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Steam app 3828500 · updated 12 Sep 2026, 21:56 UTC

Deck & Conn

Take command of a nuclear-powered space corvette in a Cold War-flavored sci-fi campaign. Balance tactics, crew, and limited resources in a dynamic forever-war. Retro pixel art meets deep strategy fifteen minutes into the future of 1989.

Deck & Conn Steam header artwork
Funtime ElectricsMicroProse Software
14playing now
2124-hour peak
96all-time peak
31average, last 30 days

The last 30 days

216 hourly samples, with the daily peak drawn over them. Weekends are shaded.

026527810402 Sep03 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepWednesday 02 September 202696 peakThursday 03 September 202655 peakFriday 04 September 202666 peakSaturday 05 September 202657 peakSunday 06 September 202656 peakMonday 07 September 202646 peakTuesday 08 September 202626 peakWednesday 09 September 202627 peakThursday 10 September 202618 peakFriday 11 September 202624 peakSaturday 12 September 202614 peak
Daily peakEvery hourly sample

The last four months

Show:

July 2026

Deck & Conn was released on 1 Sep, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

Deck & Conn was released on 1 Sep, 2026.

Not out yet.There is nothing to draw for this month.

September 2026

11 days as the curve, each the highest figure that day. Behind it, 216 hourly samples. Each dip is a night. Weekends are shaded.

026527810402 Sep03 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepWednesday 02 September 202696 peakThursday 03 September 202655 peakFriday 04 September 202666 peakSaturday 05 September 202657 peakSunday 06 September 202656 peakMonday 07 September 202646 peakTuesday 08 September 202626 peakWednesday 09 September 202627 peakThursday 10 September 202618 peakFriday 11 September 202624 peakSaturday 12 September 202614 peak

October 2026

Deck & Conn was released on 1 Sep, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:56 UTC
App ID
3828500
Last updated
11 Sep 2026 build 25221843
Developer
Funtime Electrics
Publisher
MicroProse Software
Release date
1 Sep, 2026
Platforms
WindowsmacOSLinux
Download size
121 MB124 MB121 MB
Install size
171 MB188 MB173 MB
Genres
Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
14

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

Tactical RPGStrategyTurn-Based TacticsExplorationSimulationSpaceSpace SimTurn-Based Strategy2DOpen WorldTurn-Based CombatPixel GraphicsSci-fiTacticalRetroSingleplayer
About this gameFull description from Steam
About This Game Deck and Conn is a retro-inspired, single-player turn-based tactics game where you command a Cold War-style nuclear corvette — in space. Set fifteen minutes into the future of 1989, the game blends pixel-art aesthetics with tactical depth, drawing from classics like early MicroProse titles and the original Super Star Trek mainframe game. Lead your crew through an endless war in deep space. Respond to distress calls, upgrade your systems, capture enemy ships, and rise through the ranks. Each decision you make — from combat strategy to crew management — shapes your ship’s legacy. Whether you're navigating a full dynamic campaign or facing tightly designed standalone missions, Deck and Conn challenges you to survive, adapt, and command with precision.  Features 🛰 Command a nuclear-powered space corvette in a Cold War-inspired sci-fi universe 📉 Turn-based tactical combat with limited resources and system management 🎖 Dynamic campaign with war patrols, ship upgrades, and crew promotions 🧠 Individual combat scenarios to hone your tactical skills 🚀 Capture or destroy enemy ships to gain rewards and shape your legacy 🖥 Pixel art visuals inspired by early ‘90s MicroProse classics 📡 Respond to HQ orders and make tough choices in the forever-war 🎮 Inspired by the 1971 Super Star Trek mainframe game
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or higher Processor: Intel i5 Processor or Faster Memory: 2 GB RAM Graphics: 2GB Direct X 10.1 Compatible Graphics Card Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: mac OS Sequoia Processor: Apple Silicon or Intel 64-bit (Apple Silicon preferred) Memory: 2 GB RAM Storage: 1 MB available space Recommended:

Linux

Minimum: OS: Ubuntu 23.10+ / GLIBC 2.38 Processor: 64-bit Intel Memory: 2 GB RAM Storage: 1 GB available space Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

14 achievements in total.

Show selected achievements (may contain spoilers)
Gone FissionAchievement
Home TimeAchievement
Just a Jump to the LeftAchievement
Room & BoardAchievement
Navy CrossAchievement
By the BookAchievement
With All HandsAchievement
War ServiceAchievement
Above and BeyondAchievement
Bigger Better FasterAchievement

View all Steam achievements

10 developer announcements, Aug 2025 to Sep 2026 · times in UTC

September

  1. Deck & Conn v1.1.4 is live!

    A few small fixes this build while I work on 1.2.0, which will enter open testing some time this weekend. It will include a new patrol type, some new content, and time compression to speed up travel when you're outside of combat. VERSION…

    Patch notes
  2. Deck & Conn v1.1.3 is live!

    A few more fixes and tweaks are now live. VERSION 1.1.3 Changes: * Surrendered vessels will now un-surrender when there are no threatening vessels around Fixes: * Ensured both the ship wireframe and the repair screen give the same status…

    Patch notes
  3. Deck & Conn v1.1.2 is live!

    Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically *…

    Patch notes
  4. Deck & Conn v1.1.1 is up!

    Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.1 Fixes: * Fixed a launcher state reporting bug for torpedo tube doors *…

    Patch notes
  5. Patrol In Progress - Deck & Conn v1.1 is out!

    Patrols in campaign mode can now be paused and resumed by quitting the game or back to the main menu. Additionally, more bugs have been fixed and there’s been some AI tweaks.Our next focus is some improvements to the in-game NPC AI, and as…

    Elissa
  6. Deck & Conn v1.0.2 live

    Version 1.0.2 is available now.Changes:AI: Improved friendly NPC ships dealing with enemy vessels surrenderingFixes:Fixed bug which could cause player captains lost with ship not being respected properlyFixed font issue with the PAM…

    Patch notes
  7. Deck & Conn 1.0.1 is up!

    Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports!A quick roadmap for the…

    Patch notes
  8. BURST TRANMISSIONS - Deck & Conn is OUT

    There is something easy about designing BIG games. I mean, it's not easy to make GOOD big games, but if you're designing Star Citizen, the answers at a very high level are often pretty simple. Building a giant life sim in space... do we…

    patgarret77

August

  1. From EGA Trek to Deck & Conn

    Building the Spacecraft I Imagined as a ChildDeck & Conn has probably gone through more iterations than any project I've developed. This is it here, in its first form - a pico-8 prototype of what was then a sort of "Super Star Trek with…

    patgarret77

August

  1. Dev Log 1: Deck & Conn

    A long time ago, in an operating system far away, I was a kid playing video games on a beat-up old 286, between re-runs of Star Trek and various '80s sci-fi movies. So when I discovered not just one but numerous Star Trek games stemming…

    Elissa

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