STEAMDB NEXUS

Steam app 842780 · updated 12 Sep 2026, 18:32 UTC

NavalArt

Design your own warships, equip them with a variety of armament, and bring them out to the ocean!

NavalArt Steam header artwork
RigidbodyRZ Entertainment
191playing now
30024-hour peak
410all-time peak
184average, last 30 days

The last 30 days

+5.1Gain+2.85%% gain370Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

010020030040013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026127 peakFriday 14 August 2026264 peakSaturday 15 August 2026289 peakSunday 16 August 2026248 peakMonday 17 August 2026237 peakTuesday 18 August 2026362 peakWednesday 19 August 2026344 peakThursday 20 August 2026329 peakFriday 21 August 2026365 peakSaturday 22 August 2026370 peakSunday 23 August 2026327 peakMonday 24 August 2026314 peakTuesday 25 August 2026290 peakWednesday 26 August 2026317 peakThursday 27 August 2026328 peakFriday 28 August 2026312 peakSaturday 29 August 2026294 peakSunday 30 August 2026294 peakMonday 31 August 2026248 peakTuesday 01 September 2026236 peakWednesday 02 September 2026301 peakThursday 03 September 2026253 peakFriday 04 September 2026286 peakSaturday 05 September 2026327 peakSunday 06 September 2026309 peakMonday 07 September 2026266 peakTuesday 08 September 2026239 peakWednesday 09 September 2026310 peakThursday 10 September 2026297 peakFriday 11 September 2026284 peakSaturday 12 September 2026300 peak
Daily peakEvery hourly sample

All time

100 months, June 2018 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01112213324432018201920212022202320252026June 20188 monthly peakJuly 20183 monthly peakAugust 20184 monthly peakSeptember 20184 monthly peakOctober 20186 monthly peakNovember 20183 monthly peakDecember 20187 monthly peakJanuary 20196 monthly peakFebruary 20195 monthly peakMarch 20196 monthly peakApril 20196 monthly peakMay 20199 monthly peakJune 201910 monthly peakJuly 20198 monthly peakAugust 201910 monthly peakSeptember 20197 monthly peakOctober 20198 monthly peakNovember 201912 monthly peakDecember 201921 monthly peakJanuary 202014 monthly peakFebruary 202015 monthly peakMarch 202012 monthly peakApril 202013 monthly peakMay 202014 monthly peakJune 202012 monthly peakJuly 202013 monthly peakAugust 202015 monthly peakSeptember 202016 monthly peakOctober 202013 monthly peakNovember 202011 monthly peakDecember 202026 monthly peakJanuary 202123 monthly peakFebruary 202156 monthly peakMarch 202166 monthly peakApril 202197 monthly peakMay 202165 monthly peakJune 202167 monthly peakJuly 202172 monthly peakAugust 2021162 monthly peakSeptember 2021152 monthly peakOctober 2021138 monthly peakNovember 202197 monthly peakDecember 202188 monthly peakJanuary 2022101 monthly peakFebruary 2022111 monthly peakMarch 2022122 monthly peakApril 2022134 monthly peakMay 2022134 monthly peakJune 202295 monthly peakJuly 2022294 monthly peakAugust 2022292 monthly peakSeptember 2022155 monthly peakOctober 2022178 monthly peakNovember 2022161 monthly peakDecember 2022139 monthly peakJanuary 2023137 monthly peakFebruary 2023139 monthly peakMarch 2023165 monthly peakApril 2023142 monthly peakMay 2023126 monthly peakJune 2023259 monthly peakJuly 2023209 monthly peakAugust 2023163 monthly peakSeptember 2023146 monthly peakOctober 2023204 monthly peakNovember 2023154 monthly peakDecember 2023151 monthly peakJanuary 2024157 monthly peakFebruary 2024125 monthly peakMarch 2024139 monthly peakApril 2024143 monthly peakMay 2024145 monthly peakJune 2024154 monthly peakJuly 2024172 monthly peakAugust 2024306 monthly peakSeptember 2024200 monthly peakOctober 2024173 monthly peakNovember 2024283 monthly peakDecember 2024239 monthly peakJanuary 2025198 monthly peakFebruary 2025189 monthly peakMarch 2025222 monthly peakApril 2025201 monthly peakMay 2025200 monthly peakJune 2025203 monthly peakJuly 2025198 monthly peakAugust 2025222 monthly peakSeptember 2025228 monthly peakOctober 2025227 monthly peakNovember 2025214 monthly peakDecember 2025240 monthly peakJanuary 2026238 monthly peakFebruary 2026283 monthly peakMarch 2026410 monthly peakApril 2026379 monthly peakMay 2026383 monthly peakJune 2026329 monthly peakJuly 2026337 monthly peakAugust 2026370 monthly peakSeptember 2026327 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0100200300400July 2026August 2026September 2026October 2026July 2026337 peak — daily detail belowAugust 2026370 peak — hourly detail belowSeptember 2026327 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

09118227336401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026277 peakThursday 02 July 2026263 peakFriday 03 July 2026271 peakSaturday 04 July 2026284 peakSunday 05 July 2026254 peakMonday 06 July 2026240 peakTuesday 07 July 2026256 peakWednesday 08 July 2026260 peakThursday 09 July 2026337 peakFriday 10 July 2026323 peakSaturday 11 July 2026337 peakSunday 12 July 2026307 peakMonday 13 July 2026296 peakTuesday 14 July 2026288 peakWednesday 15 July 2026275 peakThursday 16 July 2026256 peakFriday 17 July 2026257 peakSaturday 18 July 2026334 peakSunday 19 July 2026290 peakMonday 20 July 2026250 peakTuesday 21 July 2026237 peakWednesday 22 July 2026252 peakThursday 23 July 2026280 peakFriday 24 July 2026283 peakSaturday 25 July 2026240 peakSunday 26 July 2026260 peakMonday 27 July 2026253 peakTuesday 28 July 2026249 peakWednesday 29 July 2026259 peakThursday 30 July 2026258 peakFriday 31 July 2026253 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

010020030040001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026248 peakSunday 02 August 2026248 peakMonday 03 August 2026256 peakTuesday 04 August 2026246 peakWednesday 05 August 2026226 peakThursday 06 August 2026216 peakFriday 07 August 2026256 peakSaturday 08 August 2026254 peakSunday 09 August 2026254 peakMonday 10 August 2026262 peakTuesday 11 August 2026272 peakWednesday 12 August 2026242 peakThursday 13 August 2026239 peakFriday 14 August 2026264 peakSaturday 15 August 2026289 peakSunday 16 August 2026248 peakMonday 17 August 2026237 peakTuesday 18 August 2026362 peakWednesday 19 August 2026344 peakThursday 20 August 2026329 peakFriday 21 August 2026365 peakSaturday 22 August 2026370 peakSunday 23 August 2026327 peakMonday 24 August 2026314 peakTuesday 25 August 2026290 peakWednesday 26 August 2026317 peakThursday 27 August 2026328 peakFriday 28 August 2026312 peakSaturday 29 August 2026294 peakSunday 30 August 2026294 peakMonday 31 August 2026248 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

08817726535301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026236 peakWednesday 02 September 2026301 peakThursday 03 September 2026253 peakFriday 04 September 2026286 peakSaturday 05 September 2026327 peakSunday 06 September 2026309 peakMonday 07 September 2026266 peakTuesday 08 September 2026239 peakWednesday 09 September 2026310 peakThursday 10 September 2026297 peakFriday 11 September 2026284 peakSaturday 12 September 2026300 peak

October 2026

NavalArt was released on 20 Jun, 2018.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:32 UTC
App ID
842780
Last updated
10 Sep 2026 build 25225041
Developer
Rigidbody
Publisher
RZ Entertainment
Release date
20 Jun, 2018
Platforms
Windows
Download size
1.43 GB
Install size
4.58 GB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
7

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam LeaderboardsIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessSandboxNaval CombatBuildingVoxelCraftingWargameDrivingShooterWorld War IMilitaryStrategyWorld War IITanksSubmarineNavalWarSimulationGun CustomizationSailing
About this gameFull description from Steam
-Join our Discord channel to give feedback, download mods and learn about upcoming updates! Let’s make NavalArt more enjoyable, together! -Building NavalArt is a true labor of love. As an indie dev, my vision was simple but massive: to craft the definitive PC naval sandbox. It's been a long voyage since our 2018 Early Access launch, and I couldn't have weathered it without the phenomenal support of this community. Every piece of your feedback has shaped the hull of this game. Thank you for believing in this project. I'll always welcome your thoughts in the Steam discussions as we continue to perfect the experience. Game Description: -NavalArt is a sandbox game that combines design, construction, physics, and combat, offering players a variety of experience in different stages. Players will play as designer, engineer, and commander, respectively, and guide their fleets through the ages of steel and nerve. Gameplay -As a player, you will construct your warships in dock, using parts offered by the game or the mod community. Through careful placing and adjusting of parts, with an incredibly high degree of freedom, you can shape your warships to anything you like, from overall hull shapes, to tiny anchor chains. -Each property is critical to your design, as different armor & weapon layouts will have different effects. Take your unfinished/newly finished ships for trials, and see if it is satisfactory. -In Quick Battles and Operations, utilize a vast arsenal of weapons spanning from the 19th to the 21st century—including naval guns, torpedoes, carrier-based aircraft, missiles, and more—to annihilate your enemies, complete missions, and claim victory. -Arm your ship with Anti-Air weapons, including Phalanx CIWS, try to survive in the test scene after several waves of air strikes! -Experience unique RTS-style Aircraft Carrier gameplay, where altitude is a crucial resource for your warplanes. Configure your squadrons, assign specializations, seize air superiority, and launch devastating aerial strikes against the enemy fleet. -Walk around your ships as a fellow sailor in Gallery Mode, lineup your fleet and enjoy the parade from your flagship! -Not in the mood of designing ships? Want more parts to use in the game? Don't forget to visit NavalArt's Steam Workshop to get thousands of warship designs and mods! Features Thousands of Historic Equipment, spanning from ironclads to the modern era Numerous Stages Aircraft Carriers RTS Air Combat System centered around altitude mechanics Massive collection of preset ships Under-water View Real-time Physics Calculation (including the waves) Various Sea Conditions and Day-Night Cycle, including combat in fog, heavy rain, and snow Career Mode Quick Battle Mode Mission Stage Mode Gallery Mode Anti-air Weapon System Submarine Mechanics Mod Support Sharing designs via Steam Workshop Install mods via Steam Workshop Steam-based Multi-player Battles Multi-player Co-op Stages Modern weapons such as Phalanx and missiles Anti-submarine System Experimental Content Mission Editor Continuously Updated Content More parts (Naval guns, decorations, missiles, etc.) More stages More Career Mode chapters What We Plan to Add Map Editor Weather nodes for the Mission Editor Brand-new Career questlines Tutorial Rework More new mechanics Rework of legacy gameplay systems
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7/8/8.1/10 x64 Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent Memory: 2 GB RAM Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB) DirectX: Version 11 Storage: 500 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages2 languages
LanguageFull audio
Simplified Chinese
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

7 achievements in total.

Show selected achievements (may contain spoilers)
MP Newbie MedalAchievement
MP Veteran MedalHidden achievement
MP Captain MedalHidden achievement
Sunk by air raidHidden achievement
Air Raid Silver MedalAchievement
Air Raid Gold MedalAchievement
Arrival at the Pigeon PlanetHidden achievement

View all Steam achievements

50 developer announcements, Mar 2026 to Sep 2026 · times in UTC

September

  1. NavalArt update V1.53 Multi-Account Steam Cloud Support and ModTool Update

    Save System RedesignOverhauled Save File Paths: Steam Cloud compatibility and multi-account support.Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new…

    Zhesheng_1818
  2. NavalArt 1.53 Public Beta is Now Live!

    You can enter version 1.53 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 1 dayKey Highlights of This UpdateSave System RedesignOverhauled Save File Paths: Preparing for Steam Cloud compatibility and…

    Zhesheng_1818
  3. Hotfix 1906

    Bug FixesFixed: An issue where switching graphics settings in-game could cause the sea surface to turn red.Fixed: A bug in AirStrike Survival Mode (Britain - Mid-WWII) where Aichi M6A1 "Seiran" aircraft incorrectly appeared in Wave 4.Level…

    Patch notes
  4. NavalArt update V1.52 Damage Model Rework and Graphics Upgrade

    ForewordGreetings, fellow NA players!This is a minor update. We have primarily focused on continuous improvements and adjustments to existing features, along with several bug fixes.Update Frequency Adjustment To improve update efficiency…

    Zhesheng_1818
  5. Beta Version Update 1904

    You can switch to the publictest branch via Steam's Betas menu to access the 1.52 Beta.Patch Notes:Quick Sortie Campaign: Hornet's NestAdded: English localization.Adjusted: Replaced enemy aircraft carrier placeholders with dedicated saved…

    Patch notes

August

  1. NavalArt 1.52 Public Beta is Now Live!

    You can enter version 1.52 Beta by selecting the publictest branch via Steam's Betas tab.Estimated Beta Duration: 1 dayKey highlights of this update:Shell Damage and Damage Model ReworkNew mechanics have been implemented to further address…

    Zhesheng_1818
  2. Steam Cloud Save Security Warning

    The current NavalArt save system does not support separating save data by Steam account. There is only a single local save file shared by all users on the same computer.If you launch the game using multiple Steam accounts on the same…

    Zhesheng_1818
  3. Hotfix 1901

    \FixedFixed an issue where technology could not be unlocked in Career ModeFixed an issue where underwater hulls generated surface wavesFixed an issue where low shell impact velocity resulted in reduced penetrationRolled back partial fixes…

    Patch notes
  4. NavalArt Will Supports Steam Cloud Saves | Important Save Data Safety Notice

    NavalArt will support Steam Cloud Saves starting from2026/8/24 10:00 UTC+8.No game update is required to use this feature.Cloud save coverage:The following contents under %USERPROFILE%/AppData/LocalLow/RZEntertainment\\NavalArt\\ are…

    Zhesheng_1818
  5. Hotfix 1899

    \AddedAdded logic node wiring and drag-and-drop editing in the Level EditorAdded toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level EditorAdded brief summaries displayed directly on…

    Patch notes
  6. Hotfix 1895

    \Fixed an issue where the n1471 Limbo anti-submarine mortar incorrectly used the Squid anti-submarine mortar descriptionFixed incorrect dialogue text in the Prologue Campaign and Main Menu tutorialFixed UI guidance text overlaying and…

    Patch notes
  7. Hotfix 1894

    \Added: The in-level typewriter text effect will now automatically calculate typing speed based on the selected language.Added: Fade-in and fade-out sound effects when currency/gold amounts change.Added: Loire 130 seaplane.Added…

    Patch notes
  8. NavalArt update V1.51 Anti-Submarine Weapons, Dynamic Bow Wave and Prologue

    PrefaceLong time no see!In this update, we have further iterated on unguided anti-submarine weapons, dynamic bow wave effects, and a brand-new prologue campaign designed for new players, along with a number of bug fixes and…

    Zhesheng_1818
  9. [Update Preview] NavalArt V1.51 Preview — Dynamic Bow Wave FX Upgrade

    In the upcoming Early Access v1.51 update, we are introducing Dynamic Bow Wave FX—a feature that dynamically adapts to hull shapes, a rare sight in sandbox naval games.Note:Visual bugs still exist, and the feature is undergoing further…

    Zhesheng_1818
  10. IRON NEST Launch Celebration | Official NavalArt Crossover!

    The road of indie game development is fraught with challenges and twists, but it never has to be walked alone.As many Captains and Iron Nest operators may have noticed, our game has officially joined the IRON NEST Series established by the…

    Zhesheng_1818

July

  1. Hotfix 1887

    \NEWAdded underwater vessel lock-on indicator projecting onto the water surface.Added trajectory reference lines, surface splash indicators, and underwater blast radius visual effects for anti-submarine weapons.Added depth readout for…

    Patch notes
  2. Hotfix 1886

    \NEWBlueprint Screenshot Quality: Added an option to adjust screenshot resolution/quality in Blueprint Mode.FIXESFixed an issue in Search/Favorites view where variant parts were not displayed correctly if they met the filter criteria but…

    Patch notes
  3. Hotfix 1885

    \NEWCareer Mode Preset Saves: Career Mode levels now support multiple preset ship saves, which can be selected directly from the level selection panel.Ship-based Rewards: Bonus rewards can now be earned depending on the selected…

    Patch notes
  4. Hotfix 1883

    \FixesFixed an issue where the Japanese 76mm/40 Type 41 Naval Gun (Single Mount / ID: 1333) lacked a barrel node reference, causing its firing trajectory to have no elevation angle.Fixed a progression block issue where players could get…

    Patch notes
  5. NavalArt v1.5 Mid-Month Update: Build 1882

    Combat\ Damage Model Iteration: Further iterated on the shell explosion damage model, blending features from version 1.5 with version 1.42 and earlier.Non-module component damage is now closer to version 1.42 and earlier, offering more…

    Zhesheng_1818
  6. Mid-Month Playtest 1880

    We plan to release a major hotfix for the live build later this week!Due to a significant amount of underlying changes, we have decided to release a beta version in advance for everyone to test and experience.You can try out this beta by…

    Zhesheng_1818
  7. Hotfix 1876

    \Added: Modules damaged underwater will now generate bubble VFXAdded: A music player to the campaign level editor for single-player testing (Experimental feature)Added: Surface wave VFX for underwater explosionsAdded: Water swells caused by…

    Patch notes
  8. NavalArt update V1.5 Shell Rework & Basic Anti-Sub

    ForewordThanks for waiting, Captains and Designers!In NavalArt v1.5, alongside our regular parts updates, we have heavily focused on overhauling and expanding the combat system.In this version, we've made massive changes to shell damage…

    Zhesheng_1818
  9. Beta Version Update 1874

    \Selected New Content:Added: AI ships will now use depth charge launchers when submarines approachAdjusted: Underwater explosion visual effectsAdjusted: The criteria for the overpenetration indicator. A hit is now only counted as an…

    Patch notes
  10. Beta Version Update 1872

    \Selected New Content:Added: Underwater velocity decay ballistics for anti-submarine rocketsFixed: Incorrect shell spawn positions for the n160 US Triple 457mm gunFixed: Material issues on the preset ships Project 798 and HMS King George…

    Patch notes
  11. Beta Version Update 1870

    \Selected New Content:Added: US 324mm RUR-4A 'Weapon Alpha' ASW Rocket Launcher (Mark 1 ASW Rocket)Fixed: An issue where the maximum damage absorbed by a part could exceed its own HPFixed: Depth charge launchers failing to display as ship…

    Patch notes
  12. Beta Version Update 1869

    \Selected New Content:Added: Raycast detection between the explosion origin and modules. If a heavily armored hull is present within the explosion radius, its armor will now act as armor resistance to mitigate damage to the modulesAdded…

    Patch notes
  13. Beta Version Update 1868

    \Selected New Content:The RBU-6000 anti-submarine rocket launcher is now availableAdded new partsAdded new preset ships and fixed several known bugsVarious UI adjustmentsAdded a mechanic where depth charge explosion power and radius scale…

    Patch notes

June

  1. Beta Version Update 1862

    \Fixed an issue where the hotfix file for the Japanese 356mm41st Year Type w as not pushed/deployed.Damage Value AdjustmentsThe global damage modifier for Artillery HE (High Explosive) shells has been adjusted to match version 1.42.The…

    Patch notes
  2. Beta Version Update 1860

    \Updated new parts.Fixed an issue where naval guns with a caliber below 100mm could not be used properly.Reduced the blast radius of shells.Reduced the blast radius of bombs.Reduced the blast radius of torpedoes.Increased armor damage…

    Patch notes
  3. NavalArt Shell Rework Now in Public Testing Phase

    \Update Highlights:■ Added several new parts.■ Shell velocity now decays over flight distance, increasing the difficulty of long-range gunnery engagements.■ Noticeable shell velocity decay after penetrating armor.■ Turret elevation and…

    Zhesheng_1818
  4. Hotfix 1854

    \FixesFixed an issue in the Level/Campaign Editor where English text would fail to save if the Chinese translation field was left blank.Fixed an issue where the old "Battle" start button had incorrect sizing on lower aspect ratio…

    Patch notes
  5. NavalArt Career & Operation Steam Workshop is Now Available!

    \Career & Operation Steam Workshop Support is Live!Time for something different—Steam Workshop support for Career mode campaigns and standalone Operation levels is now open. After downloading, you can experience them in their respective…

    Zhesheng_1818
  6. Hotfix 1849

    \Fixed: Physics errors that occur when placing saves in Gallery Mode.Fixed: An issue where the camera water droplet effect was incorrectly enabled in Gallery Mode.Fixed: An issue with torpedo launchers using manual firing arcs where…

    Patch notes

May

  1. Hotfix 1845

    \Fix: An issue in Operation Mode where turret firing arc detection for non-local players became inaccurate due to physical forces applied to the hull.Fix: An issue in Operation Mode where turret firing arc detection became inaccurate…

    Patch notes
  2. Hotfix 1844

    \New: Added a settings option allowing players to use Mod parts containing unreadable meshes (i.e., Mod parts where Unity's "Read/Write" is not enabled. Note: Forcing these mods to enable can cause rendering errors in battles and black…

    Patch notes
  3. Hotfix 1843

    \Fix: An issue where the Cleveland in the combat tutorial was not taking damage.Fix: An issue where the Cleveland in the combat tutorial might move incorrectly.Fix: A NullReferenceException error that could occur upon shell impact if the…

    Patch notes
  4. Hotfix 1841

    \Optimization: Multiple adjustments to the rendering of the horizon line.Fix: A visual anomaly where distant ships appeared to be floating above the water.Fix: An issue where clouds caused the horizon line to become excessively bright under…

    Patch notes
  5. NavalArt update V1.42 Operation Mode: Co-op PVE Missions

    ForewordHello everyone!After half a week of community testing, we believe the refactored multiplayer PVE framework is now quite stable. Therefore, we have decided to officially release version 1.42 today.In this update, players can dive…

    Zhesheng_1818
  6. PVE Levels Now in Public Testing Phase

    After over a month of continuous development, we have drastically refactored the code and architecture of the multiplayer mode to ensure it is compatible with our new level system.Such extensive modifications inevitably lead to many…

    Zhesheng_1818
  7. NavalArt Confirms Participation in the Steam Ocean Fest! 🌊

    Captains! NavalArt will officially be joining the Steam Ocean Fest, kicking off at 10:00 AM PDT on May 18th!To celebrate this event, we will be releasing the Version 1.42 update right before the festival begins. This update will feature the…

    Zhesheng_1818
  8. Hotfix 1833

    \Fixed: Adjusted mod error reporting logic to resolve an issue where excessively long error messages prevented certain mods from loading into the game.Fixed: Adjusted mod error reporting logic to resolve an issue where warning logs would…

    Patch notes
  9. Hotfix 1832

    \Fixed an issue where the n1389 German 406mm/52 SK C/34f (Drh L.C/34f3 Three-gun Turret, Rangefinder) was incorrectly categorized under the Soviet 406mm/50 B-37 (MK-1M Three-Gun Turret).Fixed multiple issues with the n1400 American 356mm/50…

    Patch notes

April

  1. NavalArt update V1.42 Beta - Parts update

    ForewordDue to the substantial workload required to adapt the Level Editor for multiplayer, we estimate that the official version 1.42, which will support PvE co-op levels, will be completed by mid-May at the earliest. Therefore, we have…

    Zhesheng_1818
  2. Hotfix 1827

    \Fix: Corrected color errors on the n711 American Mark 51 Gun Director and n1250 Bench.Fix: Fixed an issue in the Dock scene where hovering the mouse over crew members while in Delete Mode caused their material to incorrectly turn…

    Patch notes
  3. Hotfix 1826

    \QuickSortie (Beta) Career: The first two levels of Chapter 2 "Deteriorate" are now available to play.Updated the level texts and descriptions to align with the new lore/worldview settings.Fix: Resolved an issue where Torpedo UI markers…

    Patch notes
  4. Hotfix 1824

    \Fix: Resolved an issue where waves were out of sync in Multiplayer when players used different graphics settings.Fix: Fixed a bug where the aiming error for AI guns vanished, causing them to be unnaturally accurate.Fix: Fixed an issue…

    Patch notes
  5. Hotfix 1822

    \Added: Custom weather for Quick Battles.Added: Custom weather for Multiplayer Battles.Fixed: An issue where torpedo launchers had heavily restricted rotation due to firing arc checks based on collision box occlusion.Fixed: Incorrect…

    Patch notes
  6. Hotfix 1821

    \Adjustment: Improved the Ripple Fire algorithm to resolve an issue where mixed-armament vessels experienced a reduction in Rate of Fire.Fix: Resolved an issue where the engine volume was too loud in the Career Mode main menu.Fix: Fixed a…

    Patch notes

March

  1. NavalArt update V1.41 - Audiovisual Upgrade

    ForewordIn Version 1.41, NavalArt undergoes yet another major transformation.In this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing mechanics, significantly…

    Zhesheng_1818

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