STEAMDB NEXUS

Steam app 3176060 · updated 12 Sep 2026, 19:26 UTC

Emissary Zero

Co-op horror (1-4 players). You are sent to explore a mysterious building at night. Find the Moon and try to return alive.

Emissary Zero Steam header artwork
Rone VineRone Vine
94playing now
11124-hour peak
775all-time peak
21average, last 30 days

The last 30 days

−6.5Gain−23.5%% gain111Peak

580 hourly samples, with the daily peak drawn over them. Weekends are shaded.

030609012013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202634 peakFriday 14 August 202629 peakSaturday 15 August 202649 peakSunday 16 August 202637 peakMonday 17 August 202628 peakTuesday 18 August 202627 peakWednesday 19 August 202630 peakThursday 20 August 202620 peakFriday 21 August 202641 peakSaturday 22 August 202639 peakSunday 23 August 202646 peakMonday 24 August 202634 peakTuesday 25 August 202628 peakWednesday 26 August 202624 peakThursday 27 August 202622 peakFriday 28 August 202631 peakSaturday 29 August 202655 peakSunday 30 August 202636 peakMonday 31 August 202621 peakTuesday 01 September 202630 peakWednesday 02 September 202625 peakThursday 03 September 202626 peakFriday 04 September 202648 peakSaturday 05 September 202646 peakSunday 06 September 202628 peakMonday 07 September 202637 peakTuesday 08 September 202625 peakWednesday 09 September 202653 peakThursday 10 September 202689 peakFriday 11 September 202682 peakSaturday 12 September 2026111 peak
Daily peakEvery hourly sample

All time

19 months, March 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0209418628837Mar 2025Jun 2025Sep 2025Dec 2025Mar 2026Jun 2026Sep 2026March 2025260 monthly peakApril 2025775 monthly peakMay 2025562 monthly peakJune 2025363 monthly peakJuly 2025274 monthly peakAugust 2025218 monthly peakSeptember 2025376 monthly peakOctober 2025226 monthly peakNovember 2025176 monthly peakDecember 2025123 monthly peakJanuary 2026181 monthly peakFebruary 202687 monthly peakMarch 2026227 monthly peakApril 2026164 monthly peakMay 2026121 monthly peakJune 2026111 monthly peakJuly 202689 monthly peakAugust 2026103 monthly peakSeptember 2026111 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0306090120July 2026August 2026September 2026October 2026July 202689 peak — daily detail belowAugust 2026103 peak — hourly detail belowSeptember 2026111 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02448729601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202664 peakThursday 02 July 202666 peakFriday 03 July 202670 peakSaturday 04 July 202666 peakSunday 05 July 202665 peakMonday 06 July 202662 peakTuesday 07 July 202667 peakWednesday 08 July 202649 peakThursday 09 July 202654 peakFriday 10 July 202653 peakSaturday 11 July 202673 peakSunday 12 July 202653 peakMonday 13 July 202637 peakTuesday 14 July 202633 peakWednesday 15 July 202634 peakThursday 16 July 202640 peakFriday 17 July 202645 peakSaturday 18 July 202642 peakSunday 19 July 202655 peakMonday 20 July 202641 peakTuesday 21 July 202625 peakWednesday 22 July 202637 peakThursday 23 July 202622 peakFriday 24 July 202629 peakSaturday 25 July 202638 peakSunday 26 July 202674 peakMonday 27 July 202689 peakTuesday 28 July 202680 peakWednesday 29 July 202673 peakThursday 30 July 202687 peakFriday 31 July 202689 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 355 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

028568311101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202686 peakSunday 02 August 202690 peakMonday 03 August 202689 peakTuesday 04 August 202687 peakWednesday 05 August 202683 peakThursday 06 August 202673 peakFriday 07 August 2026102 peakSaturday 08 August 2026103 peakSunday 09 August 202661 peakMonday 10 August 202642 peakTuesday 11 August 202656 peakWednesday 12 August 202647 peakThursday 13 August 202652 peakFriday 14 August 202629 peakSaturday 15 August 202649 peakSunday 16 August 202637 peakMonday 17 August 202628 peakTuesday 18 August 202627 peakWednesday 19 August 202630 peakThursday 20 August 202620 peakFriday 21 August 202641 peakSaturday 22 August 202639 peakSunday 23 August 202646 peakMonday 24 August 202634 peakTuesday 25 August 202628 peakWednesday 26 August 202624 peakThursday 27 August 202622 peakFriday 28 August 202631 peakSaturday 29 August 202655 peakSunday 30 August 202636 peakMonday 31 August 202621 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 225 hourly samples. Each dip is a night. Weekends are shaded.

030609012001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202630 peakWednesday 02 September 202625 peakThursday 03 September 202626 peakFriday 04 September 202648 peakSaturday 05 September 202646 peakSunday 06 September 202628 peakMonday 07 September 202637 peakTuesday 08 September 202625 peakWednesday 09 September 202653 peakThursday 10 September 202689 peakFriday 11 September 202682 peakSaturday 12 September 2026111 peak

October 2026

Emissary Zero was released on 28 Mar, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:26 UTC
App ID
3176060
Last updated
30 Jul 2026 build 24467135
Developer
Rone Vine
Publisher
Rone Vine
Release date
28 Mar, 2025
Platforms
Windows
Download size
4.09 GB
Install size
4.46 GB
Genres
Adventure, Indie, Massively Multiplayer
Game modes
Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen
Controller support
Partial
Achievements
20

Features & support

Steam features

Steam AchievementsVR SupportedSteam Trading CardsSteam CloudRemote Play TogetherFamily Sharing

Controllers & input

Tracked Controller SupportPartial Controller Support

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo SoundSurround Sound

Popular tags

HorrorMultiplayerOnline Co-OpPsychological HorrorCo-opSurvival HorrorFirst-PersonEscape RoomExplorationAdventurePuzzleActionSurvivalSingleplayerHidden ObjectStealthDarkCinematicAction-AdventureDungeon Crawler
About this gameFull description from Steam
You are sent to explore a mysterious building at night. Only your manager will support you, the rest you have to do yourself. Find the Moon and try to return alive. Play single or with friends. Various creepy monsters. Play alone or with a company online (up to 4 people) or with splitscreen multiplayer (up to 2 people). A large changing location with lots of exploration. Explore the area and complete tasks. Manage resources: find, move, repair, connect, observe. Communicate via voice chat in the game online. The game is being developed by one person.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Medo
IGRS18Interaksi Daring · Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: INTEL CORE I5-8400 or AMD RYZEN 3 3300X Memory: 6 GB RAM Graphics: NVIDIA GEFORCE GTX 750 Ti DirectX: Version 11 Storage: 5 GB available space VR Support: SteamVR Additional Notes: The system requirements listed above apply to playing on a flat-screen monitor. VR requires higher specifications.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 (64-bit) Processor: INTEL CORE I7-8700K or AMD RYZEN 5 3600X Memory: 8 GB RAM Graphics: NVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB DirectX: Version 12 Storage: 5 GB available space VR Support: SteamVR Additional Notes: The system requirements listed above apply to playing on a flat-screen monitor. VR requires higher specifications.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages14 languages
LanguageFull audio
English
French
German
Spanish - Spain
Russian
Portuguese - Brazil
Turkish
Traditional Chinese
Simplified Chinese
Polish
Korean
Italian
Arabic
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

20 achievements in total.

Show selected achievements (may contain spoilers)
New gameAchievement
Finally, some fresh airAchievement
Oh... Hello...Achievement
And here it is again...Hidden achievement
Is this it?Hidden achievement
GroundsAchievement
A stake instead of a headHidden achievement
Someone is stomping nearbyAchievement
Another wormHidden achievement
OIIAAchievement

View all Steam achievements

DemosPlayable demos on Steam

49 developer announcements, Oct 2024 to Jul 2026 · times in UTC

July

  1. Patch 1.3.3

    Fixed spectator not working for clients.

    Patch notes

May

  1. Patch 1.3.2

    Fixed a bug where TV Head could get stuck under certain circumstances.

    Patch notes

April

  1. Patch 1.3.1

    Fixed incorrect animation when sitting.

    Patch notes

March

  1. Update 1.3 - Nightmare Difficulty mode

    Today marks one year since the game's release!Another difficulty mode has been added: Nightmare.The difficulty has been increased even further. There are no save points. Each terminal used to revive other players can only be used once. If…

    Rone Vine

February

  1. Patch 1.2.10

    Fixed a bug where infected players weren't dealing damage. Added a setting to select the gamepad type for key mapping.

    Patch notes
  2. Patch 1.2.9

    Removed collision from the small liquid creature.Added scaling of the displayed dialog when changing distance.Other minor changes and fixes.

    Patch notes
  3. Patch 1.2.8

    Fixed the absence of black and white vegetation.A little change for the key icons for RB, LB, RT, LT.

    Patch notes

January

  1. Patch 1.2.7

    Fixed a crystial not upgrading.

    Patch notes
  2. Patch 1.2.6

    (Following bugs are since 1.2.5)Fixed a bug preventing crystal upgrades.Fixed a bug with the radio and cat.Collision display has been fixed.

    Patch notes
  3. Patch 1.2.5

    Fixed a bug where small liquid creature eyes were invisible (since 1.2.0).Fixed a bug where the elevator could throw the character out of bounds.Fixed a bug where the level could start unloading before the loading screen appeared.Improved…

    Patch notes
  4. Patch 1.2.4

    Fixed a bug where the wall on the third floor wouldn't break when a monster escaped the main building.Fixed incorrect reflections in some places on high settings.Other minor changes.

    Patch notes

December

  1. Patch 1.2.3

    Fixed a minor bug with levers in the Laboratory.The "Join a Multiplayer Game" menu has been slightly changed.

    Patch notes
  2. Patch 1.2.2

    Fixed a bug where shadows were missing in some areas of the Lab.Fixed an incorrect animation when sitting.Fixed a bug where some surfaces were rendered as grayboxes.Added an icon to the "Join" menu when the player is in the lobby.

    Patch notes
  3. Patch 1.2.1

    The number of levers in the Lab now dynamically changes during the game. Previously, it was set upon exiting the lobby.The current number of players in a session has been added to the "Join" menu.Also, if you were getting stuck in the main…

    Patch notes
  4. Update 1.2

    Seamless multiplayer connection has been added. You can now join both while in the lobby and after leaving the lobby during gameplay. Players will spawn at the last used save terminal. An additional menu has been added to the pause menu for…

    Rone Vine

August

  1. Patch 1.1.3

    Fixed rain not working since 1.1 (lol) Fixed a bug where the moon could kill players in the Lab without being in it under certain circumstances.

    Patch notes
  2. Patch 1.1.2

    Added a map marker for the dynamite planting location after visiting the Lab. Fixed incorrect map image at the scanner, reduced brightness of the scanner base grid. Other minor changes.

    Patch notes

July

  1. Patch 1.1.1

    Fixed a bug where under certain circumstances particles would appear on a destroyed Orangehead. Fixed a bug where when shooting from a Crystal, a message about a destroyed Orange would appear every time.

    Patch notes
  2. Major Update 1.1

    VR SupportAdded VR support. The entire game can be played in VR in single or multiplayer (with VR or flat-screen players). Also, the difficulty is slightly reduced if all players in the session play in VR.New ContentAdded a quest for the…

    Rone Vine

June

  1. VR Update Testing

    Hello everyone! I'm currently working on Update 1.1, which will include VR support. If you have a VR headset, you already can try it out now by selecting the "vr_update" beta branch. Right now, this is an early version, but it will be…

    Rone Vine

May

  1. Patch 1.0.25 - Removing regionlocked search

    (Finally) Removed region search limitation, now shows all available sessions worldwide.

    Patch notes
  2. Patch 1.0.24 - Multiplayer

    Added support for Steam sockets, now IP addresses of lobby players should not be available to players. Added ping to the lobby selection menu. Changed the location of the save on respawn near the terminal.

    Patch notes
  3. Update 1.0.23

    Added localizations for the following languages: Arabic, Japanese, Italian. Missing texts for other languages ​​have been translated.

    Rone Vine
  4. Patch 1.0.22

    Fixed a bug where a quadripped enemy could stop moving.

    Patch notes

April

  1. Steam Trading Cards!

    Exciting update! Emissary Zero now supports Steam Trading Cards! Collect cards, craft badges, and unlock cool profile backgrounds and exclusive emoticons. {STEAM_CLAN_IMAGE}/45158027/f47aaf3634423fffbd875348b2ed76388bfc83df.png

    Rone Vine
  2. Patch 1.0.21

    Reduced the range of hearing of the enemy in the annex. Fixed a bug where the AI ​​of the enemy in the annex would break when leaving the building. Added a description of the task to the safebox in the northwest of the grounds. Other small…

    Patch notes
  3. Patch 1.0.20

    Minor changes.

    Patch notes
  4. Patch 1.0.19

    An option to use two gamepads for local play has been added to the lobby menu.

    Patch notes
  5. Patch 1.0.18

    The enemy in the annex now resets if stuck.

    Patch notes
  6. Patch 1.0.17

    Fixed a bug where you could dig up batteries with something other than a shovel. Reduced the cooldown timer for the save terminal. Made the shovel more visible. Changed the map for finding the password. Added explanatory notes to the…

    Patch notes
  7. Patch 1.0.16

    Increased max players limit. Fixed a bug where a fresh dead body could be invisible. Reduced the range of the monster's hearing on the third floor. One of the doors on the third floor no longer requires unlocking from the other side.

    Patch notes
  8. Update 1.0.15 - restoring items

    Added a device to restore almost all items ever picked up. It is located on the eastern stairs leading to the basement. An item is considered picked up if it was carried by any player and the game version had to be 1.0.15 or higher. Car…

    Rone Vine
  9. Patch 1.0.14

    Added a machine for obtaining lost batteries for the car. It is located in industrial buildings. Fixed a bug where the worm could kill from a distance. Fixed a bug where the quadruped enemy could grab the player during a jump. Reduced the…

    Patch notes
  10. Patch 1.0.13

    Fixed a bug where installing a TV instead of a head would not save.

    Patch notes
  11. Patch 1.0.12

    Fixed connection via the "Join multiplayer game" list in the Main Menu, which was broken in version 1.0.11.

    Patch notes

March

  1. Patch 1.0.11 - Performance improvements

    Updated engine version, eliminated stutters at high fps. Added capsule blocking from the first floor of the Laboratory. Slightly increased battery size. Added additional anti-aliasing options. Joining sessions is temporarily available by…

    Patch notes
  2. Patch 1.0.10

    Fixed a bug where one of the hatches could fail to open. Improved performance when using scanners. Other minor changes.

    Patch notes
  3. Patch 1.0.9

    Fixed a bug where the monster wouldn't escape from the third floor. Fixed a bug where it was impossible to select Korean localization.

    Patch notes
  4. Patch 1.0.8

    Added a deadzone for the gamepad.

    Patch notes
  5. Patch 1.0.7

    Fixed a bug where you could use a lever from the courtyard to open the gate and gain access further ahead of time. Made energy retainers more visible. Supplemented some texts for current quests. Reduced perception for four-legged enemies.…

    Patch notes
  6. Patch 1.0.6

    Reduced the speed, audibility radius, and aggressiveness of quadripped opponents on normal difficulty. Removed the lever handle under the stairs. Now the lever for opening the gate to the grounds is available without repair. Fixed a bug…

    Patch notes
  7. Patch 1.0.5

    Increased the size of numbers that need to be found for the password. Added Korean localization. Decreased the speed of the monster on the third floor. Other small changes and minor fixes.

    Patch notes
  8. OUT NOW!

    Emissary Zero is released! Thank you very much for your support! Here is launch trailer: If you encounter any bugs, please write about it in the Steam discussions.

    Rone Vine

February

  1. Demo at Steam Next Fest and Release Date!

    Demo at Steam Next Fest and Release Date! The demo version of Emissary Zero is participating in Steam Next Fest. And I'm excited to announce that the full version will be released on March 28! Add it to your Wishlist! P.S. Thank you to…

    Rone Vine
  2. Demo Update 0.4

    Demo has been updated to version 0.4. Starting with this version, saves from the demo are transferred to the full game. Added an indicator of your microphone level (there is currently a bug where sometimes the sound does not work in the…

    RoneVine

January

  1. A new trailer

    A new trailer for Emissary Zero!

    RoneVine
  2. Demo Update 0.3 - Voice chat

    Added voice chat to the demo. Also fixed a bug that prevented the game from running in split-screen mode. If you have any feedback, please write to the Steam discussions or the form at the link.

    RoneVine

November

  1. Update for Demo (splitscreen)

    Demo updated to version 0.2. Added split screen multiplayer (up to 2 players), compatible with online multiplayer. Added new enemy and other new content. Added map menu. Added manual save terminals. Bug fixes. Other minor changes.

    RoneVine

October

  1. The demo is out!

    The slightly rainy demo is out now! It's about 15 minutes long, online multiplayer is available, local multiplayer will be added later. If you have any feedback, please write to the Steam discussions or the form at the link.

    RoneVine

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