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Steam app 3215050 · updated 13 Sep 2026, 07:13 UTC

Surviving Mars: Relaunched

The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.

Surviving Mars: Relaunched Steam header artwork
Haemimont GamesParadox Interactive
943playing now
1,34624-hour peak
4,977all-time peak
729average, last 30 days

The last 30 days

+507.9Gain+229.23%% gain3,427Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

09252k3k4k22 Aug27 Aug01 Sep06 Sep11 Sep16 Sep21 SepSaturday 22 August 2026252 peakSunday 23 August 2026362 peakMonday 24 August 2026282 peakTuesday 25 August 2026275 peakWednesday 26 August 2026305 peakThursday 27 August 2026303 peakFriday 28 August 2026302 peakSaturday 29 August 2026386 peakSunday 30 August 2026433 peakMonday 31 August 2026312 peakTuesday 01 September 2026326 peakWednesday 02 September 2026307 peakThursday 03 September 2026289 peakFriday 04 September 2026287 peakSaturday 05 September 2026344 peakSunday 06 September 2026370 peakMonday 07 September 2026366 peakTuesday 08 September 20261,237 peakWednesday 09 September 20261,346 peakThursday 10 September 20261,568 peakFriday 11 September 20262,344 peakSaturday 12 September 20263,147 peakSunday 13 September 20263,427 peakMonday 14 September 20262,358 peakTuesday 15 September 20261,762 peakWednesday 16 September 20261,647 peakThursday 17 September 20261,527 peakFriday 18 September 20261,574 peakSaturday 19 September 20261,814 peakSunday 20 September 20261,831 peakMonday 21 September 20261,346 peak
Daily peakEvery hourly sample

All time

11 months, November 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5kNov 2025Dec 2025Jan 2026Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026November 20254,977 monthly peakDecember 20251,359 monthly peakJanuary 2026849 monthly peakFebruary 2026766 monthly peakMarch 2026655 monthly peakApril 2026572 monthly peakMay 2026767 monthly peakJune 2026421 monthly peakJuly 2026449 monthly peakAugust 2026433 monthly peakSeptember 20263,427 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

09252k3k4kJuly 2026August 2026September 2026October 2026July 2026449 peak — daily detail belowAugust 2026433 peak — hourly detail belowSeptember 20263,427 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

012124236448501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026315 peakThursday 02 July 2026319 peakFriday 03 July 2026402 peakSaturday 04 July 2026408 peakSunday 05 July 2026449 peakMonday 06 July 2026380 peakTuesday 07 July 2026328 peakWednesday 08 July 2026343 peakThursday 09 July 2026284 peakFriday 10 July 2026320 peakSaturday 11 July 2026362 peakSunday 12 July 2026373 peakMonday 13 July 2026275 peakTuesday 14 July 2026281 peakWednesday 15 July 2026280 peakThursday 16 July 2026281 peakFriday 17 July 2026284 peakSaturday 18 July 2026344 peakSunday 19 July 2026393 peakMonday 20 July 2026311 peakTuesday 21 July 2026283 peakWednesday 22 July 2026277 peakThursday 23 July 2026269 peakFriday 24 July 2026285 peakSaturday 25 July 2026338 peakSunday 26 July 2026359 peakMonday 27 July 2026264 peakTuesday 28 July 2026260 peakWednesday 29 July 2026267 peakThursday 30 July 2026257 peakFriday 31 July 2026298 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 217 hourly samples from 22 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

011723435146801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026366 peakSunday 02 August 2026406 peakMonday 03 August 2026308 peakTuesday 04 August 2026299 peakWednesday 05 August 2026318 peakThursday 06 August 2026303 peakFriday 07 August 2026302 peakSaturday 08 August 2026358 peakSunday 09 August 2026360 peakMonday 10 August 2026283 peakTuesday 11 August 2026285 peakWednesday 12 August 2026270 peakThursday 13 August 2026261 peakFriday 14 August 2026274 peakSaturday 15 August 2026339 peakSunday 16 August 2026347 peakMonday 17 August 2026264 peakTuesday 18 August 2026247 peakWednesday 19 August 2026289 peakThursday 20 August 2026264 peakFriday 21 August 2026294 peakSaturday 22 August 2026323 peakSunday 23 August 2026362 peakMonday 24 August 2026282 peakTuesday 25 August 2026275 peakWednesday 26 August 2026305 peakThursday 27 August 2026303 peakFriday 28 August 2026302 peakSaturday 29 August 2026386 peakSunday 30 August 2026433 peakMonday 31 August 2026312 peak

September 2026

21 days as the curve, each the highest figure that day. Behind it, 502 hourly samples. Each dip is a night. Weekends are shaded.

09252k3k4k01 Sep04 Sep07 Sep10 Sep13 Sep16 Sep19 SepTuesday 01 September 2026326 peakWednesday 02 September 2026307 peakThursday 03 September 2026289 peakFriday 04 September 2026287 peakSaturday 05 September 2026344 peakSunday 06 September 2026370 peakMonday 07 September 2026366 peakTuesday 08 September 20261,237 peakWednesday 09 September 20261,346 peakThursday 10 September 20261,568 peakFriday 11 September 20262,344 peakSaturday 12 September 20263,147 peakSunday 13 September 20263,427 peakMonday 14 September 20262,358 peakTuesday 15 September 20261,762 peakWednesday 16 September 20261,647 peakThursday 17 September 20261,527 peakFriday 18 September 20261,574 peakSaturday 19 September 20261,814 peakSunday 20 September 20261,831 peakMonday 21 September 20261,346 peak

October 2026

Surviving Mars: Relaunched was released on Nov 10, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 07:13 UTC
App ID
3215050
Last updated
08 Sep 2026 build 24995074
Developer
Haemimont Games
Publisher
Paradox Interactive
Release date
Nov 10, 2025
Platforms
Windows
Download size
8.94 GB
Install size
9.73 GB
Genres
Simulation, Strategy
Game modes
Single-player
Controller support
Full
Achievements
65

Features & support

Steam features

Steam AchievementsSteam WorkshopMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Camera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

SimulationStrategyColony SimCity BuilderExplorationImmersive SimRealisticTop-DownMarsSpaceEconomyBuildingManagementModdableOpen WorldResource ManagementBase BuildingMultiple EndingsSingleplayerDiplomacy
About this gameFull description from Steam
See the Red Planet like never before, land for the first time all over again, and discover some brand-new secrets. Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers. All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome! Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well. Are you ready? Mars is waiting for you. The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth! Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars. Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival. Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars. Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Content & age ratings4 regional ratings

Regional ratings

DEJUS14Violência
IGRS13Kekerasan
KGRB12경미한 약물류 표현 · 경미한 수준의 사행행위 모사
PEGI7Violence
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel Core i5-2500K | AMD Ryzen 3 1300X Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 970 | AMD Radeon RX 470 | Intel Arc A380 Storage: 10 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) or Windows 11 Processor: Intel Core i7-4790K | AMD Ryzen 5 1500X Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1060 6 GB | AMD Radeon RX Vega 56 | Intel Arc A770 Storage: 10 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages9 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

65 achievements in total.

Show selected achievements (may contain spoilers)
A Piece of MarsAchievement
Give me your tiredAchievement
Gotcha! Achievement
IndependentAchievement
Iron FistAchievement
OpportunistAchievement
Political AnimalAchievement
Truly IndependentHidden achievement
CubismAchievement
Space InvadersAchievement

View all Steam achievements

39 developer announcements, Aug 2025 to Sep 2026 · times in UTC

September

  1. 📸 Screenshot Contest - Surviving Mars: Relaunched

    Hello Commander,It’s time to bring your cameras to Mars and show us your best screenshots from the game. 📸 Join the Screenshot Contest, and show us your finest shots of the Red Planet for a chance to be one of three winners! From sweeping…

    PDX Nova
  2. Feeding the Future is Out Now!

    Hello Commanders, Dinner is now served! Feeding the Future, the first DLC for Surviving Mars: Relaunched, is available now. Your colonists are hungry for more than survival! Feeding the Future adds new depth to food and production systems…

    PDX Nova
  3. Services & Science Patch Notes - Version 1.1.0

    Research Redesign The legacy research system was replaced with a new tech tree. Research now accumulates toward generating Tech Points.Tech Points are used to instantly unlock Technologies.All Technologies cost 1 Tech Point.Each new Tech…

    PDX Nova
  4. Surviving Mars: Relaunched - What's New Since Release

    Hello Commanders,When Surviving Mars: Relaunched went live last November, we mentioned that it was the launch pad for a new era of Surviving Mars, with more to explore down the line. Tomorrow, we drop a free update that rebuilds two of the…

    PDX Nova

August

  1. Haemimont Diaries #7: Food for Thought

    Hi all,It's finally time to talk about the changes to food. Unlike many of the other mechanics, most of the changes here will require the "Feeding the Future" DLC.Why change Food?We always felt that the food was too simplistic - there are…

    PDX Nova
  2. Feeding the Future is Coming September 8!

    Hello Commanders, Prepare your plates; Feeding the Future, the first DLC for Surviving Mars: Relaunched, is served September 8th! Your colonists are hungry for more than survival. Feeding the Future expands the food and production systems…

    PDX Nova
  3. Haemimont Diaries #6: Being of Service

    Hi all, This time, we are talking about services and colonists. This is a major change with big implications for how you build your domes and structure your colony. Service impactService buildings now affect colonist stats across the whole…

    PDX Nova

July

  1. Haemimont Diaries #5: Political Decisions

    Hi all,Time for another dev diary, and this time we are talking politics.The Original PlanThe idea behind the politics was always to allow you to customize your colony rather than to act as a second research tree. Somewhere along the way…

    PDX Nova
  2. Haemimont Diaries #4: Lab Leaks

    Hey folks,Vlad here - senior game designer at Haemimont Games, currently surviving Mars one research rework at a time. I hope this fourth update finds you all well. It is my turn to do one of these dev diary things, and I want to expand on…

    PDX Nova

June

  1. Haemimont Diaries #3: A Balancing Act

    Hi all,It's Lyubo, Lead Designer over at Haemimont Games. This time, I want to talk about something less flashy than rockets or domes, but something that's close to my heart as a designer: balance. It is a topic we have largely left…

    PDX Nova
  2. Linux Stability Update

    Hi Commander, We’ve just released a small update that fixes the issue causing crashes on Linux, affecting both Steam Deck and Desktop Linux users. Changelog:Fixed the issue causing the game to crash on Linux (both SteamDeck and desktop…

    Patch notes
  3. Feeding the Future Timeline Update

    Hello everyone, After the release of Surviving Mars: Relaunched, we made a choice to focus on the base game first — listening to your feedback and delivering a series of updates to make sure the foundation was as strong as possible. Lots of…

    PDX Nova

April

  1. Patch 1.0.7 - Patch Notes

    Rockets ReworkAs outlined in Haemimont Diaries #1, we’re introducing a major rework of the Rockets by converting the existing ones to universal Rockets that can be sent to all destinations, Asteroids included. Following your feedback and…

    PDX Nova

March

  1. Haemimont Diaries # 1: First Transmission

    Hi all,It’s me, Lyubo! (Lyubomir Iliev, Lead Designer for Surviving Mars: Relaunched), and I’m excited to kick off this new series of Haemimont Diaries. In these diaries, we’ll dive into what we’ve done since launch and share our plans of…

    PDX Nova

February

  1. Patch 1.0.6 - Patch Notes

    Hey everyone, We’re back with Patch 1.0.6, bringing a round of fixes, refinements, and system improvements. This update reworks the Underground Elevator, further integrates the Surface and Underground grids, and smooths out a number of…

    PDX Nova

January

  1. Patch 1.0.5 - Patch Notes

    Hello Commander,We’re back with another update, addressing some of the most common issues and quality-of-life improvements you’ve been reporting. This patch includes fixes for crashes and softlocks, improvements to Asteroids and Landers…

    PDX Nova

December

  1. Patch 1.0.4 - Patch Notes

    Hello Commander, This update is packed with fixes and quality-of-life improvements. We’ve tackled the most common crash, overhauled Asteroid Lander controls, added new political laws to shape your colony, and smoothed out dozens of issues…

    PDX Nova

November

  1. Dev Diary: What We’re Working on Right Now

    Hi all, My name's Lyubo and I'm the lead designer for Surviving Mars: Relaunched. It's been several weeks since release (and three hotfixes) so it is high time to give you more information on what we are working on right now. We are…

    PDX Nova
  2. Hotfix 1.0.3 - Patch Notes

    Hello Commander, We’re back with another hotfix, tackling more of the issues and feedback you’ve shared. We’re now transitioning from hotfixes to work on a more substantial patch that will address more complex issues, including significant…

    PDX Nova
  3. A Message from the Developers

    Colonists, Thank you for your incredible support for Surviving Mars: Relaunched! We're thrilled to see your passion to colonize the red planet. We also want you to know that we ARE listening. The game launched with issues that should have…

    PDX Nova
  4. Hotfix 1.0.2 - Patch Notes

    Hello Commander,A new Hotfix has just arrived. We will continue to gather your feedback as we work on additional fixes and improvements. Changelog:Fixed assigning of trains to tracksFixed Asteroid Catcher building holding on to asteroids…

    PDX Nova
  5. Hotfix 1.0.1 - Patch Notes

    Hello Commander,A hotfix has just landed, addressing issues you have been reporting. We’re actively monitoring your feedback and will continue working on additional fixes and improvements in the days ahead. Asteroid / Waste Rock IssueWe’ve…

    Patch notes
  6. Hotfix Incoming!

    Hello commander! It's exciting to see so many of you diving back into Surviving Mars, and we’re truly grateful for all the enthusiasm and support. We’ve seen some reports on issues and bugs you are experiencing, and we want to assure you…

    PDX Nova
  7. Surviving Mars: Relaunched is Out Now!

    Hello Commander!The wait is over Surviving Mars: Relaunched has officially landed on PC, PlayStation 5, and Xbox Series X|S! Surviving Mars: Relaunched includes all previous expansions, upgraded visuals and refined UI. Experience the…

    PDX Nova
  8. Surviving Mars: A Symphonic Exploration is Available Now!

    Surviving Mars: A Symphonic Exploration is Available Now on all Major Music Platforms!Join us for a breathtaking journey to Mars as composer George Strezov and the Sofia Session Orchestra perform an interpretation of the Surviving Mars Main…

    PDX Nova
  9. Dev Diary: First Brief - Prime Mission

    Hello commander! We see Mars in the distance and are preparing for descent on November 10th. But before we land, we thought we could share some more details on the long term plans of our Prime Mission - the expansion pass included in…

    PDX Nova

October

  1. Dev Diary: Modding

    Hey Everyone, It's Pavel again from Haemimont Games. In today’s DevDiary we’re going to be looking at an important aspect of the game - the ability of players to modify the game. Haemimont Games and Paradox both believe that it’s important…

    PDX Nova
  2. Dev Diary: The Story Behind the Surviving Mars Relaunch!

    Hi everyone!Today, we’d like to answer some of the questions we’ve seen around why Surviving Mars has been relaunched, with a little QnA. More questions are always welcome, we opened a little forum thread here where we’ll collect all your…

    PDX Nova
  3. Surviving Mars: Relaunched is Landing on November 10th!

    Hello Colonists!We’re beyond excited to announce that Surviving Mars: Relaunched will touch down on November 10th!Surviving Mars: Relaunched brings the award-winning city builder back, remastered and more stunning than ever. Experience the…

    PDX Nova
  4. Dev Diary #8 - The Future of Mars

    Hello again! I'm Lyubo the lead designer of Surviving Mars: Relaunched and I'm here to talk about the endgame of your colonies. Surviving Mars at its core is a sandbox game and does not have a clear final objective and you are free to…

    PDX Michaela
  5. Dev Diary #7 - Factions & Politics

    Hello all,I'm Lyubo - the lead designer of Surviving Mars: Relaunched. I've been absent as a writer of these diaries but I am returning for the one where everything is new.The Politics of MarsHow would a political system look on Mars? I had…

    PDX Michaela

September

  1. Dev Diary #6 - Mysteries of Mars

    It’s been a while, Commander! Today, your definitely human assistant Lina will give you a glimpse into the mysteries and narrative adventures that await you on the Red Planet. While there are no new surprises in this department, we hope…

    PDX Michaela
  2. Dev Diary #5 - The Colonists

    Hey there, fellow Mars adventurers!​ Welcome back, It's Pavel again from Haemimont Games. Today, we’re talking about the thing that puts the “Surviving” in the title - the Colonists. Those brave, occasionally grumpy, always needy humans…

    PDX Michaela
  3. Dev Diary #4 - Domes &Life Support

    Hello, Commander,This is Pavel Peychev from Haemimont Games, Producer on Surviving Mars: Relaunched. We are really excited about revisiting the red planet. It's one of the games with the most unique aesthetics that we’ve ever done. Today…

    PDX Michaela
  4. Dev Diary #3 - Research & Exploration

    Welcome back, Commander! My name is Pavel Peychev and I’m a Producer at Haemimont Games on Surviving Mars: Relaunched. It doesn’t take a rocket scientist to know that in order to survive and thrive on the Red Planet you’ll need to come up…

    PDX Michaela
  5. Dev Diary #2 - Logistics & Resources

    Welcome to Mars, Commander!You’ve made touchdown, so I assume you’re ready to face the challenges that the Red Planet has prepared for you. I am Lina – the lead QA and assistant game designer for Surviving Mars: Relaunched – I am definitely…

    PDX Michaela

August

  1. Surviving Mars: Relaunched Modding Program

    We want your help to test out the modding tools for Surviving Mars: Relaunched If you’ve created mods in the past, take a second to apply to our Modding Program!There is a limited amount of spots so make sure to apply ASAP for a chance to…

    PDX Michaela
  2. DevDiary #1 Getting To Mars

    Hello, My name is Lyubo Iliev from Haemimont Games and I am the lead designer for Surviving Mars: Relaunched. Surviving Mars, is a colony-building game that we released in 2018. 7 years later we are releasing a new version of the game that…

    PDX Michaela
  3. Surviving Mars: Relaunched

    It’s time to Relaunch our mission! After seven years on the Red Planet, it’s time for a fresh start. Surviving Mars: Relaunched brings together the base game, all expansions, content packs and radio stations - plus improved visuals, UI, and…

    PDX Michaela

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