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Steam app 436780 · updated 12 Sep 2026, 19:06 UTC

Tavern Keeper 🍻

From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!

Tavern Keeper 🍻 Steam header artwork
Greenheart Games đź’šGreenheart Games đź’š
186playing now
18624-hour peak
4,705all-time peak
79average, last 30 days

The last 30 days

+27.7Gain+53.23%% gain269Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

07314521829113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202667 peakFriday 14 August 202658 peakSaturday 15 August 202672 peakSunday 16 August 202686 peakMonday 17 August 202660 peakTuesday 18 August 202656 peakWednesday 19 August 202657 peakThursday 20 August 202654 peakFriday 21 August 202673 peakSaturday 22 August 202678 peakSunday 23 August 2026100 peakMonday 24 August 202665 peakTuesday 25 August 202666 peakWednesday 26 August 202671 peakThursday 27 August 202665 peakFriday 28 August 202678 peakSaturday 29 August 2026147 peakSunday 30 August 2026173 peakMonday 31 August 2026113 peakTuesday 01 September 2026120 peakWednesday 02 September 202698 peakThursday 03 September 2026148 peakFriday 04 September 2026191 peakSaturday 05 September 2026251 peakSunday 06 September 2026264 peakMonday 07 September 2026269 peakTuesday 08 September 2026185 peakWednesday 09 September 2026172 peakThursday 10 September 2026149 peakFriday 11 September 2026155 peakSaturday 12 September 2026186 peak
Daily peakEvery hourly sample

All time

11 months, November 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5kNov 2025Dec 2025Jan 2026Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026November 20254,705 monthly peakDecember 2025750 monthly peakJanuary 2026673 monthly peakFebruary 2026359 monthly peakMarch 2026288 monthly peakApril 2026249 monthly peakMay 2026289 monthly peakJune 2026188 monthly peakJuly 2026176 monthly peakAugust 2026173 monthly peakSeptember 2026269 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

073145218291July 2026August 2026September 2026October 2026July 2026176 peak — daily detail belowAugust 2026173 peak — hourly detail belowSeptember 2026269 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0489514319001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202694 peakThursday 02 July 202691 peakFriday 03 July 2026121 peakSaturday 04 July 2026111 peakSunday 05 July 2026149 peakMonday 06 July 2026109 peakTuesday 07 July 202688 peakWednesday 08 July 202697 peakThursday 09 July 202689 peakFriday 10 July 202686 peakSaturday 11 July 202697 peakSunday 12 July 2026113 peakMonday 13 July 202681 peakTuesday 14 July 202682 peakWednesday 15 July 202691 peakThursday 16 July 2026125 peakFriday 17 July 2026123 peakSaturday 18 July 2026156 peakSunday 19 July 2026165 peakMonday 20 July 2026127 peakTuesday 21 July 2026112 peakWednesday 22 July 2026122 peakThursday 23 July 2026115 peakFriday 24 July 2026127 peakSaturday 25 July 2026141 peakSunday 26 July 2026176 peakMonday 27 July 2026149 peakTuesday 28 July 2026125 peakWednesday 29 July 2026120 peakThursday 30 July 202698 peakFriday 31 July 202697 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0479314018701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026110 peakSunday 02 August 2026106 peakMonday 03 August 202686 peakTuesday 04 August 202669 peakWednesday 05 August 202664 peakThursday 06 August 202668 peakFriday 07 August 202677 peakSaturday 08 August 202684 peakSunday 09 August 202674 peakMonday 10 August 202661 peakTuesday 11 August 202659 peakWednesday 12 August 202660 peakThursday 13 August 202667 peakFriday 14 August 202658 peakSaturday 15 August 202672 peakSunday 16 August 202686 peakMonday 17 August 202660 peakTuesday 18 August 202656 peakWednesday 19 August 202657 peakThursday 20 August 202654 peakFriday 21 August 202673 peakSaturday 22 August 202678 peakSunday 23 August 2026100 peakMonday 24 August 202665 peakTuesday 25 August 202666 peakWednesday 26 August 202671 peakThursday 27 August 202665 peakFriday 28 August 202678 peakSaturday 29 August 2026147 peakSunday 30 August 2026173 peakMonday 31 August 2026113 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

07314521829101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026120 peakWednesday 02 September 202698 peakThursday 03 September 2026148 peakFriday 04 September 2026191 peakSaturday 05 September 2026251 peakSunday 06 September 2026264 peakMonday 07 September 2026269 peakTuesday 08 September 2026185 peakWednesday 09 September 2026172 peakThursday 10 September 2026149 peakFriday 11 September 2026155 peakSaturday 12 September 2026186 peak

October 2026

Tavern Keeper 🍻 was released on 3 Nov, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:06 UTC
App ID
436780
Last updated
19 Aug 2026 build 24798025
Developer
Greenheart Games đź’š
Publisher
Greenheart Games đź’š
Release date
3 Nov, 2025
Platforms
Windows
Download size
3.26 GB
Install size
7.59 GB
Genres
Indie, RPG, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Full
Early Access
Listed in Early Access
Achievements
52

Features & support

Steam features

Steam AchievementsSubtitle OptionsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportSteam Input API Support

Accessibility

Adjustable Text SizeCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

Early AccessSimulationManagementBuildingDecoratingFantasyStrategySandboxSingleplayerFunnyStory RichCasualFamily FriendlyEconomyInteractive FictionRPGCookingIsometricChoose Your Own AdventureCozy
About this gameFull description from Steam
Create Your Cosy Haven Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours. Chaos Comes Knocking Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming. Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade... An Unusual Journey Begins An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor. A Witty RPG Full of Choices Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make? Design Mode - Get Inn-Spired Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams. Your Own Item Workshop Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community. Your Game, Your Way Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours. Our Love Letter to Management Games Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolĂŞncia fantasiosa
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10+ 64-bit Processor: Intel Core i5-7400 / AMD Ryzen 5 2600 Memory: 6 GB RAM Graphics: NVIDIA GTX 1060 (3 GB) / AMD Radeon RX 570 (4 GB) DirectX: Version 11 Storage: 10 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 64-bit Processor: Intel Core i7-10750H / AMD Ryzen 5 5600X Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 6600 XT (8 GB) DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: SSD recommended. supports ultra-wide and super-ultra-wide resolutions

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages15 languages
LanguageFull audio
Englishâ—Ź
Italian
Germanâ—Ź
Spanish - Spain
Japanese
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Spanish - Latin America
Traditional Chinese
French
Korean
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

52 achievements in total.

Show selected achievements (may contain spoilers)
15 Minutes of FameAchievement
RebelHidden achievement
Let It BurnHidden achievement
Let’s See Some IDHidden achievement
HeartlessHidden achievement
PromoterHidden achievement
Time TravelerHidden achievement
Damage ControlHidden achievement
KingmakerHidden achievement
Fire In The HoleHidden achievement

View all Steam achievements

50 developer announcements, Nov 2025 to Sep 2026 · times in UTC

September

  1. Major Update 2: Now on Experimental!

    Good news, Tavern Keepers,Major Update 2 "Digging Deeper" is now available on the Experimental branch for early testing and it's time to lift the curtain on some surprises!The experimental branch is where we polish new updates before they…

    Greenheart Games

August

  1. Update 0.75.15

    v0.75.15 Alongside our work on Update 2 (more news soon), we've also fixed many of the issues you have F3 reported in-game. This patch brings these fixes and improvements to the current game-version. Thanks for playing! Improved: Items that…

    Patch notes
  2. Spice Up Your Taverns - July Community Highlights

    July has been another strong month for the Tavern Keeper Workshop website with hundreds of new templates from new and established designers alike. We've grabbed some of our favourites and put them in a little corner.This image…

    Greenheart Games

July

  1. Matcha & Monsters - June Community Highlights

    Hello there, tavern keepers! 🍻As we wait together for Domhain, your creativity continues to flourish! Let’s take a look at what exceptional creations were added to the Tavern Keeper website this June!Are you a tea fiend, a matcha fiend, or…

    Laetitia

June

  1. Update 0.75.12

    v0.75.12 Hello tavern keepers, another regular bugfixing patch, ironing out some rare and some not-so-rare issues. Thanks for all the F3 reports! Quality of Life Improved: The Assign Bed button tooltip now shows which bed a staff member is…

    Patch notes
  2. Roadmap Update and more space (for your incredible taverns)!

    Hello Tavern Keepers!We know many of you are keenly awaiting Update 2 and while progress is going well on the new scenario and mechanics, as many of you have guessed, we do need a bit more time before it's ready for you. As it stands, we…

    Greenheart Games
  3. Update 0.75.10

    v0.75.10 Staff & Patrons Fixed: Patrons could get stuck standing in the tavern when their conversation partner joined a fight. Fixed: Patrons could freeze holding a drink after getting sick from a contaminated drink. Fixed: Patrons could…

    Patch notes
  4. Color us impressed! - May Community Highlights

    Hello there, tavern keepers! 🍻Since the Color Picker tool, the new Design Pieces, and many other features arrived in Tavern Keeper with Major Update 1, the creativity we’ve seen from you has been nothing short of incredible.🎨 Check out some…

    [đź’š] Maniii

May

  1. Update 0.75.x

    Changelog v0.75.9 Design Mode Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse. Fixed: Design Items could be lost when moving them onto a different object. Fixed: The object hierarchy…

    Patch notes
  2. Major Update 1: A New Hue is now available!

    Since the release of Tavern Keeper last November, we have published over 70 updates ranging from adding quality-of-live features, responding to player reports, and (of course) bug fixes, but now our First Major Update is here! This is the…

    [đź’š] Maniii

April

  1. Experimental (v0.73.7)

    It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built. As we announced here, Update 1 is much more substantial than initially planned and…

    Patch notes

March

  1. How YOU are shaping Tavern Keeper. A Roadmap Update!

    Hello Tavern Keepers,We are nearing the end of the first quarter of 2026 and thus our first Major Update “A New Hue” is almost here: It’s high time for an update!Major Update 1 adds the color picker tool, more stories and a couple of other…

    [đź’š] Maniii
  2. Update 0.70.16

    Changelog Changed: "Fear of the Dark" trait is now slightly more forgiving Changed: Digital/Analog clock setting is now remembered between sessions Improved: Toilets now show a visual "Needs Maintenance" indicator Improved: Problem banner…

    Patch notes

February

  1. Update 0.70.13 - 0.70.15

    Changelog 0.70.15: Fixed: Error message while loading a save game. 0.70.14: Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the…

    Patch notes

January

  1. Update 0.70.6 - 0.70.12

    Changelog 0.70.12: Fixed: Possible stuck noise output for Loud Sleepers Fixed: Possible stuck panicked or running trait when jobs were aborted Fixed: Refilling Fire Extinguishers incorrectly used drinks even when enough Fire Extinguisher…

    Patch notes

December

  1. Update 0.70.5

    Changelog Fixed: Simplified Chinese translation issue

    Patch notes
  2. Update 0.70: Happy Holidays and Merry Giftsmash! 🎄

    Hello, Tavern Keepers 🍻 The holidays are here and we are celebrating in Tavern Keeper with you in our very first in-game event. 🎄 HAPPY GIFTSMASHFrom December 24th now till January 6th, a festive event called Giftsmash is happening in…

    [đź’š] Maniii
  3. Update 0.69.3 - 0.69.8

    Changelog 0.69.8: Fixed: Storybook could get stuck after using the Fate Spinner Fixed: Loading during the credits screen could show an error when the sun had never been seen 0.69.7: Fixed: fate spinner could end up with invisible pips.…

    Patch notes
  4. Update 0.69.2

    Fixed: In rare cases, storybook would not accept any choices anymore Fixed: Storybook could turn upside down after switching to another application Fixed: Saving was not possible while the story book was closing Fixed: Possible error when…

    Patch notes
  5. Schedule presets, changes to temperature, dirt, and more - Update 0.69

    Hello, Tavern Keepers! 🍻Over the past weeks, we’ve been combing through all the suggestions shared, which inspired this first set of improvements. Update 0.69 focuses on some quality-of-life changes and addresses common frustrations, from…

    [đź’š] Maniii
  6. Update 0.68.53

    Changed: File conflict message shows last saved time, with a tooltip displaying the exact timestamp Changed: A popup message is now always shown when a save fails, instead of using the feedback window Fixed: Dialogs are now pausing the…

    Patch notes
  7. Update 0.68.52

    Changelog Fixed: Wall decorations sometimes didn’t count towards room value Fixed: Patrons were using Dorm washbasins after going to the toilet Fixed: Picking up and moving decorations wasn’t possible if the decoration’s cost was higher…

    Patch notes
  8. Update 0.68.51

    Changelog Changed: Updated tooltip text for "Auto-Pause In Build Mode" setting Improved: Pooled dirt and dust visuals to improve performance in busy taverns Fixed: Possible incorrect error message shown while saving a game Fixed: Images…

    Patch notes
  9. Update 0.68.50

    Changed: Italic font settings are no longer used for Japanese Fixed: Soup Pots could get mixed up when staff members were crafting soups Fixed: The game could throw an error if a cached save file had been deleted outside the game Fixed…

    Patch notes

November

  1. Update 0.68.49

    Changelog Fixed: Staff could get stuck placing items on shelves in a loop Fixed: Items could become permanently stuck to characters under certain conditions Fixed: Orphaned items are now correctly respawned at the delivery area

    Patch notes
  2. Update 0.68.48

    Changelog Changed: Furniture selection now requires a minimum of 5% damage before the damage overlay is automatically selected Improved: Reduced visual noise in atmosphere overlays by no longer tinting object that have no damage or filth…

    Patch notes
  3. Update 0.68.47

    Changelog Reverted: Change that increased cooking times — Morsel Soup again takes 1 hour Improved: FoodOrder tooltips Fixed: Handbook tooltip was too large in Japanese Fixed: Crafting was aborted when a prop required maintenance

    Patch notes
  4. Update 0.68.46

    Changelog Changed: Morsel Soup now takes 3 hours to make instead of 1 Changed: Staff now display an icon if they can't find a fire extinguisher when attempting to fight a fire Fixed: Several possible error messages when loading a save game…

    Patch notes
  5. Update 0.68.45

    Changelog Fixed: An error message was shown when the tooltip for the storeroom star icon should have appeared Fixed: Possible incorrect spoilage information in the Tavern Log Fixed: Possible stuck staff members while cooking Fixed: Possible…

    Patch notes
  6. Update 0.68.44

    -Improved: Flag star-requirements that cannot be fulfilled yet now have a (Locked) indicator. -Fixed: The wrong profile data was loaded for some players. -Fixed: Possible error when typing in input field.

    Patch notes
  7. Update 0.68.43

    Changelog Changed: Scenario New Game will now be auto selected when switching to a level that has not been completed Changed: Players are now prompted to play the scenario if they start Freeplay without having completed the level’s scenario…

    Patch notes
  8. Update 0.68.42

    Changelog Added: Message dialog when an error occurs while loading a file Improved: Changed link in Help Handbook to link to Tooltips Handbook Fixed: The number of random groups spawning in Freeplay no longer increases exponentially over…

    Patch notes
  9. Update 0.68.41

    Changelog Changed: Tooltip text for "Toggle Wall Visibility" Fixed: Keyrack was not always recognized when taking a room reservation, causing rooms to remain unbooked Fixed: Characters could hover beside the bed while sleeping Fixed: Design…

    Patch notes
  10. The Journey Begins

    I'm happy to say that, thanks to all of you who have bought the game and left positive reviews, the Early Access launch has been a success! Right now, we are sitting at over 2,200 reviews, just around the 95% "Overwhelmingly Positive"…

    Greenheart Games
  11. Update 0.68.40

    Changelog Added: Walkability Handbook Changed: The game will always try and save locally and backup to the cloud if possible Changed: Local and cloud save conflicts are shown when loading Changed: Renamed the stuck character command to say…

    Patch notes
  12. Update 0.68.39

    Changelog Changed: Errors while sharing or importing are now displayed via a message box Changed: Font for Simplified Chinese Added: Error message on staff members when they can't refill the firefighting gear Fixed: 3D Gizmo could linger…

    Patch notes
  13. Update 0.68.38

    Changelog Added: Path visualization when selecting a stuck character (where possible), making it clearer what blocks their movement Added: "Go to next tavern" prompt is now shown in the pause menu if you previously chose to stay in the…

    Patch notes
  14. Update 0.68.37

    Fixed: Maintaining the Cooling Fountain could get stuck when water couldn’t be found Fixed: Bread Oven could get stuck while baking bread if it required maintenance Fixed: Bread crafting could break when the Bread Oven became wet

    Patch notes
  15. Update 0.68.36

    Improved: Only require table once in Kitchen Tutorial. Improved: Skip place table tutorial step if player already built one. Improved: Save folder reopens after deleting a tavern file. Improved: Better story logging to help us trouble-shoot…

    Patch notes
  16. Update 0.68.35

    Changelog Changed: Staff only zones now display an icon in the Build Menu Changed: Added a new Trait for rooms which are for staff only Fixed: Possible error message when a character left a fight Fixed: Items were not selectable when…

    Patch notes
  17. Update 0.68.34

    Changelog Improved: Added a couple of extra toolboxes to find in the Rock-it Challenge - those clumsy workers! Changed: Increased maximum decoration nesting depth to 100 Fixed: Stuck Staff members trying to cook soup if the water was stored…

    Patch notes
  18. Update 0.68.33

    Added: Sub-tooltip to explain how to call the fire brigade Changed: Turned off playtime reminders by default (you can enable them in Settings/Gameplay) Fixed: German "Best Of Show" story didn't flow correctly Fixed: Possible stuck patrons…

    Patch notes
  19. Update 0.68.32

    Changelog Changed: Email field now hides the email by default, until clicked Fixed: Fires can't spread when fire settings are disabled but they can start sometimes Fixed: Speed controls could become locked unintentionally Fixed: Patron…

    Patch notes
  20. Update 0.68.31

    Changelog Fixed: Drinks could be marked as unavailable even though they were on tap Fixed: Gift boxes could sometimes become stuck Added: Volume slider for Entertainers in the Settings menu

    Patch notes
  21. Update 0.68.30

    Changelog Added: "Can't find path" text in addition to already existing icon when a character is stuck pathfinding Added: Missing German voice-overs Added: Message box telling players why the game quit on them in the tutorial/first level…

    Patch notes
  22. Update 0.68.29

    Changelog Fixed: Possible stuck character at the well Fixed: Corrupt savegame cache could cause the game to crash on startup Fixed: Confirmed and unconfirmed group request counts were displayed incorrectly on the Patron Attraction Board

    Patch notes
  23. Update 0.68.28

    Changelog Fixed: Possible incorrect animation state of the fire extinguisher Fixed: Fire extinguishers were not refilled correctly Fixed: Extinguisher barrels did not appear in the larder overview

    Patch notes
  24. Update 0.68.27

    Changelog Fixed: Exception when saving or loading while a stuck patron was selected with the visualizer active Fixed: Null reference error when saving or loading with no walkable room overlay active Fixed: Another rare case of Halflington…

    Patch notes
  25. Update 0.68.26

    Changelog New: When selecting a patron who cannot move, staff-only rooms are now highlighted in red. New: Clicking group request icon on the patron attraction board will now cycle through the groups on the board. Changed: Patrons no longer…

    Patch notes
  26. Update 0.68.25

    Changelog Fixed: Staff could endlessly craft water under certain conditions

    Patch notes

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