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Steam app 3580340 · updated 12 Sep 2026, 22:08 UTC

Ash & Adam's Existential Treads

A mini action city-builder in a post-post-apocalyptic world. Grow your settlement. Fend off waves of enemies. Restore nature.

Ash & Adam's Existential Treads Steam header artwork
Ash & Adam's GamesAsh & Adam's Games, CC Games
9playing now
1624-hour peak
295all-time peak
4average, last 30 days

The last 30 days

+0.1Gain+1.35%% gain16Peak

193 hourly samples, with the daily peak drawn over them. Weekends are shaded.

049131713 Aug17 Aug21 Aug25 Aug29 Aug04 Sep11 SepThursday 13 August 20262 peakFriday 14 August 20269 peakSaturday 15 August 202612 peakSunday 16 August 20269 peakMonday 17 August 20267 peakTuesday 18 August 20267 peakWednesday 19 August 20266 peakThursday 20 August 202610 peakFriday 21 August 20267 peakSaturday 22 August 20268 peakSunday 23 August 202610 peakMonday 24 August 20266 peakTuesday 25 August 20266 peakWednesday 26 August 20265 peakThursday 27 August 20268 peakFriday 28 August 20262 peakSaturday 29 August 20265 peakSunday 30 August 20267 peakMonday 31 August 20268 peakThursday 03 September 20268 peakFriday 04 September 20266 peakSaturday 05 September 20265 peakWednesday 09 September 20265 peakThursday 10 September 202612 peakFriday 11 September 202616 peakSaturday 12 September 202616 peak
Daily peakEvery hourly sample

All time

5 months, May 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

080159239319May 2026Jun 2026Jul 2026Aug 2026Sep 2026May 2026295 monthly peakJune 202628 monthly peakJuly 202627 monthly peakAugust 202612 monthly peakSeptember 202616 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07152229July 2026August 2026September 2026October 2026July 202627 peak — daily detail belowAugust 202612 peak — hourly detail belowSeptember 202616 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0715222901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202615 peakThursday 02 July 202613 peakFriday 03 July 202614 peakSaturday 04 July 202615 peakSunday 05 July 202613 peakMonday 06 July 202616 peakTuesday 07 July 202615 peakWednesday 08 July 202613 peakThursday 09 July 202614 peakFriday 10 July 202613 peakSaturday 11 July 202613 peakSunday 12 July 202610 peakMonday 13 July 202611 peakTuesday 14 July 202610 peakWednesday 15 July 202624 peakThursday 16 July 202626 peakFriday 17 July 202621 peakSaturday 18 July 202626 peakSunday 19 July 202627 peakMonday 20 July 202624 peakTuesday 21 July 202626 peakWednesday 22 July 202620 peakThursday 23 July 202613 peakFriday 24 July 202620 peakSaturday 25 July 202617 peakSunday 26 July 202620 peakMonday 27 July 202620 peakTuesday 28 July 202617 peakWednesday 29 July 20268 peakThursday 30 July 20268 peakFriday 31 July 202611 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 140 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

036101301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202611 peakSunday 02 August 202610 peakMonday 03 August 20268 peakTuesday 04 August 20268 peakWednesday 05 August 20266 peakThursday 06 August 20267 peakFriday 07 August 20266 peakSaturday 08 August 202610 peakSunday 09 August 202610 peakMonday 10 August 20267 peakTuesday 11 August 20267 peakWednesday 12 August 202612 peakThursday 13 August 20269 peakFriday 14 August 20269 peakSaturday 15 August 202612 peakSunday 16 August 20269 peakMonday 17 August 20267 peakTuesday 18 August 20267 peakWednesday 19 August 20266 peakThursday 20 August 202610 peakFriday 21 August 20267 peakSaturday 22 August 20268 peakSunday 23 August 202610 peakMonday 24 August 20266 peakTuesday 25 August 20266 peakWednesday 26 August 20265 peakThursday 27 August 20268 peakFriday 28 August 20262 peakSaturday 29 August 20265 peakSunday 30 August 20267 peakMonday 31 August 20268 peak

September 2026

7 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

049131703 Sep04 Sep05 Sep09 Sep10 Sep11 Sep12 SepThursday 03 September 20268 peakFriday 04 September 20266 peakSaturday 05 September 20265 peakWednesday 09 September 20265 peakThursday 10 September 202612 peakFriday 11 September 202616 peakSaturday 12 September 202616 peak

October 2026

Ash & Adam's Existential Treads was released on 3 May, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:08 UTC
App ID
3580340
Last updated
07 Sep 2026 build 25162071
Developer
Ash & Adam's Games
Publisher
Ash & Adam's Games, CC Games
Release date
3 May, 2026
Platforms
WindowsmacOS
Download size
262 MB266 MB
Install size
636 MB647 MB
Genres
Action, Casual, Indie, Strategy
Game modes
Single-player
Controller support
Full
Achievements
22

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Color AlternativesCustom Volume ControlsPlayable without Timed InputStereo Sound

Popular tags

StrategyActionTower DefenseCity BuilderArcadeExplorationTop-Down Shooter3DBase BuildingColorfulStylizedTop-DownAtmosphericBuildingManagementNaturePost-apocalypticSurvivalChoices MatterProcedural Generation
About this gameFull description from Steam
Part city builder, part retro vehicle shooter. Tear down the ruins of the old world and use what you find to build a settlement. Rescue survivors from the wastes. Defend your people against waves of attacks from the rogue AI that ruined the old world. Procedural levels and random build order make every run unique. Carve your way through the post-post-apocalyptic sprawl to find valuable resources and rescue settlers. Every building you construct and how you position it affects your settlement's chance of survival. The dark remnants of humanity’s past are not friendly. Work together with your community to restore each wasteland to its natural glory. A small, focused experience made by two pals, not a global mega studio.  We'd love to hear what you think in the Steam Discussions or on our Discord.  We actually listen and roll that feedback into updates.
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Win 10 64 bit Processor: 2.4GHZ Dual Core Processor Or Higher Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 760, Radeon R9 270 DirectX: Version 11 Storage: 2 GB available space Sound Card: DirectX compatible

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Win 10 64 bit Processor: 2.6GHZ Dual Core Processor Or Higher Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 760, Radeon R9 270 DirectX: Version 11 Storage: 3 GB available space Sound Card: DirectX compatible

macOS

Minimum: OS: macOS 14 Processor: Apple M1 or Intel Core M Memory: 8 GB RAM Storage: 2 GB available space Recommended: OS: macOS 14 Processor: Apple M1 or Intel Core M Memory: 8 GB RAM Storage: 2 GB available space

Linux

Minimum: Recommended:
Supported languages6 languages
LanguageFull audio
English●
Simplified Chinese
Traditional Chinese
Polish
Portuguese - Brazil
Spanish - Spain

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

22 achievements in total.

Show selected achievements (may contain spoilers)
GraduationAchievement
ReclaimatorAchievement
HumanityAchievement
Fully LoadedAchievement
Botanical SynergyAchievement
PhD in Noisular StudiesAchievement
Totally TowerfulAchievement
Fixer UpperAchievement
Spoke and WheelAchievement
SaviorAchievement

View all Steam achievements

18 developer announcements, Sep 2025 to Sep 2026 · times in UTC

September

  1. Tank Customization

    Hey Reclaimators! We have a fun, oft-requested update for you today; tank customization. Available via the main menu, you're now able to select from six different body types for your turret and pick a primary and secondary color for your…

    demontjie

July

  1. Patch Notes July 16th

    Added the ability to cancel picking a building and return to it later. Fixed restoring the island while picking a building could result in a soft lock. Fixed losing a tank while placing a building could result in a soft lock.

    Patch notes
  2. Mini Missions Update

    Hey Reclaimators, we're excited to share our second MAJOR update with you. We've added a completely new way to play Existential Treads, called Mini Missions.These are a set of 9 challenges which each shake up the way the base game works.…

    demontjie

May

  1. Update Notes for May 27

    Fixed very embarrassing bug where Sniper Tower was only doing 1x instead of 5x damage. Sorry!! Decreased Sniper Tower cooldown time. Made defense towers line of sight work through Sprawl buildings. Fixed missing icons when binding controls…

    Patch notes
  2. Controls & Rebinding

    NewAdded option for mouse-based movement.Added option for gamepad aiming and auto-firing.Added support for rebinding controls.FixesFixed a bug preventing Weekday Warrior achievement for triggering if first achieved while in offline mode.

    demontjie
  3. Hola español

    Hey Reclaimators, quick update to let you know that we've now translated the game into Spanish! Thanks to Helena from our Discord for the help. - Ash & Adam

    Patch notes
  4. Daily & Skirmish Update

    Thanks for your support Reclaimators! Here's our first major update:New Added a new Daily Island mode for a daily challenge. Daily Islands use a unique seed tied to the day, so everyone playing on the same day gets the same map and choices.…

    demontjie
  5. Updates About Updates

    Hey fellow Reclaimators, we have a few quick things to share with you.First, massive thanks to everyone grabbing the game, supporting us and leaving positive reviews! Y'all inspire us to keep making small games with big personality. Now…

    demontjie
  6. Patch 6th May

    Added a building placement indicator when using gamepad. Added sparkles to ammo to make them more distinct. Fixed a bug causing Noise to move through cliffs and terrain. Reduced camera auto-zooming. Fixed aim on gamepads changing as you…

    Patch notes
  7. Hotfix 4th May

    Fixed a bug preventing you from discovering all Noise entities (and thus getting the achievement). Fixed the game asking you to pick language every startup.

    Patch notes
  8. Launch Stream

    Pre-Launch Post-Post-Apocalyptic Hype Broadcast ːsteamhappyː

    demontjie

February

  1. Demo Update - Settlement Overview

    Hey Reclaimators!We updated the demo with a neat feature today; Settlement Overview. We received various bits of feedback over the past couple of months that all pointed to one thing... players didn't have enough information about their…

    demontjie

November

  1. Towerful Demo Update

    Hey reclaimators! Big thanks to everyone playing and giving us feedback on the demo, y'all rock. Today we're releasing the first of two larger demo updates. This one focuses on different ways to upgrade and configure your defense towers.…

    demontjie
  2. Now Broadcasting

    Now Broadcasting: Existential Treads

    demontjie

October

  1. 🛠️ Demo Improvements 🛠️

    Hey all, thanks for supporting our game. We've been listening to your feedback and have made a bunch of changes to the demo: NewThe game now fully pauses when you select buildings, now there's no rush while strategizing about your…

    Patch notes
  2. Now Broadcasting

    Now Broadcasting: Existential Treads

    demontjie

September

  1. Demo Patch Notes - 17 Sep

    Fixed a bunch of crashes that were affecting multiple players.Added a system for The Noise to increase it's hostility as its being fought. Added an intro when touching down on a new island.Reworked camera zoom, allows for zooming out when…

    Patch notes
  2. Demo Patch Notes

    Reworked levels to have fewer Nose Towers but made each Tower more challenging.Reworked enemy waves to have different mixes of enemies. Massive waves are now ... more massive.Made foliage heal time depend on distance from HQ.Provided more…

    Patch notes

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