STEAMDB NEXUS

Steam app 2370570 · updated 13 Sep 2026, 07:21 UTC

Standable: Full Body Estimation

Standable Full Body Estimation is a method of estimating points of your body that are not currently tracked by 3-point tracking solutions.

Standable: Full Body Estimation Steam header artwork
StandableStandable
748playing now
79724-hour peak
896all-time peak
503average, last 30 days

The last 30 days

−12.3Gain−2.38%% gain861Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

023246569793014 Aug19 Aug24 Aug29 Aug03 Sep08 Sep13 SepFriday 14 August 2026553 peakSaturday 15 August 2026808 peakSunday 16 August 2026827 peakMonday 17 August 2026698 peakTuesday 18 August 2026658 peakWednesday 19 August 2026531 peakThursday 20 August 2026621 peakFriday 21 August 2026631 peakSaturday 22 August 2026726 peakSunday 23 August 2026842 peakMonday 24 August 2026692 peakTuesday 25 August 2026641 peakWednesday 26 August 2026599 peakThursday 27 August 2026673 peakFriday 28 August 2026671 peakSaturday 29 August 2026811 peakSunday 30 August 2026861 peakMonday 31 August 2026748 peakTuesday 01 September 2026625 peakWednesday 02 September 2026576 peakThursday 03 September 2026618 peakFriday 04 September 2026640 peakSaturday 05 September 2026726 peakSunday 06 September 2026785 peakMonday 07 September 2026774 peakTuesday 08 September 2026652 peakWednesday 09 September 2026548 peakThursday 10 September 2026594 peakFriday 11 September 2026568 peakSaturday 12 September 2026737 peakSunday 13 September 2026797 peak
Daily peakEvery hourly sample

All time

41 months, May 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0242484726968May 2023Nov 2023May 2024Nov 2024May 2025Nov 2025May 2026May 202350 monthly peakJune 202370 monthly peakJuly 202370 monthly peakAugust 202372 monthly peakSeptember 202360 monthly peakOctober 202362 monthly peakNovember 202354 monthly peakDecember 202359 monthly peakJanuary 202455 monthly peakFebruary 202475 monthly peakMarch 202460 monthly peakApril 202459 monthly peakMay 2024253 monthly peakJune 2024365 monthly peakJuly 2024404 monthly peakAugust 2024444 monthly peakSeptember 2024510 monthly peakOctober 2024579 monthly peakNovember 2024576 monthly peakDecember 2024617 monthly peakJanuary 2025726 monthly peakFebruary 2025683 monthly peakMarch 2025686 monthly peakApril 2025692 monthly peakMay 2025550 monthly peakJune 2025564 monthly peakJuly 2025602 monthly peakAugust 2025609 monthly peakSeptember 2025641 monthly peakOctober 2025609 monthly peakNovember 2025644 monthly peakDecember 2025798 monthly peakJanuary 2026896 monthly peakFebruary 2026815 monthly peakMarch 2026834 monthly peakApril 2026817 monthly peakMay 2026799 monthly peakJune 2026804 monthly peakJuly 2026821 monthly peakAugust 2026881 monthly peakSeptember 2026797 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0238476714951July 2026August 2026September 2026October 2026July 2026821 peak — daily detail belowAugust 2026881 peak — hourly detail belowSeptember 2026797 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

022244366588701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026619 peakThursday 02 July 2026648 peakFriday 03 July 2026652 peakSaturday 04 July 2026738 peakSunday 05 July 2026765 peakMonday 06 July 2026719 peakTuesday 07 July 2026718 peakWednesday 08 July 2026674 peakThursday 09 July 2026684 peakFriday 10 July 2026669 peakSaturday 11 July 2026763 peakSunday 12 July 2026821 peakMonday 13 July 2026680 peakTuesday 14 July 2026670 peakWednesday 15 July 2026589 peakThursday 16 July 2026567 peakFriday 17 July 2026633 peakSaturday 18 July 2026727 peakSunday 19 July 2026805 peakMonday 20 July 2026655 peakTuesday 21 July 2026655 peakWednesday 22 July 2026645 peakThursday 23 July 2026689 peakFriday 24 July 2026674 peakSaturday 25 July 2026789 peakSunday 26 July 2026820 peakMonday 27 July 2026704 peakTuesday 28 July 2026665 peakWednesday 29 July 2026618 peakThursday 30 July 2026599 peakFriday 31 July 2026721 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 425 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

023847671495101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026741 peakSunday 02 August 2026819 peakMonday 03 August 2026674 peakTuesday 04 August 2026679 peakWednesday 05 August 2026593 peakThursday 06 August 2026682 peakFriday 07 August 2026684 peakSaturday 08 August 2026773 peakSunday 09 August 2026881 peakMonday 10 August 2026731 peakTuesday 11 August 2026662 peakWednesday 12 August 2026553 peakThursday 13 August 2026578 peakFriday 14 August 2026658 peakSaturday 15 August 2026808 peakSunday 16 August 2026827 peakMonday 17 August 2026698 peakTuesday 18 August 2026658 peakWednesday 19 August 2026531 peakThursday 20 August 2026621 peakFriday 21 August 2026631 peakSaturday 22 August 2026726 peakSunday 23 August 2026842 peakMonday 24 August 2026692 peakTuesday 25 August 2026641 peakWednesday 26 August 2026599 peakThursday 27 August 2026673 peakFriday 28 August 2026671 peakSaturday 29 August 2026811 peakSunday 30 August 2026861 peakMonday 31 August 2026748 peak

September 2026

13 days as the curve, each the highest figure that day. Behind it, 294 hourly samples. Each dip is a night. Weekends are shaded.

021543064686101 Sep03 Sep05 Sep07 Sep09 Sep11 Sep13 SepTuesday 01 September 2026625 peakWednesday 02 September 2026576 peakThursday 03 September 2026618 peakFriday 04 September 2026640 peakSaturday 05 September 2026726 peakSunday 06 September 2026785 peakMonday 07 September 2026774 peakTuesday 08 September 2026652 peakWednesday 09 September 2026548 peakThursday 10 September 2026594 peakFriday 11 September 2026568 peakSaturday 12 September 2026737 peakSunday 13 September 2026797 peak

October 2026

Standable: Full Body Estimation was released on May 8, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 07:21 UTC
App ID
2370570
Last updated
19 Jul 2026 build 24272065
Developer
Standable
Publisher
Standable
Release date
May 8, 2023
Platforms
Windows
Download size
53 MB
Install size
71 MB
Genres
Indie, Utilities
Game modes
Controller support
Unknown

Features & support

Steam features

VR Only

Controllers & input

Accessibility

Popular tags

IndieUtilitiesVRSoftware6DOF
About this gameFull description from Steam
Standable Full Body Estimation is a method of estimating points of your body that are not currently tracked by 3-point tracking solutions or other FBT tracking devices. Using the continuous positional data from any VR headset / HMD, Standable FBE can emulate the general movement of an 11-point tracking solution. Key Features Quick Calibration: Spend less time setting up and more time immersed in VR. Advanced Tracking: Estimates 8 additional points to mimic a full 11-point tracking system. Natural Leg Movement: Seamlessly integrates with 3-point tracking (or more with mixed tracking!) for fluid body motion. Versatile Poses: Lay down in any direction (stomach, back, sides) and transition smoothly between standing and laying positions. Enhanced Elbow Estimation: Improved elbow angles for natural arm movements. SteamVR Compatibility: Works with any SteamVR app supporting full body tracking. Slick User Interface Personalize your Standable experience with a fresh and intuitive UI. Pose Adjustment Sliders: Fine-tune your sit/lay poses. Hip Movement Control: Adjustable hip sway and counterbalance. Dynamic Tracker Management: Enable/disable trackers on the fly. Advanced Estimation Options Seat Estimation: Automatically blend into a seated pose on various surfaces. Advanced Chest Estimation: Dynamic chest movement based on hand proximity. Mixed Tracking Combine Standable with real FBT devices for the best of both worlds. Fill in the Gaps: Use Standable to fill in tracking gaps where hardware trackers are absent. Fallback Triggers: Smoothly transition between FBT and Standable when trackers get occluded or run out of battery. Tracker Data Smoothing: Basic interpolation for smooth tracking (more advanced methods coming soon). Quick Consistent Calibration Alignment Options: Align Standable skeleton to your avatar for consistent calibration. Pencil Pose: Quick calibration for mixed tracking setups. Smart Offsets: Ensure consistent mixed tracking calibration. Join the Community For technical support and to connect with the community, join the Official Standable Discord!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 VR Support: SteamVR Only, requires motion controllers

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

17 developer announcements, May 2023 to Jul 2026 · times in UTC

July

  1. Standable v3.0.4 Patch Notes

    New Standable Website A full rewrite of the Standable Documentation Website! StandableVR.com is now the go-to place for anything Standable, including Quick Start guides, explanations of more advanced systems like Mixed Tracking and Custom…

    Patch notes

March

  1. Standable v3.0.3 Patch Notes

    A mini-patch to fix some important developer-side issues. Minor Laying Estimation change - Torso laying rotation now prioritizes head rotation over hand rotation in specific cases (helps torso not get stuck laying on side when hands are to…

    Patch notes

December

  1. Standable v3.0.2 Patch Notes

    Standable v3.0.2 Bug Fix Patch is now live! Hopefully to help the issues that arose from v3.0.1. v3.0.2 Patch NotesAdded "Sync Standable Floor to SteamVR"SteamVR floor now updates to match Standable's floor, ensuring the floors are always…

    Patch notes
  2. v3.0.1 Patch Notes

    The Standable v3.0.1 Patch is now available! There are some big changes on how floor and height works in this patch. While it may be a little confusing if you're familiar with the old Floor Offset system, it is much simpler for new users…

    Patch notes
  3. Actively working on fixes! Hang tight!

    Hey everyone!We are very aware of the many issues with the new update. While a good chunk of the issues are just due to unfamiliarity with the new systems (we could have communicated better for a smoother transition) there are some many…

    I3Llamas
  4. Standable v3.0

    Welcome to Standable v3.0! This update is the biggest rewrite Standable has ever received, bringing many long awaited features, and building the foundation for even larger updates in the future! I’ve posted the full patch notes on the…

    I3Llamas

January

  1. We're Back!

    There were some complications with Steam that meant Standable was not purchasable for almost a full week. I've worked diligently with Steam to get this resolved, and I can now officially say Standable is back up for Sale! For everyone…

    I3Llamas
  2. Standable v2.1.1 PATCH NOTES

    Mini Patch Notes for Standable v2.1.1! v2.1.1 has only a few bug fixes and updates, but very important nonetheless! Patch Notes below: One Handed/Controller Calibration If a controller dies or you are unable to use two controllers for…

    Patch notes

December

  1. Need Help with Standable?

    We've noticed there's a lot of people who could use some help getting Standable working, or have questions about the program! As a solo developer I am unable to help every single person individually, so if we aren't able to get you help…

    I3Llamas
  2. Standable v2.1.0 PATCH NOTES

    Heyo everyone! It's been a real challenge to get this update ready for the New Year, BUT despite the odds, I've done it! Standable v2.1.0 is an update for the newbies as much as the power users. New UI, descriptive tooltips, rebuilt Floor &…

    I3Llamas
  3. Standable v2.1 & SALE! (Dec 27th)

    I'm sure you all are busy with the holidays, so I'll keep it brief: Standable v2.1 Update Official Documentation Week long SALE (33% off) All happening on Dec 27th! Watch about it here: https://youtu.be/QhO3CSxgC6o

    I3Llamas

May

  1. Standable v2.0.1 Patch Notes

    Patch v2.0.1 is now live! UI: QuickStart Guide link in UI now flashes yellow for first time users. Calibrate Floor Button: New Button in advanced settings for quick floor setting without need to stand up. Virtual Desktop Jitter (temporary)…

    Patch notes
  2. v2.0 Release: please be patient as things get ironed out.

    There are a LOT of questions and getting used to the new systems. Remember to watch the (not so quick) QuickStart Guide before creating a support ticket to make it easier on our volunteer support. I plan on releasing a v2.0.1 (or v2.1)…

    I3Llamas
  3. Standable Full Body Estimation v2.0 Patch Notes

    Standable v2.0 is a full rewrite of Standable: Full Body Estimation. This gave the opportunity to add new systems like Seat Estimation and Mixed Tracking, but it also gave the opportunity to vastly improve what was already there, adding…

    I3Llamas
  4. Standable v2.0 Reveal

    Standable v2.0 is releasing on MAY 22 as a FREE update! Watch the reveal video to see what v2.0 has in store:

    I3Llamas
  5. Standable: 1 Year Anniversary Meetup!

    Some of you will know that May 8th is a special day for Standable. May 8th will mark the 1 year anniversary for Standable v1.0 on Steam! Due to this milestone, I am holding a large Standable meetup in VRChat on Standable's Anniversary. This…

    I3Llamas

May

  1. Patch Notes for May 14 (v1.1)

    Additions • Rotating logic breakthrough! - While working on the small bugs I accidentally came across a huge issue with my code. After a simple variable change, now turning around is much more natural! This also fixes most cases of the legs…

    Patch notes

All games on this site