STEAMDB NEXUS

Steam app 293760 · updated 12 Sep 2026, 17:58 UTC

Automation - The Car Company Tycoon Game

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

Automation - The Car Company Tycoon Game Steam header artwork
Camshaft Software LtdCamshaft Software Ltd
711playing now
71124-hour peak
1,468all-time peak
450average, last 30 days

The last 30 days

−5.8Gain−1.28%% gain734Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

019839659579313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026543 peakFriday 14 August 2026569 peakSaturday 15 August 2026635 peakSunday 16 August 2026668 peakMonday 17 August 2026626 peakTuesday 18 August 2026591 peakWednesday 19 August 2026571 peakThursday 20 August 2026585 peakFriday 21 August 2026618 peakSaturday 22 August 2026659 peakSunday 23 August 2026687 peakMonday 24 August 2026563 peakTuesday 25 August 2026591 peakWednesday 26 August 2026548 peakThursday 27 August 2026536 peakFriday 28 August 2026645 peakSaturday 29 August 2026686 peakSunday 30 August 2026734 peakMonday 31 August 2026593 peakTuesday 01 September 2026551 peakWednesday 02 September 2026557 peakThursday 03 September 2026557 peakFriday 04 September 2026609 peakSaturday 05 September 2026710 peakSunday 06 September 2026697 peakMonday 07 September 2026733 peakTuesday 08 September 2026595 peakWednesday 09 September 2026576 peakThursday 10 September 2026584 peakFriday 11 September 2026630 peakSaturday 12 September 2026711 peak
Daily peakEvery hourly sample

All time

139 months, March 2015 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03967931k2k2015201720192020202220242026March 2015390 monthly peakApril 2015203 monthly peakMay 2015114 monthly peakJune 2015174 monthly peakJuly 2015160 monthly peakAugust 2015114 monthly peakSeptember 2015135 monthly peakOctober 2015160 monthly peakNovember 2015149 monthly peakDecember 2015202 monthly peakJanuary 2016134 monthly peakFebruary 2016123 monthly peakMarch 2016150 monthly peakApril 2016148 monthly peakMay 2016138 monthly peakJune 2016119 monthly peakJuly 2016122 monthly peakAugust 2016107 monthly peakSeptember 2016213 monthly peakOctober 2016168 monthly peakNovember 2016143 monthly peakDecember 2016136 monthly peakJanuary 2017131 monthly peakFebruary 2017125 monthly peakMarch 2017127 monthly peakApril 2017101 monthly peakMay 2017229 monthly peakJune 2017114 monthly peakJuly 2017153 monthly peakAugust 201789 monthly peakSeptember 2017125 monthly peakOctober 2017120 monthly peakNovember 2017112 monthly peakDecember 2017124 monthly peakJanuary 2018141 monthly peakFebruary 2018140 monthly peakMarch 2018136 monthly peakApril 2018144 monthly peakMay 2018120 monthly peakJune 2018212 monthly peakJuly 20181,235 monthly peakAugust 2018411 monthly peakSeptember 2018465 monthly peakOctober 2018361 monthly peakNovember 2018377 monthly peakDecember 2018380 monthly peakJanuary 2019397 monthly peakFebruary 2019476 monthly peakMarch 2019622 monthly peakApril 2019546 monthly peakMay 2019508 monthly peakJune 2019420 monthly peakJuly 2019400 monthly peakAugust 2019414 monthly peakSeptember 2019409 monthly peakOctober 2019467 monthly peakNovember 2019466 monthly peakDecember 2019502 monthly peakJanuary 2020571 monthly peakFebruary 2020588 monthly peakMarch 2020703 monthly peakApril 2020581 monthly peakMay 2020492 monthly peakJune 2020536 monthly peakJuly 2020510 monthly peakAugust 2020563 monthly peakSeptember 2020490 monthly peakOctober 2020536 monthly peakNovember 2020680 monthly peakDecember 2020741 monthly peakJanuary 2021738 monthly peakFebruary 2021686 monthly peakMarch 2021675 monthly peakApril 2021583 monthly peakMay 2021497 monthly peakJune 2021502 monthly peakJuly 2021541 monthly peakAugust 2021489 monthly peakSeptember 2021473 monthly peakOctober 2021489 monthly peakNovember 2021426 monthly peakDecember 2021863 monthly peakJanuary 2022856 monthly peakFebruary 2022580 monthly peakMarch 2022481 monthly peakApril 2022518 monthly peakMay 2022541 monthly peakJune 2022582 monthly peakJuly 2022512 monthly peakAugust 2022542 monthly peakSeptember 2022811 monthly peakOctober 2022725 monthly peakNovember 2022671 monthly peakDecember 20221,040 monthly peakJanuary 2023815 monthly peakFebruary 2023692 monthly peakMarch 2023706 monthly peakApril 2023650 monthly peakMay 2023557 monthly peakJune 2023578 monthly peakJuly 2023654 monthly peakAugust 2023634 monthly peakSeptember 2023876 monthly peakOctober 2023751 monthly peakNovember 2023667 monthly peakDecember 2023829 monthly peakJanuary 2024850 monthly peakFebruary 2024733 monthly peakMarch 2024858 monthly peakApril 2024822 monthly peakMay 2024705 monthly peakJune 2024750 monthly peakJuly 2024842 monthly peakAugust 2024726 monthly peakSeptember 2024878 monthly peakOctober 2024850 monthly peakNovember 2024888 monthly peakDecember 20241,468 monthly peakJanuary 20251,409 monthly peakFebruary 2025877 monthly peakMarch 2025869 monthly peakApril 2025828 monthly peakMay 2025890 monthly peakJune 2025862 monthly peakJuly 2025947 monthly peakAugust 20251,007 monthly peakSeptember 20251,187 monthly peakOctober 20251,092 monthly peakNovember 2025844 monthly peakDecember 20251,278 monthly peakJanuary 20261,151 monthly peakFebruary 20261,025 monthly peakMarch 2026919 monthly peakApril 2026824 monthly peakMay 2026858 monthly peakJune 2026800 monthly peakJuly 2026786 monthly peakAugust 2026734 monthly peakSeptember 2026733 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0212424637849July 2026August 2026September 2026October 2026July 2026786 peak — daily detail belowAugust 2026734 peak — hourly detail belowSeptember 2026733 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

021242463784901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026681 peakThursday 02 July 2026630 peakFriday 03 July 2026744 peakSaturday 04 July 2026730 peakSunday 05 July 2026786 peakMonday 06 July 2026712 peakTuesday 07 July 2026669 peakWednesday 08 July 2026683 peakThursday 09 July 2026661 peakFriday 10 July 2026662 peakSaturday 11 July 2026665 peakSunday 12 July 2026729 peakMonday 13 July 2026646 peakTuesday 14 July 2026605 peakWednesday 15 July 2026576 peakThursday 16 July 2026579 peakFriday 17 July 2026601 peakSaturday 18 July 2026658 peakSunday 19 July 2026681 peakMonday 20 July 2026582 peakTuesday 21 July 2026629 peakWednesday 22 July 2026602 peakThursday 23 July 2026587 peakFriday 24 July 2026581 peakSaturday 25 July 2026618 peakSunday 26 July 2026745 peakMonday 27 July 2026671 peakTuesday 28 July 2026679 peakWednesday 29 July 2026554 peakThursday 30 July 2026606 peakFriday 31 July 2026568 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

019839659579301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026621 peakSunday 02 August 2026698 peakMonday 03 August 2026665 peakTuesday 04 August 2026644 peakWednesday 05 August 2026592 peakThursday 06 August 2026609 peakFriday 07 August 2026620 peakSaturday 08 August 2026650 peakSunday 09 August 2026685 peakMonday 10 August 2026619 peakTuesday 11 August 2026609 peakWednesday 12 August 2026564 peakThursday 13 August 2026552 peakFriday 14 August 2026569 peakSaturday 15 August 2026635 peakSunday 16 August 2026668 peakMonday 17 August 2026626 peakTuesday 18 August 2026591 peakWednesday 19 August 2026571 peakThursday 20 August 2026585 peakFriday 21 August 2026618 peakSaturday 22 August 2026659 peakSunday 23 August 2026687 peakMonday 24 August 2026563 peakTuesday 25 August 2026591 peakWednesday 26 August 2026548 peakThursday 27 August 2026536 peakFriday 28 August 2026645 peakSaturday 29 August 2026686 peakSunday 30 August 2026734 peakMonday 31 August 2026593 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

019839659479201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026551 peakWednesday 02 September 2026557 peakThursday 03 September 2026557 peakFriday 04 September 2026609 peakSaturday 05 September 2026710 peakSunday 06 September 2026697 peakMonday 07 September 2026733 peakTuesday 08 September 2026595 peakWednesday 09 September 2026576 peakThursday 10 September 2026584 peakFriday 11 September 2026630 peakSaturday 12 September 2026711 peak

October 2026

Automation - The Car Company Tycoon Game was released on 12 Mar, 2015.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 17:58 UTC
App ID
293760
Last updated
31 Aug 2026 build 25030173
Developer
Camshaft Software Ltd
Publisher
Camshaft Software Ltd
Release date
12 Mar, 2015
Platforms
Windows
Download size
15.96 GB
Install size
40.20 GB
Genres
Indie, Racing, Simulation, Strategy, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationManagementBuildingSandboxAutomobile SimRealisticCraftingStrategyEarly AccessModdableEducationRacingIndieAutomationEconomyScienceSingleplayerPhysicsReplay ValueImmersive Sim
About this gameFull description from Steam
Design the cars of your dreams, and build an automotive business empire with them! Choose to make cars that evoke excitement and set the imagination alight, or cars that are the literal wheels the world’s economy rolls upon; with Automation, the possibilities are limited only by your imagination! Automation is an automotive design simulator, featuring vehicles and technologies from 1946 to 2020. Use Automation’s unparalleled engine and car design tools to create your perfect car, then build and market them to a car-hungry public in the Campaign Mode! Export your creations to BeamNG.drive (sold separately) with the one-click export tool and share them with others, or experience them for yourself on the road and on track! Realise your dreams with one-of-a-kind car design tools. In Automation, players use the comprehensive engine and car design tools to turn their ideas into reality; shape, cut, re-shape and adorn thousands of car bodies with a wide variety of lights, mouldings and other parts to achieve the style you want. Design the perfect engine to go in your car; whether it is a large, powerful V12 or a small, efficient inline-3, nearly all common engine layouts are possible! Test your business skills by selling your designs in Campaign Mode. Automation’s Campaign Mode starts in 1946, where players test their design skills in a deep simulation of the automotive industry. Build factories and equip them with the facilities and equipment they need, and research cutting-edge technologies to turn your fledgling company into a titan of the industry, by catering to the needs and desires of dynamically-simulated market demographics. Export your cars to BeamNG.drive. Export your creations to BeamNG.drive (sold separately) with Automation’s easy-to-use car exporter to drive, race and crash them yourself! Compare your lap times against Automation's AI and your friends in BeamNG.drive with the co-developed Automation Test Track featured in both games, and share your creations in the BeamNG.drive Mod Repository. Participate in Automation’s passionate and active community. Automation has a large community of 3D modellers creating mod content for the game, with hundreds of free mods available on the Steam Workshop, and more being added every day. Additionally, the Automation community runs a wide variety of exciting, community-designed and led competitions, where cars are evaluated on styling, performance and other traits. Build a car and join the community today, to see how your creations measure up against your new friends!
Content & age ratings2 regional ratings

Regional ratings

DEJUS6
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7, 8, 10 - 64 bit Processor: Dual Core Memory: 8 GB RAM Graphics: Support Shader Model 5.0 (Intel HD4000 Integrated, Geforce 400 Series, Radeon HD2000 Series) DirectX: Version 11 Storage: 30 GB available space Additional Notes: Requirements for Ultra Low Settings. Framerate may be poor in some situations.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64 Bit Processor: Recent Intel i5/i7 or AMD 6 core or better Memory: 16 GB RAM Graphics: AMD 290x or nVidia 970GTX or Better DirectX: Version 12 Storage: 30 GB available space Additional Notes: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages13 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Polish
Italian
Japanese
Portuguese - Brazil
Portuguese - Portugal
Russian
Simplified Chinese
Turkish
Indonesian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Feb 2024 to Aug 2026 · times in UTC

August

  1. Al Rilma Update Patch 7 Hotfix

    Just a couple of quick bugfixes in this build. Thanks to our community for all the bug reports! ChangelogRemoved Proton builds defaulting to the Vulkan renderer, as it broke many Workshop mod textures (this may return in the future)Fixed an…

    Patch notes
  2. Al Rilma Update - Patch 7

    It has been a while since we've pushed out a patch for Automation, and since it's going to be a while still before the Terso Update makes its public debut, we have decided to push a patch for you in the meantime. This patch fixes a number…

    Killrob
  3. Little Dev Update - Huge Campaign Additions for the Terso Update!

    Hello everyone, it's been a while since we've done a Little Dev Update on our YouTube channel and wow, do we have a lot to share with you about the upcoming Terso Update, and the frankly massive changes we're making to Campaign Mode! Have a…

    [CAMSO] MrChips

July

  1. New Automation Website!

    It's been a while in the making, but we've done a comprehensive rework of our website, automationgame.com!Our new site is a lot slicker and prettier than before, and more accurately reflects what Automation looks like these days. We've also…

    [CAMSO] MrChips
  2. Name These Bodies Final Results, and Giveaway Winners!

    The final results are in for our Name These Bodies final voting! We received 1,383 votes in total for this part of the contest, which was amazing; we are very grateful for all of your participation!Without further ado, here are your…

    [CAMSO] MrChips
  3. Name These Bodies Final Vote!

    We received nearly nine hundred submissions from the Automation community (thank you all very much for that, once again we were blown away by the response from all of you!), we're down to a shortlist of six names each for our eight unnamed…

    [CAMSO] MrChips

June

  1. Name These Bodies!

    As part of our Steam Summer Sale activities, we're back with another community contest; this time, we're naming some bodies! We have a total of eight body families that need new names, and we're asking you, the Automation community, to help…

    [CAMSO] MrChips

May

  1. Name These Fixtures Voting Results, and Giveaway Winners!

    The final results are in for our Name These Fixtures voting! We received 1,752 votes in total for this part of the contest, which once again completely blew away our expectations, so thank you to everyone who participated!Without further…

    [CAMSO] MrChips

April

  1. Name These Fixtures Final Vote!

    After receiving more than seven hundred submissions from the Automation community (thank you all very much for that, we were blown away by the response!), we're down to a shortlist of names for our eight unnamed fixture families! Also…

    [CAMSO] MrChips
  2. Name These Fixtures!

    In an effort to make finding fixtures faster and easier with the search function, we've undertaken the arduous task of going through every fixture family in Automation to give them a name...and that's where we could use your help! We've…

    [CAMSO] MrChips

February

  1. Al Rilma Update - Patch 6

    With this little update we are patching a few issues that have cropped up in the live version of the game, including one which was supposed to be fixed in Patch 5.Al Rilma Update - Patch 6 ChangelogFixed the freecam reseting its orientation…

    Patch notes

January

  1. Al Rilma Update - Patch 5

    With today's small patch we are cleaning out a few more issues that recently were discovered with the current release. We are already in the swing of things, working on some of the new big features for the next big update, Terso.Al Rilma…

    Patch notes
  2. Al Rilma Update - Patch 4

    A wild, Group 5-inspired truck build, by perhap_s!With this update we have addressed the most pressing issues that have been found since release. With this patch, we are entering the next larger development cycle, the "Terso Update", which…

    Killrob

December

  1. Al Rilma Update - Patch 3

    In this update we do have a mixed bag UI polish, improvements, and general fixes, as well as some new fixtures.Al Rilma Update - Patch 3 ChangelogAdded new headlights, indicators, and taillightsAdded double-click to hub calendar engineering…

    Patch notes
  2. Al Rilma Update - Patch 2

    This patch mainly is being put out as soon as possible to address the major exploit discovered in campaign gameplay where "no loans" would mean "free money" instead. Certainly wouldn't be a good thing for inflation in the Automation game…

    Patch notes
  3. Al Rilma Update - Patch 1

    Al Rilma - Patch 1 ChangelogIn this first patch to the now fully-released Al Rilma update, we have fixed several important issues that have come to light with so many new eyes on the new update. Fixes to campaign-wrecking returned deposits…

    Patch notes
  4. Al Rilma Update Public Release

    Our Al Rilma Update cover car came to us courtesy of Ivan. Congratulations! After a very lengthy development process, we are thrilled to share the latest update to Automation with all our players; the Al Rilma Update! It's not much of an…

    [CAMSO] MrChips

November

  1. Al Rilma Open Beta Patch 9

    With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release…

    Patch notes
  2. Al Rilma Open Beta Patch 8

    Another big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:Al Rilma…

    Patch notes

October

  1. Al Rilma Open Beta Patch 7

    After being in the cooker for three weeks, this patch for the ongoing Al Rilma Open Beta is a chunky one with improvements throughout the game! Let's get right to the full changelog.Al Rilma Open Beta Patch 7 ChangelogGeneralImproved brake…

    Patch notes

September

  1. Al Rilma Open Beta Patch 6

    In this patch we have fixed two important issues with the sales model that went unnoticed for the longest of time but have a huge impact in specific situations, especially for small premium manufacturers. In addition to those, there are…

    Patch notes
  2. Al Rilma Open Beta Patch 5

    Another patch focused on ironing out remaining issues with the campaign and the beta in general. With this update, all bigger known issues with the campaign have been addressed - which means that if you run into anything that is terribly…

    Patch notes
  3. Al Rilma Open Beta Patch 4 + Ellisbury BeamNG 0.37 Update

    With the release of BeamNG 0.37 which changes file paths, we are releasing this patch in tandem with the BeamNG update. An update has been made to the stable Ellisbury branch as well to support the latest BeamNG version.Despite the short…

    Patch notes
  4. Al Rilma Open Beta Patch 3

    After another few days worth of fixing and polishing, we have been able to address many of the larger issues players have encountered in the open beta version of the game and its campaign. As such, you find a pretty comprehensive changelog…

    Patch notes
  5. Al Rilma Open Beta Patch 2

    Overall, yesterday's release of the new campaign version went pretty well! However, there were a few issues that we were able to address quickly with this hotfix to send you off into the weekend playing more!Al Rilma Open Beta Patch 2…

    Patch notes
  6. Al Rilma Open Beta Patch 1

    It's been a long time coming - much longer than we had anticipated it would be - but we've finally reached a major milestone in the Al Rilma Update development timeline; the updated Campaign Mode is ready for its public debut! An opulent…

    [CAMSO] MrChips

July

  1. Little Dev Update - Upcoming Campaign Features

    Hello everyone! We've been hard at work on getting Campaign Mode for the Al Rilma Update ready for its debut! With all the work we've put into it so far, we figured it was a good time to add in some more features to Campaign Mode. There's a…

    [CAMSO] MrChips
  2. Al Rilma Open Alpha Patch 8

    With today's patch we have another bunch of fixes that helps us bridge the gap to campaign being done. Lots of fixes and polish all-round, but compared to how much has been done on campaign in the meantime, this seems small in comparison!…

    Patch notes

June

  1. Automation and MacOS - The Future.

    As many of our Mac players noticed, the long-discussed MacOS version of Automation did not make its return with Al-Rilma Update Patch 7. Why is that? Unfortunately, a number of reasons led us to make the difficult decision to end…

    [CAMSO] MrChips
  2. Al Rilma Open Alpha Patch 7

    It has been a while since we've had an update for the Al Rilma Open Alpha! Most of our efforts in the past ten weeks since the last patch were focused on getting the improved Lite Campaign Mode ready for its debut, which would see the Al…

    Killrob

May

  1. May 2025 Developer Q&A

    Hello everyone! One of the things we do is after we post a Little Dev Update video, we host a livestream Q&A session on our official Discord server, where members of the dev team answer questions from the community regarding the current…

    [CAMSO] MrChips

April

  1. Little Dev Update: Al-Rilma Campaign Mode & Engine Sim

    Hello everyone! We're hard at work getting everything ready for Patch 7 of the Al-Rilma Update, which is a big one - Campaign Mode is coming back, among many other things! Lots to talk about here, so we decided it was time once again for a…

    [CAMSO] MrChips

March

  1. Al Rilma Open Alpha Patch 6

    After the massive patch 5, there are few things we need to address with a small patch 6 before moving on to open up some big cans of worms! What are those big cans of worms? Campaign being brought back on one hand, and serious changes to…

    Patch notes
  2. Al Rilma Open Alpha Patch 5

    A whole lot has been worked on since our release of patch 4 about a month ago. Various blocking issues appeared in our way to push this fix out in a more timely fashion - but as always, the wait was worth it with over 70 fixes and features…

    Patch notes
  3. An Important Announcement for MacOS users of Automation.

    Due to a game-engine level issue with Unreal Engine and its Software Development Kit, we are currently unable to build new MacOS versions of Automation. This is the reason why the Al-Rilma Update alpha builds have not been available to…

    [CAMSO] MrChips

February

  1. Al Rilma Open Alpha Patch 4

    With some of the more pressing issues out of the way since Patch 3, we were able to attack larger problems that took more time to sort out. This is what made Patch 4 quite a bit larger and take longer than we wanted, but we're sure the…

    Patch notes

January

  1. Al Rilma Open Alpha Patch 3

    Since being back in office after the holidays, we've worked on getting a whole lot more fixes and general polish out to you for the open alpha! The following is the change log for the third patch of the opt-in open alpha, and with a little…

    Patch notes
  2. Automation Weekend Deal!

    Automation is 25% off this weekend, from January 2nd at 10 AM Pacific Time, to January 6th at 10 AM Pacific Time! With our unique Car and Engine Designers, you can realise the car of your dreams in ways you've never thought possible, until…

    [CAMSO] MrChips

December

  1. Al Rilma Open Alpha Patch 2

    To wrap things up for this year, we do have yet another patch for you, addressing various issues you have been observing. It should also help with game stability and general playability. Here is the full changelog! General Fixed forced…

    Patch notes
  2. Al Rilma Open Alpha Patch 1

    We have worked steadily since the release of the open alpha to address issues that have popped up. The following is the change log for the first patch: Car Designer Fix for fixture highlighting Issue Fixed traction graphs Engine meshes…

    Patch notes
  3. Al-Rilma Open Alpha Launch

    One of the largest and most eagerly-anticipated updates in Automation's history is almost here, and you can experience it early! {STEAM_CLAN_IMAGE}/8118030/a0396a5af08577cc2489b2faeb00a81c05661bf6.png Just like the Al-Rilma Open Alpha, the…

    [CAMSO] MrChips

November

  1. Little Dev Update - Al Rilma Update Track Sim & Track Editor!

    Hello again everyone, We're back with yet another Little Dev Update! This one is a fun one, because we are talking about the new track simulation, which we will get a taste of in the Al-Rilma Update (and finish in the Terso Update to…

    [CAMSO] MrChips
  2. Little Dev Update - Al-Rilma Superchargers and Turbos!

    Hello again everyone! Another Little Dev Update in only three weeks, it's a miracle! As promised, here's the second look into the new features of the upcoming Al-Rilma Update; this time, we are talking about superchargers and…

    [CAMSO] MrChips

October

  1. Little Dev Update - Al Rilma Engine Update & Multiplayer!

    Hello everyone! It's been a while since we've done a Little Dev Update, and after many months of hard work, we've got a lot to show you about the upcoming Al-Rilma Update. Check it out on our YouTube channel: As always, we'd love to hear…

    [CAMSO] MrChips

September

  1. Steam Planes, Trains and Automobiles Fest Community Events!

    We're offering the biggest discount we've ever offered on Automation - 25% off our regular price! To celebrate this sale, we've got a couple of community events going on! Jet Age Concept Car Design Challenge - Automation Discord…

    [CAMSO] MrChips
  2. Automation is 25% off in the Steam Planes, Trains and Automobiles Fest!

    {STEAM_CLAN_IMAGE}/8118030/c4040d7c834a5a62b3fae11934acf79f62f96e3a.png The Steam Planes, Trains and Automobiles Fest is upon us, and we're celebrating this with the biggest discount we've ever offered on Automation; from now until…

    [CAMSO] MrChips

July

  1. Automation Mid Cycle Patch #2 - At Least We Didn't Crash A Billion Computers!

    Hello again! First of all, on behalf of the entire Automation dev team, we'd like to offer you all an apology for the previous patch - we had some BeamNG exporter updates that got into the patch, that should never have been there in the…

    [CAMSO] MrChips
  2. Ellisbury Update: Mid-Cycle Patch

    Work continues at a solid pace on the upcoming Al-Rilma Update, you will be happy to know! That said, we have not been ignoring the bug reports coming in for the current Ellisbury Update public build, which is why we are here today! This…

    [CAMSO] MrChips

April

  1. Al-Rilma Outlook Dev Update

    With the first part of the Supercharger Update now done and dusted, we are hard at work on the second part; the Al-Rilma Update! This is the update that everyone has been eagerly awaiting for many years, adding superchargers to Automation!…

    [CAMSO] MrChips

February

  1. Ellisbury Update: Patch 5

    With this small update we're attacking some of the remaining issues and have a potential fix for one of the largest remaining sources of game crashes. General Fixes Possible fix for race condition crash occurring during demographic…

    Patch notes

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