STEAMDB NEXUS

Steam app 1857950 · updated 11 Oct 2026, 23:06 UTC

VEIN

VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.

VEIN Steam header artwork
Ramjet StudiosRamjet Studios
808playing now
97924-hour peak
11,042all-time peak
940average, last 30 days

The last 30 days

−140Gain−12.95%% gain1,877Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05071k2k2k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 2026947 peakThursday 17 September 2026960 peakFriday 18 September 20261,021 peakSaturday 19 September 20261,245 peakSunday 20 September 20261,359 peakMonday 21 September 20261,024 peakTuesday 22 September 2026871 peakWednesday 23 September 2026841 peakThursday 24 September 2026831 peakFriday 25 September 2026842 peakSaturday 26 September 20261,629 peakSunday 27 September 20261,841 peakMonday 28 September 20261,333 peakTuesday 29 September 20261,241 peakWednesday 30 September 20261,214 peakThursday 01 October 20261,176 peakFriday 02 October 20261,292 peakSaturday 03 October 20261,770 peakSunday 04 October 20261,877 peakMonday 05 October 20261,419 peakTuesday 06 October 20261,248 peakWednesday 07 October 20261,150 peakThursday 08 October 20261,144 peakFriday 09 October 20261,204 peakSaturday 10 October 20261,544 peakSunday 11 October 20261,727 peakMonday 12 October 20261,216 peakTuesday 13 October 20261,071 peakWednesday 14 October 2026964 peakThursday 15 October 2026975 peakFriday 16 October 2026979 peak
Daily peakEvery hourly sample

All time

13 months, October 2025 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03k6k9k12kOct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026Oct 2026October 20256,496 monthly peakNovember 202511,042 monthly peakDecember 20255,119 monthly peakJanuary 20263,742 monthly peakFebruary 20262,470 monthly peakMarch 20262,319 monthly peakApril 20261,667 monthly peakMay 20262,088 monthly peakJune 20262,228 monthly peakJuly 20262,313 monthly peakAugust 20261,972 monthly peakSeptember 20262,614 monthly peakOctober 20261,877 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07061k2k3kJuly 2026August 2026September 2026October 2026July 20262,313 peak — daily detail belowAugust 20261,972 peak — daily detail belowSeptember 20262,614 peak — hourly detail belowOctober 20261,877 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06251k2k2k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20262,313 peakSunday 19 July 20261,729 peakMonday 20 July 20261,272 peakTuesday 21 July 20261,261 peakWednesday 22 July 20261,166 peakThursday 23 July 20261,156 peakFriday 24 July 20261,242 peakSaturday 25 July 20261,655 peakSunday 26 July 20261,821 peakMonday 27 July 20261,377 peakTuesday 28 July 20261,263 peakWednesday 29 July 20261,378 peakThursday 30 July 20261,361 peakFriday 31 July 20261,368 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05321k2k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,794 peakSunday 02 August 20261,972 peakMonday 03 August 20261,356 peakTuesday 04 August 20261,289 peakWednesday 05 August 20261,187 peakThursday 06 August 20261,192 peakFriday 07 August 20261,243 peakSaturday 08 August 20261,502 peakSunday 09 August 20261,624 peakMonday 10 August 20261,220 peakTuesday 11 August 20261,109 peakWednesday 12 August 20261,035 peakThursday 13 August 2026990 peakFriday 14 August 20261,021 peakSaturday 15 August 20261,337 peakSunday 16 August 20261,517 peakMonday 17 August 20261,126 peakTuesday 18 August 20261,014 peakWednesday 19 August 20261,042 peakThursday 20 August 2026918 peakFriday 21 August 20261,007 peakSaturday 22 August 20261,310 peakSunday 23 August 20261,391 peakMonday 24 August 20261,068 peakTuesday 25 August 20261,043 peakWednesday 26 August 20261,035 peakThursday 27 August 2026979 peakFriday 28 August 20261,042 peakSaturday 29 August 20261,392 peakSunday 30 August 20261,499 peakMonday 31 August 20261,122 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 354 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

07061k2k3k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,644 peakWednesday 02 September 20261,823 peakThursday 03 September 20261,781 peakFriday 04 September 20261,956 peakSaturday 05 September 20262,341 peakSunday 06 September 20262,614 peakMonday 07 September 20262,491 peakTuesday 08 September 20261,811 peakWednesday 09 September 20261,524 peakThursday 10 September 20261,438 peakFriday 11 September 20261,299 peakSaturday 12 September 20261,675 peakSunday 13 September 20261,690 peakMonday 14 September 20261,148 peakTuesday 15 September 20261,069 peakWednesday 16 September 2026947 peakThursday 17 September 2026960 peakFriday 18 September 20261,021 peakSaturday 19 September 20261,245 peakSunday 20 September 20261,359 peakMonday 21 September 20261,024 peakTuesday 22 September 2026871 peakWednesday 23 September 2026841 peakThursday 24 September 2026831 peakFriday 25 September 2026842 peakSaturday 26 September 20261,629 peakSunday 27 September 20261,841 peakMonday 28 September 20261,333 peakTuesday 29 September 20261,241 peakWednesday 30 September 20261,214 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 365 hourly samples. Each dip is a night. Weekends are shaded.

05071k2k2k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20261,176 peakFriday 02 October 20261,292 peakSaturday 03 October 20261,770 peakSunday 04 October 20261,877 peakMonday 05 October 20261,419 peakTuesday 06 October 20261,248 peakWednesday 07 October 20261,150 peakThursday 08 October 20261,144 peakFriday 09 October 20261,204 peakSaturday 10 October 20261,544 peakSunday 11 October 20261,727 peakMonday 12 October 20261,216 peakTuesday 13 October 20261,071 peakWednesday 14 October 2026964 peakThursday 15 October 2026975 peakFriday 16 October 2026979 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 23:06 UTC
App ID
1857950
Last updated
15 Oct 2026 build 25970224
Update pace
Regularly updated a few patches a month · 4 in 34 days watched
Developer
Ramjet Studios
Publisher
Ramjet Studios
Release date
Oct 24, 2025
Platforms
WindowsLinux
Download size
35.99 GB35.91 GB
Install size
50.09 GB43.11 GB
Genres
Action, RPG, Simulation, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultySave AnytimeStereo SoundSurround Sound

Popular tags

Early AccessSurvivalOpen WorldZombiesBase BuildingMultiplayerCo-opPost-apocalypticExplorationCraftingSandboxRPGSimulationSurvival HorrorActionImmersive SimCharacter CustomizationFirst-PersonDarkAction RPG
About this gameFull description from Steam
VEIN is a post-apocalyptic survival multiplayer sandbox game. In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor. Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends. Dynamic Environment As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay. Intelligent AI AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult. Customizable Characters From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors. Usable Everything You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like. Fortification Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends. Long-Term Survivalism Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own. Vehicles and Maintenance Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Violence, drug and alcohol use.

Regional ratings

DEJUS18Violência Extrema · Drogas ilícitas · Medo
IGRS18Interaksi Daring · Kekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Memory: 12 GB RAM Graphics: NVIDIA RTX 2060 or equivalent DirectX: Version 12 Storage: 60 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Memory: 24 GB RAM Graphics: NVIDIA RTX 3080 or equivalent DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Memory: 12 GB RAM Graphics: NVIDIA RTX 2060 or equivalent Network: Broadband Internet connection Storage: 60 GB available space Recommended: Memory: 24 GB RAM Graphics: NVIDIA RTX 3080 or equivalent Network: Broadband Internet connection Storage: 100 GB available space
Supported languages16 languages
LanguageFull audio
English●
German
Japanese
Russian
French
Simplified Chinese
Spanish - Latin America
Turkish
Spanish - Spain
Dutch
Polish
Portuguese - Brazil
Swedish
Thai
Traditional Chinese
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

50 developer announcements, Dec 2025 to Oct 2026 · times in UTC

October

  1. VEIN 0.025 Hotfix 2

    Fix guardrails not appearing in new areasBetter vehicle tick optimizationFix arrows not properly penetrating charactersFix some admin menu UI issuesFix melee view punch setting not affecting baseball bats/machetesFix prison gates loading in…

    Patch notes
  2. VEIN News: Above the Treeline

    Hi everyone! Welcome to another news post.The most notable thing in the last couple weeks is of course the release of VEIN 0.025. It's been a long time coming; it was around 4 months since our prior content update. A lot of that time was…

    disseminate

September

  1. VEIN 0.025 Hotfix 1

    Fix admin menu not working for singleplayer (or the first player on a server)Fix music playing on dedicated servers for players with the console variable offFix "Teleport to POI" button on map not closing the map window when you teleportFix…

    Patch notes
  2. VEIN 0.025

    VEIN 0.025 is now live on Steam.New animations, new map area, new building maintenance, new buildables. Optimization, bugfixes, zombie improvements, ragdolling, and more. Changes:New map area, extending north from Franklin CountyNew pump…

    disseminate
  3. VEIN News: Ragdoll Impact

    Hi all, and welcome to another VEIN News update! We are really close to 0.025 and will hopefully be getting it out very soon, barring any major bugs (and if there are unforeseen bugs, we can always release a hotfix as usual). We've got our…

    disseminate
  4. VEIN News: Mountain View

    Hi all, and welcome to another VEIN News! We have a lot to cover in this one.First off, we've just released Hotfix 7 and 8. It includes a bunch of the fixes mentioned in this post, as well as a few more. You can check out the whole…

    disseminate

August

  1. VEIN 0.024 Hotfix 7

    Drastically reduce rubberbanding in multiplayer Drastically improve dedicated server performance Faster server browser Don't show the death marker in permadeath mode Death marker clears when you get close to it Add some dev/debug console…

    Patch notes
  2. VEIN News: Stunlocks & Speedometers

    Hi everyone! Welcome to another bimonthly update. We've mostly been working on visual related features, but have done a few gameplay changes here and there, as well as some changes to zombies.We're hoping to get out a final hotfix for 0.024…

    disseminate
  3. VEIN News: Sokudo Commute

    Hi everyone, and welcome to our bimonthly news update. We've been making steady progress towards integrating some of the new art, doing some 0.025 work, and as usual, bugfixes.As is normal, the updates in this column are not live but are in…

    disseminate

July

  1. VEIN 0.024 Hotfix 6

    Correct firefighter helmet position Correct medical menu displaying the wrong HP-per-second Fix ResetVehicleParts not working for some vehicles Fix crystal item having no bottom Fix fire finders from giving the wrong notification if you've…

    Patch notes
  2. VEIN 0.024 Hotfix 5

    Fix containers not blocking chair exits Fix being able to attach two attachments to the same gun Fix police car physics being incorrect Fix water source labels always reading "Water" Fix gun store glass Fix school bus insignia Add…

    Patch notes
  3. VEIN News: Vehicle Parts

    Hi everyone, and welcome to the new update! The start of July was a lot of bugfixing primarily as we're trying to reduce some of the more critical bugs while also keeping on track for 0.025.For bugfixes, we fixed a bunch of physics issues…

    Ramjet Studios
  4. VEIN News: Bows & Belltowers

    Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get…

    disseminate

June

  1. VEIN 0.024 Hotfix 4

    Fix crash when destroying corpses

    Patch notes
  2. VEIN 0.024 Hotfix 3

    Fix minor issue with automatic dropped item removal Add 'remove items in radius' buttons to admin menu Restructure game file structure to make future update downloads faster Fix group invites not showing in group menu Fix 'no invites'…

    Patch notes
  3. VEIN 0.024 Hotfix 2

    Improve mass state networking (corpses) Improve player groups networking Fix lumen making underground caves bright Fix some couch/chair positions Fix basmati and wholegrain rice being considered the same Increase size of spacebar and…

    Patch notes
  4. VEIN News: Planks, Pylons, and Patches

    Hi everyone! It's the 15th, which means it's time for our news update.We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as…

    disseminate
  5. VEIN 0.024 Hotfix 1

    Fixes:Fix things detaching from cars in multiplayerAdd some extra log info for bad item spawns in the worldReduce verbosity of some spammy logsFix not being able to use antidepressants or charcoal tabs from medical menuFix moved, unlocked…

    Patch notes
  6. VEIN News: Head Presets

    Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix.Hotfix 1For the last couple weeks on the programming side, we've been doing…

    disseminate

May

  1. VEIN 0.024

    VEIN 0.024 is now live on Steam. The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports…

    disseminate
  2. VEIN News: Loon Lake

    Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to…

    disseminate
  3. VEIN News: Save Systems

    Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write.We want to spend as much time as possible working on the game, but also…

    disseminate

April

  1. VEIN Weekly: A-Frames

    Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one.We've been adding a bunch of new art assets in…

    disseminate
  2. VEIN Weekly: Apple Seeds & Addictions

    Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update.We've done a bunch…

    disseminate
  3. VEIN Weekly: Stressful Conditions

    Hi everyone! Welcome to another VEIN Weekly. This week, we put out Hotfix 4, fixing a variety of smaller issues. We've been working on a few new features as well. Let's get into it.In the hotfix and otherwise, we've fixed a variety of…

    disseminate

March

  1. VEIN 0.023 - Hotfix 4 Released

    LD fixes Fix plants loading improperly Fix item count text displaying on selected items even if the item is not stackable Improve algorithm for distance checking Fix inconsistent saving of upscaling settings Fix usable sounds not playing…

    Patch notes
  2. VEIN Weekly: Knitbone

    Hi everyone, and welcome to another VEIN Weekly! There's a lot of behind the scenes work going on right now at the studio, but we're excited to show you a bit of what we're working on.Starting off, we released Hotfix 2 shortly after the…

    disseminate
  3. VEIN 0.023 - Hotfix 3 Released

    Fix a couple small crashes Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture Fix some font rendering issues

    Patch notes
  4. VEIN 0.023 - Hotfix 2 Released

    Add Russian, German, Japanese partial translations Fix fish bait using the entire stack Only reset the selected inventory filter if the inventory changes Fix “invisible” admin mode having a shado Fix Japanese locale not selecting Fix…

    Patch notes
  5. VEIN Weekly: Triage

    Hi everyone! Welcome to another VEIN Weekly. As of this writing we're working hard on getting Hotfix 2 out. We're back from GDC and moving full-throttle with development.All changes below are for the upcoming Hotfix 2 and on the…

    disseminate
  6. VEIN Weekly: Stump Removal

    Hi everyone! Welcome to another VEIN Weekly. We're very busy with hotfixes thanks to the 0.023 update. We're also at GDC, so expect few updates this week and next week.0.023On Friday we launched 0.023. From what we can tell there weren't…

    Ramjet Studios
  7. VEIN 0.023 - Hotfix 1 Released

    Tree collision fixesClear button on text inputs focuses the text input“Stuck” will never unstick you downwards to prevent falling through the landscapeFix code lock prompts not clearingFix car battery hold positionYou can destroy stumps and…

    Patch notes
  8. VEIN 0.023

    More efficient server heartbeat code Save games are now located in %localappdata%/Vein Maps, records, video discs can now go in document shelves Zombie limbs are now skeletal and will flop around Add direct connect button to server browser…

    disseminate

February

  1. VEIN Weekly: 44,011 Points

    Hi everyone! Welcome to another VEIN Weekly. We're currently pushing forward for our 0.023 release, and have more or less stopped working on new features outside of last minute bugfixes. We're aiming to get the update out very soon. With…

    Ramjet Studios
  2. VEIN Weekly: Inspections

    Hi everyone, and welcome to the new VEIN Weekly. This week we've mostly been working on fixes as 0.023 is right around the corner. As usual please don't consider this a change log, as these fixes and changes and updates are only on the…

    Ramjet Studios
  3. VEIN Weekly: Bone Hammer

    Hi everyone, and welcome to another VEIN Weekly. It's more of the same this week as we continue pushing towards 0.023, which should be coming out in the next few weeks. This update has taken far longer than we expected, and I think it's…

    Ramjet Studios
  4. VEIN Weekly: Quality Assurance

    Hi everyone, and welcome to another VEIN Weekly! We're doing more basic/preparatory/behind the scenes stuff in service of getting 0.023 out. It's taking way too long, so we want to focus entirely on stuff that will get it out of the gate…

    Ramjet Studios

January

  1. VEIN Weekly: Hunting Special

    Hi everyone! Welcome to another VEIN Weekly. We've made a lot of progress this week as we've been focusing on getting 0.023 features done so we can get that update out already. As usual the contents of this update aren't yet released…

    disseminate
  2. 0.022 Hotfix 18 Released

    Add "remove abandoned UCs" button to admin menu Greatly improve performance around your base Fix autosaves possibly triggering when doing a manual save Fix weather particles (snow, rain) not falling in the correct location in third person…

    Patch notes
  3. VEIN Weekly: Bloodmeal

    Hi everyone, and welcome to another VEIN Weekly! This is another small update as we move towards expanding the team and working towards 0.023. Yan fixed weather particles not following your camera in third person. He has also fixed dozens…

    disseminate
  4. VEIN Weekly: Water Bodies

    Hi everyone, and welcome to another VEIN Weekly. This one's short as we're doing a lot of manual work on broad features, as well as getting started on team expansion soon, but we still want to update you regardless. As usual, these changes…

    disseminate
  5. 0.022 Hotfix 17 Released

    Fix duplicate "Items Respawn" setting Fix UCs damaging each other inside each other's radii Fix "Dismantle All" not being disabled properly like "Dismantle" Significantly reduce RAM usage Fix broadcast radio items on Farm Fix kerosene…

    Patch notes
  6. VEIN Weekly: Into 2026

    https://news.vein.gg/vein-weekly-into-2026/

    disseminate

December

  1. VEIN Weekly: Holiday Notes

    https://news.vein.gg/vein-weekly-holiday-notes/

    disseminate
  2. VEIN Weekly: Underwater & Above Ground

    https://news.vein.gg/vein-weekly-underwater-above-ground/

    disseminate
  3. 0.022 Hotfix 16 Released

    Fix invisible music book item Fix HAM radio not saving its location Fix weird Steam ANSI character logs Fix crashes on dedicated servers due to TVs having an invalid camera hooked up to it Fix being able to use flashlights/headlamps if you…

    Patch notes
  4. VEIN Weekly: Hotfix 15

    https://news.vein.gg/vein-weekly-hotfix-15/

    disseminate
  5. 0.022 Hotfix 15 Released

    Save validation/testing system for future proofing Fix rainwater collector not filling up properly when you leave far away and come back Add MainMenuMinimal map, which can be used for debugging crashes Add…

    Patch notes
  6. VEIN Weekly: Broken Hotfixes

    https://news.vein.gg/vein-weekly-broken-hotfixes/

    disseminate
  7. 0.022 Hotfix 14 Released

    Fix vehicles, power grid wirings etc. disappearing Once again, there will be a writeup in the next VEIN Weekly breaking down what happened and what we're doing about it.

    Patch notes

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