STEAMDB NEXUS

Steam app 268650 · updated 12 Sep 2026, 18:19 UTC

From the Depths

Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.

From the Depths Steam header artwork
Brilliant Skies Ltd.Brilliant Skies Ltd.
410playing now
41024-hour peak
1,749all-time peak
300average, last 30 days

The last 30 days

−2.1Gain−0.71%% gain521Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

014128142256313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026346 peakFriday 14 August 2026388 peakSaturday 15 August 2026412 peakSunday 16 August 2026422 peakMonday 17 August 2026380 peakTuesday 18 August 2026378 peakWednesday 19 August 2026364 peakThursday 20 August 2026383 peakFriday 21 August 2026359 peakSaturday 22 August 2026447 peakSunday 23 August 2026440 peakMonday 24 August 2026366 peakTuesday 25 August 2026395 peakWednesday 26 August 2026391 peakThursday 27 August 2026397 peakFriday 28 August 2026390 peakSaturday 29 August 2026452 peakSunday 30 August 2026516 peakMonday 31 August 2026404 peakTuesday 01 September 2026379 peakWednesday 02 September 2026374 peakThursday 03 September 2026358 peakFriday 04 September 2026392 peakSaturday 05 September 2026456 peakSunday 06 September 2026521 peakMonday 07 September 2026517 peakTuesday 08 September 2026378 peakWednesday 09 September 2026375 peakThursday 10 September 2026382 peakFriday 11 September 2026400 peakSaturday 12 September 2026410 peak
Daily peakEvery hourly sample

All time

146 months, August 2014 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04729441k2k2014201620182020202220242026August 2014132 monthly peakSeptember 2014139 monthly peakOctober 2014249 monthly peakNovember 2014320 monthly peakDecember 2014286 monthly peakJanuary 2015295 monthly peakFebruary 2015212 monthly peakMarch 2015155 monthly peakApril 2015161 monthly peakMay 2015249 monthly peakJune 2015384 monthly peakJuly 2015731 monthly peakAugust 20151,692 monthly peakSeptember 20151,296 monthly peakOctober 20151,415 monthly peakNovember 20151,420 monthly peakDecember 20151,198 monthly peakJanuary 20161,196 monthly peakFebruary 2016935 monthly peakMarch 2016877 monthly peakApril 2016950 monthly peakMay 2016748 monthly peakJune 2016801 monthly peakJuly 20161,223 monthly peakAugust 20161,356 monthly peakSeptember 2016842 monthly peakOctober 20161,121 monthly peakNovember 20161,144 monthly peakDecember 20161,002 monthly peakJanuary 2017698 monthly peakFebruary 2017612 monthly peakMarch 2017766 monthly peakApril 2017798 monthly peakMay 2017574 monthly peakJune 2017784 monthly peakJuly 2017841 monthly peakAugust 2017863 monthly peakSeptember 2017741 monthly peakOctober 2017577 monthly peakNovember 2017584 monthly peakDecember 2017660 monthly peakJanuary 2018680 monthly peakFebruary 2018545 monthly peakMarch 2018485 monthly peakApril 2018582 monthly peakMay 2018520 monthly peakJune 2018598 monthly peakJuly 2018538 monthly peakAugust 2018454 monthly peakSeptember 2018730 monthly peakOctober 2018588 monthly peakNovember 2018806 monthly peakDecember 2018441 monthly peakJanuary 2019430 monthly peakFebruary 2019387 monthly peakMarch 2019384 monthly peakApril 2019375 monthly peakMay 2019379 monthly peakJune 2019367 monthly peakJuly 2019387 monthly peakAugust 2019480 monthly peakSeptember 2019561 monthly peakOctober 2019548 monthly peakNovember 2019479 monthly peakDecember 2019454 monthly peakJanuary 20201,157 monthly peakFebruary 2020813 monthly peakMarch 20201,175 monthly peakApril 20201,623 monthly peakMay 2020859 monthly peakJune 2020865 monthly peakJuly 2020626 monthly peakAugust 2020535 monthly peakSeptember 2020520 monthly peakOctober 2020648 monthly peakNovember 20201,033 monthly peakDecember 2020942 monthly peakJanuary 20211,043 monthly peakFebruary 2021829 monthly peakMarch 2021707 monthly peakApril 2021740 monthly peakMay 2021615 monthly peakJune 2021550 monthly peakJuly 2021684 monthly peakAugust 2021610 monthly peakSeptember 2021548 monthly peakOctober 2021512 monthly peakNovember 2021473 monthly peakDecember 2021649 monthly peakJanuary 2022542 monthly peakFebruary 2022600 monthly peakMarch 2022543 monthly peakApril 2022471 monthly peakMay 2022863 monthly peakJune 2022698 monthly peakJuly 2022678 monthly peakAugust 2022622 monthly peakSeptember 2022853 monthly peakOctober 2022567 monthly peakNovember 2022554 monthly peakDecember 2022511 monthly peakJanuary 2023845 monthly peakFebruary 2023852 monthly peakMarch 2023547 monthly peakApril 2023455 monthly peakMay 2023414 monthly peakJune 2023429 monthly peakJuly 20231,045 monthly peakAugust 20231,102 monthly peakSeptember 2023859 monthly peakOctober 2023657 monthly peakNovember 2023500 monthly peakDecember 2023875 monthly peakJanuary 2024869 monthly peakFebruary 2024564 monthly peakMarch 2024753 monthly peakApril 2024662 monthly peakMay 2024779 monthly peakJune 2024653 monthly peakJuly 2024514 monthly peakAugust 2024623 monthly peakSeptember 2024683 monthly peakOctober 2024899 monthly peakNovember 20241,551 monthly peakDecember 20241,749 monthly peakJanuary 20251,618 monthly peakFebruary 2025826 monthly peakMarch 2025741 monthly peakApril 2025539 monthly peakMay 2025704 monthly peakJune 2025648 monthly peakJuly 2025580 monthly peakAugust 2025593 monthly peakSeptember 2025578 monthly peakOctober 2025587 monthly peakNovember 2025626 monthly peakDecember 2025653 monthly peakJanuary 2026667 monthly peakFebruary 2026585 monthly peakMarch 2026552 monthly peakApril 2026552 monthly peakMay 2026523 monthly peakJune 2026607 monthly peakJuly 2026563 monthly peakAugust 2026516 monthly peakSeptember 2026521 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0152304456608July 2026August 2026September 2026October 2026July 2026563 peak — daily detail belowAugust 2026516 peak — hourly detail belowSeptember 2026521 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

015230445660801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026480 peakThursday 02 July 2026503 peakFriday 03 July 2026540 peakSaturday 04 July 2026541 peakSunday 05 July 2026563 peakMonday 06 July 2026507 peakTuesday 07 July 2026458 peakWednesday 08 July 2026455 peakThursday 09 July 2026455 peakFriday 10 July 2026462 peakSaturday 11 July 2026465 peakSunday 12 July 2026527 peakMonday 13 July 2026497 peakTuesday 14 July 2026461 peakWednesday 15 July 2026419 peakThursday 16 July 2026418 peakFriday 17 July 2026472 peakSaturday 18 July 2026470 peakSunday 19 July 2026500 peakMonday 20 July 2026448 peakTuesday 21 July 2026466 peakWednesday 22 July 2026432 peakThursday 23 July 2026416 peakFriday 24 July 2026421 peakSaturday 25 July 2026441 peakSunday 26 July 2026483 peakMonday 27 July 2026429 peakTuesday 28 July 2026433 peakWednesday 29 July 2026407 peakThursday 30 July 2026415 peakFriday 31 July 2026403 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

013927941855701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026449 peakSunday 02 August 2026459 peakMonday 03 August 2026414 peakTuesday 04 August 2026408 peakWednesday 05 August 2026398 peakThursday 06 August 2026408 peakFriday 07 August 2026412 peakSaturday 08 August 2026430 peakSunday 09 August 2026449 peakMonday 10 August 2026403 peakTuesday 11 August 2026389 peakWednesday 12 August 2026337 peakThursday 13 August 2026346 peakFriday 14 August 2026388 peakSaturday 15 August 2026412 peakSunday 16 August 2026422 peakMonday 17 August 2026380 peakTuesday 18 August 2026378 peakWednesday 19 August 2026364 peakThursday 20 August 2026383 peakFriday 21 August 2026359 peakSaturday 22 August 2026447 peakSunday 23 August 2026440 peakMonday 24 August 2026366 peakTuesday 25 August 2026395 peakWednesday 26 August 2026391 peakThursday 27 August 2026397 peakFriday 28 August 2026390 peakSaturday 29 August 2026452 peakSunday 30 August 2026516 peakMonday 31 August 2026404 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

014128142256301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026379 peakWednesday 02 September 2026374 peakThursday 03 September 2026358 peakFriday 04 September 2026392 peakSaturday 05 September 2026456 peakSunday 06 September 2026521 peakMonday 07 September 2026517 peakTuesday 08 September 2026378 peakWednesday 09 September 2026375 peakThursday 10 September 2026382 peakFriday 11 September 2026400 peakSaturday 12 September 2026410 peak

October 2026

From the Depths was released on 6 Nov, 2020.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:19 UTC
App ID
268650
Last updated
30 Jun 2026 build 23966748
Developer
Brilliant Skies Ltd.
Publisher
Brilliant Skies Ltd.
Release date
6 Nov, 2020
Platforms
WindowsmacOSLinux
Download size
4.42 GB2.22 GB2.22 GB
Install size
8.69 GB4.37 GB4.40 GB
Genres
Action, Adventure, Indie, Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Controller support
Partial
Achievements
53

Features & support

Steam features

Steam AchievementsSteam Trading CardsCaptions availableSteam WorkshopSteam LeaderboardsIncludes level editorFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

BuildingSandboxNaval CombatPhysicsVehicular CombatRTSCraftingGun CustomizationStrategyMultiplayerVoxelWarSurvivalCo-op CampaignMilitaryTutorialSimulationNavalArtificial IntelligenceSpace
About this gameFull description from Steam
Summary In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including: A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents. A strategic campaign waged over hundreds of islands against eight unique factions. A Story Mode where you can play some action orientated mission focused on upgrading a design to fit a role. Adventure mode where you start on a raft and must build up your fleet and travel a dangerous universe fighting or running from enemy fleets As well as a wide range of multiplayer content Design with your friends in co-op designer Play a range of adversarial modes Play the entire single player campaign together in co-op Key Features Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell! The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more! Physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained. Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out! Loads of single player and multiplayer content in which to use your designs (campaigns, co-op campaigns, missions, adventures) Design your own planets/campaigns/missions/multiplayer maps using the planet editor or add your own mods easily using a fully integrated modding interface Customizable Components The customizable components in From the Depths allow a unique level of engineering customization: Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon. Design cannons by combining four different barrel types and lengths with auto-loaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers. Design AIs by combining an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone. Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones. Similar systems exist for the creation of anti-vehicle and anti-missile lasers, drills that can cut even the largest of battleships in half, Particle Cannons, Jet engines and more
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows10 Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent) Memory: 8 GB RAM Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000 Network: Broadband Internet connection Storage: 4 GB available space Sound Card: DirectX® compatible on-board Additional Notes: Steam connection required to play the game

Recommended

Recommended: OS: Windows11 Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent) Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series Network: Broadband Internet connection Storage: 6 GB available space Sound Card: Additional Notes: Steam connection required to play the game

macOS

Minimum: Memory: 8 GB RAM Storage: 4 GB available space Additional Notes: Steam connection required to play the game Recommended: Memory: 16 GB RAM Storage: 6 GB available space Additional Notes: Steam connection required to play the game

Linux

Minimum: Memory: 8 GB RAM Storage: 4 GB available space Additional Notes: Steam connection required to play the game Recommended: Memory: 16 GB RAM Storage: 6 GB available space Additional Notes: Steam connection required to play the game
Supported languages5 languages
LanguageFull audio
English●
Simplified Chinese
Russian
Japanese
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

53 achievements in total.

Show selected achievements (may contain spoilers)
Fast Learner!Achievement
DWG EasyAchievement
DWG MediumAchievement
DWG HardAchievement
DWG GodlyAchievement
OW EasyAchievement
OW MediumAchievement
OW HardAchievement
OW GodlyAchievement
WF EasyAchievement

View all Steam achievements

50 developer announcements, Feb 2023 to Jun 2026 · times in UTC

June

  1. 4.3.4 - Unity 6.3 and Korean available on launcher

    The Unity game engine is now updated to 6.3 behind the scenes. 이제 런처에서 한국어를 선택 할 수 있습니다 - Thankyou community localisers. The Korean discord: FTD Korean Discord

    Patch notes
  2. 4.3.3 Hot fixes and community Korean localisation

    Just some small hot fixes. Also worthy of mention is that Korean is now localised by volunteer localisers. Well done guys and thanks! Fixes Rigging, Fixed rigging sometimes getting reconnected to the wrong blocks. Korean community discord…

    Patch notes
  3. 4.3.3 - Fixes and content updates

    4.3.3 Additions: Warp drives - Added tooltip explaining warp behaviour. Fixes: Map - Fixed map going bright in certain areas and zoom levels. Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers.…

    Patch notes
  4. Stable 4.3.2

    From The Depths v4.3.2 — Stable ReleaseThe headline feature of this update is the new sail system created by Luxon after many months of work. A long list of fixes across missiles, fires, steam, APS and more have also been done during this…

    Ruggedlegs

December

  1. Japanese language support + Christmas Campaign + bug fixes

    Hey everyone! Thanks for another great year of FTD, the necromancy spells still hold and FTD is still going. We are working on a new game (and have been for over a year now) which is completely not builder game or FTD related and is more of…

    Ruggedlegs
  2. Small bunch of fixes

    From the Depths - Additional Fixes🔧 FixesMissiles:Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a targetBreadboard:Fixed connection colours not being saved in breadboard prefabs.Fixed…

    Patch notes
  3. Stable v4.3.0 Breadboard UI Update and Missile breadboards

    From the Depths - Version 4.3.0 Patch NotesRelease Date: December 3rd, 2025 Hey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile…

    Ruggedlegs

October

  1. Hotfix for critical performance issue in breadboard

    We discovered a critical memory issue within the breadboard system which is why some of you were reporting it as feeling slow. This patch fixes the problem. Please note the other work on breadboard I've mentioned previously and some of you…

    Patch notes
  2. Unity Major Security Vulnerability patch

    This build updates unity to 6000.0.60f1 to fix a flaw in security discovered by a white hat hacker that Unity rolled out a critical patch for.

    Patch notes
  3. Stable 4.2.8

    Stable 4.2.8Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards.…

    Ruggedlegs

August

  1. Stable 4.2.7

    Bugfixes mostly.AdditionsControls, It is now possible to focus enemy craft through the AI control menu.ChangesGameplay, It is no longer possible to build within 75m of an enemy craft (In combat only).FixesPlates, Triangle plate mirroring…

    Patch notes

June

  1. 4.2.6 Stable - QOL and Cosmetics (COLOURS!)

    A Love Letter to Our Amazing Community 💙 AS WITH ALL UPDATES TO VANILLA, MODS MAY BREAK. PLEASE, IF YOU HAVE ANY PROBLEMS, DISABLE MODS FIRST BEFORE BOTHERING DEVELOPERS. Greetings, Builders and Commanders!We've been listening to your…

    Ruggedlegs

January

  1. Alphatest 4.2.5

    Alpha build Live 4.2.5 Access the alpha builds by going into the Steam library, find the game, right click on it and go to properties. Click on the betas tab and choose alphatest alphatesst Just remember that this doesn't always hold the…

    Patch notes
  2. Stable 4.2.4

    Changes (These can be rebound) Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera. Key binds, Numpad 0 is bound specifically to the free-camera…

    Patch notes

December

  1. Stable 4.2.3

    Hey everyone, in case you didn't notice. Stable is now on 4.2.3. Nick's been pulling extra shifts to listen to feedback and concerns and has addressed a lot of these with the changes below. Thanks to everyone who engaged in a constructive…

    Ruggedlegs
  2. 4.2.3 (minor patch)

    Little update to the cross hair elements of the UI.. no cross hair is now shown in keyboard based building and none in general views when the mouse cursor is active. Fixed a bit of misleading UI text that stated incorrectly the purpose of…

    Patch notes
  3. 4.2.2 now live

    Patch 4.2.2 address some of the feedback we received about the camera update. One of the most common complaints was the remapping of vehicle controls to WASD (etc) such that camera/build controls and vehicle controls share the same keyboard…

    Patch notes
  4. Christmas, Camera and Controls Stable Update 4.2

    HELLO DEPTHIANS. Wishing you all a great Holiday period! Before I begin... ALPHA TEST, BETA TEST AND EXPERIMENTAL BRANCH USERS. CHANGE TO STABLE. The Christmas Campaign is live and updated in this build. Thankyou to all of the Christmas…

    Ruggedlegs
  5. v4.2.0 Alpha - "The Camera Update"

    HELLO DEPTHIANS. The camera update is now in the alphatest build. Please note that by going into alphatest you fully accept that stuff can break and might be changed. Also this update has been in testing for a very long time, we've had it…

    Ruggedlegs

June

  1. 4.1.2 Bugfixes

    Fixes: APS, APS ammo intakes are checked more frequently, reducing inaccuracy at low calibers in cases where intakes are the throughput limit. APS, Fixed builtin shells created by the client not showing up at the host in multiplayer games.…

    Patch notes
  2. Stable 4.1.1

    What is up Depthians! A small update to the standard sable branch that fixes a few issues mainly directed towards multiplayer APS. Changelog Additions Misc Added the ability to teleport to craft via the C menu There is now a button on flag…

    Patch notes

May

  1. Set the world on fire! Stable 4.0 Update

    What is up Depthians! Exciting news – the long-awaited fire update has arrived in the stable branch! Now, alongside flamers, incendiary options for CRAM, APS, missiles, and even lasers are at your disposal.…

    BaconsTV

April

  1. Alpha 4.0.3.1

    What is up Depthians! A couple of changes and fixes for the current Alpha branch. Changelog Changes AI Added target prioritisation options for plasma and flamer firepower Fire Oxidizer-efficiency at 40 intensity compared to 20 down from 66%…

    Patch notes
  2. Alpha 4.0.2 Update

    What is up Depthians! {STEAM_CLAN_IMAGE}/6300557/0079b11bb178751630081a629e8e802625d3cb28.png We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes. Added incendiary pellets to CRAMs. Intensity…

    Patch notes
  3. Alpha 4.0.1 Update

    What is up Depthians! We hope you are all enjoying the new fire mechanics and incendiary rounds/modules. If you do not know how to access the Alpha branch: Right click From the Depths in your library list of games. Properties > Betas tab…

    Patch notes
  4. Alpha Flamer Update 4.0

    What is up Depthians! This update brings fires and incendiary weapons to From the Depths! If you do not know how to access the Alpha branch: Right click From the Depths in your library list of games. Properties > Betas tab, look at the…

    BaconsTV
  5. Hotfix

    Candles are no longer EMP proof. Delay pulse fixed for when the second option in the dropdown is selected.

    Patch notes
  6. 3.9.2 Update April Fools

    What is up Depthians! :candle: Update Alert: Introducing Lightning Hood Larry's Latest Creation - The Scented Candle! Hold onto your hats, adventurers! Lightning Hood Larry, famed inventor and fashionista extraordinaire, has unleashed his…

    Patch notes

March

  1. 3.9.1 Hotfix

    We've had to remove the video recording feature for Linux users as this isn't supported on Linux and was preventing an options menu from appearing. Sorry folks. Two small additions: ACB controllers can now be read by Breadboard Getters. So…

    Patch notes
  2. Stable Update 3.9.0

    What is up Depthians! We have set the current Alpha build to Stable, which brings several new additions to Breadboard. Our Kotl/Kotl help team and Mike aka ABYAY have also made numerous tweaks and upgrades to campaign craft for Neter, AotE…

    BaconsTV

January

  1. 3.8.5 Hotfixes and material replacer addition

    Fixes: Tracers - Accounted for the addition of the new 3rd parameter in builtin shell designs. Accounted for legacy tracers being loaded in the new builds. (Tracers should now not default to 0.1 length.) Smoke generator - Steam effect now…

    Patch notes
  2. Stable 3.8.5 released

    Hi everyone! Following the Christmas update and some confusion regarding turrets and collisions Nick has spent a bit of time working on them. We are sorry this bug persisted and crept into builds as it did. A contractor and long time player…

    Ruggedlegs

December

  1. Regarding Steam sync

    We have once again disabled Steam sync. After liaising with Steam it became clear that there is a bug at Steam's side with their sync product which they have now admitted to. However, they don't seem to have any appetite to fix it because…

    Ruggedlegs
  2. Christmas campaign and update

    BrilliantSkies would like to wish everyone a great holiday period! To celebrate the holidays some of the community led by Melch (curator) and Lyons(map) have created the Christmas Campaign once more. You can load the planet by using the…

    Ruggedlegs
  3. Suggestion for anyone who thinks they have lost data recently

    Not sure what is going on but it seems steam sync related before I re-enabled it today. If you think you've lost your game data suddenly check this path: C:\Program Files (x86)\Steam\userdata\0\268650\ac\WinMyDocuments\From The…

    Ruggedlegs

November

  1. 3.8.0.4 More small fixes and campaign updates

    Fixes: Multiplayer - Resource zones will now no longer be infinite in multiplayer if they've been set to be finite in the world editor. Fuel build UI - Same treatment the plasma one has had. Will gradually roll this out where its…

    Patch notes
  2. Teeny update

    A few small changes added: Decorations, Added strategic antenna and dish piece to a conversion dictionary to retain any decos that used the old meshes. This would need to be applied to an old blueprint saved prior to 3.8.0. Collision…

    Patch notes
  3. Teeny update

    A few small changes added: Decorations, Added strategic antenna and dish piece to a conversion dictionary to retain any decos that used the old meshes. This would need to be applied to an old blueprint saved prior to 3.8.0. Collision…

    Patch notes

October

  1. Stable 3.8.0.1

    **Stable 3.8.0.1** This is basically an AI update. We've spent a lot of time getting waypoints and collision avoidance working a lot better. There are also a few more goodies thrown in. As with every update you might need to close down…

    Ruggedlegs

September

  1. 3.7.3 Stable

    Stable 3.7.3 Simple weapons, It is now possible to remove a built-in shell type from the simple weapons UI . Simple weapons, Removing a built-in shell type from the ammo controller UI will now be properly processed in the simple weapons UI.…

    Patch notes

August

  1. Stable 3.7.2

    Hey everyone! Stable 3.7.2 is here! Plasma! Along with the past 6 months of fixes, additions and changes from the alpha builds. Thankyou testers! Most discussion involving plasma will happen on the discord so I encourage you to go there.…

    Ruggedlegs

June

  1. 3.7.1 Alpha

    3.7.1 Alpha Lots of under the hood changes to AI as well as some bug fixes. Nick is absent for the next 2 weeks and then I (Sean) will be absent for 2 and Alma is currently recovering so it'll be quiet for a little while following this. If…

    Ruggedlegs

March

  1. Stable 3.6.4 campaign notes

    World files: Updated DWG with all of its intended corporations. They currently don't serve a purpose but will do so when DWG HQ layout is updated. Craft will be updated to proper corporations at a later date. Marlin (DWG): Applied…

    Patch notes
  2. Stable 3.6.4

    Fix Adventure, Trying to create/load a "structure" in adventure mode will instead spawn a "vehicle". Decorations, No longer possible to select other decorations when the mouse is hovering over the UI (this was unintended.) Rendering…

    Ruggedlegs
  3. From the Depths Gone to Sea character pack DLC now available

    Not much to say other than check out the store page that contains all the information. Gone to Sea store page Adds 4 more characters: Sea Captain, sailor 1, sailor 2 and diver.

    Ruggedlegs

February

  1. Stable 3.6.3.2

    A stable update with some interesting changes in there. Adventure mode continues to be worked on and tweaked, thanks for all the feedback so far. The new adventure bell can be found in the Misc tab, ring it once per minute to summon a new…

    Ruggedlegs
  2. Stable 3.6.3.2

    A stable update with some interesting changes in there. Adventure mode continues to be worked on and tweaked, thanks for all the feedback so far. The new adventure bell can be found in the Misc tab, ring it once per minute to summon a new…

    Ruggedlegs
  3. Beta 3.6.3

    Adventure Bell Added - Misc Tab. Use it to summon enemies in any adventure mode. 1 min cool down, not underwater, not above 300m. Enemies now spawn every 10 minutes in addition to the spawns based on moving around. The 'hunter fleet' spawns…

    Patch notes
  4. Betatest 3.6.2

    (Remember you might need to restart Steam if you are already in betatest to get it to detect the new build) Add Tracks, Track texture will now keep its original ratio when the track's width is modified Breadboards, Added a comment module…

    Patch notes
  5. Betatest 3.6.2

    (Remember you might need to restart Steam if you are already in betatest to get it to detect the new build) Add Tracks, Track texture will now keep its original ratio when the track's width is modified Breadboards, Added a comment module…

    Patch notes

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