STEAMDB NEXUS

Steam app 710230 · updated 12 Sep 2026, 20:15 UTC

Urban Strife

Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.

Urban Strife Steam header artwork
White Pond GamesMicroProse Software
50playing now
6224-hour peak
884all-time peak
49average, last 30 days

The last 30 days

−18.9Gain−27.7%% gain116Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

031639412513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202666 peakFriday 14 August 202685 peakSaturday 15 August 202696 peakSunday 16 August 2026116 peakMonday 17 August 202676 peakTuesday 18 August 202670 peakWednesday 19 August 202668 peakThursday 20 August 202671 peakFriday 21 August 202668 peakSaturday 22 August 202691 peakSunday 23 August 202685 peakMonday 24 August 202668 peakTuesday 25 August 202691 peakWednesday 26 August 202678 peakThursday 27 August 202669 peakFriday 28 August 202679 peakSaturday 29 August 202683 peakSunday 30 August 202697 peakMonday 31 August 202684 peakTuesday 01 September 202677 peakWednesday 02 September 202680 peakThursday 03 September 202684 peakFriday 04 September 202675 peakSaturday 05 September 202688 peakSunday 06 September 202693 peakMonday 07 September 202674 peakTuesday 08 September 202676 peakWednesday 09 September 202662 peakThursday 10 September 202670 peakFriday 11 September 202658 peakSaturday 12 September 202662 peak
Daily peakEvery hourly sample

All time

22 months, December 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0239477716955Dec 2024Mar 2025Jun 2025Sep 2025Dec 2025Mar 2026Jun 2026Sep 2026December 2024235 monthly peakJanuary 202542 monthly peakFebruary 202526 monthly peakMarch 202564 monthly peakApril 202552 monthly peakMay 202540 monthly peakJune 202563 monthly peakJuly 202549 monthly peakAugust 202531 monthly peakSeptember 202529 monthly peakOctober 202529 monthly peakNovember 202545 monthly peakDecember 202536 monthly peakJanuary 202637 monthly peakFebruary 202652 monthly peakMarch 202633 monthly peakApril 202630 monthly peakMay 202646 monthly peakJune 202633 monthly peakJuly 2026884 monthly peakAugust 2026275 monthly peakSeptember 202693 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0239477716955July 2026August 2026September 2026October 2026July 2026884 peak — daily detail belowAugust 2026275 peak — hourly detail belowSeptember 202693 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

023947771695501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202634 peakThursday 02 July 202636 peakFriday 03 July 202627 peakSaturday 04 July 202640 peakSunday 05 July 202643 peakMonday 06 July 202633 peakTuesday 07 July 202626 peakWednesday 08 July 202625 peakThursday 09 July 202626 peakFriday 10 July 202624 peakSaturday 11 July 202627 peakSunday 12 July 202660 peakMonday 13 July 202649 peakTuesday 14 July 2026540 peakWednesday 15 July 2026595 peakThursday 16 July 2026601 peakFriday 17 July 2026669 peakSaturday 18 July 2026807 peakSunday 19 July 2026884 peakMonday 20 July 2026640 peakTuesday 21 July 2026617 peakWednesday 22 July 2026520 peakThursday 23 July 2026454 peakFriday 24 July 2026442 peakSaturday 25 July 2026410 peakSunday 26 July 2026466 peakMonday 27 July 2026301 peakTuesday 28 July 2026253 peakWednesday 29 July 2026243 peakThursday 30 July 2026221 peakFriday 31 July 2026212 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

07414822329701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026238 peakSunday 02 August 2026275 peakMonday 03 August 2026168 peakTuesday 04 August 2026140 peakWednesday 05 August 2026151 peakThursday 06 August 2026124 peakFriday 07 August 2026115 peakSaturday 08 August 2026143 peakSunday 09 August 2026156 peakMonday 10 August 2026110 peakTuesday 11 August 2026104 peakWednesday 12 August 202675 peakThursday 13 August 202676 peakFriday 14 August 202685 peakSaturday 15 August 202696 peakSunday 16 August 2026116 peakMonday 17 August 202676 peakTuesday 18 August 202670 peakWednesday 19 August 202668 peakThursday 20 August 202671 peakFriday 21 August 202668 peakSaturday 22 August 202691 peakSunday 23 August 202685 peakMonday 24 August 202668 peakTuesday 25 August 202691 peakWednesday 26 August 202678 peakThursday 27 August 202669 peakFriday 28 August 202679 peakSaturday 29 August 202683 peakSunday 30 August 202697 peakMonday 31 August 202684 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

025507510001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202677 peakWednesday 02 September 202680 peakThursday 03 September 202684 peakFriday 04 September 202675 peakSaturday 05 September 202688 peakSunday 06 September 202693 peakMonday 07 September 202674 peakTuesday 08 September 202676 peakWednesday 09 September 202662 peakThursday 10 September 202670 peakFriday 11 September 202658 peakSaturday 12 September 202662 peak

October 2026

Urban Strife was released on 14 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:15 UTC
App ID
710230
Last updated
16 Aug 2026 build 24762119
Developer
White Pond Games
Publisher
MicroProse Software
Release date
14 Jul, 2026
Platforms
Windows
Genres
Indie, RPG, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
40

Features & support

Steam features

Steam Workshop#category_playable_at_your_own_paceSteam CloudFamily Sharing

Controllers & input

Accessibility

Camera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

Turn-BasedStrategyZombiesSurvivalRPGTurn-Based CombatPost-apocalypticCharacter CustomizationBase BuildingSingleplayerCraftingTurn-Based StrategyParty-Based RPGTacticalTurn-Based TacticsIsometricRealisticStrategy RPGChoices MatterModdable
About this gameFull description from Steam
Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge. STORY AND SETTING The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences. Start as a mysterious patient evacuated from Atlanta shortly before the city falls. Find shelter among old suburban survivors trying to keep their home alive. Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes. Make heavy choices about who gets saved, who gets used, and who gets left behind. Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles. ADVANCED BALLISTICS Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle. Bullets follow simulated trajectories instead of abstract hit rolls. Shotgun damage is calculated by individual pellet impacts. Grenade explosions generate fragments with their own paths. Cover depends on material, thickness and angle. Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles. Burst fire can deliver heavy cumulative damage and multi-target penetration TACTICAL COMBAT SIMULATION Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day. Target body parts to cripple, slow, disable or kill enemies. Go for risky headshots, safer center-mass hits or tactical limb shots. Use attachments, perks and skills to improve accuracy and damage. Manage action points, ammunition, injuries, noise and positioning. Face enemy AI that analyzes the battlefield and adjusts its tactics every turn. Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies. STEALTH AND MELEE Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains. Use melee weapons when gunfire would attract too much attention. Fight with blades, blunt weapons, improvised tools and other questionable solutions. Sneak behind enemies for silent takedowns. Set up Overwatch ambushes and trigger them during the enemy turn. Win initiative checks to strike first, or lose them and get interrupted. Keep clumsy teammates away from ninja games unless you want a disaster. RPG AND FACTIONS Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous. Meet survivors with their own wants, needs, routines and morality. Recruit militia fighters from among Urban's deranged locals. Gain allies by helping people, bargaining with them, or serving their interests. Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter. Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance. Remember that no alliance is clean and no path is morally safe. SURVIVAL AND SHELTER The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs. Scavenge food, medicine, morale items, fuel and materials. Repair and expand shelter facilities. Unlock faction-specific upgrades and bonuses. Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines. Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built. OLD-SCHOOL TBS WITH A TWIST Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers. Classic Action Points combat with modern quality-of-life improvements. Interrupts, reactions, Overwatch and skill-based tactical decisions. Perks that can be trained up to three levels deep. Cars with different speeds, fuel consumption and cargo capacity. An arena system where you can fight for gold prizes.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Urban Strife includes violent combat, scenes of gore, strong language and adult situations, where alcohol and light drugs consumption is implied.

Regional ratings

DEJUS18Drogas ilícitas · Violência · Linguagem imprópria
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel I5 4690 / AMD FX 8350 Memory: 16 GB RAM Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM) DirectX: Version 11 Storage: 20 GB available space Sound Card: DirectX Compatible

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel i7 8700K / AMD r5 3600 Memory: 16 GB RAM Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM) DirectX: Version 11 Storage: 20 GB available space Sound Card: DirectX Compatible Additional Notes: SSD recommended

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages6 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Simplified Chinese
Russian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

40 achievements in total.

Show selected achievements (may contain spoilers)
Master of OneAchievement
SpecialistAchievement
Private InvestigatorAchievement
Chain of CommandAchievement
Business as UsualAchievement
Faith Has a PriceAchievement
Internal AffairsAchievement
Bad BusinessAchievement
False ProphetsAchievement
Generalist DoctorAchievement

View all Steam achievements

50 developer announcements, Nov 2024 to Jul 2026 · times in UTC

July

  1. Patch Notes v1.0.6: Gameplay, Perks & Skills Progression Fixes

    - Matches end instantly when the entire party is down with zero recovery chance, skipping the bleed-out wait. - Fixed a bug where zombies failed to alert when attacked from behind with the Ghost perk unlocked. - Perk growth percentages now…

    Patch notes
  2. Script Fixes, Balance & Optimization

    - Fixed Bear Novak’s recruitment script. If his guard is killed by zombies, the sequence will now continue, allowing Bear to be freed. You must still either ask Snitch for permission or eliminate all the bikers. - Rebalanced dismantling…

    Patch notes
  3. Patch 1.0.4: Custom Game Speed & FPS Limit

    Added FPS Limit Toggle: Caps frame rates at 60 FPS to prevent GPU overheating and thermal throttling, in particular for high frequency monitors. Disable V-sync when applying. Added Gameplay Speed Setting: Fully adjustable speed controls let…

    Patch notes
  4. Optimization Patch: Revised Enemy Awareness, Lag-Free Time Warp, Fixes.

    A new Urban Strife patch (1.0.3) is now live, improving stealth and enemy awareness, optimizing Timeline Play on crowded maps, and fixing several issues reported by the community.Enemy Memory & StealthWe have refined how NPCs remember…

    USG_Omucupixu
  5. Hotfix B: Gameplay, UI, Salvaging & Perks

    PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.- Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight.…

    Patch notes
  6. Combat and QoL Hotfix: Zombie Initiative Fix

    - Zombies will not roll for initiative when you sneak behind them, they will alert but not attack (Scout perk will allow sneaking without detection) - Splitting items bugged the ESC key to close inventory - we fixed that

    Patch notes
  7. Hotfix: Fixes for Text Overflow

    We fixed several instances of text overflowing their UI elements in German, Russian, French, and Spanish. Fixed text in the player customization window Fixed text on the trader screen Fixed tutorial/help text Thank you to everyone who…

    Patch notes
  8. Urban Strife 1.0 Is Out Now!

    Finally, the big day has come.There is not much more to say than a huge thank you to everyone who supported Urban Strife during Early Access, followed its development, shared feedback, or simply added the game to their wishlist.A ten-year…

    USG_Omucupixu

June

  1. (BETA BRANCH) HOTFIX: Patch for language settings not saving

    Players reported that language preferences were not being carried over in saves and had to be selected again on each run. This hotfix preserves your localization preference in saved games.Important note: When you first launch the updated…

    Patch notes
  2. Launch Date Confirmed & Localization Beta Now Live

    The big news this week is official: Urban Strife is leaving Early Access and launching in full on July 14, 2026! As we get closer to release, you can expect previews from your favorite streamers, more updates, and a few surprises we are not…

    USG_Omucupixu

April

  1. [PUBLIC & BETA] Last Story Episode: The Fall of the King, Many Fixes, 20% SALE!

    Today marks a major milestone for us - we are releasing the final story episode of Urban Strife!In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a…

    USG_Omucupixu
  2. [BETA] The Fall of the Highschool Kingdom, backwards compatibility fixes, etc

    Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a…

    USG_Omucupixu
  3. HOTFIX- Fixed a rare cutscene crash, added spot lights to workshop upgrades

    Fixed a rare crash that could be triggered in specific circumstances by cutscene eventsAdded spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too)

    Patch notes

March

  1. [PUBLIC & BETA] INTERIM UPDATE: Hud Improvements, Armor Plates decay, Bugfixes

    Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes.New Industry Recipe & Crafting…

    USG_Omucupixu
  2. [PUBLIC & BETA] Quick Patch: Audio Polish & Tactical Balancing

    Audio & VoiceoversVO Cleanup: Normalized and polished voiceovers for Benny and Lucy, significantly reducing microphone artifacts and background noise.Recruit Reactions: Added unique voice lines for all recruits when befriending Barons.…

    Patch notes
  3. [PUBLIC] FEMA Camp Episode, Initiative and Stealth Changes

    This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical.New Story Episode: The FEMA CampThe…

    USG_Omucupixu
  4. HOTFIX: FMJ, HP damage finetuning and better CQB accuracy

    Low-Tier Arsenal Buff: Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. High-Tier Arsenal Tuning: Slightly decreased HP (Hollow Point) damage for late-game weaponry to…

    Patch notes
  5. [PUBLIC] Hardware Store Episode, Ballistics 2.0 & Stability Fixes

    We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and…

    USG_Omucupixu

February

  1. [BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content

    We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with…

    USG_Omucupixu
  2. HOTFIX: Horde Spawn Rates, Custom Camera Controls, and more

    Horde Balance & FixesSiege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under…

    Patch notes
  3. HOTFIX: Ultrawide support, hidden clues rework and others.

    Patch NotesUltrawide Support: Improved in-game dialogue support for Ultrawide displays. We have implemented a fix to prevent dialogue boxes from migrating off-screen, ensuring a consistent experience across all "exotic" screen…

    Patch notes
  4. Urban Strife – End Game Phase 2 Completed

    This update introduces Phase 2: Meeting Your Ally, marking the competition of two thirds of the End Game Loop roadmap. The build will be available on all branches (public and beta).The final stage of the game campaign is now next: when the…

    USG_Omucupixu

January

  1. [PUBLIC BRANCH] Roaming hordes come for everyone, now with beta improvements

    UI & Quality of LifeCloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience.Crippling injuries now display as icons directly on recruit cards.Crippling injuries…

    USG_Omucupixu

December

  1. HOTFIX: Recruit Zombification & Stolen Supplies fixes

    A bug that could zombify a recruit left at home after visiting a corrupted map was fixedA spawner placement in "Stolen Supplies" map was relocated so the zone can be properly cleared

    Patch notes
  2. Hotfix: Courthouse doors bug

    A building template bug disabled the doors and windows of the Bank (where Judge Jenny has the office) inside Courthouse map. Map was fixed and re-uploaded, please update your beta builds.

    Patch notes
  3. Horde Invasion & A Roadmap for the Complete Game Loop!

    Delivering the Full Game Loop – In Three PhasesSome of you who follow our forum posts already know that we decided to focus hard on delivering the complete game loop as soon as possible - but only when it truly feels right, hence we're…

    USG_Omucupixu

October

  1. Halloween Patch: Zombies & Bandit Ambushes, Localizations & Modding (soon)

    The October update is finally here, now available for everyone on the Public Branch. To mark the occasion, we’ve launched a special Halloween discount so more players can join the fight for Urban’s survival. This version integrates the…

    USG_Omucupixu
  2. [Beta Branch] October Update Patch Notes

    This month’s beta build rolls out the foundation for the living, breathing endgame we’ve been promising — factions will soon be on the move, hordes will be converging on human camps, and new blood-soaked missions will be waiting to test…

    USG_Omucupixu

September

  1. Hotfix 1

    Some broken map assets that would cause navigation errors on Train Depot map have been fixed.

    Patch notes
  2. [PUBLIC BRANCH] - Freedom Train Murder Mystery & CtH Come to Public!

    It’s Time! After simmering on the Beta Branch for a while, a new content patch and a massive list of fixes are now live on the public build. Remember — you can always jump into the beta (if you own the game on Steam), but if you prefer…

    USG_Omucupixu

August

  1. August 2025 - Beta Branch Launches with a CTH Surprise!

    We’re officially launching our Beta Branch! Access is open to anyone who owns the game and is curious about upcoming features. This branch will serve as a testing lab—a place where future updates are shaped, tested, and refined with your…

    USG_Omucupixu

July

  1. June Milestone Patch - Hotfixes and Additions (1.0)

    Added a button to cancel industry orders that were added to the queue but not yet submitted.Fixed a bug that allowed the game to continue if the shelter failed while you were in travel or loading screen modes, resulting in unresponsive…

    Patch notes

June

  1. June Milestone Update – Tier 1 Complete, New Attachments, Cage Fights and More

    As previewed earlier this month, this major patch completes our planned Tier 1 campaign content and brings in several core systems that will define the rest of the game. With it comes a full rewrite of the attachments system, major crafting…

    USG_Omucupixu
  2. What's coming next in... June!

    We’ve put a lot of work—and a lot of thought—into this update, because it marks an important milestone: it formally wraps up Tier 1 of the campaign. If we consider the prologue as the first part, we’re now two-thirds of the way through! Of…

    USG_Omucupixu

April

  1. April 25th, 2025 - Backwards Compatibility Fix #3

    Bubba's recruitment flow has been rewritten to avoid unnecessary complications. He should now be available as a recruit as soon as he gives you the trader tips. A couple of key actors on the FBI map could be saved with empty scripts if you…

    Patch notes
  2. April 23rd, 2025 - Backwards Compatibility Fix Micropatch

    Fixed a bug that prevented players continuing the campaign from an old save from talking to certain NPCs on the FBI map. Fixed a bug that caused melee item damage to not display correctly in the inventory.

    Patch notes
  3. Hotfix for backwards compatibility

    Those who had completed the biker scouts mission in Motel were prone to a crash when loading an old save due to changes in the script. A hotfix was pushed to the public for this. Please update and report any other issues. If you haven't…

    Patch notes
  4. Patch Notes - April 22nd 2025 (and 20% off until end of the week!)

    {STEAM_CLAN_IMAGE}/38102536/e71fdf1b28b986942efd0e5d6db91cbecc3a85ae.jpg We hope everyone had a wonderful Easter holiday with their loved ones! To keep the good vibes rolling, we're releasing a substantial patch today, pushing the campaign…

    USG_Omucupixu

March

  1. Patch Notes - March 12th 2025

    Thanks to a couple of dedicated players who reported various bugs and were kind enough to send over their save files for debugging, we have identified and fixed several issues that crept into the game with the latest changes. Many thanks to…

    Patch notes
  2. Small Hotfix - March 5th

    We pushed a small hotfix tonight, addressing two reported bugs and improving industry crafting functionality. Please update your game. Fixed a bug where killing all Port zombies for the Army wasn't recognized as a quest completion…

    Patch notes
  3. Big Update and a 20% Discount!

    Our first major update (long overdue) is finally here! To mark this occasion, we’re also offering a price discount so you can fully enjoy it. Here’s what’s new in this patch: Non-linear RPG After reviewing player feedback, we realized the…

    USG_Omucupixu

February

  1. Coming next in February...

    We've been planning a major update for the start of the year, originally intended to roll out in multiple patches. This update includes a significant rebalancing of the economy, which wouldn't work well without a series of tweaks and…

    USG_Omucupixu

January

  1. Patch Notes - January 6th, 2025

    ANIMATION IMPROVEMENTS We continued optimizing our animations in this round, focusing on making them smoother and faster. When an animation is played, it goes through three key stages: Blend In: Transition from idle to action animation.…

    Patch notes

December

  1. Patch Notes - December 23rd, 2024

    {STEAM_CLAN_IMAGE}/38102536/b42598ce9b6f607a10bcf04b52e81f07328b2f94.png Although we just released our first major content patch, we decided we couldn't enjoy the holidays fully if we didn't leave our players with a much requested QoL…

    Patch notes
  2. Holidays Update & Patch Notes - December 21st

    We’ve spent most of the last week monitoring your feedback and working on fixes for reported issues. Initially, we planned to separate urgent fixes (for the stable build) from content updates (in a beta build). However, in the spirit of the…

    USG_Omucupixu
  3. Dev Blog: Early Access - Week One

    The current public build of the game is showing strong signs of stability. While there are still a few patches to be applied, the problems seem proportionally limited. This allows us to keep the default branch as a stable release and end…

    USG_Omucupixu
  4. Patch Notes - December 11th, 2024

    An issue where the hero's customization was randomly reset during the save/load process was fixed (again) An issue that prevented players from redefining controls in Game Options has been fixed (then another issue that prevented them using…

    Patch notes
  5. Patch Notes - December 10th, 2024 (rolled back)

    An issue where the hero's customization was randomly reset during the save/load process was fixed An issue that prevented players from redefining controls in Game Options has been fixed The issue with the keys was INI related and required a…

    Patch notes
  6. An amazing journey ends… and another starts!

    An incredible journey of over eight years reaches its harbor today. What began as a project that, on paper, seemed impossible has now become reality: Urban Strife. This game was brought to life by a dedicated team of three devs, alongside a…

    USG_Omucupixu

November

  1. Autumn 2024 Dev Blog: It's been a long time coming...

    Yes, it's been a long journey. But we came far and it was worth it. For those wandering how long this game was in development and how it looked back then, we've prepared a few before/after shots, a short comparison between our first ever…

    USG_Omucupixu

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