STEAMDB NEXUS

Steam app 285110 · updated 12 Sep 2026, 20:54 UTC

GearCity

Do you find tycoon games too simplistic? GearCity is a complex and in-depth business simulator. It focuses on a realistic economic simulation of the global automobile industry. The game takes several hours to grasp and hundreds of hours to master. Can you succeed where many other CEOs have failed?

GearCity Steam header artwork
Visual Entertainment And TechnologiesVisual Entertainment And Technologies
37playing now
4224-hour peak
277all-time peak
27average, last 30 days

The last 30 days

+1.2Gain+4.63%% gain59Peak

710 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01632486413 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202625 peakFriday 14 August 202633 peakSaturday 15 August 202639 peakSunday 16 August 202637 peakMonday 17 August 202633 peakTuesday 18 August 202633 peakWednesday 19 August 202631 peakThursday 20 August 202636 peakFriday 21 August 202641 peakSaturday 22 August 202644 peakSunday 23 August 202652 peakMonday 24 August 202641 peakTuesday 25 August 202644 peakWednesday 26 August 202641 peakThursday 27 August 202642 peakFriday 28 August 202640 peakSaturday 29 August 202649 peakSunday 30 August 202659 peakMonday 31 August 202644 peakTuesday 01 September 202643 peakWednesday 02 September 202637 peakThursday 03 September 202638 peakFriday 04 September 202641 peakSaturday 05 September 202652 peakSunday 06 September 202649 peakMonday 07 September 202645 peakTuesday 08 September 202635 peakWednesday 09 September 202632 peakThursday 10 September 202633 peakFriday 11 September 202629 peakSaturday 12 September 202642 peak
Daily peakEvery hourly sample

All time

149 months, May 2014 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0751502242992014201620182020202220242026May 201427 monthly peakJune 201454 monthly peakJuly 201425 monthly peakAugust 201420 monthly peakSeptember 201417 monthly peakOctober 201429 monthly peakNovember 201425 monthly peakDecember 201452 monthly peakJanuary 201539 monthly peakFebruary 201571 monthly peakMarch 201543 monthly peakApril 201544 monthly peakMay 201550 monthly peakJune 201542 monthly peakJuly 201537 monthly peakAugust 201546 monthly peakSeptember 201541 monthly peakOctober 201537 monthly peakNovember 201531 monthly peakDecember 201543 monthly peakJanuary 201678 monthly peakFebruary 201641 monthly peakMarch 201663 monthly peakApril 201636 monthly peakMay 201646 monthly peakJune 201642 monthly peakJuly 201637 monthly peakAugust 201635 monthly peakSeptember 201642 monthly peakOctober 201631 monthly peakNovember 201649 monthly peakDecember 201653 monthly peakJanuary 201755 monthly peakFebruary 201773 monthly peakMarch 201748 monthly peakApril 201741 monthly peakMay 201753 monthly peakJune 201747 monthly peakJuly 201750 monthly peakAugust 201756 monthly peakSeptember 201755 monthly peakOctober 201748 monthly peakNovember 201763 monthly peakDecember 201758 monthly peakJanuary 201866 monthly peakFebruary 201880 monthly peakMarch 201861 monthly peakApril 201867 monthly peakMay 201852 monthly peakJune 201842 monthly peakJuly 201899 monthly peakAugust 201869 monthly peakSeptember 201874 monthly peakOctober 201856 monthly peakNovember 201856 monthly peakDecember 201858 monthly peakJanuary 201963 monthly peakFebruary 201970 monthly peakMarch 201974 monthly peakApril 201957 monthly peakMay 201955 monthly peakJune 201961 monthly peakJuly 201955 monthly peakAugust 201960 monthly peakSeptember 201952 monthly peakOctober 201951 monthly peakNovember 2019105 monthly peakDecember 201972 monthly peakJanuary 202066 monthly peakFebruary 202061 monthly peakMarch 202072 monthly peakApril 202070 monthly peakMay 202080 monthly peakJune 2020105 monthly peakJuly 202073 monthly peakAugust 202072 monthly peakSeptember 202059 monthly peakOctober 202062 monthly peakNovember 202067 monthly peakDecember 202055 monthly peakJanuary 202165 monthly peakFebruary 202159 monthly peakMarch 202174 monthly peakApril 202167 monthly peakMay 202174 monthly peakJune 202155 monthly peakJuly 202165 monthly peakAugust 202158 monthly peakSeptember 202147 monthly peakOctober 202163 monthly peakNovember 202150 monthly peakDecember 202150 monthly peakJanuary 2022277 monthly peakFebruary 2022155 monthly peakMarch 2022112 monthly peakApril 202277 monthly peakMay 202274 monthly peakJune 202265 monthly peakJuly 202274 monthly peakAugust 202272 monthly peakSeptember 202254 monthly peakOctober 202254 monthly peakNovember 202259 monthly peakDecember 202250 monthly peakJanuary 202365 monthly peakFebruary 202380 monthly peakMarch 202354 monthly peakApril 202359 monthly peakMay 202347 monthly peakJune 202356 monthly peakJuly 202353 monthly peakAugust 202357 monthly peakSeptember 202345 monthly peakOctober 202347 monthly peakNovember 202351 monthly peakDecember 202362 monthly peakJanuary 202486 monthly peakFebruary 202469 monthly peakMarch 202463 monthly peakApril 202458 monthly peakMay 202470 monthly peakJune 202459 monthly peakJuly 202447 monthly peakAugust 202480 monthly peakSeptember 202469 monthly peakOctober 202459 monthly peakNovember 202459 monthly peakDecember 202450 monthly peakJanuary 202559 monthly peakFebruary 202554 monthly peakMarch 202557 monthly peakApril 202551 monthly peakMay 202551 monthly peakJune 202555 monthly peakJuly 202558 monthly peakAugust 202563 monthly peakSeptember 202552 monthly peakOctober 202556 monthly peakNovember 202546 monthly peakDecember 202557 monthly peakJanuary 202661 monthly peakFebruary 202658 monthly peakMarch 202655 monthly peakApril 202649 monthly peakMay 202658 monthly peakJune 202646 monthly peakJuly 202654 monthly peakAugust 202659 monthly peakSeptember 202652 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

016324864July 2026August 2026September 2026October 2026July 202654 peak — daily detail belowAugust 202659 peak — hourly detail belowSeptember 202652 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01529445801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202633 peakThursday 02 July 202636 peakFriday 03 July 202637 peakSaturday 04 July 202640 peakSunday 05 July 202647 peakMonday 06 July 202637 peakTuesday 07 July 202643 peakWednesday 08 July 202643 peakThursday 09 July 202636 peakFriday 10 July 202639 peakSaturday 11 July 202641 peakSunday 12 July 202641 peakMonday 13 July 202634 peakTuesday 14 July 202634 peakWednesday 15 July 202636 peakThursday 16 July 202631 peakFriday 17 July 202632 peakSaturday 18 July 202647 peakSunday 19 July 202654 peakMonday 20 July 202626 peakTuesday 21 July 202634 peakWednesday 22 July 202635 peakThursday 23 July 202635 peakFriday 24 July 202636 peakSaturday 25 July 202636 peakSunday 26 July 202641 peakMonday 27 July 202634 peakTuesday 28 July 202637 peakWednesday 29 July 202639 peakThursday 30 July 202638 peakFriday 31 July 202638 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 433 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01632486401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202640 peakSunday 02 August 202644 peakMonday 03 August 202632 peakTuesday 04 August 202630 peakWednesday 05 August 202634 peakThursday 06 August 202633 peakFriday 07 August 202631 peakSaturday 08 August 202637 peakSunday 09 August 202647 peakMonday 10 August 202635 peakTuesday 11 August 202630 peakWednesday 12 August 202632 peakThursday 13 August 202633 peakFriday 14 August 202633 peakSaturday 15 August 202639 peakSunday 16 August 202637 peakMonday 17 August 202633 peakTuesday 18 August 202633 peakWednesday 19 August 202631 peakThursday 20 August 202636 peakFriday 21 August 202641 peakSaturday 22 August 202644 peakSunday 23 August 202652 peakMonday 24 August 202641 peakTuesday 25 August 202644 peakWednesday 26 August 202641 peakThursday 27 August 202642 peakFriday 28 August 202640 peakSaturday 29 August 202649 peakSunday 30 August 202659 peakMonday 31 August 202644 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 277 hourly samples. Each dip is a night. Weekends are shaded.

01428425601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202643 peakWednesday 02 September 202637 peakThursday 03 September 202638 peakFriday 04 September 202641 peakSaturday 05 September 202652 peakSunday 06 September 202649 peakMonday 07 September 202645 peakTuesday 08 September 202635 peakWednesday 09 September 202632 peakThursday 10 September 202633 peakFriday 11 September 202629 peakSaturday 12 September 202642 peak

October 2026

GearCity was released on 14 Jan, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:54 UTC
App ID
285110
Last updated
21 Feb 2026 build 22015894
Developer
Visual Entertainment And Technologies
Publisher
Visual Entertainment And Technologies
Release date
14 Jan, 2022
Platforms
WindowsmacOSLinux
Download size
6.99 GB7.01 GB7.21 GB
Install size
8.11 GB8.22 GB9.25 GB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
115

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

ManagementSimulationStrategyEconomyIndieAutomobile SimCapitalismTurn-BasedRealisticRetroEducationReplay ValueAddictiveBuildingEarly AccessOld SchoolHistoricalTurn-Based StrategySandboxRacing
About this gameFull description from Steam
Have you ever dreamed of running your own car company? Thousands have tried, and many have failed. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did? Now is your chance to find out. GearCity is a realistic historically focused economic simulation of the global automobile industry. Unlike tycoon games, GearCity has not been simplified. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details. GearCity offers a wide variety of design and business choices. Create chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets. Negotiate with benefits unions. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Produce munitions and military equipment for governments at war. Let your imagination free and choose your own path. Armed with its realistic economic simulator. GearCity offers several maps with hundreds of cities. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. GearCity will fulfill your desire. It is the definitive automotive business management simulator.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: XP Processor: 1.2 GHz Memory: 1 GB RAM Graphics: 128 MB DirectX: Version 9.0 Storage: 6 GB available space Additional Notes: 32-Bit Version

Recommended

Recommended: OS *: Windows 7 64-Bit Processor: 3 GHz Memory: 4 GB RAM Graphics: 512 MB DirectX: Version 9.0 Storage: 10 GB available space Additional Notes: 64-Bit Version

macOS

Minimum: OS: OSX 10.7 Processor: 1.2 GHz Memory: 1 GB RAM Graphics: 128 MB Storage: 6 GB available space Additional Notes: 32-Bit Version. The 32-Bit Version is avaliable for 64-bit OSX in the Steam Beta's Tabs. Recommended: OS: OSX 10.12 Processor: 3 GHz Memory: 4 GB RAM Graphics: 512 MB Storage: 10 GB available space Additional Notes: 64-Bit Version. The game requires OpenGL support. May require whitelisting in Gatekeeper.

Linux

Minimum: OS: 32-Bit with glibc 2.17 or higher Processor: 1.2 GHz Memory: 1 GB RAM Graphics: 128MB with OpenGL 1.2 Support Storage: 6 GB available space Additional Notes: 32-Bit Version Recommended: OS: 64-Bit with glibc 2.19 or higher Processor: 3 GHz Memory: 4 GB RAM Graphics: 512MB with OpenGL 2.0 Support Storage: 10 GB available space Additional Notes: 64-Bit Version
Supported languages5 languages
LanguageFull audio
English●
French
Japanese
Portuguese - Portugal
German

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

115 achievements in total.

Show selected achievements (may contain spoilers)
Initial Public OfferingAchievement
100,000 Units In A Year! Achievement
250,000 Units In A Year! Achievement
500,000 Units In A Year! Achievement
1,000,000 Units In A Year! Achievement
1,000,000 Units To Date!Achievement
5,000,000 Units To Date!Achievement
10,000,000 Units To Date!Achievement
25,000,000 Units To Date!Achievement
1,000,000 Vehicles Sold In A Year!Achievement

View all Steam achievements

50 developer announcements, Jul 2019 to Jan 2026 · times in UTC

January

  1. v2.0.0.15

    Greetings Everyone,I hope everyone is doing well. I have a small GearCity update to start the new year. Here is the changelog: -Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when…

    Eric.B

July

  1. v2.0.0.14

    Greetings Everyone,I just released the first update of the year. It's a small update this time. We've got six bug fixes and one settings-related feature.Change Log: -\Bugfix:\ Fixed possible bug in Stock Reports where Branch Dealerships can…

    Eric.B

September

  1. v2.0.0.13

    Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until…

    Eric.B

May

  1. V2.0.0.12

    Greetings Everyone, GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes. Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently…

    Eric.B

February

  1. V2.0.0.11

    Greetings everyone! I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below. -Engine: Fixed possible double free issues that…

    Eric.B

December

  1. v2.0.0.10

    Greetings everyone, Just a small patch today fixing up the few issues reported to me since the last update. Fixed column shift issue in Individual City Sales Reports Fixed import taxes are charged on old sales when countries enter a war…

    Patch notes

June

  1. v2.0.0.9

    Greetings Everyone! I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors. Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I still have one or two things…

    Eric.B

January

  1. v2.0.0.8

    Hello! Version 2.0.0.8 is now out. This update is another bug-fix patch of things submitted to me over the last few months. There is nothing too big in this update. But there are a few moderate and small bug fixes. Depending on what FBS…

    Eric.B

September

  1. v2.0.0.7

    Hello everyone! I have another bugfix update for you. This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two…

    Eric.B

July

  1. v2.0.0.6 Patch

    Greetings everyone! I have for you all a small bug fix update. It's mostly tidying up a few things that were reported to me since the last update. -Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash. -Bugfix: Fixed…

    Eric.B

May

  1. v2.0.0.5 Patch

    Greetings Everyone, I have released GearCity v2.0.0.5! This update fixes a few bugs in the game, mod tools, and settings editor. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms. The…

    Eric.B

March

  1. v2.0.0.4 Patch + News

    Greetings Everyone, I have released version 2.0.0.4. This update fixes a few minor bugs and exploits. You can expect the next patch once the community reports a work-week worth of issues. In the meantime, I will return to working on the…

    Eric.B

February

  1. v2.0.0.3 Patch

    Greetings everyone, I have just another minor update this time. It fixes several smaller and medium-sized bugs with the game. This update superseded work on the manual, so I am a little behind on the Game Mechanics portion. I do not plan on…

    Eric.B
  2. v2.0.0.2 Patch

    Hello Everyone, Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue. -Media: Normalize tutorial audio speaking, sound fx, and…

    Patch notes

January

  1. v2.0.0.1 Patch

    Hello everyone, A small bug-fix patch this week. I wanted to get it to you all yesterday, but my week was very heavy with greater than expected release traffic and some offline headaches. Then I was going to release the update Saturday…

    Eric.B
  2. GearCity Concludes Its Early Access Stint!

    It is my pleasure to announce the completion of GearCity. I welcome everyone stepping into the game for the first time. I hope you have an enjoyable and profitable experience. Be sure to do the tutorials, and feel free to ask if you have…

    Eric.B
  3. Version 2.0.0.0 - The Final Early Access Update

    Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static and dynamic code…

    Eric.B

November

  1. Full Release, Release Candidate 5

    Upon looking into some user-reported bugs, I noticed that I left some map testing debug code in the game. This error resulted in the Autosave function not working properly. Since this is a big enough issue, I decided to release this RC5…

    Eric.B

October

  1. Full Release, Release Candidate 4

    Greetings everyone, The fourth full release candidate is now available. With this update, all first-party game-related items are considered complete. I have finished the maps that will ship with the game and fixed several bugs in this…

    Eric.B

July

  1. Release Candidate 3 Hotfix

    Quick hotfix today fixing two typos of mine that prevented the player from buying stock shares if they already owned shares of a company. And another that kept tutorial videos playing after you closed the window in the Office. Easy fixes…

    Patch notes
  2. Full Release, Release Candidate 3

    The third full release candidate is now available. This update fixes several bugs the community and I have found, and it includes a bit of text content that I put off for several years. Looking forward, we're going to have a Release…

    Eric.B

April

  1. V2.0.0.0 RC2

    A save game corruption issue has forced Release Candidate 2 out a couple of weeks sooner than planned. But that is the purpose of Release Candidates. So we're likely to have 4 RC's now unless more major issues pop up. If you have a save…

    Patch notes
  2. Full Release, Release Candidate 1

    It's been a long time since there was an update. And for good reason! With the game nearing completion, much work went into creating the in-game video tutorials, playtesting, and cleaning up more text files. With the additional amount of…

    Eric.B

February

  1. Official "Full Release" Video Tutorials

    Greetings everyone, I spent the last several months creating the final video tutorials for the game. I am pleased to announce that all of the main video tutorials for the game are now available for download or streaming. Here is where you…

    Eric.B

December

  1. Version 1.25.0.11 Hotfix #9

    Greetings everyone! It's time for another hotfix, as a possible crash with outsourced component production was reported to me. I also went ahead and fixed several pending issues, and included the latest video tutorial. On the topic of video…

    Eric.B

November

  1. 1.25.0.11 Hotfix #8

    Greetings everyone, Another hotfix for 1.25.0.11. This one fixes a crash issue with loading .car files on non-standard encoded copies of Windows, primarily Swift-JIS. I also threw in a few bug fixes listed below. Video tutorials are going…

    Patch notes

October

  1. Version 1.25.0.11 Hotfix #7

    This should be the final hot fix for v1.25.0.11, but don't hold me to that. I've also worked in a couple bug fixes in this one as well. Hotfix #7: -Bugfix: Fixed possible crash issue with German translated save games. -Bugfix: Fixed…

    Patch notes
  2. Version 1.25.0.11 Hotfix #6

    Greetings everyone, I have released the 6th hotfix for version 1.25.0.11 . This hotfix includes: -Media: 6 New Video Tutorials. -Bugfix: EPS Growth Rate issue in the Stock Report -Bugfix: Revenue Growth Rate issue in the Stock Report.…

    Patch notes

September

  1. Version 1.25.0.11 Hotfix 4 and 5

    Greetings everyone, Two more hotfixes for version 1.25.0.11. Hotfix #4: -Bugfix: Fixed a critical issue which wouldn't allow you to select a vehicle body. Hotfix #5 -Bugfix: Tweaked city manufacturing growth for random history mode to…

    Patch notes
  2. Version 1.25.0.11 Hotfix 1-3

    Greetings everyone, Since Sunday I've released 3 hotfixes targeting crash related issues. The latest issue has to do with save game corruption if you're using modded components files. If you get an error message about lost data, save the…

    Patch notes
  3. Version 1.25.0.11 Released

    Greetings everyone! We’re a couple of weeks late, but version 1.25.0.11 is ready to go. As mentioned in the last update, this build would take a while to create because of the time it takes to make video tutorials and all the little tedious…

    Eric.B

June

  1. Version 1.25.0.10 Released

    Greetings everyone! I released version 1.25.0.10 this morning. This build contains a few bug fixes, polishes, and gameplay balancing tweaks. Most noticeable is an adjustment of vehicle prices between 1920 and 1990. No changes came to the…

    Eric.B

April

  1. Version 1.25.0.9 Released

    Greetings everyone, I released version 1.25.0.9 today. This update includes bug fixes and UI tweaks. It also includes balancing of the base maps and some additional improvements to the English file. However, I still have work to do on all…

    Eric.B

March

  1. Version 1.25.0.8

    Greetings, Version 1.25.0.8 is out. This build includes several serious and minor bug fixes. The primary focus of this build was to edit the English game text. Unfortunately, this took more time than expected, and I did not complete it by…

    Eric.B

January

  1. Version 1.25.0.7

    Greetings everyone! I just released version 1.25.0.7. As mentioned previously, this was a quick and short release. Just a few bug fixes and what have you. Version 1.25.0.8 will be a long release. So don't expect another update for a few…

    Patch notes
  2. Version 1.25.0.6 Released

    Greetings everyone! We have released version 1.25.0.6. This build features 9 bug fixes, 8 gameplay adjustments, 7 moderate GUI adjustments, some tweaks to the main tutorial, and an improvement to the mouse-clicking system. Heavy work…

    Eric.B

December

  1. 1.25.0.5 Released

    Greetings everyone! I’m releasing version 1.25.0.5 this morning. This release is early because of the multiple hot patches I had to release for v1.25.0.4. Organizationally, this will allow me to get all 9 builds back on the same code base.…

    Patch notes
  2. 1.25.0.4 Hotfix #3

    Third, and hopefully last hotfix for v1.25.0.4 has been released. This fixes another text resizer crash on Unix systems when using modify engine. It should also fix a crash when using premade 1940 USMC Compact SUV designs. The premade fix…

    Patch notes
  3. 1.25.0.4 Hotfix #2

    Another small hotfix this evening addressing marketing windows not opening from the world map, which could lead to crashing issues on Unix systems. This issue was due to the new text resizing systems.

    Patch notes
  4. v1.25.0.4 Hotfix #1

    Greetings everyone! I just released a hotfix for v1.25.0.4 that fixes crashes when playing the game in a non-english language. Currently this hotfix is only for the Full 64-bit builds. Demos will receive the update in a few hours, and 32…

    Patch notes
  5. v1.25.0.4 Patch

    Hello everyone! I have updated the game and demo to version 1.25.0.4. This minor update includes 23 bug fixes. It also includes a couple of gameplay changes, such as increasing the penalty for old designs and disabling the AI and player's…

    Eric.B

November

  1. v1.25.0.3

    Hello again, We have another small update for you this week. The next update should be around December 11th. Unless I run into a big enough issue to waste a day putting together an update. Here is what's in Version 1.25.0.3: -Bugfix: Fixed…

    Patch notes
  2. v1.25.0.2 Patch

    Evening everyone. As mentioned with the version 1.25 release, updates are coming more frequently in the form of minor patches. These mainly focus on polishing up the game for release and fixing any bugs that I find or you report. Tonight's…

    Eric.B
  3. Demo Released

    GearCity was not designed for a broad audience. We pride ourselves for targeting an often neglected niche of gamers. The game is complex, has a steep learning curve, poor graphics, and cumbersome UI. There is an attempt to warn folks on the…

    Eric.B
  4. Version 1.25 Released!

    Greetings Everyone, We have released Version 1.25 to Default build users. If you would like to continue your v1.24 SP9 save games, please switch to the 1.24 build in the Steam Beta's tab. Click here for instructions. What is in this update?…

    Eric.B
  5. Accessing Old Versions and the New Versioning Scheme

    Greetings everyone! 1.24 SP9 Save Games With version 1.25 coming out on November 8th, 2019, if you wish to continue to play your version 1.24 SP9 save games, you'll need to switch to "1.24" in the Steam Beta's tab. Directions on how to do…

    Eric.B

October

  1. Save Game Changes November 8th.

    Greetings Everyone, Default Build will be updating to version 1.25 on November 8th. This update will require players to start a new save game. You can still access older versions of the game using the Steam Beta's tab. Testing Build will…

    Eric.B

September

  1. Testing Build v1.25 RC2

    Version 1.25 RC2 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here…

    Eric.B

August

  1. v1.25 Release Candidate 1 Testing Build

    Version 1.25 RC1 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here…

    Patch notes

July

  1. Testing Build Save Game Changes August 1st

    Greetings everyone, Testing build will be updated to version 1.25 RC1 on August 1st. This update will require save game changes. If you are not on Testing Build, disregard this message. Unfortunately, not everything planned for v1.25 has…

    Eric.B

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