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Steam app 4492990 · updated 12 Sep 2026, 21:19 UTC

Dread Admiral

Dread Admiral is a turn-based naval roguelite where every ship you lose is gone forever. Forge a floating empire, fend off the Black Fleet, and protect your Flagship through a brutal campaign to destroy the Dread Admiral himself.

Dread Admiral Steam header artwork
Tescrin GamesTescrin Games
38playing now
4324-hour peak
75all-time peak
36average, last 30 days

The last 30 days

128 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02040618107 Sep08 Sep09 Sep10 Sep11 Sep12 SepMonday 07 September 202675 peakTuesday 08 September 202652 peakWednesday 09 September 202647 peakThursday 10 September 202641 peakFriday 11 September 202638 peakSaturday 12 September 202643 peak
Daily peakEvery hourly sample

The last four months

Show:

July 2026

Dread Admiral was released on 3 Sep, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

Dread Admiral was released on 3 Sep, 2026.

Not out yet.There is nothing to draw for this month.

September 2026

6 days as the curve, each the highest figure that day. Behind it, 128 hourly samples. Each dip is a night. Weekends are shaded.

02040618107 Sep08 Sep09 Sep10 Sep11 Sep12 SepMonday 07 September 202675 peakTuesday 08 September 202652 peakWednesday 09 September 202647 peakThursday 10 September 202641 peakFriday 11 September 202638 peakSaturday 12 September 202643 peak

October 2026

Dread Admiral was released on 3 Sep, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:19 UTC
App ID
4492990
Last updated
12 Sep 2026 build 25272356
Developer
Tescrin Games
Publisher
Tescrin Games
Release date
3 Sep, 2026
Platforms
Windows
Download size
517 MB
Install size
748 MB
Genres
Indie, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
38

Features & support

Steam features

Steam Achievements#category_contrast_controls#category_playable_at_your_own_paceSteam CloudFamily Sharing

Controllers & input

Accessibility

Camera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

RogueliteStrategySingleplayerReal-Time with PauseIndieTurn-Based StrategyDifficultPerma DeathTacticalAdventureTurn-Based CombatReplay ValueRoguelikeNavalSimulationWargameNaval CombatHex GridFantasyPixel Graphics
About this gameFull description from Steam
Dread Admiral is a turn-based naval roguelite where you command a persistent fleet across a hostile archipelago. Every ship you build carries forward, and every ship you lose is lost forever. Every turn you spend on a mission is a turn less for the future - and a turn closer to a relentless enemy engulfing you. Earn ranks, unlock Perks and technology, and earn upgrades for your Flagship even when you lose. No two campaigns play the same. Navigate unpredictable mission modifiers against AI Admirals with distinct personalities and tactics, deciding when you fight and when you flee. Every turn, the Black Fleet gets closer - will you gather more resources and ships, or will you abandon your mission to buy time? Alternating Activations - You're always looking for the next best move, as is your opponent. Every ship has been delicately balanced to have a role to play. Dread Admiral is perfect for players who enjoyed FTL, Urtuk: The Desolation, or Darkest Dungeon. You will lose. You will make tough decisions. You will run out of time. You will fail mission objectives. You will eke out victory by the slimmest of margins against an AI that adapts its fleet and economy to yours.
Content & age ratings2 regional ratings

Regional ratings

DEJUS12Linguagem imprópria · Violência
IGRS15Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 2.0 GHz CPU, 2+ Cores Memory: 4 GB RAM Graphics: Integrated Storage: 300 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages11 languages
LanguageFull audio
English●
French●
German●
Japanese●
Portuguese - Brazil●
Russian●
Simplified Chinese●
Turkish●
Italian●
Spanish - Spain●
Korean●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

38 achievements in total.

Show selected achievements (may contain spoilers)
Upstart AdmiralAchievement
NerdAchievement
SuperpowerAchievement
SaviorAchievement
Broken Radi-arrow!Hidden achievement
A Worthy OpponentAchievement
MetropolisAchievement
SacrificeAchievement
BlackjackHidden achievement
The Dread AdmiralHidden achievement

View all Steam achievements

DemosPlayable demos on Steam

47 developer announcements, May 2026 to Sep 2026 · times in UTC

September

  1. Version 1.0.13

    * Fixed a rare bug regarding map start * Added a pair of saftey mechanisms to ship movement so they shouldn't hang -> should address a rare bug. Minor: * Fixed a bug with Shore Bombardment * Fixed Armed Populace's invade reduction *…

    Patch notes
  2. Version 1.0.12 - achievement fixes, mild nerf to mid/late game ship costs

    Version 1.0.12 Balance: * Mid/Late game building costs increased, some significantly so * BB, CV, SBB, SCV, SDD, SSS costs increased by roughly 10% -> cost increases are in hopes of reducing the snowballing a bit and create more meaningful…

    Patch notes
  3. Various hotfixes (1.0.11b)

    Hotfixes: * Fixed another set of issues with the Plane Repair Bay/Factory toggle * Possible fix for orbiting planes bug * Reordered save/load code -> might fix some bugs regarding loading/saving * Reverted a change that caused Destroyers…

    Patch notes
  4. Version 1.0.11 - Waypoints and bug fixes

    Feature: * Set Waypoint has been added. Sets your created units queued move to that location Map Balance: * Cities will more often find reasonable positions * Cities can now vary quite a lot in size, but will on average be around the the…

    Patch notes
  5. 1.0.10 - Meta Reward bug fix

    * Fixed a bug where loading a save would 'forget' that a reward was a meta reward * Choosing to 'prestige' now gives an unlock, akin to leveling up. * Queued moves should now prefer to fill the desired hex * Queued moves should now locate…

    Patch notes
  6. Version 1.0.9 -

    Balance: * Ai will now sometimes defend its ports on Normal difficulty. * Ai Hard or Higher difficulty will prioritize it to a higher degree * Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x) Map…

    Patch notes
  7. 1.0.8b - Hotfix for ugly font

    Removed newly-added beige font backdrop

    Patch notes
  8. Meta Progress fixes

    Balance: * Interceptors have been buffed 33%. They once again do 'double' the amount of 'Flak' a Patrol does. -> in theory they are there to counter patrol spam, but currently it's a bit too much of a gambit. This can, of course, be…

    Patch notes
  9. Hotfix - Final Mission

    * Added another trigger condition to end the final level (ending your turn should double check for a dead Dread Admiral) * Added redundant checks for a dead Dread Admiral

    Patch notes
  10. Version 1.0.7c - Hotfix for upgrade drops

    * Found fixed a new bug that was causing upgrades not to dropped -> Upgrade drops are now deterministic (rather than a dice roll) * Chance for bonus drops increased to 3% per XP gained to help people catch up * Made it easier for Upgrades…

    Patch notes
  11. 1.0.7b

    Hotfix: Reverted change to Protect City that could cause it to be near the enemy.

    Patch notes
  12. Version 1.0.7

    Balance: * PT/DD Torpedo no longer has a special case to deal 1 to PT boats (dodge has mitigated the reason for this.) Known Bug: * Dread Admiral's flagship might not spawn. Can't replicate so far. It might be fixed? Added better logging to…

    Patch notes
  13. Version 1.0.6

    Balance: * Flagships are now immune to Hull Breach Crits if they are at 1 HP. -> this prevents multiple Death Denies from occurring simultaneously. * Protect City will now more likely be towards the middle of the map Minor: * Repair Yards…

    Patch notes
  14. Version 1.0.5 - Localization fixes and UI fixes

    Localization: * Building Descriptions/Names will now localize properly * Other small various city related text has been fixed * Updated Conquering Hero, Scorched Earth, and Tea Traders perk text * Text bubble text for Conq Hero, Destroyer…

    Patch notes
  15. Version 1.0.4 - routine maintenance

    Map Balance: * Cities are more likely to be evenly spread horizontally. -> Note: Only affects new campaigns/skirmish. The entire campaign map is generated on creation. Balance: * Patrols' coverage extended by ~15% Minor: * Fixed a rare bug…

    Patch notes
  16. Version 1.0.3 - Reduced Difficulty (Easier/Normal)

    Campaign Balance: Easier/Normal (in each of the cases below, the first change is for Easier and the second for Normal) * Chance of Modifiers reduced by roughly 25% (relative.) * Anti-snowball bonus fleet for AI reduced by 33-50%. (.3->.15…

    Patch notes
  17. 1.0.2b

    Hotfix: Dodge values lowered by roughly 40-50%

    Patch notes
  18. Version 1.0.2

    Balance: * Hostile Territory modifier will now control less cities for the first few missions. Note: This modifier was originally intended to be the most dangerous, so despite recent nerfs, it probably still is. Bugfixes: * Planes are…

    Patch notes
  19. Dread Admiral - Available Now!

    After a year of very hard work, it is with crazy relief and anxiety that I say:Dread Admiral is OUT NOW!Thank you for all the feedback provided and support for this solo project.Enjoy the launch trailer:Returning player? Check out all the…

    Klaus

August

  1. Demo Patch version 0.13.0

    Hey all! Coming back with another patch; this one scales things up a bit in difficulty and focuses on localization fixes.This will be the last major version before release. If you want to catch up on everything that has been released from…

    Klaus
  2. Demo 0.12 Full Version Rollup

    Hey all, a lot has been happening in August, and I'm sure some information slipped through the hull cracks. Here is a comprehensive roll-up of the latest patches.Starting with today's patch, 0.12.5:Version 0.12.5Balance:Fixed a bug where…

    Klaus
  3. Devlog 4 - Mission Structure and Units

    Today, I thought I'd talk about the campaign's design. The full game's campaign is inspired by a bit of Bad North, Homeworld, and FTL.Bad North was inspirational due to how it generated its map and islands, and that choosing a map by…

    Klaus
  4. Demo Update version 0.12.4

    Hey all, today I'm bringing you a new build with a ton of fixes based on community feedback (thank you to those who joined the Discord and gave me brain fuel!)12.4 focuses on Difficulty adjustments and some more QOLs; please read the full…

    Patch notes
  5. Demo Update version 0.12.0

    Hey everyone, addressing some user feedback with a new patch!This will include Localization in multiple languages and a bunch of Balance adjustments.Regarding LocalizationThese are machine-translated and might not be completely accurate in…

    Patch notes
  6. Demo Update version 0.11.7

    Hey everyone, addressing some user feedback with a new patch!Patch Notes:Balance:Depth Charges now deal -1 or +1 damage, 5% of the time each, respectively.CVL cost reduced from 28 to 27Austerity Measures reworked again - now provides bonus…

    Klaus
  7. Devlog #3 - A deep look into Crits & Vets

    So not too long ago I released the Crits and Vets update, among other things. Click here to check the Crits and Vets Patch NotesThe critical hits in particular were something I was thinking about for the entire duration of the project, and…

    Klaus
  8. Demo Update 0.11.1 - 0.11.6 Digest

    Hey all, I'm back with a huge digest of everything added in the previous week's worth of patches that were not large enough to make their own articles, but as with a fleet, strength in numbers, so here's everything that has been added to…

    Patch notes

July

  1. Demo Update version 0.11.1

    Hey all! A small patch has been deployed to address some 0.11.0 issues and some QOL additions!I'd like to extend a quick thank-you to the Discord community for all the ongoing feedback!Dread Admiral comes out Sept. 3!Wishlist…

    Patch notes
  2. Demo Update Version 0.11.0

    Hey all! I am back with another update; this one focuses on Crits and Unit Veterancy, along with a lot of community feedback changes and fixes.I'd like to extend a quick thank you to the Discord community for all the continuous…

    Patch notes
  3. Devlog #2 - Let's talk about CPU AI

    The AI for Dread Admiral was an interesting challenge. The goal with this AI was to challenge you meaningfully without resource cheating. Most games solve the deficiencies with their AI opponents with bonus resources or that pure…

    Klaus
  4. Developer Primer - Welcome to Dread Admiral

    You feel a cold sweat running down the back of your neck; you are out of turns, and the Dread fleet is fast approaching. You know you're about to lose another run. But fear not, I bring some tips and tricks to get you started and extend…

    Klaus
  5. Release Date announcement & Demo Update Version 0.10.0

    Dread Admiral - Release Date Announcement TrailerThe Dread fleet looms ever closer; check out the release date trailer on IGN! Dread Admiral comes out Sept. 3!Wishlist now!General:Missions now have Mission Names. (Note: Admiral missions and…

    Klaus
  6. Demo Update Version 0.9.0

    Hey all, here are the patch notes for today's Demo build!Thank you to everyone who participated in the Tidal Splash festival; I've got some exciting things lined up!Patch Notes 0.9.0 UX:Player can now box their fleet and move it in a single…

    Patch notes
  7. Devlog #1 - Flak, Bombers, and the Challenge of RPG Naval Combat

    Why Flak Feels StrangeA common reaction, and one I can understand, is that people will often say that Flak is too powerful, too weak, or functions oddly. And the same with the Bombing Runs/planes. Indeed, it is a strange bit of math and…

    Klaus
  8. Demo Update Version 0.8.2

    Hey all, here are the patch notes for today's Demo build!Patch Notes 0.8.2During city capture animations, icons affecting the siege, invasion, or growth will now display. (E.g. Siege Specialists, Siege Unit, Conquering Hero, Pillboxes…

    Patch notes
  9. Dread Admiral gets an extra turn at Tidal Splash Festival

    Hey all, the Black Fleet is closing in.I'm excited to announce that Dread Admiral will be participating in Tidal Splash Festival starting right now until July 13th.Make impossible decisions and fight to keep your Flagship alive in Dread…

    Klaus
  10. Demo Update Version 0.8.0

    Hey all, here are the patch notes for today's Demo build!Patch Notes 0.8.0Added difficulty settingAffects enemy fleet sizes and moneyMap modifiers and rewardsAI's goals, move, and combat logicEnables/Disables specific strategies, many of…

    Patch notes
  11. Demo Update Version 0.7.1

    Hey all, here are the patch notes for today's Demo build!Patch Notes 0.7.1Bugs:Fixed a new hang in the campaign caused by a lack of a paint jobMinor:The player can now resume control of units after a Recon has reached its destinationAdded…

    Patch notes

June

  1. Demo Update Version 0.7.0

    Hey all, here are the patch notes for today's Demo build!Version 0.7.0Summary Metaprogression is now available: You can now rank up, getting up to 9 FP for your flagship and unlocking most of its upgrades.The campaign should be both easier…

    Klaus
  2. Demo Update Version 0.6.4

    Hey all, here are the patch notes for today's Demo build!Patch Notes 0.6.4General:Mission Objectives will now be Green/Red in the objective window based on their current Success/Failure stateBalance:Destroyers - Added light torpedo attack…

    Patch notes
  3. Thank you for over 10,000 wishlists!!!

    Hello everyone! I wanted to take a moment to share some incredible news with you all.Dread Admiral has officially reached 10,000 wishlists on Steam, and over 4,000 players have jumped into the demo!10k is a big milestone for any indie…

    Klaus
  4. Demo update version 0.6.0

    Hey all, here are the patch notes for today's Demo build!Patch NotesGameplay:Added Demo Campaign!Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.Balance:Transports now reduce the Income and…

    Patch notes
  5. An Introduction to Dread Admiral

    Hello everyone!I'm Erich, the solo developer behind Dread Admiral, and I wanted to take some time to introduce the game and talk about what makes it special.At its core, Dread Admiral is a turn-based naval roguelite where every decision…

    Klaus
  6. Dread Admiral is sailing towards Steam Next Fest!

    Hey all, the Black Fleet is closing in.I'm excited to announce that Dread Admiral will be participating in Steam Next Fest starting June 15!Make impossible decisions and fight to keep your Flagship alive in Dread Admiral, a turn-based naval…

    Klaus
  7. ⚠ Demo Update

    Hey all, here are the patch notes for today's Demo build!Patch NotesBalance:Refineries now give -100 VP each, to a minimum of 0. (Negative mods are not multiplied by Long Term Planning.)Cities now give scaling VP per "tier" above Small…

    Patch notes

May

  1. Demo Release for Oceanfest

    In celebration of our part in Oceanfest, the Demo has released today. Included in it are:Quick Battle Mode - 15-20 minutes of two fleets that you've customized slamming into eachother. Whoever's Flagship survives wins.Skirmish mode - 20-60…

    Tescrin Games
  2. Dread Admiral Playtest is available!

    As of May 1st, the Dread Admiral Playtest is now available to everyone. It is my hope that you enjoy it and give precious feedback so I can make the game you want.The playtest includes:Quick Battle (about 15-20 minutes of playtime)Skirmish…

    Tescrin Games

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