STEAMDB NEXUS

Steam app 1029780 · updated 11 Oct 2026, 18:14 UTC

Going Medieval

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

Going Medieval Steam header artwork
Foxy VoxelMythwright
1,516playing now
1,64624-hour peak
14,600all-time peak
1,138average, last 30 days

The last 30 days

−50.4Gain−4.24%% gain2,265Peak

716 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06121k2k2k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20261,296 peakThursday 17 September 20261,277 peakFriday 18 September 20261,336 peakSaturday 19 September 20261,581 peakSunday 20 September 20261,750 peakMonday 21 September 20261,328 peakTuesday 22 September 20261,255 peakWednesday 23 September 20261,229 peakThursday 24 September 20261,239 peakFriday 25 September 20261,386 peakSaturday 26 September 20261,854 peakSunday 27 September 20262,265 peakMonday 28 September 20261,897 peakTuesday 29 September 20261,713 peakWednesday 30 September 20261,674 peakThursday 01 October 20261,620 peakFriday 02 October 20261,645 peakSaturday 03 October 20261,944 peakSunday 04 October 20262,135 peakMonday 05 October 20261,666 peakTuesday 06 October 20261,538 peakWednesday 07 October 20261,509 peakThursday 08 October 20261,537 peakFriday 09 October 20261,525 peakSaturday 10 October 20261,819 peakSunday 11 October 20262,093 peakMonday 12 October 20261,641 peakTuesday 13 October 20261,563 peakWednesday 14 October 20261,637 peakThursday 15 October 20261,646 peakFriday 16 October 20261,516 peak
Daily peakEvery hourly sample

All time

65 months, June 2021 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04k8k12k16kJun 2021Apr 2022Feb 2023Dec 2023Oct 2024Aug 2025Jun 2026June 202114,600 monthly peakJuly 20213,654 monthly peakAugust 20213,139 monthly peakSeptember 20212,102 monthly peakOctober 20213,259 monthly peakNovember 20211,669 monthly peakDecember 20211,409 monthly peakJanuary 20221,605 monthly peakFebruary 20222,028 monthly peakMarch 20221,259 monthly peakApril 20221,614 monthly peakMay 20221,588 monthly peakJune 20225,179 monthly peakJuly 20221,953 monthly peakAugust 20222,043 monthly peakSeptember 20221,364 monthly peakOctober 20221,495 monthly peakNovember 20222,307 monthly peakDecember 20221,527 monthly peakJanuary 20231,676 monthly peakFebruary 20232,011 monthly peakMarch 20231,825 monthly peakApril 20231,591 monthly peakMay 20231,288 monthly peakJune 20232,445 monthly peakJuly 20231,666 monthly peakAugust 20231,596 monthly peakSeptember 20231,442 monthly peakOctober 20231,408 monthly peakNovember 20232,668 monthly peakDecember 20232,058 monthly peakJanuary 20241,954 monthly peakFebruary 20241,420 monthly peakMarch 20242,325 monthly peakApril 20242,027 monthly peakMay 20241,408 monthly peakJune 20241,826 monthly peakJuly 20241,321 monthly peakAugust 20241,492 monthly peakSeptember 20241,236 monthly peakOctober 20241,903 monthly peakNovember 20241,787 monthly peakDecember 20241,754 monthly peakJanuary 20251,855 monthly peakFebruary 20251,537 monthly peakMarch 20251,454 monthly peakApril 20251,442 monthly peakMay 20251,547 monthly peakJune 20251,376 monthly peakJuly 20252,145 monthly peakAugust 20252,314 monthly peakSeptember 20251,624 monthly peakOctober 20251,527 monthly peakNovember 20251,351 monthly peakDecember 20251,266 monthly peakJanuary 20261,505 monthly peakFebruary 20261,493 monthly peakMarch 20268,075 monthly peakApril 20265,828 monthly peakMay 20263,380 monthly peakJune 20262,524 monthly peakJuly 20262,546 monthly peakAugust 20262,303 monthly peakSeptember 20262,265 monthly peakOctober 20262,135 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06871k2k3kJuly 2026August 2026September 2026October 2026July 20262,546 peak — daily detail belowAugust 20262,303 peak — daily detail belowSeptember 20262,265 peak — hourly detail belowOctober 20262,135 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06871k2k3k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20262,546 peakSunday 19 July 20262,546 peakMonday 20 July 20261,925 peakTuesday 21 July 20261,843 peakWednesday 22 July 20261,801 peakThursday 23 July 20261,775 peakFriday 24 July 20261,826 peakSaturday 25 July 20262,126 peakSunday 26 July 20262,308 peakMonday 27 July 20261,859 peakTuesday 28 July 20261,795 peakWednesday 29 July 20261,655 peakThursday 30 July 20261,624 peakFriday 31 July 20261,682 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06221k2k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,888 peakSunday 02 August 20262,035 peakMonday 03 August 20261,568 peakTuesday 04 August 20261,479 peakWednesday 05 August 20261,461 peakThursday 06 August 20261,442 peakFriday 07 August 20261,469 peakSaturday 08 August 20261,748 peakSunday 09 August 20261,868 peakMonday 10 August 20261,533 peakTuesday 11 August 20261,428 peakWednesday 12 August 20261,377 peakThursday 13 August 20261,373 peakFriday 14 August 20261,463 peakSaturday 15 August 20261,737 peakSunday 16 August 20261,881 peakMonday 17 August 20261,510 peakTuesday 18 August 20261,450 peakWednesday 19 August 20261,445 peakThursday 20 August 20261,396 peakFriday 21 August 20261,469 peakSaturday 22 August 20261,789 peakSunday 23 August 20261,902 peakMonday 24 August 20261,519 peakTuesday 25 August 20261,467 peakWednesday 26 August 20261,543 peakThursday 27 August 20261,602 peakFriday 28 August 20261,669 peakSaturday 29 August 20262,021 peakSunday 30 August 20262,303 peakMonday 31 August 20261,824 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 342 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

06121k2k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,715 peakWednesday 02 September 20261,728 peakThursday 03 September 20261,698 peakFriday 04 September 20261,713 peakSaturday 05 September 20261,950 peakSunday 06 September 20262,152 peakMonday 07 September 20261,937 peakTuesday 08 September 20261,599 peakWednesday 09 September 20261,556 peakThursday 10 September 20261,447 peakFriday 11 September 20261,494 peakSaturday 12 September 20261,801 peakSunday 13 September 20261,901 peakMonday 14 September 20261,407 peakTuesday 15 September 20261,315 peakWednesday 16 September 20261,296 peakThursday 17 September 20261,277 peakFriday 18 September 20261,336 peakSaturday 19 September 20261,581 peakSunday 20 September 20261,750 peakMonday 21 September 20261,328 peakTuesday 22 September 20261,255 peakWednesday 23 September 20261,229 peakThursday 24 September 20261,239 peakFriday 25 September 20261,386 peakSaturday 26 September 20261,854 peakSunday 27 September 20262,265 peakMonday 28 September 20261,897 peakTuesday 29 September 20261,713 peakWednesday 30 September 20261,674 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

05761k2k2k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20261,620 peakFriday 02 October 20261,645 peakSaturday 03 October 20261,944 peakSunday 04 October 20262,135 peakMonday 05 October 20261,666 peakTuesday 06 October 20261,538 peakWednesday 07 October 20261,509 peakThursday 08 October 20261,537 peakFriday 09 October 20261,525 peakSaturday 10 October 20261,819 peakSunday 11 October 20262,093 peakMonday 12 October 20261,641 peakTuesday 13 October 20261,563 peakWednesday 14 October 20261,637 peakThursday 15 October 20261,646 peakFriday 16 October 20261,516 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 18:14 UTC
App ID
1029780
Last updated
16 Oct 2026 build 25966968
Update pace
Occasional updates patched now and then · 2 in 35 days watched
Developer
Foxy Voxel
Publisher
Mythwright
Release date
Mar 17, 2026
Platforms
Windows
Download size
541 MB
Install size
753 MB
Genres
Indie, RPG, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
94
Metacritic
76

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

Colony SimBase BuildingStrategyVoxelSurvivalManagementCity BuilderSingleplayerSandboxNatureRTSEconomyModdableHistoricalReal Time TacticsSimulationRPGProcedural GenerationPvECrafting
About this gameFull description from Steam
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild. From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials. Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement. Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat. Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom. We think you'll love Going Medieval if you enjoy... RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Drogas ilícitas · Violência
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel Core i5-9400F or AMD Ryzen 5 2600 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB) or AMD Radeon RX 580 (4 GB) DirectX: Version 11 Storage: 2 GB available space Sound Card: Windows Compatible Audio Device

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11 (64-bit) Processor: Intel Core i5-10600K / i7-10700 or AMD Ryzen 5 3600 XT Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1660 Super / RTX 2060 or AMD Radeon RX 6600 XT DirectX: Version 11 Storage: 2 GB available space Sound Card: Windows Compatible Audio Device

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages11 languages
LanguageFull audio
English
Simplified Chinese
French
German
Japanese
Portuguese - Brazil
Russian
Spanish - Spain
Korean
Polish
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

94 achievements in total.

Show selected achievements (may contain spoilers)
Having A Field DayAchievement
Green ThumbAchievement
Home Cooked MealAchievement
Fit For A KingAchievement
Novice ResearcherAchievement
OnwardAchievement
Beam Me UpAchievement
Get A RoomAchievement
RetributionAchievement
The First DayAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, May 2026 to Oct 2026 · times in UTC

October

  1. Experimental Branch Patch (1.2.10)

    Greetings, players! The newest patch (1.2.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  2. Experimental Branch Patch (1.2.9)

    Greetings, players! The newest patch (1.2.9) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes

September

  1. Experimental Branch Patch (1.2.8)

    Greetings, players! The newest patch (1.2.8) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  2. Experimental Branch Patch (1.2.7)

    Greetings, players! The newest patch (1.2.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  3. Experimental Branch Patch (1.2.6)

    Greetings, players! The newest patch (1.2.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  4. Experimental Branch Patch (1.2.5)

    Greetings, players! The newest patch (1.2.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  5. Experimental Branch Patch (1.2.3)

    Greetings, players! The newest patch (1.2.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  6. Experimental Branch Patch (1.2.1)

    Greetings, players! The new update (1.2.1) is now live on the experimental branch. It is compatible with the old saves. Once it is properly tested, we will push it live in the official update! Here are the notes for what awaits you in this…

    Patch notes
  7. Medieval Monday Talk #87 - More Events

    Greetings, medievalists!Last time, we talked about hiring help. This time, let’s talk about some other events we are working on.One thing we want to improve is the feeling that the world around your settlement is alive. Well, as best as we…

    SeVerin

August

  1. Medieval Monday Talk #86 - Hired Hands

    Greetings, medievalists! Let’s talk about help. You know that moment when you decide to build something big? Maybe a church. Maybe a proper castle. Maybe one of those projects that starts with “this will look amazing” and ends with half of…

    SeVerin
  2. Experimental Branch Patch (1.1.20)

    Greetings, players! The newest patch (1.1.20) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  3. Medieval Monday Talk #85 - Market Manipulation

    Greetings, medievalists!Let’s continue making the factions a bit more diverse. Right now, faction identity is primarily communicated through lore, ideology, relationships and heraldry. So, when it comes to trading, things are pretty basic…

    SeVerin
  4. Medieval Monday Talk #84 - Diplomatic Deal

    Greetings, medievalists! Did you know there are different factions in the game? Yeah, in our alternative history, where the Black Death destroyed 95% of the population, such world-changing events naturally gave rise to some interesting…

    SeVerin
  5. Patch Notes (1.1.19)

    Greetings, medievalists!The newest patch (1.1.19) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  6. Experimental Branch Patch (1.1.19)

    Greetings, players! The newest patch (1.1.18) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  7. Experimental Branch Patch (1.1.18)

    Greetings, players! The newest patch (1.1.18) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  8. Experimental Branch Patch (1.1.16)

    Greetings, players! The newest patch (1.1.16) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  9. Experimental Branch Patch (1.1.15)

    Greetings, players! The newest patch (1.1.15) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes

July

  1. Patch Notes (1.1.13)

    Greetings, medievalists!The newest patch (1.1.13) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  2. Experimental Branch Patch (1.1.13)

    Greetings, players! The newest patch (1.1.13) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  3. Patch Notes (1.1.12)

    Greetings, medievalists!The newest patch (1.1.12) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  4. Experimental Branch Patch (1.1.12)

    Greetings, players! The newest patch (1.1.12) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  5. Patch Notes (1.1.11)

    Greetings, medievalists!The newest patch (1.1.11) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  6. Experimental Branch Patch (1.1.11)

    Greetings, players! The newest patch (1.1.11) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  7. Experimental Branch Patch (1.1.10)

    Greetings, players! The newest patch (1.1.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  8. Patch Notes (1.1.9)

    Greetings, medievalists!The newest patch (1.1.9) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  9. Experimental Branch Patch (1.1.9)

    Greetings, players! The newest patch (1.1.9) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  10. Quality of Life Update

    Greetings, medievalists! The new major update, titled “Quality of Life” (1.1.7) is now live on Steam, Epic Games Store, and GOG! All the fixes and improvements from the experimental branch are now stable, tested, and present in this update!…

    SeVerin
  11. Experimental Branch Patch (1.1.7)

    Greetings, players! The newest patch (1.1.7) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  12. Medieval Monday Talk #83 - Care Package

    Greetings, medievalists!Let’s do one final showcase of the upcoming things before the update goes live. This is mostly stuff you’ve requested before, with some extra flavor here and there. We’ve already talked about replacing structures…

    SeVerin
  13. Experimental Branch Patch (1.1.6)

    Greetings, players! The newest patch (1.1.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  14. Experimental Branch Patch (1.1.5)

    Greetings, players! The newest patch (1.1.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes

June

  1. Experimental Branch Patch (1.1.3)

    Greetings, players! The newest patch (1.1.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  2. Medieval Monday Talk #82 - Medieval Manners

    Greetings, medievalists!Before we get into today’s topic, we want to start with a community spotlight. We haven’t done one of these in a while, and honestly, some of the settlements you’ve been sharing on our Discord deserve a moment. We…

    SeVerin
  3. Experimental Branch Patch (1.1.2)

    Greetings, players! The newest patch (1.1.2) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  4. Patch Notes (1.0.105)

    Greetings, medievalists!The newest patch (1.0.105) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you…

    SeVerin
  5. Medieval Monday Talk #81 - Interesting Downtime

    Greetings, medievalists!Going Medieval is a colony sim builder. And while the building part is the one that tends to resonate with you the most, the simulation part is not quite where we want it to be yet. That is completely understandable.…

    SeVerin
  6. Experimental Branch Patch (1.0.102)

    Greetings, players! The newest patch (1.0.102) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  7. Patch Notes (1.0.103)

    Greetings, medievalists!The newest patch (1.0.103) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you…

    SeVerin
  8. Experimental Branch Patch (1.0.101)

    Greetings, players! The newest patch (1.0.101) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  9. Medieval Monday Talk #80 - Replacing Structures

    Greetings, medievalists!This is one of the most requested features from the community, and we know why. You start small, with limited resources but a grand vision. Over time, your small hut turns into a village, and years of work and…

    SeVerin
  10. Patch Notes (1.0.100)

    Greetings, medievalists!The newest patch (1.0.100) is now live on all platforms on the main branch, experimental branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and…

    SeVerin
  11. Medieval Monday Talk #79 - Tighter Actions

    Greetings, medievalists!We’ve mentioned before that we plan to improve pathfinding when it comes to handling construction, deconstruction and mining orders. In other words, some of the most common things your settlers do.These improvements…

    SeVerin
  12. Experimental Branch Patch (1.0.97)

    Greetings, players! The newest patch (1.0.97) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  13. Experimental Branch Patch (1.0.95)

    Greetings, players! The newest patch (1.0.95) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes

May

  1. Patch Notes (1.0.92)

    Greetings, medievalists!The newest patch (1.0.92) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  2. Medieval Monday Talk #78 - Stability Visualization

    Greetings, medievalists!In case you missed it, we posted a survey about the current state of the game. It would mean a lot to us if you could fill it out. Maybe it influences the next development choices. We also bundled with some pretty…

    SeVerin
  3. Experimental Branch Patch (1.0.93)

    Greetings, players! The newest patch (1.0.93) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes
  4. State of the Game

    Greetings, medievalists!It’s been two months since Going Medieval reached 1.0. Since then, we’ve learned a lot, patched a lot, and continued working on improvements. We’re currently working on several fronts, and we want to keep making…

    SeVerin
  5. Patch Notes (1.0.90)

    Greetings, medievalists!The newest patch (1.0.90) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have…

    Patch notes

All games on this site