STEAMDB NEXUS

Steam app 3966510 · updated 12 Sep 2026, 18:58 UTC

Feed the Scorchpot

A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.

Feed the Scorchpot Steam header artwork
MoravianIndieformer, WhisperGames
160playing now
18624-hour peak
1,013all-time peak
320average, last 30 days

The last 30 days

−152.7Gain−32.25%% gain1,013Peak

500 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02745478211k22 Aug25 Aug28 Aug31 Aug03 Sep06 Sep09 Sep12 SepSaturday 22 August 2026360 peakSunday 23 August 20261,013 peakMonday 24 August 2026925 peakTuesday 25 August 2026882 peakWednesday 26 August 2026834 peakThursday 27 August 2026727 peakFriday 28 August 2026589 peakSaturday 29 August 2026576 peakSunday 30 August 2026569 peakMonday 31 August 2026479 peakTuesday 01 September 2026459 peakWednesday 02 September 2026381 peakThursday 03 September 2026373 peakFriday 04 September 2026362 peakSaturday 05 September 2026342 peakSunday 06 September 2026321 peakMonday 07 September 2026275 peakTuesday 08 September 2026203 peakWednesday 09 September 2026211 peakThursday 10 September 2026186 peakFriday 11 September 2026182 peakSaturday 12 September 2026186 peak
Daily peakEvery hourly sample

All time

2 months, August 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02745478211kAug 2026Sep 2026August 20261,013 monthly peakSeptember 2026459 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02745478211kJuly 2026August 2026September 2026October 2026August 20261,013 peak — hourly detail belowSeptember 2026459 peak — hourly detail below
Monthly peakHas finer data

July 2026

Feed the Scorchpot was released on 20 Aug, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

10 days as the curve, each the highest figure that day. Behind it, 218 hourly samples. Each dip is a night. Weekends are shaded.

02745478211k22 Aug23 Aug24 Aug25 Aug26 Aug27 Aug28 Aug29 Aug30 Aug31 AugSaturday 22 August 2026360 peakSunday 23 August 20261,013 peakMonday 24 August 2026925 peakTuesday 25 August 2026882 peakWednesday 26 August 2026834 peakThursday 27 August 2026727 peakFriday 28 August 2026589 peakSaturday 29 August 2026576 peakSunday 30 August 2026569 peakMonday 31 August 2026479 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

012424837249601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026459 peakWednesday 02 September 2026381 peakThursday 03 September 2026373 peakFriday 04 September 2026362 peakSaturday 05 September 2026342 peakSunday 06 September 2026321 peakMonday 07 September 2026275 peakTuesday 08 September 2026203 peakWednesday 09 September 2026211 peakThursday 10 September 2026186 peakFriday 11 September 2026182 peakSaturday 12 September 2026186 peak

October 2026

Feed the Scorchpot was released on 20 Aug, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:58 UTC
App ID
3966510
Last updated
03 Sep 2026 build 25099011
Developer
Moravian
Publisher
Indieformer, WhisperGames
Release date
20 Aug, 2026
Platforms
Windows
Download size
615 MB
Install size
691 MB
Genres
Indie, Strategy
Game modes
Single-player
Controller support
Full
Achievements
40

Features & support

Steam features

Steam AchievementsMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

RogueliteCasualTurn-BasedDeckbuildingStrategyDragonsReplay ValueTabletopHand-drawnRoguelikeCookingMedievalTurn-Based StrategyBoard GameHex GridDiceLife SimScore AttackRoguelike DeckbuilderArtificial Intelligence
About this gameFull description from Steam
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming. Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke. Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire. Feed the Scorchpot, keep the dragon happy, and outlast the contract. Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers. Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers. Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board. Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful. Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire. Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game. For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home. Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part. Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches. Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Win 7 or later Processor: Intel Core i3 or better Memory: 2 GB RAM Graphics: Intel HD 4000 or better Storage: 700 MB available space

Recommended

Supported languages9 languages
LanguageFull audio
English●
German
Spanish - Spain
Czech
French
Korean
Simplified Chinese
Japanese
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

40 achievements in total.

Show selected achievements (may contain spoilers)
Getting Warmed UpAchievement
Stockholm SyndromeAchievement
Taming the AbyssAchievement
Devourer of WorldsAchievement
Little RechardAchievement
Call of the GrindAchievement
Head Pats IncludedAchievement
Dragon PongAchievement
SpreadsheepAchievement
Island PokerAchievement

View all Steam achievements

20 developer announcements, Sep 2025 to Sep 2026 · times in UTC

September

  1. Patch 1.01 Fine-tuning the Cookery

    Two weeks since the release!I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot.I've read through all the…

    Moravian

August

  1. First week - the dragon approves

    It's been a little over a week since we launched Feed the Scorchpot. I'm over the moon that so many people have bought the game and are having a blast playing it. We've sold over 16,000 copies at the time of writing this. That's just an…

    Moravian
  2. The Dragon has come to claim his feast – Feed the Scorchpot is here

    After 18 months of development, the day is finally here. It’s hard to believe I’m actually writing these words.Feed the Scorchpot is now officially available on Steam.Eight different dragons, ten difficulty levels, a whole deckbuilding…

    Moravian
  3. Music is on fire, yo

    Every indie dev faces the same challenge - you have to wear so many hats at the same time: programmer hat, artist hat, designer hat, marketing hat, and many more. My wife and I were lucky that we had most of these hats covered between the…

    Moravian

July

  1. Three Weeks Left

    I have no idea where all the time went. It feels like only yesterday I came up with the idea of making a game about feeding a dragon, and now it's suddenly almost ready. There are only a few last tweaks and fixes left on my to-do list.I've…

    Moravian

June

  1. The Dragon Has a Date

    Alright, Steam Next Fest is over, and I'm quite happy with how we did. Our game attracted quite a few new players, and the reception was great! Seeing how much new players enjoyed the demo, I can't wait to show you the whole thing... which…

    Moravian
  2. Play the demo during Next Fest and Win a Launch Key!

    The Dragon is hungry, and we want to see how you feed him. To celebrate Steam Next Fest, we're giving away 10 launch keys for Feed the Scorchpot.Here's how to grab one:Play the demo and reach at least year 20.Screenshot your end screen (any…

    Moravian

May

  1. New Dice, New Features, and a Demo Update

    Wow, it’s been a month since the last update. Time for another one.We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice, they change the gameplay…

    Moravian

April

  1. New tutorial

    Probably most surprising thing about making a game for me was how hard it is to make a good tutorial. I knew about many of the pitfalls of game dev, but introducing new players to the game has been quite a challenge.The old tutorial still…

    Patch notes
  2. Let’s take this to another level: Kickstarter

    I first came up with the idea for a board game-inspired roguelite last winter, but it wasn’t until April that I made it my main project. So, about a year… and I still have a hard time believing how far we’ve come. What a journey!Now the…

    Moravian
  3. Big Demo Update

    This update took a while, but it was worth it. There’s a lot of new stuff: new visuals, new sounds, quality-of-life improvements, balance changes, bug fixes, new dice, and more.Also good news for those who sank dozens of hours into the old…

    Moravian

March

  1. The Dragon Wants More

    Demo Success – Thank You!It’s been over a month since the demo dropped, and I’m really happy with how it went. More than 3,500 people have played the demo so far, and some of you have sunk many, many hours into it. I’ve gathered a lot of…

    Moravian

February

  1. First Demo Update (and a Dairy Question)

    The Feed the Scorchpot demo has been live for over a week, and I’m really happy to see so many people playing and enjoying the game. Some players have already surpassed what I thought was possible in the demo. I even saw someone reach Year…

    Moravian

January

  1. It’s your turn to cook for the dragon

    I have been teasing the demo for a while, and the day is finally here. Surprisingly, right on schedule. You can jump in and play the game right now.Even though this is just a demo, it offers several hours of board-building gameplay. In the…

    Moravian
  2. New year, new name

    This update took a bit longer than intended, but there was a reason for it (apart from just taking a break over Christmas). Well… Dragon Fodder is no more!dramatic pauseYeah. As it turns out, out of all the names I could have picked for the…

    Moravian

December

  1. Gamefeel and polish might be the most important thing

    This post will probably feel trivial to a lot of people, but for me, learning how to get a game to feel right was possibly the biggest “aha” moment in my gamedev journey. Before I delved into game development, I honestly didn’t think about…

    Moravian

November

  1. Thinking about dragons

    One of the reasons I picked up game dev was my years of being a dungeon master in Dungeons and Dragons. I always made my own campaigns, created entire worlds, and eventually our group even built an entirely new ruleset. After years of DMing…

    Moravian
  2. F*ck! I wanted to go to sleep and instead I keep playing this!

    When I first came up with the idea for Dragon Fodder, it was supposed to be a small game – just a few months of development before moving on to something bigger. I wanted to finish a smaller project before committing to a larger one. I sat…

    Moravian

October

  1. Dragon Fodder is getting a publisher

    I didn’t expect to be writing this announcement so soon – just one month after revealing Dragon Fodder! It still feels unreal.Originally, my plan was to dive headfirst into promotion: posting on social media, trying to look like a cool…

    Moravian

September

  1. Announcing Dragon Fodder

    It’s the first of September, and I can finally show off a game I’ve been working on for several months – this time with my amazing wife and her lovely art style. Now the time has come to feed the DRAGON!I was originally hoping to have the…

    Moravian

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