STEAMDB NEXUS

Steam app 2452130 · updated 12 Sep 2026, 23:11 UTC

ANLIFE: Motion-Learning Life Evolution

A relaxing evolution simulation where AI-driven block creatures move in unexpected ways. There are no complex ecosystems—just pure movement learning through a physics engine. Watch as these creatures scurry, stumble, and evolve in their own unique, unpredictable ways.

ANLIFE: Motion-Learning Life Evolution Steam header artwork
Attructure Inc.Attructure Inc.
2playing now
624-hour peak
101all-time peak
3average, last 30 days

The last 30 days

−0.6Gain−16.21%% gain9Peak

234 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02571014 Aug19 Aug24 Aug29 Aug03 Sep08 SepFriday 14 August 20267 peakSaturday 15 August 20266 peakSunday 16 August 20267 peakMonday 17 August 20267 peakTuesday 18 August 20264 peakWednesday 19 August 20267 peakThursday 20 August 20266 peakFriday 21 August 20264 peakSaturday 22 August 20266 peakSunday 23 August 20269 peakMonday 24 August 20266 peakTuesday 25 August 20262 peakWednesday 26 August 20262 peakThursday 27 August 20262 peakFriday 28 August 20264 peakSaturday 29 August 20263 peakSunday 30 August 20265 peakMonday 31 August 20266 peakTuesday 01 September 20262 peakWednesday 02 September 20264 peakThursday 03 September 20266 peakFriday 04 September 20263 peakSaturday 05 September 20265 peakSunday 06 September 20263 peakMonday 07 September 20265 peakTuesday 08 September 20266 peakWednesday 09 September 20266 peakThursday 10 September 20266 peakFriday 11 September 20264 peakSaturday 12 September 20266 peak
Daily peakEvery hourly sample

All time

8 months, February 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0275582109Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026February 2026101 monthly peakMarch 202694 monthly peakApril 202620 monthly peakMay 202617 monthly peakJune 202615 monthly peakJuly 202650 monthly peakAugust 20269 monthly peakSeptember 20266 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

014274054July 2026August 2026September 2026October 2026July 202650 peak — daily detail belowAugust 20269 peak — hourly detail belowSeptember 20266 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01427405401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20268 peakThursday 02 July 20266 peakFriday 03 July 202625 peakSaturday 04 July 202644 peakSunday 05 July 202650 peakMonday 06 July 202632 peakTuesday 07 July 202634 peakWednesday 08 July 202619 peakThursday 09 July 202621 peakFriday 10 July 202615 peakSaturday 11 July 202617 peakSunday 12 July 202615 peakMonday 13 July 202611 peakTuesday 14 July 20269 peakWednesday 15 July 202611 peakThursday 16 July 202611 peakFriday 17 July 202612 peakSaturday 18 July 202620 peakSunday 19 July 202616 peakMonday 20 July 202610 peakTuesday 21 July 202611 peakWednesday 22 July 202610 peakThursday 23 July 202612 peakFriday 24 July 20269 peakSaturday 25 July 202612 peakSunday 26 July 202611 peakMonday 27 July 202611 peakTuesday 28 July 20269 peakWednesday 29 July 20268 peakThursday 30 July 202610 peakFriday 31 July 20267 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 137 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02571001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20269 peakSunday 02 August 20269 peakMonday 03 August 20267 peakTuesday 04 August 20267 peakWednesday 05 August 20267 peakThursday 06 August 20266 peakFriday 07 August 20267 peakSaturday 08 August 20268 peakSunday 09 August 20266 peakMonday 10 August 20269 peakTuesday 11 August 20265 peakWednesday 12 August 20265 peakThursday 13 August 20265 peakFriday 14 August 20267 peakSaturday 15 August 20266 peakSunday 16 August 20267 peakMonday 17 August 20267 peakTuesday 18 August 20264 peakWednesday 19 August 20267 peakThursday 20 August 20266 peakFriday 21 August 20264 peakSaturday 22 August 20266 peakSunday 23 August 20269 peakMonday 24 August 20266 peakTuesday 25 August 20262 peakWednesday 26 August 20262 peakThursday 27 August 20262 peakFriday 28 August 20264 peakSaturday 29 August 20263 peakSunday 30 August 20265 peakMonday 31 August 20266 peak

September 2026

12 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20262 peakWednesday 02 September 20264 peakThursday 03 September 20266 peakFriday 04 September 20263 peakSaturday 05 September 20265 peakSunday 06 September 20263 peakMonday 07 September 20265 peakTuesday 08 September 20266 peakWednesday 09 September 20266 peakThursday 10 September 20266 peakFriday 11 September 20264 peakSaturday 12 September 20266 peak

October 2026

ANLIFE: Motion-Learning Life Evolution was released on 11 Feb, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:11 UTC
App ID
2452130
Last updated
01 Mar 2026 build 22149468
Developer
Attructure Inc.
Publisher
Attructure Inc.
Release date
11 Feb, 2026
Platforms
Windows
Download size
235 MB
Install size
634 MB
Genres
Indie, Simulation
Game modes
Single-player
Controller support
Unknown

Features & support

Steam features

#category_playable_at_your_own_paceFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizePlayable without Timed InputSave Anytime

Popular tags

God GameIdlerSandboxRelaxingSimulationArtificial IntelligenceColony SimPhysicsScience3DCuteManagementSurrealLife SimSpaceFunnyProcedural GenerationNatureColorfulMinimalist
About this gameFull description from Steam
ANLIFE is an evolution simulator featuring block creatures that shuffle around awkwardly under a physics engine. There’s no complex ecosystem like in typical life sims. Take the role of a god—lend a hand to these creatures or call down meteors—and calmly watch their evolution unfold, as if peering into a miniature sandbox. Block creatures powered by physics All they do is chase after food, yet their simplicity is oddly charming. Like a baby learning to crawl, these block creatures fumble and flail as they learn to move. Cheer them on as they grow more adept through the physics engine. Enjoy the freedom of being a god As a god, you can help them out, summon meteors, or even play a little mischievous. Shape the world however you like, guided by your own whim. A tranquil, healing time No story, no complex ecosystem, no goals. Simply relax in a soothing atmosphere and watch these creatures do their best to live. Evolution simulation Creatures that learn to move effectively toward food will survive, reproduce, and pass on their traits. Through each generation, their bodies gradually evolve.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) or newer Processor: 1.5Ghz or better (x86-64) Memory: 4 GB RAM Graphics: OpenGL 3.1 compatible, ATI, Nvidia or Intel HD Storage: 700 MB available space Sound Card: Windows compatible sound card

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) or newer Processor: 2.0Ghz or better (x86-64) Memory: 6 GB RAM Graphics: OpenGL 3.1 compatible, ATI, Nvidia or Intel HD Storage: 700 MB available space Sound Card: Windows compatible sound card

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages29 languages
LanguageFull audio
English
Japanese
French
German
Spanish - Spain
Portuguese - Brazil
Portuguese - Portugal
Russian
Simplified Chinese
Traditional Chinese
Korean
Italian
Indonesian
Ukrainian
Dutch
Greek
Swedish
Spanish - Latin America
Thai
Czech
Danish
Turkish
Norwegian
Hungarian
Finnish
Bulgarian
Vietnamese
Polish
Romanian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

6 developer announcements, Feb 2026 to Mar 2026 · times in UTC

March

  1. Hotfix 1.0.9: Fixed a bug where button sounds played at zero volume.

    Fixed a bug where button hover sounds played when the SoundEffect volume was set to 0. Thank you to the players who reported this bug.

    Patch notes

February

  1. Hotfix 1.0.8: Improved performance drops when displaying a large evolutionary tr

    Previously, the coordinate update process for the evolutionary tree was executed every frame. With this update, the process is now executed 2 seconds after a change in the evolutionary tree is detected, significantly reducing the number of…

    Patch notes
  2. Hotfix 1.0.7: Improved Visibility

    Based on your feedback, we have improved the following visibility issues: Added a feature to toggle the range display of the Food Generator Artifact on/off. This should make the world easier to view. You can toggle this ON/OFF using the…

    Patch notes
  3. Thank you for your valuable feedback!

    Thank You for Your Feedback and SuggestionsThank you so much for your reviews and feedback on my game.I am reading through every single Steam review and discussion board post.I have reviewed and categorized all feedback received as of…

    masayoshi.nakamura
  4. Hotfix 1.0.4 Added a smoothing button to terrain editing!

    If you've already unlocked Terrain Editing, this smoothing button will be added automatically. Please give it a try!

    Patch notes
  5. Upgrade Tree Fix v1.0.3

    Upgrade Tree: Implemented a provisional fix by expanding the scroll range to avoid the reported issue. https://steamcommunity.com/app/2452130/discussions/0/764058696424715211/

    Patch notes

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