STEAMDB NEXUS

Steam app 1465470 · updated 07 Oct 2026, 02:36 UTC

The Crust

Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.

The Crust Steam header artwork
VEOM StudioCrytivo
1,329playing now
1,54824-hour peak
5,101all-time peak
1,531average, last 30 days

The last 30 days

+236Gain+18.21%% gain4,185Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k2k3k5k10 Sep15 Sep20 Sep25 Sep30 Sep05 Oct10 OctThursday 10 September 20261,383 peakFriday 11 September 20262,741 peakSaturday 12 September 20263,635 peakSunday 13 September 20264,185 peakMonday 14 September 20263,166 peakTuesday 15 September 20263,013 peakWednesday 16 September 20262,896 peakThursday 17 September 20262,743 peakFriday 18 September 20262,731 peakSaturday 19 September 20263,185 peakSunday 20 September 20263,420 peakMonday 21 September 20262,599 peakTuesday 22 September 20262,574 peakWednesday 23 September 20262,196 peakThursday 24 September 20262,065 peakFriday 25 September 20262,022 peakSaturday 26 September 20262,288 peakSunday 27 September 20262,447 peakMonday 28 September 20261,839 peakTuesday 29 September 20261,644 peakWednesday 30 September 20261,528 peakThursday 01 October 20261,476 peakFriday 02 October 20261,552 peakSaturday 03 October 20261,780 peakSunday 04 October 20261,927 peakMonday 05 October 20261,408 peakTuesday 06 October 20261,395 peakWednesday 07 October 20261,272 peakThursday 08 October 20261,246 peakFriday 09 October 20261,364 peakSaturday 10 October 20261,548 peak
Daily peakEvery hourly sample

All time

28 months, July 2024 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k6kJul 2024Nov 2024Mar 2025Jul 2025Nov 2025Mar 2026Jul 2026July 20245,101 monthly peakAugust 20242,104 monthly peakSeptember 20241,595 monthly peakOctober 2024718 monthly peakNovember 2024603 monthly peakDecember 2024757 monthly peakJanuary 2025722 monthly peakFebruary 2025904 monthly peakMarch 2025778 monthly peakApril 2025584 monthly peakMay 2025503 monthly peakJune 2025449 monthly peakJuly 20251,742 monthly peakAugust 20251,031 monthly peakSeptember 2025555 monthly peakOctober 2025506 monthly peakNovember 2025349 monthly peakDecember 20251,208 monthly peakJanuary 20261,069 monthly peakFebruary 2026659 monthly peakMarch 2026937 monthly peakApril 2026683 monthly peakMay 2026791 monthly peakJune 2026559 monthly peakJuly 2026500 monthly peakAugust 2026405 monthly peakSeptember 20264,185 monthly peakOctober 20261,927 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01k2k3k5kJuly 2026August 2026September 2026October 2026July 2026500 peak — daily detail belowAugust 2026405 peak — daily detail belowSeptember 20264,185 peak — hourly detail belowOctober 20261,927 peak — hourly detail below
Monthly peakHas finer data

July 2026

20 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

013527040554001 Jul15 Jul18 Jul21 Jul24 Jul27 Jul30 JulWednesday 01 July 2026500 peakMonday 13 July 2026311 peakTuesday 14 July 2026326 peakWednesday 15 July 2026316 peakThursday 16 July 2026290 peakFriday 17 July 2026324 peakSaturday 18 July 2026393 peakSunday 19 July 2026434 peakMonday 20 July 2026323 peakTuesday 21 July 2026317 peakWednesday 22 July 2026308 peakThursday 23 July 2026321 peakFriday 24 July 2026312 peakSaturday 25 July 2026357 peakSunday 26 July 2026431 peakMonday 27 July 2026308 peakTuesday 28 July 2026281 peakWednesday 29 July 2026292 peakThursday 30 July 2026282 peakFriday 31 July 2026270 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

010921932843701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026330 peakSunday 02 August 2026405 peakMonday 03 August 2026312 peakTuesday 04 August 2026279 peakWednesday 05 August 2026296 peakThursday 06 August 2026263 peakFriday 07 August 2026292 peakSaturday 08 August 2026331 peakSunday 09 August 2026362 peakMonday 10 August 2026282 peakTuesday 11 August 2026268 peakWednesday 12 August 2026240 peakThursday 13 August 2026242 peakFriday 14 August 2026262 peakSaturday 15 August 2026306 peakSunday 16 August 2026332 peakMonday 17 August 2026283 peakTuesday 18 August 2026254 peakWednesday 19 August 2026225 peakThursday 20 August 2026242 peakFriday 21 August 2026252 peakSaturday 22 August 2026298 peakSunday 23 August 2026303 peakMonday 24 August 2026273 peakTuesday 25 August 2026249 peakWednesday 26 August 2026227 peakThursday 27 August 2026224 peakFriday 28 August 2026231 peakSaturday 29 August 2026305 peakSunday 30 August 2026381 peakMonday 31 August 2026271 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 480 hourly samples from 10 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

01k2k3k5k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 2026239 peakWednesday 02 September 2026231 peakThursday 03 September 2026242 peakFriday 04 September 2026260 peakSaturday 05 September 2026329 peakSunday 06 September 2026383 peakMonday 07 September 2026356 peakTuesday 08 September 2026341 peakWednesday 09 September 2026372 peakThursday 10 September 20261,844 peakFriday 11 September 20262,741 peakSaturday 12 September 20263,635 peakSunday 13 September 20264,185 peakMonday 14 September 20263,166 peakTuesday 15 September 20263,013 peakWednesday 16 September 20262,896 peakThursday 17 September 20262,743 peakFriday 18 September 20262,731 peakSaturday 19 September 20263,185 peakSunday 20 September 20263,420 peakMonday 21 September 20262,599 peakTuesday 22 September 20262,574 peakWednesday 23 September 20262,196 peakThursday 24 September 20262,065 peakFriday 25 September 20262,022 peakSaturday 26 September 20262,288 peakSunday 27 September 20262,447 peakMonday 28 September 20261,839 peakTuesday 29 September 20261,644 peakWednesday 30 September 20261,528 peak

October 2026

10 days as the curve, each the highest figure that day. Behind it, 238 hourly samples. Each dip is a night. Weekends are shaded.

05201k2k2k01 Oct02 Oct03 Oct04 Oct05 Oct06 Oct07 Oct08 Oct09 Oct10 OctThursday 01 October 20261,476 peakFriday 02 October 20261,552 peakSaturday 03 October 20261,780 peakSunday 04 October 20261,927 peakMonday 05 October 20261,408 peakTuesday 06 October 20261,395 peakWednesday 07 October 20261,272 peakThursday 08 October 20261,246 peakFriday 09 October 20261,364 peakSaturday 10 October 20261,548 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 07 Oct 2026, 02:36 UTC
App ID
1465470
Last updated
08 Oct 2026 build 25785644
Update pace
Actively developed several patches a week · 15 in 29 days watched
Developer
VEOM Studio
Publisher
Crytivo
Release date
Sep 10, 2026
Platforms
WindowsmacOS
Download size
8.05 GB8.09 GB
Install size
8.30 GB8.48 GB
Genres
Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
28

Features & support

Steam features

Steam AchievementsSteam CloudSteam LeaderboardsFamily Sharing

Controllers & input

Accessibility

Popular tags

Base BuildingSpaceAutomationColony SimResource ManagementSandboxStrategyCity BuilderBuildingManagementSimulationSci-fiExplorationSurvivalPost-apocalypticRTSSingleplayerIndie3DChoices Matter
About this gameFull description from Steam
1.0 OUT NOW — full campaign with multiple endings, Planning Mode, Sandbox 2.0, global events, macOS Mine resources and automate their production processes Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities. Automate resources with conveyor belts and drones. Streamline your resource management as you deploy conveyor belts and drones for seamless automation Explore Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat. Trade Resources Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit. Assemble a team of colonists People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research! Key Features Build a lunar colony Mine and automate resources and production Explore the moon Play through a rich, story driven narrative Trade with Earth Influence politics Manage colonists and their needs
Content & age ratings1 regional rating

Regional ratings

DEJUSl
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64-bit or newer Processor: Intel i5-4590K or equivalent AMD-Hardware Memory: 8 GB RAM Graphics: GeForce 1060 or equivalent with 6GB of video RAM DirectX: Version 11 Storage: 8 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 64-bit or newer Processor: Intel i5-7700 or equivalent AMD-Hardware Memory: 16 GB RAM Graphics: GeForce 1070 or equivalent with 8GB of video RAM DirectX: Version 12 Storage: 8 GB available space

macOS

Minimum: OS: macOS 10.15 Catalina or newer Processor: Apple M1 or Intel Core i5 (Quad-core, 2.5 GHz) or Intel Only Memory: 8 GB RAM Graphics: Apple M1 or Metal-capable dedicated GPU with 4 GB VRAM (Radeon Pro 560X or better) Storage: 8 GB available space Additional Notes: Metal support required. Integrated Intel graphics are not supported. Runs via Rosetta 2 on Apple Silicon Recommended: OS: macOS 12 Monterey or newer Processor: Apple M1 Pro / M2 or Intel Core i7 (6-core) Memory: 16 GB GB RAM Graphics: Apple M1 Pro or Radeon Pro 5500M / 8 GB VRAM Storage: 8 GB available space

Linux

Minimum: OS: Ubuntu 20.04 LTS 64-bit or newer / SteamOS Processor: Intel i5-4590K or equivalent AMD-Hardware Memory: 8 GB RAM Graphics: GeForce GTX 1060 6GB or Radeon RX 580 8GB (Vulkan 1.1 support required) Storage: 8 GB available space Additional Notes: Vulkan-capable GPU and up-to-date proprietary NVIDIA / Mesa drivers required. Recommended: OS: Ubuntu 22.04 LTS 64-bit or newer Processor: Intel i5-7700 or equivalent AMD-Hardware Memory: 16 GB RAM Graphics: GeForce GTX 1070 8GB or Radeon RX 5700 (Vulkan 1.2) Storage: 8 GB available space
Supported languages13 languages
LanguageFull audio
English●
Russian●
French
German
Spanish - Spain
Simplified Chinese
Korean
Portuguese - Brazil
Polish
Italian
Spanish - Latin America
Japanese
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

28 achievements in total.

Show selected achievements (may contain spoilers)
Now the Fun BeginsAchievement
One Year of SolitudeAchievement
Lost and FoundAchievement
Charlie on our sixAchievement
Heroes Never DieAchievement
A Single SparkAchievement
Smart Moves, Concrete GainsAchievement
Signal in a BottleAchievement
American DreamAchievement
I need a Private JetAchievement

View all Steam achievements

50 developer announcements, Dec 2025 to Oct 2026 · times in UTC

October

  1. Hotfix 1.0.21

    Fixed a memory leak caused by completed timers being retained in the system. Fixed an issue where vehicle upgrades would not be applied if they were purchased before the vehicle first left the base.

    Patch notes
  2. Hotfix 1.0.20

    Added a restriction preventing saves while marking out living quarters. Fixed an issue where resources on conveyors would move despite the game being paused after loading a save. Fixed an issue where a specific sequence of actions could…

    Patch notes

September

  1. Update 1.0.19

    Added Added new Encyclopaedia pages covering outpost management, Helium-3 extraction, and colonist work at outposts. Added a status for colonists who are sitting in a truck. Added tooltips when selecting the difficulty at the end of the…

    Patch notes
  2. Update 1.0.13

    Patch 1.0.13 AddedAdded the ability to remember the last excavation mode. Added a button to drop resources to the ground in the distributor interface. FixedFixed the navigation zones of the Cargo Dock and Expedition Center, which could…

    IRAKLE
  3. Update 1.0.12

    Patch 1.0.12AddedAdded a recipe copying system to the module and storage interfaces. Added new speed-related research options to the CRUST Solution Science Points store. Added medical supplies to the second Hope-2 capsule. Added a new…

    Patch notes
  4. Hotfix 1.0.11

    Hotfix 1.0.11Modified games will no longer appear on the leaderboard. We've also added the option to remove your results from the leaderboard. Added tooltips for the new buttons in the conveyor mode. Added sounds when toggling planning mode…

    Patch notes
  5. Hotfix 1.0.10

    # Hotfix 1.0.10 Added tooltips for the buttons used to assign drones to extract oxides from resource veins. Added a tooltip when hovering over the Planning Mode toggle. Added sounds when a faction reward dialog appears.Added the seed number…

    Patch notes
  6. Hotfix 1.0.9

    Hotfix 1.0.9Added localization for subtitles in the Prologue cutscenes. Reworked the Solar Flare event. Batteries located underground are no longer drained by it. Fixed a crash that could occur in some cases when loading a save due to an…

    Patch notes
  7. Hotfix 1.0.8

    Hotfix 1.0.8 Added notifications for epidemics. Added a tutorial on generating Science Points at an outpost. Added a tooltip when hovering over the CPU icon in the construction planning window. Added an exclamation mark to the Research menu…

    Patch notes
  8. Hotfix 1.0.7

    Hotfix 1.0.7Reduced the volume of the credit-receipt soundRemoved the error sound when using universal demolitionSequential connection now works without holding ShiftmacOSFixed the material for distributors; priorities are now displayed

    Patch notes
  9. Hotfix 1.06.1

    # Hotfix 1.0.6.1 Fixes stuck walls, that sometimes appears on doors after loading a save

    Patch notes
  10. Hotfix 1.0.6

    Changes Added 2 new tracks by our composer, Ilya Khaminov. Added the ability to remove roads using the Universal Demolition tool. Increased the radius of generated resource veins. Fixed road demolition. It now correctly refunds the credits…

    Patch notes
  11. The Crust - 1.0 is OUT NOW!

    The Crust 1.0 is OUT NOW with the new Planning Mode, a new road tool, a leaderboard, the completed story campaign, new visuals, optimization, new maps, new modules, and much, much more. CRUST Corp. is waiting for you. What to expect from…

    IRAKLE
  12. 1.0 is coming TOMORROW!!

    1.0 is coming TOMORROW!!Less than 24 hours until the 1.0 release - we're so excited!! There's been such a huge amount of effort put into the release, we can't wait for you to get your hands on it :)If you want to celebrate the launch with…

    IRAKLE

August

  1. Mark your calendars: The Crust hits 1.0 on September 10!

    We're excited to announce that on September 10, The Crust leaves Early Access and launches in full! For the past three months we've been polishing the 1.0 build non-stop. It brings the completed story campaign, a major optimization pass and…

    IRAKLE

July

  1. Patch 0.99.95

    Patch 0.99.95 Added Added a capsule with resources from CRUST in the "Place to Live" quest. Added the ability to quickly clear resources from a conveyor by hovering over it and pressing the M key. Added a tooltip about energy shortages in…

    Patch notes

June

  1. 40% off in the final sale before the 1.0 release and price increase

    Hello, community!The Steam Summer Sale is here, and The Crust is 40% off! It's the last sale before the full release and the price increase - a perfect moment to prepare for what's ahead!We've come a long way together: tons of bugs…

    IRAKLE
  2. Hotfix 0.99.93

    Hotfix 0.99.93 Fixed a bug where in some cases upgrading a conveyor segment would upgrade it by two levels at once. Fixed a bug where in some cases contracts wouldn't appear in the active tab until filters were reset. Fixed a bug where…

    Patch notes
  3. Update 0.99.92

    Patch 0.99.92 Added Added sound to the process of scanning anomalies, resources, and territories with probes. Fixed Fixed a bug where transferring overflow resources from one storage to another placed directly next to it would cause…

    Patch notes
  4. Balance and QoL Update

    Hello, community!Over the past month, we've released a number of hotfixes, addressing plenty of current bugs. However, beyond the fixes, we've also introduced many useful new features that we believe you'll find interesting. With so many…

    IRAKLE
  5. Hotfix 0.99.90.3

    Hotfix 0.99.90.3 Fixed a bug where tooltips when hovering over anomalies were empty. Fixed the sound behavior in probe launch mode when moving the mouse with the zone limit. Fixed a bug in the "Meteorite Fall" quest where the quest would…

    Patch notes
  6. Update 0.99.90

    Update 0.99.90 Added sorting when selecting transport in the expeditions window. Added the ability to sort the list when selecting colonists to work in modules Added display of rocket upgrades when choosing a rocket in the logistics menu.…

    IRAKLE
  7. Update 0.99.89

    Update 0.99.89 Added information about science point categories to the corresponding tooltip in the top panel of the screen. Added an upgrade for increased colonist movement speed inside living quarters. Added visual indicators for module…

    Patch notes

May

  1. Patch 0.99.88.4

    Hotfix 0.99.88.4 Added 18 new colonists. Fixed a bug where on older saves some anomaly descriptions could be unlocalized. Fixed a bug where the fuel production recipe using methane was not working correctly. Fixed several rare cases where a…

    Patch notes
  2. Update 0.99.88

    Patch 0.99.88 Added a new research — AI Trade Analyst. The Analyst automatically calculates the potential profit of a contract against current market resource prices and ensures the maximum reward for early contract completion. New research…

    Patch notes
  3. Update 0.99.87

    Update 0.99.87 Added Added a research for advanced slag processing to extract rare earth minerals. Added an option to “come and scan with LPS scanner” when assigning a rover via right-click. Added a tooltip about detaching the…

    Patch notes
  4. Supporter Pack and Artemis Edition are now Live

    Hello, engineers!From time to time, we receive messages and emails from you asking us to support the development of The Crust. Some of you ask about Patreon or whether we’ll launch another Kickstarter campaign.We don’t plan on holding…

    IRAKLE
  5. Hotfix 0.99.86.1

    Hotfix 0.99.86 Added a tutorial for automatic resource transportation using Multi-Resource Storage. Added the ability to place decor on both sides of a wall if there are living quarters on each side. Fixed an issue where the previously…

    Patch notes
  6. Patch 0.99.86

    \Hotfix 0.99.86\ Added a tutorial for automatic resource transportation using Multi-Resource Storage. Added the ability to place decor on both sides of a wall if there are living quarters on each side. Fixed an issue where the previously…

    Patch notes
  7. Patch 0.99.85.4

    Patch 0.99.85.4 Added an indicator for resources stuck on conveyors. Added a notification explaining that a room cannot be constructed if it contains unexcavated regolith. Added icons for rover upgrades. Added a route assignment button to…

    Patch notes
  8. Hotfix 0.99.85.3

    Hotfix 0.99.85.3 Added snapping of wires and pipes to poles within a one-tile radius. Added the ability to remove poles in wire placement mode. Added rotation to the fans in CPU Data Centers. Updated research descriptions. Added a…

    Patch notes

April

  1. Hotfix 0.99.85.1

    Hotfix 0.99.85.1 Fixed an issue causing visual glitches and artifacts on AMD graphics cards. Fixed an FPS drop in the research window. Fixed a crash that could occur when rebuilding conveyors without pausing. Fixed an issue where the…

    Patch notes
  2. Big FPS and QoL Update

    Hello, community!We’re happy to announce the release of a new Big FPS & QoL Update! In this one, we focused on optimization and also introduced several useful new features. Let’s go through them one by one.OptimizationIn this update, the…

    IRAKLE
  3. Hotfix 0.99.82.8

    Hotfix 0.99.82.8 Fixed an issue where drones could fail to complete the construction of living quarters. Fixed an issue with incorrect resource counting when resources passed through modules via conveyors. Fixed an issue where, in some…

    Patch notes
  4. Patch 0.99.82.7

    Hotfix 0.99.82.7 Added research upgrades for the outpost Smelter. Fixed an issue where drone navigation could break in some cases, causing them to become idle. Fixed an issue where drones could fail to complete construction of living…

    Patch notes
  5. Patch 0.99.82.5

    Hotfix 0.99.82.5 Added a new module: Outpost Smelter. Super-priority now also increases colonists’ willingness to work in the module. Fixed an issue where placing a Cargo Dock with its entrance facing the edge of the navigation area would…

    Patch notes

March

  1. Hotfix 0.99.82

    Hotfix 0.99.82 Fixed an issue where hauler drones ignored transporting resources in amounts smaller than 5 units. Fixed an issue where hauler drones reserved a task but failed to execute it, causing standard drones to remain idle as well.…

    Patch notes
  2. Hotfix 0.99.81.1

    Hotfix 0.99.81.1 Fixed an issue that caused a crash when loading a save. Fixed the positioning of filter buttons when the Mobile Drilling Rig interface is open. Fixed an issue with moving models of the Industrial Kitchen and the Large CPU…

    Patch notes
  3. Patch 0.99.80

    Hotfix 0.99.80 Added the option to choose the subsequent difficulty at the end of the tutorial. Fixed an issue where, in some cases, the Laser Cannon would request 0 resources. Fixed an issue where contracts and the market could behave…

    Patch notes
  4. Patch 0.99.79

    Hotfix 0.99.79 Fixed all known causes of drones getting stuck, including in saves where drones were already stuck. Fixed an issue where the Cargo Dock could be built outside the designated build area. Fixed an issue where, in rare cases, a…

    Patch notes
  5. Patch 0.99.78

    Hotfix 0.99.78 Added gas icons above deposits on the base. They are visible when holding Ctrl and in Construction mode. Added global reputation gain/loss to the “Heavy Transport” quest depending on the player’s choice. Added super-priority…

    Patch notes
  6. Update 3 is Here! Ai Drones 2.0, Super Priority, Auto FCC, New Modules and more!

    Hello engineers and tech entrepreneurs!We’re excited to announce that Update 3 is finally here!Automate the loading of contracts and shipments, process slag, plant capsules on the FCC, and fully automate the buying and selling of resources.…

    IRAKLE
  7. The Crust Update 3 Public Beta is Now Live!

    Hello, engineers and tech entrepreneurs!We’re excited to open the beta test for the upcoming update “Update 3”! You can already try it out, but first let us introduce some of the new features coming in the update - we’re sure some of them…

    IRAKLE

February

  1. Hotfix 0.99.64.2

    Balance improvements to the thermonuclear generator Added descriptions with formatting to truck and scout improvements Corrected descriptions with rich formatting in rocket improvements Increased the average profit of the blockchain module…

    Patch notes
  2. Patch 0.99.64

    Hotfix 0.99.64 Added Added distance to target in lunar contracts. The cost of module upgrades has been added as a separate item of monetary expenditure in the statistics. The cost of module upgrades is now included in the total…

    Patch notes
  3. Patch 0.99.63

    Hello, engineers! I am very excited to present this update. It includes full-fledged interplanetary contracts, the construction of your own rockets, as well as full functionality for the launch pad refueling station. In addition, the update…

    IRAKLE

January

  1. Update 0.99.6: Interplanetary Contracts and Building Your Own Rockets

    Update 0.99.59 Added Added a fifth tier to the reputation bar and updated its tooltip. Added additional layers to global capitalization. Added a contract filter by delivery method: capsule, truck, or rocket. Colonist tooltips now display…

    VEOM Studio
  2. Beta with Launch Pad mechanics and interplanetary contracts New Available

    Hello, engineers!I hope you're having a great weekend. Yesterday, we released a new beta version, Update Two Beta 0.99.57, which includes the Launch Pad features, Rocket construction and interplanetary contract mechanics.You can access this…

    IRAKLE

December

  1. Patch 0.99.56

    Update 0.99.56 Added Conveyors, resources, gas pipes, power cables, and outposts are now included in capitalization in the Monitoring & Statistics window. Colonists now gain experience while working at outposts. Researching the Gas…

    Patch notes
  2. Patch 0.99.55

    Balance Update 0.99.55 Added Colonist hiring costs have been added to capitalization statistics. A new loading screen image. New settings options to disable LODs for regolith walls, living quarters walls, and modules. Fixed Fixed the…

    Patch notes

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