STEAMDB NEXUS

Steam app 2432860 · updated 16 Oct 2026, 00:59 UTC

MENACE

Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.

MENACE Steam header artwork
Overhype StudiosHooded Horse
903playing now
1,57824-hour peak
20,613all-time peak
796average, last 30 days

The last 30 days

+88.4Gain+12.48%% gain1,780Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04819611k2k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 2026784 peakThursday 17 September 2026785 peakFriday 18 September 2026797 peakSaturday 19 September 2026891 peakSunday 20 September 2026935 peakMonday 21 September 2026746 peakTuesday 22 September 2026638 peakWednesday 23 September 2026678 peakThursday 24 September 2026635 peakFriday 25 September 2026666 peakSaturday 26 September 2026750 peakSunday 27 September 2026790 peakMonday 28 September 2026667 peakTuesday 29 September 2026589 peakWednesday 30 September 2026535 peakThursday 01 October 20261,171 peakFriday 02 October 20261,340 peakSaturday 03 October 20261,605 peakSunday 04 October 20261,780 peakMonday 05 October 20261,467 peakTuesday 06 October 20261,384 peakWednesday 07 October 20261,388 peakThursday 08 October 20261,302 peakFriday 09 October 20261,377 peakSaturday 10 October 20261,571 peakSunday 11 October 20261,636 peakMonday 12 October 20261,494 peakTuesday 13 October 20261,309 peakWednesday 14 October 20261,604 peakThursday 15 October 20261,578 peakFriday 16 October 20261,081 peak
Daily peakEvery hourly sample

All time

9 months, February 2026 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06k11k17k22kFeb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026Oct 2026February 202620,613 monthly peakMarch 20264,813 monthly peakApril 20262,715 monthly peakMay 20262,412 monthly peakJune 20262,080 monthly peakJuly 20263,096 monthly peakAugust 20262,559 monthly peakSeptember 20261,459 monthly peakOctober 20261,780 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

08362k3k3kJuly 2026August 2026September 2026October 2026July 20263,096 peak — daily detail belowAugust 20262,559 peak — daily detail belowSeptember 20261,459 peak — hourly detail belowOctober 20261,780 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

08362k3k3k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20263,096 peakSunday 19 July 20263,096 peakMonday 20 July 20262,556 peakTuesday 21 July 20262,295 peakWednesday 22 July 20262,137 peakThursday 23 July 20261,916 peakFriday 24 July 20261,955 peakSaturday 25 July 20262,069 peakSunday 26 July 20262,221 peakMonday 27 July 20261,668 peakTuesday 28 July 20261,492 peakWednesday 29 July 20261,346 peakThursday 30 July 20261,261 peakFriday 31 July 20261,290 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06911k2k3k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,439 peakSunday 02 August 20261,535 peakMonday 03 August 20261,243 peakTuesday 04 August 20261,121 peakWednesday 05 August 20261,094 peakThursday 06 August 20261,447 peakFriday 07 August 20261,450 peakSaturday 08 August 20261,662 peakSunday 09 August 20261,793 peakMonday 10 August 20261,390 peakTuesday 11 August 20261,334 peakWednesday 12 August 20261,240 peakThursday 13 August 20261,202 peakFriday 14 August 20261,233 peakSaturday 15 August 20261,415 peakSunday 16 August 20261,553 peakMonday 17 August 20261,163 peakTuesday 18 August 20261,138 peakWednesday 19 August 20261,026 peakThursday 20 August 20261,223 peakFriday 21 August 20261,784 peakSaturday 22 August 20262,344 peakSunday 23 August 20262,559 peakMonday 24 August 20262,183 peakTuesday 25 August 20261,949 peakWednesday 26 August 20261,866 peakThursday 27 August 20261,623 peakFriday 28 August 20261,625 peakSaturday 29 August 20261,875 peakSunday 30 August 20261,973 peakMonday 31 August 20261,533 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 356 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

03947881k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,457 peakWednesday 02 September 20261,384 peakThursday 03 September 20261,344 peakFriday 04 September 20261,349 peakSaturday 05 September 20261,382 peakSunday 06 September 20261,459 peakMonday 07 September 20261,449 peakTuesday 08 September 20261,073 peakWednesday 09 September 20261,008 peakThursday 10 September 2026927 peakFriday 11 September 2026930 peakSaturday 12 September 20261,093 peakSunday 13 September 20261,162 peakMonday 14 September 2026875 peakTuesday 15 September 2026857 peakWednesday 16 September 2026784 peakThursday 17 September 2026785 peakFriday 18 September 2026797 peakSaturday 19 September 2026891 peakSunday 20 September 2026935 peakMonday 21 September 2026746 peakTuesday 22 September 2026638 peakWednesday 23 September 2026678 peakThursday 24 September 2026635 peakFriday 25 September 2026666 peakSaturday 26 September 2026750 peakSunday 27 September 2026790 peakMonday 28 September 2026667 peakTuesday 29 September 2026589 peakWednesday 30 September 2026535 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 364 hourly samples. Each dip is a night. Weekends are shaded.

04819611k2k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20261,171 peakFriday 02 October 20261,340 peakSaturday 03 October 20261,605 peakSunday 04 October 20261,780 peakMonday 05 October 20261,467 peakTuesday 06 October 20261,384 peakWednesday 07 October 20261,388 peakThursday 08 October 20261,302 peakFriday 09 October 20261,377 peakSaturday 10 October 20261,571 peakSunday 11 October 20261,636 peakMonday 12 October 20261,494 peakTuesday 13 October 20261,309 peakWednesday 14 October 20261,604 peakThursday 15 October 20261,578 peakFriday 16 October 20261,081 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 16 Oct 2026, 00:59 UTC
App ID
2432860
Last updated
15 Oct 2026 build 25958176
Update pace
Occasional updates patched now and then · 3 in 34 days watched
Developer
Overhype Studios
Publisher
Hooded Horse
Release date
Feb 5, 2026
Platforms
Windows
Download size
7.04 GB
Install size
11.15 GB
Genres
RPG, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
15

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

StrategyRPGTurn-Based TacticsTurn-Based StrategySci-fiTurn-Based CombatTacticalTurn-BasedPvECharacter CustomizationIsometricCinematicReplay ValueStrategy RPGSingleplayerGrid-Based MovementCRPGTactical RPGWarEarly Access
About this gameFull description from Steam
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles. The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge. Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk… Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech? With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself. The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you. Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission. The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting. Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor. Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy. Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire. Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory. Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons. Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring. From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely? Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy. Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE. With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-7600 (quad-core) or AMD® Ryzen™ 5 1500X (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX 570 (4 GB) DirectX: Version 11 Storage: 12 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-9600K (hexa-core) or AMD® Ryzen™ 5 2600X (hexa-core) Memory: 16 GB RAM Graphics: NVIDIA® GeForce™ RTX 2070 (8 GB) or AMD® Radeon™ RX 5700 XT (8 GB) DirectX: Version 12 Storage: 12 GB available space Additional Notes: SSD recommended

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages13 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

15 achievements in total.

Show selected achievements (may contain spoilers)
Casualties, Major!Achievement
Service is ALWAYS an Act of Valor!Achievement
Combat Efficiency ImprovedAchievement
What're ya trading?Achievement
Nice Whip!Achievement
Hoorah!Achievement
Mass AssaultAchievement
TCR Reunification H&M ProtocolAchievement
MantlepieceAchievement
Can OpenerAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Feb 2026 to Oct 2026 · times in UTC

October

  1. MENACE Hotfix #13 - Performance & Zig Zag

    Hey all, Hotfix #13 is now live! Most importantly, we fixed an issue that caused performance to drop for some players. We also listened to the ZigZag enjoyers and brought the perk back for Lim, swapping it out for the not so popular Solid…

    Patch notes
  2. Balancing Update

    The big balancing update is now live!So far we only did minor balancing adjustments and approached the most urgent issues or obvious outliers. Over the past months we started looking a bit deeper into which items, perks, OCIs or characters…

    cteister
  3. Update Roadmap for the Rest of 2026

    To give you an idea about what you can expect to be released next and what is planned for the rest of the year, we present you the following overview of our update roadmap for MENACE. Game development is very dynamic, and our team works in…

    Auverin (Hooded Horse)
  4. Save 25% on MENACE

    MENACE is now on sale for 25% off. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and…

    Patrick (HoodedHorse)
  5. Save 25% on MENACE

    MENACE is now 25% off during the Hooded Horse Autumn Publisher Sale. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train…

    Patrick (HoodedHorse)
  6. Mission Selection Overhaul

    The Mission Selection Overhaul is now live! Besides the main feature, the overhaul of the operation structure and how players select and take on missions, there is a bouquet of new content and improvements. You can read up in detail on how…

    cteister

September

  1. Dev Diary #51: Mission Selection Overhaul

    The next big update will be the so-called “Mission Selection Overhaul,” as it does exactly that. We will change how operations are planned, how missions are selected, and how enemy assets work. Read on to find out why this is necessary and…

    Matt (Hooded Horse)

August

  1. MENACE News Roundup at the Hooded Horse August Publisher Sale

    It's been a busy couple of months for MENACE. With three new updates and two new Dev Diaries, there has been a ton of recent news and additions to MENACE, including a terrain and OCI rework with supporting Dev Diaries and the newest update…

    Patrick (HoodedHorse)
  2. Save 25% on MENACE

    MENACE is now 25% off during its Steam Weekend Deal. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip…

    Patrick (HoodedHorse)
  3. Alien Update

    The Alien update is now live! Today we bring you some new challenges that will be added to our early game faction, the Alien wildlife. With the new units the Aliens will stay more relevant and challenging beyond the early game into the mid…

    Overhype Studios
  4. MENACE Hotfix #12 - Passive Rogue Army Battle Tank

    Hotfix #12 fixes three more issues. Thank a lot for your bug reports and feedback! :) This update is compatible with existing save games. Changelog: v0.7.13 FIXED The 'Rogue Army Battle Tank' was too passive and didn't use its primary…

    Patch notes
  5. MENACE Hotfix #11 - Mission Objective, Deployment & Cover Fixes

    Hi All, Hotfix #11 fixes some issues introduced with the terrain update yesterday. Thank you very much for your bug reports and feedback! :) This update is compatible with existing save games. Changelog: v0.7.12 FIXED Enemies, recoverable…

    Patch notes
  6. MENACE Terrain Update - now live!

    The Terrain update is now live! It not only includes overhauled terrains, but also new weapon 3D models, alien skins, quality of life improvements and bugfixes. For details how the new terrain is generated check out our dev diary on the…

    cteister

July

  1. Dev Diary #50: Terrain Update

    Creating terrain that looks great and feels good gameplay-wise was always high on our list, and we always wanted to improve on that front. Now, finally, after a lot of research and development, we want to show you the result. In this diary…

    Matt (Hooded Horse)
  2. MENACE Hotfix #10

    Hi All, Hotfix #10 fixes a rare but major issue. Thank you very much for your bug reports and feedback! :) This patch is compatible with existing save games. Changelog: v0.7.10+19931 FIXED In some rare cases there were no operations…

    Patch notes
  3. MENACE Hotfix #9

    Hi All, Hotfix #9 addresses some issues we fixed since the OCI Rework Update. Thank you very much for your bug reports and feedback! :) This patch is compatible with existing save games. Changelog: v0.7.9+19880 FIXED Autosaving didn't work…

    Patch notes
  4. MENACE OCI Rework - now live!

    The OCI Rework is now live! To read up on all the major and minor changes head over to our dev diary on the OCI rework over HERE. This patch is compatible with existing save games, but we highly encourage you to start a new game instead!…

    cteister
  5. Save 25% on MENACE

    MENACE is now 25% off during the Hooded Horse July Publisher Sale. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and…

    Patrick (HoodedHorse)
  6. Dev Diary #49: OCI Rework

    Today, we will show you all the ins and outs of the upcoming OCI rework! The update will refund the OCI points you have already spent, so you can keep playing your existing savegames. However, the update changes progression and balancing…

    Patrick (HoodedHorse)
  7. MENACE News Roundup at the Hooded Horse Summer Sale

    It's been a busy month for MENACE. Between two new dev diaries and a subsequent squad leader update, there are big changes, additions, and, as always, great new content that has come to MENACE recently. Here's a roundup of all the recent…

    Patrick (HoodedHorse)
  8. MENACE Hotfix #8

    Hi All, Hotfix#8 addresses some issues we do not want to hold back until the next major update. Thank you very much for your bug reports and feedback! :) Changelog: v0.7.7+19467 FIXED Buying a black market restock and other items with one…

    Patch notes

June

  1. Save 25% on MENACE

    MENACE is now 25% off during the Hooded Horse Summer Sale. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip…

    Patrick (HoodedHorse)
  2. SL Update 1 - now live!

    Get ready to enjoy our second big EA update that focuses on three new characters but also brings a long list of additional changes and content! This patch is compatible with existing save games. Below is a short list of what's new with the…

    Overhype Studios
  3. Dev Diary #48: SL Update 1 Preview - Part 2

    Last week, we looked at all the additional content and changes that come with the Squad Leader Update 1, and today, we can finally reveal the three new characters that give this EA update its name!…

    Matt (Hooded Horse)
  4. MENACE Hotfix #7

    Hi All, Hotfix#7 addresses some issues we didn't want to wait until next week to fix. Thank you very much for your bug reports and feedback! :) Changelog: v0.7.5+19023 FIXED In Chinese some missions didn't end properly, when the mission…

    Patch notes
  5. Dev Diary #47: SL Update 1 Preview - Part 1

    In today's dev diary, we take a first look at the next Early Access update: The Squad Leaders update 1. As the update is really big, we split the diary into two parts, with the second following next week. As the name of the update suggests…

    Matt (Hooded Horse)

May

  1. MENACE News Roundup at the Hooded Horse May Publisher Sale

    It's been a busy few months for MENACE. Since the game launched, the Overhype Studios team has shipped ten regular updates and one major update -- introducing new missions, new content, new weapon models, construct reworks, new vehicles…

    Patrick (HoodedHorse)
  2. Save 25% on MENACE

    MENACE is now 25% off. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and…

    Patrick (HoodedHorse)
  3. MENACE Hotfix #6 Salvage Teams Dialog Spam, Rogue Army ATGM Fix, and More

    Hi All, Hotfix#6 fixes some issues that you reported since yesterday's update.Thank you very much for your bug reports and feedback! :)Changelogv0.7.4 -- Hotfix #6 {STEAM_CLAN_IMAGE}/44529886/a1bc635237d36568dd2a1480576f9b6a7bfc6d73.png…

    Patch notes
  4. Patch #10: Tanks, light weapons in medium slots and more

    Today we are releasing patch #10 that finally brings the long awaited Battle Tank as well as the Heavy Tank for the Marines. We talked about the major changes in the last Dev Diary and you can read up on it over here: You can find the full…

    Overhype Studios
  5. Dev Diary #46: Patch #10 Preview

    With last week's Construct Update 1, we added a decent chunk of new content, and we are very happy with the reception so far! Of course, that was only the start of the Construct updates, and there is more to come: More operations, enemies…

    Matt (Hooded Horse)

April

  1. MENACE Hotfix #5 Blueprints appearing too late

    Hi All, we have another hotfix to address the issue of Basic Research Blueprints not showing up in the BLACK MARKET, if the WORKSHOP is unlocked pretty quickly.Changelogv0.7.2 -- Hotfix #5FIXED Blueprints didn't appear in the BLACK MARKET…

    Patch notes
  2. MENACE Hotfix #4 Fixed Constructs not showing and more

    Hi All, we have a quick hotfix for you to address some urgent issues that showed up after the latest Update.Changelogv0.7.1 -- Hotfix #4FIXED Construct operation didn't re-appear for savegames where the menace was completly beaten before…

    Patch notes
  3. REDACTED Update 1 - now live!

    REDACTED Update 1 - now live!The first big Early Access update is now live! There are many more to come and we will work tirelessly to improve all aspects of the game over the next year, but today enjoy the new things we have prepared and…

    Overhype Studios
  4. Dev Diary #45: REDACTED Update 1 - Release Date and More

    With REDACTED, we of course mean the Constructs, so the update is all about the constructs and the new content around their loot. Construct Update 1 will be released next Wednesday, the 22nd of April! The content is currently being tested…

    Matt (Hooded Horse)
  5. Patch #9: Balancing and Fixes

    Patch number 9 brings some balancing changes, bug fixes and improvements. Tomorrow there will be a more detailed post about the upcoming big REDACTED Update 1 that will arrive next week!Most importantly, we balanced the new Xeno DNA city…

    Overhype Studios
  6. MENACE Patch #8 - New Missions, Wire Cutters, and Guns!

    This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more! But first, we have something to celebrate…

    Matt (Hooded Horse)

March

  1. MENACE Hotfix #3 - Alien Nest Respawn Fix, Monospace Font Fixes

    Hi all, A quick hotfix following yesterday's patch is live now. Most importantly, it removes the aliens spawning around eggs, which was not supposed to happen. Changelogv0.6.11 -- Hotfix #3Disabled aliens respawning around nests in the…

    Patch notes
  2. Dev Diary #44: Battle Tank

    Many have been asking a lot about this, and we can finally show it: an actual battle tank that players can use to go full war mode! This is a shorter diary, presenting the new vehicle, but we are, of course, working on lots of other things…

    Matt (Hooded Horse)
  3. Save 25% on MENACE

    MENACE is now 25% off as part of the Hooded Horse Spring Sale. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and…

    Patrick (HoodedHorse)
  4. MENACE Patch #7 - New Barks, Fixes, and Tweaks

    Hey all,While bigger things are cooking, we have a minor patch for you today with a dev diary on the way for tomorrow.Besides lots of smaller fixes and tweaks, Field General Zama will now occasionally comment on the mission outcomes, but as…

    Overhype Studios
  5. Dev Diary #43: Construct Loot, Blueprints, and Workshop - Construct Update 1

    It is finally time to let you know about the first bigger update of the MENACE Early Access. Please keep in mind that while we are working on the big milestone updates you find on the roadmap, we are simultaneously improving balancing…

    Matt (Hooded Horse)
  6. Dev Diary #42: Early Access Roadmap for MENACE

    It’s been four weeks now since MENACE was released into Early Access. The time immediately after the launch was even more intense than the weeks leading up to Early Access, but now that things have calmed down a little, we want to get back…

    Matt (Hooded Horse)
  7. MENACE Patch #6 - Fixed AI, New Barks, Fixes, ..

    Hi all,Today’s patch continues to iron out the AI issues, particularly for how it reacts to undetected allied units. Another work in progress is finally seeing the light of day: SL Tech can now properly lift heavy weaponry, just as God and…

    cteister

February

  1. MENACE Patch #5 - Optional Squadleader Heads, Improvements and Fixes

    Hi all,In today's patch we continue to work on improvements and fixes to iron out the most reported issues and get the game in a stable state while we develop the first big content patch. Most notably, we added a feature to turn off the…

    Overhype Studios
  2. MENACE Patch #4 - Bug Fixes, Improvements, New Weapon

    Hi all, as we are slowly transitioning back to regular development, we have another patch focused on bug fixes, balancing and improvements today. We will soon be able to present you our Early Access roadmap and also let you know what the…

    cteister
  3. Patch #3 - Defense mission balancing, bug fixes and new armors

    Hi all,we collected a decent amount of fixes, changes, improvements and even some new content this week, so patch #3 is a bit more juicy.Most importantly, we worked through all defense missions and made them more manageable. This includes a…

    Overhype Studios
  4. MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes

    Hi all,we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem…

    Overhype Studios
  5. MENACE Hotfix #2 - Pilot Death Hard Lock Fix

    Hi everyone! Many of you have reported that the game got stuck after a pilot bled out. That issue is fixed with v0.6.4. Sorry for the inconvenience. Also thanks a lot for your bug reports and feedback! Community Guides and ResourcesBe sure…

    cteister
  6. MENACE Patch #1 - Bug fixes, Improvements and New Content

    Hi everyone,The initial reception of MENACE has really blown us away! Thank you all for your patience during development, the enthusiasm, and the great feedback!With the large number of players, there is, of course, a huge number of…

    Overhype Studios

All games on this site