July 20267 peakSaturday 11 July 20266 peakSunday 12 July 20263 peakMonday 13 July 20262 peakTuesday 14 July 20264 peakWednesday 15 July 20266 peakThursday 16 July 20264 peakFriday 17 July 20264 peakSaturday 18 July 20264 peakSunday 19 July 20263 peakMonday 20 July 20262 peakTuesday 21 July 20262 peakWednesday 22 July 20261 peakThursday 23 July 20264 peakFriday 24 July 20262 peakSaturday 25 July 20262 peakSunday 26 July 20263 peakMonday 27 July 20261 peakTuesday 28 July 20262 peakWednesday 29 July 20261 peakThursday 30 July 20262 peakFriday 31 July 20262 peak

August 2026

12 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123404 Aug10 Aug12 Aug16 Aug20 Aug22 AugTuesday 04 August 20261 peakWednesday 05 August 20262 peakMonday 10 August 20261 peakTuesday 11 August 20262 peakWednesday 12 August 20262 peakSaturday 15 August 20264 peakSunday 16 August 20262 peakMonday 17 August 20261 peakThursday 20 August 20262 peakFriday 21 August 20263 peakSaturday 22 August 20261 peakSunday 30 August 20264 peak

September 2026

11 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0134501 Sep02 Sep03 Sep04 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepTuesday 01 September 20264 peakWednesday 02 September 20265 peakThursday 03 September 20264 peakFriday 04 September 20265 peakSunday 06 September 20265 peakMonday 07 September 20263 peakTuesday 08 September 20262 peakWednesday 09 September 20265 peakThursday 10 September 20262 peakFriday 11 September 20263 peakSaturday 12 September 20264 peak

October 2026

Casino Resort Tower was released on 22 Jun, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:46 UTC
App ID
1457030
Last updated
18 May 2026 build 23285227
Developer
Cyperk Software
Publisher
Cyperk Software
Release date
22 Jun, 2023
Platforms
WindowsmacOS
Download size
387 MB419 MB
Install size
1.95 GB2.08 GB
Genres
Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
74

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationShop KeeperEconomyManagementBase BuildingBuildingCapitalismStrategyColony SimTime ManagementResource ManagementImmersive SimTransportationCartoonySandbox2DAutomationCity BuilderSingleplayerEarly Access
About this gameFull description from Steam
Casino Resort Tower is about building a casino resort skyscraper that comes alive. Run the casino floor with blackjack tables, slot machines, and poker rooms while managing everything above and below it; hotels, restaurants, staff quarters, lounges. You don’t just build rooms. You design a world where people live, work, wait, relax, get annoyed, recover, and move on. Guests don’t pass through your tower, they experience it. And those experiences quietly shape everything that happens next. Sometimes the tower flows beautifully. Sometimes it spirals into chaos. And every time, it’s your design that started the story. Your Design Creates Moments Every hallway, elevator, lounge, and staff room you place changes the emotional tone of the space. A cozy break room lifts morale. A cramped corridor builds tension. A long wait can turn excitement into frustration. People react to your layout in real time, moving, queuing, resting, complaining, recovering. Deep, Not Punishing Casino Resort Tower is not a casual idle game, it’s a deep simulation about cause and effect. But it’s also forgiving. Small mistakes create ripples, not dead ends. Big failures become your most satisfying comebacks. The tower doesn’t collapse, it adapts. You’re encouraged to experiment, fail, and discover how your world truly works. When Chaos Hits Elevators jam. Staff get overwhelmed. Guests react to the environment you created. The tower starts to push back. You step in, change the flow, add space, reroute movement, and watch the mood shift in real time as the tower finds its balance again. Your tower becomes a system under pressure, and you’re the one rewriting its rhythm. Build it. Break it. Bring it back stronger. Casino Resort Tower is in Early Access, shaped by the people playing it, update by update. Every major update expands how your tower lives, reacts, and tells its stories.
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolência fantasiosa
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (version 1607) Processor: Dual Core 2 GHz Memory: 4 GB RAM Graphics: Intel HD 4600 (AMD or NVIDIA equivalent) DirectX: Version 11 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: OSX 10.13 Processor: Dual Core 2 GHz Memory: 4 GB RAM Graphics: Intel HD 4600 (AMD or NVIDIA equivalent) Storage: 2 GB available space Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

74 achievements in total.

Show selected achievements (may contain spoilers)
Master of MixologyAchievement
Latte LegendAchievement
Chilled to PerfectionAchievement
Hotshot BrewerAchievement
Mini-Bar MagnateAchievement
Kitchen ConquerorAchievement
All-Nighter EmpireAchievement
Snack OverlordAchievement
Cloud CommanderAchievement
Vendor VirtuosoAchievement

View all Steam achievements

50 developer announcements, Jan 2024 to Aug 2026 · times in UTC

August

  1. COMMUNITY GAZETTE 8 - Nightlife Feature Reveal

    Hey everyone, Nil here! :)I thought it was time to take the driver’s seat when it comes to revealing what we’ve been cooking up for the Glamuros Nightlife Update. ːcrt_LuckːAfter another round of silent cave work, we can’t wait to show you…

    CyperkSoftware

May

  1. [GAME PATCH] v0.7.8.2.2

    Hello! Pushing a couple more fixes to the default branch stable version.Patrons trying to order from patrolling vendors sometimes got stuck in a wandering-like state.Vendors were not quitting their patrol when menu items became…

    Patch notes
  2. [GAME PATCH] v0.7.8.2.0

    Hello! Just quietly pushing a couple more fixes to the default game branch.* Fixed a bug causing candidates in the hiring pool to spawn into the world.* Fixed a bug causing candidates try to quit due to unhappiness (from not being hired I…

    Patch notes
  3. [GAME PATCH] v0.7.8.1.8

    Fixed a hotel booking data corruption bug causing some save files with deleted hotel rooms to not load.

    Patch notes
  4. [GAME PATCH] v0.7.8.1.7

    Fixed the delay happening at the start of RMB camera pan.Added a pop up window that shows up when opening the research menu, showing completed research information if there is any. It's nice and gets the job done. A better UI and interface…

    Patch notes
  5. [GAME PATCH] v0.7.8.1.6

    Hey, ːcrt_LuckːJust pushed a small patch addressing some hotel housekeeping issues, especially regarding housekeeper behaviors that started happening more after fixing the "all hotel guests using mini bar" bug last week, along with a couple…

    Patch notes

April

  1. [GAME PATCH] v0.7.8.1.0

    Just pushed a small patch addressing some maintenance and hiring issues from the last big update, along with a couple of other little tweaks and fixes.Changed the base UI scale by -15%. (Note: If your UI scale looks off, you may need to…

    Patch notes
  2. [Game Update] v0.7.8.0.0 - Stable Version, Moods, Dish Pit, Rating

    Hello! ːcrt_LuckːThe stable version of the EOTC era is here with lots of fixes, improvements, and balance changes. While working on the Nightlife Update (which will start its testing on the public test branch very soon) we were also working…

    CyperkSoftware

February

  1. The Nightlife Update is Coming!

    Hello!Here’s a small glimpse of what’s coming with the first Nightlife Update teaser.More details and the full reveal trailer are on the way.If you’ve been following development, you may know we’ve been working on two things simultaneously…

    CyperkSoftware

January

  1. [GAME PATCH] v0.7.6.2.0

    Hello! ːcrt_Luckːːcrt_BlackjackːWe’ve decided to release a small pack of fixes ahead of the final EOTC update and the start of the public test of the major update. So more details about the upcoming update -featuring parties and dancing…

    Patch notes
  2. Happy New Year!

    Happy New Year! ːcrt_Luckː ːcrt_BlackjackːWe were busy shipping the patch on new year’s eve, so this comes a bit late. ːcrt_LaughːHope you had a great start to the year with your loved ones, and got to enjoy a little break from everything.…

    CyperkSoftware

December

  1. [GAME PATCH] v0.7.6.1.7

    Hello everyone! ːcrt_BlackjackːAfter the last stability update, a few stubborn bugs decided to stick around, most notably the customer surge after loading when a taxi rank or bus station was present. That issue pushed me into a deeper…

    Patch notes
  2. [Game Update] v0.7.6.1.4 - Elevator Controls, Item Duration, Stability Update

    Hey everyone, ːcrt_BlackjackːI’m here with an update that’s mostly focused on fixes, cleanup, and stability. The goal with this one is pretty simple: to finally call Echoes of the Community a stable version of the game.There’s one more…

    CyperkSoftware
  3. CRT Community Gazette – Issue #7

    Hey! I'm here with a CRT Community Gazette this time! ːcrt_Officialːːcrt_BlackjackːAfter the last update, we took a short breather, then had to jump into a little software gig on our side. I was actually planning to write a Community…

    CyperkSoftware

November

  1. [Game Quickfix] V0.7.6.0.3 - Room Cloning Quickfix

    Hey again!After the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in…

    Patch notes
  2. [GAME UPDATE] v0.7.6.0.0 - Demo, Jackpot Pool, Vehicle Maintenance, Contractors

    Hello! I’m here with an update, and also a demo. Yay! ːcrt_Blackjackːːcrt_OfficialːThis is the second of the three main Echoes of the Community updates before we kick off the nightlife era with all the dances, DJs, and bubble parties. This…

    CyperkSoftware
  3. [Game Update] v0.7.5.2.1 - Large Dumpsters, Graphs, Settings Menu

    Hello!Here with the first update for EOTC!ːcrt_Officialːːcrt_Blackjackː It was originally planned for Friday, but it’s Sunday now. I spent the weekend buried in bureaucracy, creating documents just like in CRT ːcrt_Laughː, for governments…

    CyperkSoftware
  4. [Game Quickfix] v0.7.5.1.2

    Hey everyone!After launch, some community members on the hub and Discord reported that employees were quitting unexpectedly, sometimes way too fast, sometimes staying miserable forever. I wanted to get a quickfix out ahead of the first-week…

    Patch notes

October

  1. Echoes of the Community - The Major Overhaul is here!

    It’s Here!Turns out it’s true, everything has an end. Or maybe it’s like that old question: How do you climb a mountain? Well… one step at a time. Dramatic, I know, even without a specific mountain in mind.Anyway, what I’m trying to say is…

    CyperkSoftware
  2. Echoes of the Community – Trailer & Date Reveal! and Happy Halloween!

    Hey!Keeping it short this time, I wanted to share the unlisted trailer for this massive update, so you can check it out early: 🚨 The biggest update ever for Casino Resort Tower drops October 29th!This update marks a major overhaul, bringing…

    CyperkSoftware

September

  1. [Public Test Update] v0.7.5.0.90 (pt) – Final Public Test Update of EOTC

    Hello! ːsteamhappyːI can hardly believe it, but we’re finally here! This is the last public test update of Echoes of the Community: The Major Overhaul. The next update of this scale won’t be added to the public test branch. Instead, it will…

    CyperkSoftware
  2. [Public Test Patch] v0.7.5.0.77 (pt)

    Hey everyone!Patch v0.7.5.0.77 is now live on the public test branch.The top of hour freeze is finally fixed!This bug has been haunting us for weeks. It usually showed up right on the hour and felt completely random. I found possible causes…

    Patch notes

August

  1. [Public Test Update] v0.7.5.0.75 (pt)

    Hello! ːsteamhappyːI released an update to the public test branch yesterday, but it was around 11 PM here and I was pretty exhausted. So I’m writing this log now in the morning here in Bangkok. I’ve decided to turn this into a full public…

    CyperkSoftware
  2. [Public Test Patch] v0.7.5.0.73 (pt)

    Hey everyone!Patch v0.7.5.0.73 is now live on the public test branch.Devlogs are on pause for now while I focus on a sprint of patches and work through the plans we’ve already discussed.A Community Gazette will be out soon, covering the…

    Patch notes
  3. [Public Test Patch] v0.7.5.0.72 (pt)

    FixesFixed Delivery Persons placing delivered items instantly without playing the animation or timer after the first delivery.Fixed some employees and customers not coming to the resort if transportation was once full, even after space…

    Patch notes
  4. [Public Test Update] v0.7.5.0.71 (pt)

    Hey everyone! ːsteamhappyːAfter a round of patches, I’ve finally jumped into the last remaining system we hadn’t reworked yet over the last week: the Townsfolk system. It feels great to finally be at this point. Aside from the tutorial…

    CyperkSoftware

July

  1. [Public Test Patch] v0.7.5.0.64 (pt)

    Hello! Patch v0.7.5.0.64 is now live on the Public Test Branch! Here’s the changelog, along with some notes I also mentioned in the last dev-diary:As you’ve probably noticed from the recent patches, I’m still working through the last of the…

    Patch notes
  2. [Public Test Patch] v0.7.5.0.63 (pt)

    Patch v0.7.5.0.63 (pt) is now live on the public test branch!The previous public patch (v0.7.5.0.59 pt) introduced several issues with the parking and transportation systems on older save files. While things sometimes resolved themselves…

    Patch notes
  3. [Public Test Patch] v0.7.5.0.59 (pt)

    Patch v0.7.5.0.59 (pt) is now live on the public test branch! Still working to close out all remaining transportation issues.Fixed an issue where abandoned car parking spaces were not being saved properly.Resolved a bug where item collider…

    Patch notes
  4. [Public Test Patch] v0.7.5.0.58 (pt)

    Patch v0.7.5.0.58 (pt) is now live on the public test branch! It includes a bunch of fixes, mostly around transportation.Resolved an issue where workers and customers heading to the casino hotel via transportation were not being saved…

    Patch notes
  5. [Public Test Patch] v0.7.5.0.57 (pt)

    Fixed an issue where Smart Shelving 1 & 2 were not being saved after being researched.Fixed an issue where Delivery Persons would sometimes skip evening deliveries.Builder Contractors now start at 2 instead of 1.Delivery Person and Waste…

    Patch notes
  6. [Public Test Update] v0.7.5.0.55 (pt)

    Hello! Since the last update, I’ve mostly been focusing on fixes and improvements, and I think we’ve finally reached the point where there are no more game-breaking crashes, which is a huge relief. There are still a bunch of small to…

    CyperkSoftware
  7. [Public Test Update] v0.7.5.0.53 (pt)

    Hey everyone!This week marks the start of our new official devlog series!As some of you know, I’ve wanted to start a proper devlog for a while now, especially as we enter this more refined stage of our Early Access journey. During the big…

    CyperkSoftware

June

  1. [Public Test Hotfix] v0.7.5.0.52 (pt)

    Hello!Here with a Public Test Branch weekend hotfix! Here’s what’s been addressed:🛠️ FIXES:Fixed an issue where some suspects waited too long for police officers to arrive.Resolved a problem where contractor workers reset to 3 if you had…

    Patch notes
  2. [Public Test Patch] v0.7.5.0.51 (pt)

    Hello!Here with a Public Test Branch patch! I pushed a few fixes earlier this week without a changelog, so I’ve included some them in this list. Thanks a lot for testing and sharing feedback!🛠️ FIXES:Fixed an issue where achievements could…

    Patch notes
  3. [Public Test Update] Echoes Of The Community Update is Now in Beta!

    After a full year in the making, the massive update I’ve been working on is finally in its last stage of testing, focused on fixing, balancing, and polishing. What started as a public test build has now officially become the beta for what…

    CyperkSoftware

April

  1. Community Gazette - Issue #6 - Garage, Vehicles, Agents and the City

    Hey everyone! Back again with another Community Gazette! If you've been following development closely—especially on the public test branch—you probably already know that we’re reaching the final stage of the base game rebuild. We’ve just…

    CyperkSoftware

January

  1. Community Gazette - Issue #5 - Starting Map Size, Community Save File Sharing

    Hey!👋 I hope your year has started off great! We’re finally about to launch the next update, kicking off a pipeline of content updates. I’m really excited about it. It’s time for another Community Gazette to go over what’s been happening…

    CyperkSoftware

December

  1. Merry christmas and happy new year to everyone !

    {STEAM_CLAN_IMAGE}/41717099/8a982e4fa7bc0011cae5cf6a00fd2bd3580d0a87.gif Merry christmas and happy new year to everyone ! 🎄 ✨ This holiday season, we wish you joy, love, and warmth. Here's to a New Year filled with happiness and amazing…

    CyperkSoftware
  2. Community Gazette - Issue #4 - Transportation Parking, Info Chart and Graphs

    Hello! 😊 Christmas is almost here again, guess they were right all along, time really does fly, doesn’t it? 🎄✨ What’s Been Happening Behind the Scenes In the first week after our last Community Gazette, my partner and I had lots of smaller…

    CyperkSoftware

November

  1. Community Gazette - Issue #3 - What’s Brewing for the Public Test?

    Hello! 😊 I think I’m starting to get the hang of this development journaling thing, who would’ve thought? First and foremost, I wanted to share that the changes and updates that I mentioned in the last weekly gazette have been uploaded to…

    CyperkSoftware
  2. Community Gazette - Issue #2 - New Laundry and Hotel System, New Hotel Menu

    Hi everyone! 😊 This week, we’ve been busy improving the hotel system AIs and crafting a brand-new hotel menu. Along the way, I also tackled several fixes and balance adjustments. These updates should be live on the public test branch in…

    CyperkSoftware
  3. Community Gazette - Issue #1 - What Is Community Gazette?, A Recap

    What is the Community Gazette? Originally, I intended to use Steam’s news feed only for major updates, when things were polished and closer to a commercially playable state. For those who wanted to be more involved in the development…

    CyperkSoftware

October

  1. Happy Halloween to all! 🎃

    👻👻🎃🎃👻👻 Happy Halloween to all! 🎃 I hope your night brings just the right balance of chills and thrill, whether you're out and about or keeping it low-key. As for game news, I’ll be dropping updates on the ongoing public test and our…

    CyperkSoftware

July

  1. The New CRT Early Access Roadmap

    Hello everyone ! ːsteamhappyː Here is the final roadmap with the new additions and more details. We've mostly completed the backend work, and now we have an exciting journey ahead filled with fun content and mechanics! Please always feel…

    CyperkSoftware

June

  1. What's Up, Looking Ahead

    Hello! ːsteamhappyː Long time no see. If you've been following us on Discord or the community hub, you know we've faced some challenges on both the development and personal sides as a two-person dev team. That's why we were mostly silent…

    CyperkSoftware

January

  1. [GAME HOTFIX] v0.7.2.3

    FIXES: Fixed the issue of maintenance officers repairing the same item if they start working with tools already in hand. Addressed the problem of the save file getting corrupted if it was created just after demolishing a parking lot while…

    Patch notes
  2. [GAME PATCH] v0.7.2.2

    FIXES: Fixed an issue where the report pop-up window was not showing up after some time. Resolved the problem of the encyclopedia showing the old 'estimated salary' information. Addressed the problem of the encyclopedia showing the old…

    Patch notes
  3. [GAME UPDATE] v0.7.2.1 Quality Of Life Update Is Here!

    Hello everyone! This update mostly contains quality-of-life improvements. Another QOL update is also on the way and will be live very soon (UI improvements mostly). UPDATE HIGHLIGHTS CUSTOM MODE Custom mode is a new game mode that allows…

    CyperkSoftware
  4. Community Items Are Now Live!

    {STEAM_CLAN_IMAGE}/41717099/4edb4b49d52841a75c8f8f5f4269f8833f313cbc.png Hey there! I've got some awesome news to share with you! Our fresh batch of community items just landed on Steam. Right now, you can snag Trading Cards (x9), Emoticons…

    CyperkSoftware

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