STEAMDB NEXUS

Steam app 3219010 · updated 12 Sep 2026, 19:15 UTC

Fogpiercer

Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

Fogpiercer Steam header artwork
Mad Cookies StudioHooded Horse
126playing now
13024-hour peak
793all-time peak
91average, last 30 days

The last 30 days

−19.3Gain−17.47%% gain198Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05310716021413 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026110 peakFriday 14 August 2026127 peakSaturday 15 August 2026150 peakSunday 16 August 2026135 peakMonday 17 August 2026114 peakTuesday 18 August 2026118 peakWednesday 19 August 2026116 peakThursday 20 August 202685 peakFriday 21 August 202699 peakSaturday 22 August 2026100 peakSunday 23 August 2026107 peakMonday 24 August 202692 peakTuesday 25 August 202676 peakWednesday 26 August 202677 peakThursday 27 August 202688 peakFriday 28 August 202694 peakSaturday 29 August 2026104 peakSunday 30 August 2026166 peakMonday 31 August 2026168 peakTuesday 01 September 2026149 peakWednesday 02 September 2026154 peakThursday 03 September 2026145 peakFriday 04 September 2026161 peakSaturday 05 September 2026174 peakSunday 06 September 2026171 peakMonday 07 September 2026198 peakTuesday 08 September 2026141 peakWednesday 09 September 2026155 peakThursday 10 September 2026130 peakFriday 11 September 2026128 peakSaturday 12 September 2026130 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0214428642856Jul 2026Aug 2026Sep 2026July 2026793 monthly peakAugust 2026352 monthly peakSeptember 2026198 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0214428642856July 2026August 2026September 2026October 2026July 2026793 peak — daily detail belowAugust 2026352 peak — hourly detail belowSeptember 2026198 peak — hourly detail below
Monthly peakHas finer data

July 2026

11 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

021442864285621 Jul22 Jul23 Jul24 Jul25 Jul26 Jul27 Jul28 Jul29 Jul30 Jul31 JulTuesday 21 July 2026793 peakWednesday 22 July 2026715 peakThursday 23 July 2026640 peakFriday 24 July 2026589 peakSaturday 25 July 2026679 peakSunday 26 July 2026696 peakMonday 27 July 2026553 peakTuesday 28 July 2026462 peakWednesday 29 July 2026401 peakThursday 30 July 2026347 peakFriday 31 July 2026325 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

09519028538001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026352 peakSunday 02 August 2026327 peakMonday 03 August 2026233 peakTuesday 04 August 2026222 peakWednesday 05 August 2026208 peakThursday 06 August 2026178 peakFriday 07 August 2026194 peakSaturday 08 August 2026199 peakSunday 09 August 2026196 peakMonday 10 August 2026176 peakTuesday 11 August 2026139 peakWednesday 12 August 2026123 peakThursday 13 August 2026112 peakFriday 14 August 2026127 peakSaturday 15 August 2026150 peakSunday 16 August 2026135 peakMonday 17 August 2026114 peakTuesday 18 August 2026118 peakWednesday 19 August 2026116 peakThursday 20 August 202685 peakFriday 21 August 202699 peakSaturday 22 August 2026100 peakSunday 23 August 2026107 peakMonday 24 August 202692 peakTuesday 25 August 202676 peakWednesday 26 August 202677 peakThursday 27 August 202688 peakFriday 28 August 202694 peakSaturday 29 August 2026104 peakSunday 30 August 2026166 peakMonday 31 August 2026168 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

05310716021401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026149 peakWednesday 02 September 2026154 peakThursday 03 September 2026145 peakFriday 04 September 2026161 peakSaturday 05 September 2026174 peakSunday 06 September 2026171 peakMonday 07 September 2026198 peakTuesday 08 September 2026141 peakWednesday 09 September 2026155 peakThursday 10 September 2026130 peakFriday 11 September 2026128 peakSaturday 12 September 2026130 peak

October 2026

Fogpiercer was released on 17 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:15 UTC
App ID
3219010
Last updated
09 Sep 2026 build 25211112
Developer
Mad Cookies Studio
Publisher
Hooded Horse
Release date
17 Jul, 2026
Platforms
WindowsmacOSLinux
Download size
938 MB955 MB908 MB
Install size
1.53 GB1.46 GB1.32 GB
Genres
RPG, Strategy
Game modes
Single-player
Controller support
Full
Achievements
50

Features & support

Steam features

Steam AchievementsSteam Trading Cards#category_contrast_controlsMouse Only Option#category_playable_at_your_own_paceSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Camera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

StrategyRoguelikeCard GameDeckbuildingRoguelike DeckbuilderTurn-Based CombatCard BattlerRogueliteDifficult2DRPGTurn-Based StrategyTurn-BasedCasualSingleplayerReplay ValueDungeon CrawlerFantasyProcedural GenerationIndie
About this gameFull description from Steam
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor. Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead? From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities. With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys. With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory. Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train. Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them. Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore. Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8300 (quad-core) Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB) DirectX: Version 12 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-7700K (quad-core) / AMD® Ryzen™ 5 1500X (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 5500 XT (8 GB) DirectX: Version 12 Storage: 2 GB available space

macOS

Minimum: OS: macOS 12 (Monterey) or later Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8300 (quad-core) Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB) Storage: 2 GB available space Recommended: OS: macOS 12 (Monterey) or later Processor: Intel® Core™ i5-7700K (quad-core) / AMD® Ryzen™ 5 1500X (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 5500 XT (8 GB) Storage: 2 GB available space

Linux

Minimum: Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8300 (quad-core) Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB) Storage: 2 GB available space Recommended: Processor: Intel® Core™ i5-7700K (quad-core) / AMD® Ryzen™ 5 1500X (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 5500 XT (8 GB) Storage: 2 GB available space
Supported languages16 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Czech
Hungarian
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 achievements in total.

Show selected achievements (may contain spoilers)
Icy FinishAchievement
Time to WinAchievement
Light at the End of the TunnelAchievement
Top-ShelfAchievement
Disable ThisAchievement
Not so Hot AnymoreAchievement
BodgedAchievement
Et tu?Hidden achievement
Grade A-UnitAchievement
Steam DominionAchievement

View all Steam achievements

DemosPlayable demos on Steam

30 developer announcements, Apr 2025 to Sep 2026 · times in UTC

September

  1. Update #12 - Fog Thickness multipliers, dynamic main menu and bugfixes

    Hey there peeps!Since Update #11 we started getting reports of the game crashing when you'd press "Continue" after a run, and sometimes also when returning to the main menu! While working on a fix (thank you all for the reports you sent!)…

    Lentsius
  2. Update #11 - new cards, optimisation and bugfixes

    Hey there everyone!We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new…

    Lentsius
  3. Save 25% on Fogpiercer

    Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

    Patrick (HoodedHorse)
  4. Update #10 - random encounters, grid visuals, performance and more

    Hey there peeps!This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that…

    Lentsius

August

  1. Fogpiercer News Roundup at the Hooded Horse August Publisher Sale

    Fogpiercer is running full steam ahead with three updates coming out just this month. These updates focus on game improvements, quality-of-life additions, localization fixes, and more, with many of the changes based on player feedback. If…

    Patrick (HoodedHorse)
  2. Update #9 - pattern mods, card sorting and bugfixes

    Hey everyone!With this update we're revisiting a previously under-explored part of Fogpiercer's deckbuilding - card pattern mods! They were far too rare previously which meant that seeing one felt a little too much like christmas, we wanted…

    Lentsius
  3. Update #8 - card hover bug, ghost's unlock condition and more bugfixes

    Hey everyone!So far we've released updates with more content, tweaks and bugfixes, however this time around we wanted to bring you these bugfixes sooner, making the game more stable and again, most importantly and hopefully fixing the card…

    Lentsius
  4. Update #7 - Better card distribution, localisation catches up and bugfixes

    Hey everyone!This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system…

    Lentsius

July

  1. Update #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes

    Hello everyone!With this update we're bringing a redesign to the cards of the Passenger Carriage, new \ cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us…

    Lentsius
  2. Update #5 - improved probabilities, smarter mods and bugfixes

    Hello everyone!Today's update brings improved probabilities for seeing stronger cards and varied environmental hazards in addition to also the modding system getting improvements based on feedback and what we've seen doesn't work well.…

    Lentsius
  3. Update #4 - new modules, redesigned ui for train building and boss tweaks

    Hey there everyone!This time round, the update also includes new content alongside the usual bug-fixes and QoL improvements!Let's start off with the biggest addition, we're bringing 16 new modules to the game. We're doing this in order to…

    Lentsius
  4. Update #3 - Difficulty, unlocking new cards, keybindings and QoL

    Hey everyone! We're making solid headway on a larger update that brings new content, in the meantime though, we want to stay on top of things and improve the overall quality of the game however we can. We're following your reviews, comments…

    Lentsius
  5. Update #2 - Train unit unlock conditions, bugfixes, QoL

    Hey everyone!We've been listening, reading and talking to you! First of all it's incredible to see how the game's being played, enjoyed and talked about. We've noticed that some of the unlock conditions for early and mid-term carriages were…

    Lentsius
  6. Update #1 - Motion Sickness Mode, Tutorial Tooltip Toggle & Bug Fixes

    Hello everyone!This is the first update we're releasing post release. First of all, thank you all for playing having fun with the game! We're reading and constructively going through your reviews and feedback and fixing issues to ensure the…

    Lentsius
  7. Fogpiercer is Released!

    Hello everyone. We are very happy to announce that Fogpiercer has been released into 1.0 with a 25% off discount! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the…

    Patrick (HoodedHorse)
  8. Demo update

    Hey everyone! The development of the game is coming along and as we're now gearing up for the release of the game, we wanted to make sure the demo is updated with much of what we've improved in the game since the last update. Ensuring the…

    Matt (Hooded Horse)

June

  1. Fogpiercer 1.0 Releases on July 17, 2026

    Fogpiercer 1.0 launches on July 17, 2026. In Fogpiercer, a deadly fog has swallowed the world, and humanity’s future rides on the train you build. Assemble your convoy, shape your starting deck through your choice of locomotives, carriages…

    Matt (Hooded Horse)

February

  1. Play Fogpiercer's Demo During Steam Next Fest 2026

    Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. You can try Fogpiercer’s new demo during Steam Next…

    Matt (Hooded Horse)

November

  1. Developer playing Fogpiercer Demo

    One of the Fogpiercer devlopers is playing the demo.

    Mad Cookies Studio
  2. Hanging out with the developer of Fogpiercer

    Let's play the game Fogpiercer Demo

    Mad Cookies Studio

September

  1. Exciting News: We’re Partnering with Hooded Horse!

    Hey peeps! We’re excited to announce that we’ve joined the Hooded Horse family! Hooded Horse is known for their dedication to indie strategy games. They’ve published titles like Manor Lords, Against the Storm, and Workers & Resources…

    Auverin (Hooded Horse)

July

  1. Demo - update #8

    An exciting update for the demo! https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ Previously saved runs will be wiped. Your permanent progression remains intact. This is a one time thing only. We know it's not ideal, but it was…

    Lentsius

June

  1. Demo - update #7

    This is a big one! https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ Ever since our last demo update, we've been hard at work implementing the save/load system, drawing illustrations, adding cards and improving the game overall.…

    Lentsius
  2. Music of Fogpiercer - update #6

    Hi folks, I’m Peter and today we’re shaking things up a bit and bringing you a ‘behind-the-scenes’, or in this case, a ‘behind-the-speakers’ view of Fogpiercer’s music, which has recently been nominated for Best Audio at the prestigious…

    Raven
  3. Developer update #5

    This time round, this is not an announcement for a new demo version, so it's a bit of a different format! We're now pretty busy with improving the game and adding content! Here's an overview of what we're working on: run save/load system…

    Lentsius

May

  1. Demo update #4

    This is a quick one! We found bugs, and fixed them. This update also fixes crashes related to sticky bomb usage. https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ Changelog Changed Civil Engineer Give +2AP Original effect stays…

    Lentsius
  2. Demo update #3

    The new driver system introduced in the previous update, has overall been super welcome, and people have enjoyed using it as well. We then had the time to focus on further stabilisation of the game and improving its settings as well. (steam…

    Lentsius
  3. Demo update #2

    For the second update we've focused on a number of things, there are a couple new modules, tweaks and balance updates, but most importantly we've completely revamped the driver system and improved the tutorial!…

    Lentsius

April

  1. Demo update #1

    Releasing the demo was wild! We have a playtest version of the game that you can get on our discord, that's a version of the game where we push updates first, and only then do they make it into the demo. We've been busy improving the game…

    Lentsius
  2. Fogpiercer DEMO out now!

    Hey peeps! After months of playtesting, bugfixing, balancing and new content being developed for the game, we're finally releasing the demo! What to expect in the demo: Diverse carriages with unique abilities and synergies Modules, cards…

    Lentsius

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