STEAMDB NEXUS

Steam app 2393970 · updated 12 Sep 2026, 18:26 UTC

Human Host

Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!

Human Host Steam header artwork
Virtual Matrix StudioVirtual Matrix Studio
305playing now
31424-hour peak
517all-time peak
237average, last 30 days

The last 30 days

+54.1Gain+29.47%% gain517Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

014027941955813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026189 peakFriday 14 August 2026236 peakSaturday 15 August 2026339 peakSunday 16 August 2026443 peakMonday 17 August 2026339 peakTuesday 18 August 2026335 peakWednesday 19 August 2026312 peakThursday 20 August 2026308 peakFriday 21 August 2026336 peakSaturday 22 August 2026426 peakSunday 23 August 2026431 peakMonday 24 August 2026312 peakTuesday 25 August 2026295 peakWednesday 26 August 2026267 peakThursday 27 August 2026269 peakFriday 28 August 2026291 peakSaturday 29 August 2026339 peakSunday 30 August 2026369 peakMonday 31 August 2026267 peakTuesday 01 September 2026325 peakWednesday 02 September 2026309 peakThursday 03 September 2026319 peakFriday 04 September 2026373 peakSaturday 05 September 2026446 peakSunday 06 September 2026517 peakMonday 07 September 2026487 peakTuesday 08 September 2026327 peakWednesday 09 September 2026311 peakThursday 10 September 2026265 peakFriday 11 September 2026265 peakSaturday 12 September 2026314 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0140279419558Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 202630 monthly peakMay 2026292 monthly peakJune 2026409 monthly peakJuly 2026372 monthly peakAugust 2026443 monthly peakSeptember 2026517 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0140279419558July 2026August 2026September 2026October 2026July 2026372 peak — daily detail belowAugust 2026443 peak — hourly detail belowSeptember 2026517 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

010020130140201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026328 peakThursday 02 July 2026328 peakFriday 03 July 2026310 peakSaturday 04 July 2026366 peakSunday 05 July 2026372 peakMonday 06 July 2026298 peakTuesday 07 July 2026256 peakWednesday 08 July 2026242 peakThursday 09 July 2026214 peakFriday 10 July 2026214 peakSaturday 11 July 2026227 peakSunday 12 July 2026215 peakMonday 13 July 2026160 peakTuesday 14 July 2026160 peakWednesday 15 July 2026175 peakThursday 16 July 2026159 peakFriday 17 July 2026152 peakSaturday 18 July 2026172 peakSunday 19 July 2026217 peakMonday 20 July 2026142 peakTuesday 21 July 2026150 peakWednesday 22 July 2026122 peakThursday 23 July 2026129 peakFriday 24 July 2026140 peakSaturday 25 July 2026158 peakSunday 26 July 2026157 peakMonday 27 July 2026120 peakTuesday 28 July 2026112 peakWednesday 29 July 2026119 peakThursday 30 July 202699 peakFriday 31 July 202693 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

012023935947801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026146 peakSunday 02 August 2026212 peakMonday 03 August 2026164 peakTuesday 04 August 2026152 peakWednesday 05 August 2026159 peakThursday 06 August 2026151 peakFriday 07 August 2026168 peakSaturday 08 August 2026165 peakSunday 09 August 2026240 peakMonday 10 August 2026201 peakTuesday 11 August 2026195 peakWednesday 12 August 2026195 peakThursday 13 August 2026194 peakFriday 14 August 2026236 peakSaturday 15 August 2026339 peakSunday 16 August 2026443 peakMonday 17 August 2026339 peakTuesday 18 August 2026335 peakWednesday 19 August 2026312 peakThursday 20 August 2026308 peakFriday 21 August 2026336 peakSaturday 22 August 2026426 peakSunday 23 August 2026431 peakMonday 24 August 2026312 peakTuesday 25 August 2026295 peakWednesday 26 August 2026267 peakThursday 27 August 2026269 peakFriday 28 August 2026291 peakSaturday 29 August 2026339 peakSunday 30 August 2026369 peakMonday 31 August 2026267 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

014027941955801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026325 peakWednesday 02 September 2026309 peakThursday 03 September 2026319 peakFriday 04 September 2026373 peakSaturday 05 September 2026446 peakSunday 06 September 2026517 peakMonday 07 September 2026487 peakTuesday 08 September 2026327 peakWednesday 09 September 2026311 peakThursday 10 September 2026265 peakFriday 11 September 2026265 peakSaturday 12 September 2026314 peak

October 2026

Human Host was released on 5 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:26 UTC
App ID
2393970
Last updated
10 Sep 2026 build 25238846
Developer
Virtual Matrix Studio
Publisher
Virtual Matrix Studio
Release date
5 Apr, 2026
Platforms
Windows
Download size
46.07 GB
Install size
49.79 GB
Genres
Action, Adventure, Indie, RPG, Simulation, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessSurvivalBuildingCraftingZombiesTower DefenseSandboxVoxelVehicular CombatProcedural GenerationOpen WorldRPGPvEFirst-PersonThird PersonSimulationActionSingleplayerHack and SlashOnline Co-Op
About this gameFull description from Steam
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive. ● Realistic physics collisions: Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage. ● Fully dynamic, completely destructible world: Terrain, buildings, trees, rocks—everything can be destroyed ! ● Insanely creative vehicle construction: Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play. ● Extreme building freedom ● 10 randomly generated biomes: Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world. ● Wide variety of firearms ● Powerful and diverse traps ● Intensely oppressive bosses “Watch out for the night hordes — they run fast !” Co-op is in full development… Coming soon.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Please note that this game contains graphic violence and bloodshed involving zombies.

Regional ratings

DEJUS12Violência
IGRS15Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 (64 bit) Processor: Intel i3-6100 / AMD Fx-6300 Memory: 12 GB RAM Graphics: GTX 1060ti DirectX: Version 11 Storage: 60 GB available space VR Support: Not supported Additional Notes: SSD Required

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64 bit) Processor: Intel i5-9600K / AMD R7 2700X Memory: 16 GB RAM Graphics: RTX 2070 DirectX: Version 11 Storage: 60 GB available space VR Support: Not supported Additional Notes: SSD Required

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages14 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Russian
Turkish
Japanese
Polish
Simplified Chinese
Traditional Chinese
Portuguese - Portugal
Korean
Thai

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Jun 2026 to Sep 2026 · times in UTC

September

  1. [EA 0.8.310] Update Notes

    ● Fixed the continuous stuttering that occurred while the player was moving. This fix is significantly effective; now only occasional minor stutters occur. However, this change causes all model packages to change, so this update is still…

    Patch notes
  2. [EA 0.8.309] Added Bicycle, Merchant System Warm-up

    Note: This update adjusts certain data structures to support the upcoming merchant system, so the file size is very large (future content updates will not be this large). If you do not wish to update, you can right-click the game icon in…

    Patch notes
  3. [EA 0.8.308] Update Notes

    ● Pressing R to pick up a death backpack now automatically equips the gear the character was wearing at death and restores items placed in the hotbar. Different death drop settings have been taken into account. ● When repairing equipment…

    Patch notes
  4. [EA 0.8.307] Update Notes

    ● You can now right-click to "upgrade" armor, melee weapons, guns, and other items to higher quality. ● Fixed the bug where "Stone Skin" was ineffective. ● In first-person, holding the right mouse button now enters scope/iron sights mode. ●…

    Patch notes

August

  1. [EA 0.8.305] Update Notes

    Note: This update involves changes to many systems (various models reference these systems), so the update size is huge. If you do not wish to update, you can right-click the game icon in your Steam library, and switch to the…

    Patch notes
  2. [EA 0.8.304] Hotfix

    ● Fixed a bug where nearby chunks would not load after dragging the map. ● Fixed a bug where closing the map caused strange post-processing effects and screen scaling issues. ● Fixed a bug where right-clicking on the map could not place…

    Patch notes
  3. [EA 0.8.303] Update Notes

    ● Fixed a bug where splitting items and then placing them into the hotbar to merge with existing items would prevent entering build mode. ● Fixed a bug where the vehicle F2 window could not be closed. ● Fixed a bug where the Architect perk…

    Patch notes
  4. [EA 0.8.301] Update Notes

    ● The game will now automatically detect whether Steam's incremental update system has corrupted game files. When detected, a prompt will appear informing players how to fix the issue. ● Biomes farther from the world center now have higher…

    Patch notes
  5. [EA 0.8.300] Update Notes

    ● Fixed a bug that caused the game's framerate to suddenly drop below 10 FPS (multiple VRAM leaks). ● Fixed a bug where the pickaxe occasionally failed to mine a targeted block. ● Modified the ore generation algorithm; it is now more random…

    Patch notes
  6. [EA 0.8.299] Update Notes

    ● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is relatively complex…

    Patch notes
  7. [EA 0.8.297] Patch Notes

    ● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workbench. ● Fixed a bug…

    Patch notes
  8. [EA 0.8.294] Patch Notes

    ● Added to the error log: error code line numbers, auto‑hide of the upper‑left notification when the error window is closed, and duplicate errors will now only be shown once. ● Removed the character limit for custom storage box labels; you…

    Patch notes
  9. [EA 0.8.293] Patch Notes

    ● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and send it to us for…

    Patch notes
  10. [EA 0.8.292] Patch Notes

    ● Fixed a bug where occasionally neither the player could hit zombies nor zombies could hit the player (due to difficulty in reproducing, the fix was made solely through code analysis; actual player testing is still needed for…

    Patch notes
  11. [EA 0.8.290] Fixed many serious bugs.

    ● Fixed a critical bug – there was an edge case in the system that was not considered, which could rarely cause the save data of buildings constructed by players on a certain plot to be deleted incorrectly, resulting in the base…

    Patch notes
  12. [EA 0.8.289] Fixed the bug where the backpack disappeared after death.

    ● Fixed the bug where, after character death, if the respawn point was very far away, the dropped backpack would fail to load correctly.● Fixed the bug where players returning to base from another biome would find that underground caves…

    Patch notes
  13. [EA 0.8.288] Fixed various issues with character animations.

    ● Significantly improved the hit accuracy of attacks using stone axes, stone pickaxes, and iron pickaxes. Now the crosshair points exactly to the hit location, and attacks will no longer hit rocks, buildings, or other objects behind you. ●…

    Patch notes
  14. Fixed 2 serious bugs.

    ● Fixed a bug where vehicles would appear several kilometers away after loading a save. (Vehicles that have already appeared far away can only be driven back; we are very sorry.) ● Fixed a bug where a vehicle was right in front of you but…

    Patch notes
  15. Some small fixes.

    ● Rewrote the rain particle system; now using a custom particle collision detection system, which improves performance during rain. ● Fixed the bug where rain particles would appear deep underground. ● You can now turn off the "Screen…

    Patch notes
  16. Added a one-click Mod installation feature

    ● In the main menu scene, clicking the "Workshop" button will open a brand new Mod browser, allowing you to install, delete, and update Mods with one click. No more tedious manual installation as before. ● Fixed a critical bug where the…

    Patch notes

July

  1. Fixed a small bug

    ● Fixed the bug where right-clicking to add a map marker would place an extra marker. Note: The merchant system and currency system are now fully developed. We are currently adding a large number of new models (hundreds of items) to them…

    Patch notes
  2. Fixed the bug where looting vehicle supplies in new saves would be empty

    ● Fixed the bug introduced by the previous patch where looting vehicle supplies would yield nothing (this bug only occurred in new saves). The series of bugs over the past few days have all stemmed from changes to the underlying storage…

    Patch notes
  3. Fixed the bug where items in the death backpack disappeared in old saves

    ● Fixed the bug where all items in the backpack would disappear after the player died in old saves. After the update, reopening the death backpack will display all items normally. Note: The merchant system is now about 93% complete. It…

    Patch notes
  4. Fixed 2 small issues caused by the previous update

    ● Fixed the bug where zombie corpses would disappear. ● Fixed the bug where the airdrop crate icon on the map would not be marked as looted. Note: The merchant system is now about 93% complete. It still needs some more time. Thank you all…

    Patch notes
  5. Fixed a critical bug

    ● The reason for this update's large file size: We have extracted all shaders from asset bundles and pre-warmed them in batches before the game starts, which alleviates stuttering issues when players move. Since all asset bundles have been…

    Patch notes
  6. Recent Update Summary

    ● Since the last patch notes were released, we have been releasing hotfixes for critical bugs almost every day. Examples include: completely fixing the bug where items in storage containers would disappear (new saves only), the vehicle…

    Patch notes
  7. Full dev on merchant system, updates slowed.

    ● Added the function to switch hotbar items with the mouse scroll wheel (disabled by default, can be enabled in Game settings). ● Optimized the building system. You can now fine-tune the position of modules freely without worrying about…

    Patch notes
  8. Optimized Ladder Function

    ● Changed "Log" to "Wood". ● Fixed the bug where picking up a backpack dropped after death would instantly spawn some zombies. ● Optimized the ladder function. Now, when approaching a ladder, a prominent prompt will appear. Also fixed the…

    Patch notes
  9. Fixed some bugs

    ● Fixed a bug where the top of the ladder had no platform, causing players to get stuck. ● Fixed a bug triggered by saving and exiting after the character died. ● Modified the skill description of "Artisan" to prevent player…

    Patch notes
  10. Fixed some minor issues

    ● Fixed the bug where the hand animation was incorrect after drawing and shooting a bow. ● Fixed the bug where, when hovering the mouse over a custom marker on the map, the marker's text box would appear at the bottom-left corner of the…

    Patch notes
  11. Attempted to fix memory leaks, crashes, and the Ghost Zombie bug

    ● Attempted to fix several bugs in the game that could cause memory leaks and lead to crashes. ● Attempted to fix the Ghost Zombie bug (may still occur). ● Fixed some Portuguese translation errors reported by players. ● Fixed a bug where…

    Patch notes
  12. Fixed some issues

    ● Fixed some Portuguese translation errors reported by players. ● Reduced the intensity of glare effects (for example, the reflection intensity of copper ingots will be slightly lower). ● Removed the rotor item that was initially included…

    Patch notes
  13. Minor Update

    ● Fixed a bug that could cause storage containers placed on vehicles to disappear. ● Added a black background box to "Food & Water" to make them more eye-catching. Note: The merchant system is about 80% complete. Patches released during…

    Patch notes
  14. Minor Update

    ● Fixed a rare bug where rotating the camera would interrupt the looting action. ● Added a feature that automatically checks for corrupted or missing game files when launching the game. If any issues are detected, a prompt will appear…

    Patch notes

June

  1. Fixed some bugs.

    ● Fixed an occasional bug where chopping trees would play the sound of hitting dirt, which could cause the Ghost Tree bug; this has been resolved. ● Fixed translation errors for copper ingots and similar items in Russian. ● Added Vertical…

    Patch notes
  2. Fixed two bugs.

    ● Fixed a bug where the item stack count occasionally did not display. ● Fixed a bug where, before the vehicle successfully entered build mode, placing a structure on the vehicle would cause the vehicle to suddenly disappear. Note: The…

    Patch notes
  3. Fixed the bug where storage container items would go missing.

    ● Fixed the bug where occasionally, after opening a storage container, all items would disappear. However, this fix is not compatible with old save files, so old saves will continue to use the old code. Any new save files created after this…

    Patch notes
  4. Added some features and fixed some bugs.

    ● You can now directly use items from the belt slot (such as bandages, food, water, medicine), etc. ● Adjusted the time offset; sunrise is now at 7:00 and sunset at 19:00. ● Fixed the bug where felled trees would reappear on the next game…

    Patch notes
  5. Minor Update.

    ● Fixed the issue where the day count was not displayed on the map. ● Fixed the bug where, when disassembling items with both backpack and belt full, the obtained disassembled items would fall underground. Note: The merchant system is about…

    Patch notes
  6. Fixed some unreasonable aspects.

    ● Fixed the bug where the quality level of items crafted at the workbench was randomly initialized. ● If the materials required for crafting contain quality levels (e.g., firearm parts of different quality levels), then the crafted item's…

    Patch notes
  7. Added some useful features.

    ● The horde interval parameter has been changed to use "days" as the unit, allowing you to set how many days pass between each horde attack (at night). Also, opening the map will now display a countdown timer until the next horde. ● When…

    Patch notes
  8. Fixed the bug where abandoned buildings disappeared.

    ● Fixed the bug where, after breaking a part of an abandoned building, exiting and re-entering the game would cause that abandoned building to disappear. However, old saves that already have corrupted data cannot be automatically recovered.…

    Patch notes
  9. Minor Update

    ● Fixed the bug where terrain chunks failed to load when driving vehicles at high speed. Note: The merchant system is about 75% complete. Patches released during this period may introduce some bugs. If you encounter any issues, please…

    Patch notes
  10. Minor Update

    ● Fixed a code issue that could cause the Ghost Tree bug. ● Fixed the bug where floors or some building parts became invisible due to the previous patch. Note: The merchant system is about 75% complete. Patches released during this period…

    Patch notes
  11. Fixed the issue where stacked corpses made looting difficult.

    ● Fixed the problem where zombie corpses stacking together made it hard to pick up loot. ● Fixed a bug that prevented saving and building, based on a save file provided by a player. ● Fixed a bug that caused buildings to become invisible. ●…

    Patch notes
  12. Fixed the bug where underground caves fail to load

    ● Fixed the bug where underground caves would not load, causing characters to fall into the void underground. Note: The merchant system is about 70% complete. Patches released during this period may introduce some bugs. If you encounter any…

    Patch notes
  13. Fixed the bug where the pistol could not hit targets

    ● Fixed the bug where the pistol could not hit zombies in first-person view. ● Fixed the color explosion issue with "High-Quality Global Illumination" during morning hours. Note: The merchant system is about 70% complete. Patches released…

    Patch notes
  14. Fixed the bug where plant fiber could not be collected

    ● The previous patch fixed the bug of infinitely picking up books, which caused the bug where players could not collect surface grass, and this has now been fixed. Note: The trader system is about 70% complete. Patches released during this…

    Patch notes
  15. Minor Update

    ● Fixed an issue where, occasionally, the character would fall from a great height or get stuck in the floor when loading a save. ● Fixed a bug where, after picking up "Books", they would reappear the next time you loaded into the game.…

    Patch notes
  16. Minor Update

    ● Fixed a bug where, after changing hotkey bindings, the bound keys would revert to default when returning to the main menu. Note: The trader system is about 70% complete. Patches released during this time may cause some bugs. If you…

    Patch notes

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