STEAMDB NEXUS

Steam app 2219390 · updated 12 Sep 2026, 22:56 UTC

Imperial Ambitions

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

Imperial Ambitions Steam header artwork
aoitiaoiti, Electronic Sheep Games
7playing now
1124-hour peak
97all-time peak
9average, last 30 days

The last 30 days

−8.2Gain−46.31%% gain26Peak

281 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0714212814 Aug19 Aug24 Aug29 Aug03 Sep08 SepFriday 14 August 202617 peakSaturday 15 August 202622 peakSunday 16 August 202620 peakMonday 17 August 202621 peakTuesday 18 August 202619 peakWednesday 19 August 202620 peakThursday 20 August 202618 peakFriday 21 August 202617 peakSaturday 22 August 202619 peakSunday 23 August 202626 peakMonday 24 August 202614 peakTuesday 25 August 202612 peakWednesday 26 August 202613 peakThursday 27 August 202613 peakFriday 28 August 202615 peakSaturday 29 August 202617 peakSunday 30 August 202621 peakMonday 31 August 202611 peakTuesday 01 September 202615 peakWednesday 02 September 20267 peakThursday 03 September 20267 peakFriday 04 September 202613 peakSaturday 05 September 202612 peakSunday 06 September 202611 peakMonday 07 September 202613 peakTuesday 08 September 20267 peakWednesday 09 September 202610 peakThursday 10 September 20269 peakFriday 11 September 20269 peakSaturday 12 September 202611 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0265279105Jul 2026Aug 2026Sep 2026July 202697 monthly peakAugust 202650 monthly peakSeptember 202615 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0265279105July 2026August 2026September 2026October 2026July 202697 peak — daily detail belowAugust 202650 peak — hourly detail belowSeptember 202615 peak — hourly detail below
Monthly peakHas finer data

July 2026

17 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

026527910515 Jul17 Jul19 Jul21 Jul23 Jul25 Jul27 Jul29 Jul31 JulWednesday 15 July 202697 peakThursday 16 July 202682 peakFriday 17 July 202687 peakSaturday 18 July 202689 peakSunday 19 July 202689 peakMonday 20 July 202668 peakTuesday 21 July 202659 peakWednesday 22 July 202653 peakThursday 23 July 202649 peakFriday 24 July 202650 peakSaturday 25 July 202649 peakSunday 26 July 202651 peakMonday 27 July 202657 peakTuesday 28 July 202646 peakWednesday 29 July 202639 peakThursday 30 July 202647 peakFriday 31 July 202642 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 167 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01427405401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202650 peakSunday 02 August 202646 peakMonday 03 August 202635 peakTuesday 04 August 202638 peakWednesday 05 August 202638 peakThursday 06 August 202635 peakFriday 07 August 202634 peakSaturday 08 August 202635 peakSunday 09 August 202627 peakMonday 10 August 202631 peakTuesday 11 August 202619 peakWednesday 12 August 202621 peakThursday 13 August 202620 peakFriday 14 August 202617 peakSaturday 15 August 202622 peakSunday 16 August 202620 peakMonday 17 August 202621 peakTuesday 18 August 202619 peakWednesday 19 August 202620 peakThursday 20 August 202618 peakFriday 21 August 202617 peakSaturday 22 August 202619 peakSunday 23 August 202626 peakMonday 24 August 202614 peakTuesday 25 August 202612 peakWednesday 26 August 202613 peakThursday 27 August 202613 peakFriday 28 August 202615 peakSaturday 29 August 202617 peakSunday 30 August 202621 peakMonday 31 August 202611 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 114 hourly samples. Each dip is a night. Weekends are shaded.

048121601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202615 peakWednesday 02 September 20267 peakThursday 03 September 20267 peakFriday 04 September 202613 peakSaturday 05 September 202612 peakSunday 06 September 202611 peakMonday 07 September 202613 peakTuesday 08 September 20267 peakWednesday 09 September 202610 peakThursday 10 September 20269 peakFriday 11 September 20269 peakSaturday 12 September 202611 peak

October 2026

Imperial Ambitions was released on 13 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:56 UTC
App ID
2219390
Last updated
09 Sep 2026 build 25214408
Developer
aoiti
Publisher
aoiti, Electronic Sheep Games
Release date
13 Jul, 2026
Platforms
WindowsmacOS
Download size
224 MB233 MB
Install size
503 MB527 MB
Genres
Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen
Controller support
Unknown

Features & support

Steam features

#category_contrast_controlsMouse Only Option#category_playable_at_your_own_paceRemote Play TogetherFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCustom Volume ControlsPlayable without Timed InputSave Anytime

Popular tags

StrategyGrand StrategyTurn-Based StrategyHistoricalEconomySimulationAlternate HistoryResource ManagementWargame4XSingleplayerManagementCapitalismHex GridExplorationColony Sim2DTurn-BasedTurn-Based TacticsReplay Value
About this gameFull description from Steam
Imperial Ambitions is a 4X strategy game where the players will take over one of the European superpowers that existed during the Age of Discovery and Renaissance and lead them to imperialism. Discover and colonize the world,  Allocate your labor force,  Monopolize markets, Fight tactical battles,   Maintain order,  Survive the age of imperialism. link units together Tactical Wars With Completely New Mechanics Imperial Ambitions has a completely new strategy game design providing a unique 4X gameplay experience. Anyone who enjoys the Napoleonic wars will find the tactical thinking required for Imperial Ambitions to be much more rewarding. As you forge an empire, the battlefields will become more challenging. We've redesigned the way that armies move on a campaign map, so they act more like real-world military units. Large armies can move in column formation, making it harder to move and requires more tactical thinking to prepare for the battle. The regiments can be split from the main army for small tactical excursions, or sneak into enemy lines for crossfire. For the same reason, attention is required to avoid leaving gaps on your frontline. units keep firing until end of turn Social Classes The society in the game is divided into classes, slaves, peasants, apprentices, artisans and masters. Besides slaves, the citizens will be allowed to progress through four tiers of classes, with each step providing increased capabilities, but also requiring different resources from you. The education is the key for most of your citizens to climb this social ladder. Higher classes will provide more labor, but will also require unique luxury resources. The citizens may stop working for several reasons, such as training, hunger, epidemic, criminal activities or rebellion. While higher classes are often preferable, they are also harder to maintain due to requirement of luxury. The units and agents are also required to be trained from respective classes. For that reason, the players need to find the optimal balance between these classes. names are culture-dependent but skin tones are random, because it is! Trait System Imperial Ambitions features a dynamic Trait System where people, soldiers, agents, and populations are shaped by their experiences, culture, religion, wealth, health, and living conditions. Traits can affect behavior, loyalty, action points, migration, combat performance, and even whether units obey orders. A starving army, a persecuted population, or a bloodlusted soldier may not behave the way you expect, making every empire feel unstable, human, and morally complicated. Traits can also influence one another, turning Imperial Ambitions into a social simulation where every empire feels unstable, human, and morally complicated. A food shortage can create hunger; hunger lowers efficiency, increases unrest, and can escalate into starvation. Starving people are less reliable as workers, soldiers, or loyal subjects. Hungry soldiers will start the game with decreased action points Malnutrition can make disease more dangerous, turning a supply problem into a health crisis. Plague is not only a health problem; it can destroy labor, spread fear, create refugees, and destabilize towns Trade can lift people out of poverty, stabilize towns, and turn struggling settlements into prosperous centers. Too much inequality can create a different crisis: greed, crime, resentment, vandalism, and unrest. Not meeting demands of your people can make them tense, a lot tense!.. like me without my coffee! so, thank you! Rich citizens can tolerate shortages better resisting protests, but they can also become targets when society starts to break. Distributing gold can buy temporary stability, but the long-term social consequences still depend on the town. Protests usually grow from accumulated pressure, not a single event. Protests can escalate into riots; riots can damage order, reduce labor, and destroy property and even people! Hungry, sick, discriminated, or traumatized people are more likely to resist authority. Military control can calm riots, but harsh repression can leave trauma and hatred behind. Depending on the location, units and agents can be affected by the elements if remain in that situation for long. For example, sailing long periods of time leads to seasickness. Wealth gap can create bandits, who spread fear, increase poverty, and makes the town target of smugglings operations. Generals can convict bandits, integrating them back to society. Convicted criminals can be forced into labor by entrepreneurs, solving one problem while creating moral and social consequences. Differences between people cause discrimination. More differences cause stronger response. Discrimination can push people into poverty and even violence. Fearful minorities can choose to migrate. Discriminated folk are less likely to resist enemy invasion. Linguists can reduce cultural friction and help diverse towns hold together. Zealots can turn belief into social pressure, and social pressure into violence. Religion can unify communities, but conversion and religious division can also harden resistance. Refugees carry more than population: they can bring trauma, poverty, faith, culture, and memory into new towns. Unique Agents In Imperial Ambitions, much of your power is exercised through agents: individuals who move across the map, intervene in towns, command armies, open trade routes, spread faith, suppress unrest, sabotage enemies, and reshape society. There are 7 agent types: Merchant, Builder, Explorer, Shadowmaster, General and Gentleman. They are tools of administration, commerce, faith, violence, diplomacy, science, and subversion. The same crisis can often be solved in several ways: with gold, religion, repression, negotiation, migration, trade, crime, or reform. Explorers can reveal the world, discover resources, negotiate peace, and even soften cultural divisions. Generals can rally armies, improve marching and siege operations, impose harsh or lenient rules in occupied towns, but most importantly can be used as tools for chaos through plundering, slave raids and even massacres. Builders can open new infrastructure paths, construct roads, farms, mines, plantations, forts. Merchants can start trade routes, stabilize towns with gold, hire indentured settlers for new settlements and use economic influence to rescue struggling settlements. Priests can convert populations, investigate or suppress religious threats, heal the sick, spread seeds, create pilgrims, and perform inquisitions. (also Pastors, Presbyters and imams) Gentlemen can become patrons, professors, diplomats, linguists, physicians, plague doctors, herbalists, or antiquarians, making them a strong leaders of their time. Shadowmasters can build criminal networks, raid by land or sea, sabotage towns, provoke unrest, manipulate populations, spread disease, and turn social instability into a weapon. Production Chains Your Empire will grow beyond the mountains and the seas. As it grows you will have access to more and endemic resources. The more you invest into your roads and docks, the more resources that produced around the corners of your empire will be transported into your capital. With abundance in your capital, you can allocate your laborers to produce to higher quality goods. Imperial Ambitions has more than 40 different resources that can be extracted, produced or imported. Your population will demand products depending on their level of education. You must manage your resources and customize your production chains, while ensuring the wellbeing of your population. Some key resources may just not be accessible to you. You can resolve either by trading with superpowers, replantation endemic plants, military invasion, or exploiting the black market. There is an auto-allocator if you don't want to micromanage! Black Market And Trade For merchants and economic strategists, trade is a powerful way to enrich your empire. In Imperial Ambitions, every town except capitals has specific needs. Meeting those needs can earn you valuable gold. Merchants must physically visit towns, make deals, and connect them through trade routes. A profitable route depends on choosing the right towns, arranging them in the right order, and maximizing revenue. Through these same routes, players can also purchase resources needed by their own empire. However, trade is only possible if local rulers are not boycotting you. When diplomacy fails, smuggling offers another path. If a town has outlaws, it can become open to smugglers. Your Shadow Master can establish smuggling routes to buy resources for the right price, even from hostile territory. You do not need good relations with the owner of the town, and you do not need to pay taxes. But smuggling has consequences. Corruption and criminal activity will spread along the route. To encourage corruption, players can send a Shadow Master to establish a crime syndicate. To fight smuggling, Inquisitors and Governors can convict outlaws and shut down illegal routes. Upgrades A merchant may begin as a simple trader, then grow into a banker, entrepreneur, or trade  counselor who can reshape the economy of entire towns. A general can become better at command, occupation, discipline, or mass management, turning military force into a tool of order, fear, or recovery. Priests may specialize in conversion, healing, pilgrimage, or religious control, while diplomats and linguists can soften cultural divisions that would otherwise lead to unrest. Upgrades are not just stronger versions of the same unit. They open new ways to solve problems. A struggling town might need a merchant to stimulate trade, a governor to capture criminals, a priest to calm religious tension, a linguist to reduce discrimination, or a general to restore order by force. The same crisis can be approached through wealth, faith, diplomacy, repression, migration, or social reform. Undisclosed Tech Tree In Imperial Ambitions, the full technology tree is hidden from the player. You only see the technologies currently available to research, reflecting the uncertainty and unpredictability of historical innovation. When agents are upgraded, they may author books or create artworks. These become intellectual resources that can be invested into unlocking new units, buildings, and production processes. Somethings need a ledger Diplomacy Diplomacy in Imperial Ambitions is driven by a grudge system. Aggressive actions by rival powers increase tension, while distance and time can reduce it. When a grudge becomes too great, war may be declared automatically. Peace is harder to achieve. When tensions fall below a certain level, your Diplomat can negotiate peace near enemy units. Negotiations may take time, and gold can sometimes make the process easier. It takes years to build bridges, but only seconds to destroy them. Pixel Art Design We chose a pixelated art style for the game since it’s a fun and approachable way to communicate controversial events of our recent history such as post-colonial subversion. We also wanted a retro aesthetic design to assist players in imagining this alternate universe, mixing pop culture with classic cartoon representations of imperialism.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This game may contain mention of illegal drugs, criminal acts and acts against basic human rights to illustrate the dark side of empire building.

Regional ratings

DEJUS14Violência · Temas sensíveis · Drogas ilícitas
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: 8 core 3 GHz Memory: 16 GB RAM Graphics: Discrete Graphics card DirectX: Version 11

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: TBD Processor: Apple Silicon or Intel Memory: 16 GB RAM Recommended:

Linux

Minimum: Recommended:
Supported languages18 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Czech
Danish
Hungarian
Polish
Portuguese - Brazil
Russian
Swedish
Turkish
Ukrainian
Dutch
Japanese
Simplified Chinese
Romanian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

42 developer announcements, Jan 2023 to Sep 2026 · times in UTC

September

  1. Small performance patch

    ==Patch notes==GameplayProbability of conversion by preachers now increase by preacher xp level. A priest with 5 XP should double the conversion probability.FixesSeveral performance updates. Issue occurred when a town is filled with more…

    Patch notes
  2. Cloud saves are now available

    Cloud SavesCloud saves are now available between different operating systems (Windows, MacOS, Linux)The game now has limited number of Autosaves. The number of autosaves can be set in the gameplay settings menu (default: 15). Older saves…

    occiquie

August

  1. Nobility Update!

    ==Patch Notes== Nobles! New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen…

    occiquie
  2. English Longbowman is now available!

    Special UnitEngland now has Longbowman as first special unit, replacing Crossbowman. Tooltip overhaulA nested tooltips system now enable reading the game mechanics inside the game. Hovering over most tooltips over 2 seconds will pop up…

    occiquie
  3. Week 3 patches brings in Sweden and Denmark

    GameplayAn alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.Agents or units can no longer enter towns of non-hostile opponents. 50% of wagons/vessels return to the former owner of a town upon invasion.More…

    occiquie

July

  1. Week 2 Patch is here!

    New labor production scheme Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor.now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor.cigar is replaced with stimulant.2 stimulants…

    occiquie
  2. Day 7 Patch

    == Patch Notes == VisualThe event reports readability issue is addressed.When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.Unit banners on top of the screen remain down while…

    occiquie
  3. Day 5 Patch is here!

    == Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. An option to enter the path of a custom music folder is now available for those who want to listen to other…

    occiquie
  4. Day 3 Patches

    == patch notes == Balancing * Zone of control cost is decreased. approaching enemy units should cost less extra AP * disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated for pathfinding *…

    Patch notes
  5. First Patch (Update for 14th of July)

    ==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the…

    Patch notes
  6. Saddle Your Horses, Raise the Sails, Show Your Imperial Ambitions!

    I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all!

    occiquie

June

  1. Last Demo Before Release!!!

    New demo is now available on Steam!==Patches==SoundsTrait-dependent Vocal responsesTrait-dependent Town soundsTile-dependent Ambiance soundsVisualsSprite animations for almost every Action!!!Increased battlefield feeling with continuous…

    occiquie

November

  1. HUUUUGE UPDATE!!!

    I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology==Players now can consume Book and Art to research techs in the Tecnology Tab on the left page.…

    occiquie

October

  1. Patch 0.7.23.1113

    ==Patch notes==GameplayUnclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map overlay may be used to…

    occiquie
  2. Patch 0.7.23.1109

    ==patch notes==VisualsTile shading is reworked, making shading more gradual from visible to hidden tiles.New VFX for fire volley, arrows, ball impact.New resolution optionsGameplayArtillery are now added to the game.UIKey Binding: Esc Key…

    occiquie

June

  1. UI and balancing updates are now available to Playtest

    =patch 0.5.18.981=VisualsUI: close and scooth buttons are now copied to top right of the Ledger.UI: Production view is now shown as grid.UI: Productions can now be sorted by availibility.UI: Available productions are now indicated by…

    occiquie
  2. Patch 0.4.16.953 is online!

    =Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals…

    occiquie

July

  1. Save and Load system is now available in Playtest!

    This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and Save options are now…

    occiquie
  2. How to simulate society in 4X games

    An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions

    occiquie

June

  1. General introduction to how society works in IA

    Dear Strategy Lovers! We have just released a new update on the playtest. Not just that, I am also happy to share the latest youtube video about society in IA. Please Enjoy...

    occiquie
  2. Battle and Siege Overhaul is here!

    =Patch Notes= Citizens will now defend their homes! Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they have reasons to do so.…

    occiquie

May

  1. A brief introduction to Industry

    Dear Strategy Lovers! We have a big update on the way. And before that I am happy to share the latest youtube video about Industry in IA.

    occiquie
  2. Enjoy settling in the new world with the new updates!

    New features With recent updates you can now specialize your explorers, create settlers, found new towns, watch refugees move independently, and more... Reactive Citizens Citizens are more likely to react to what's going on around. Rioting…

    occiquie
  3. Demo will be unavailable until next update.

    Dear IA lovers, I am grateful for your interest in Imperial Ambitions and your support. I continue to shape this game considering every input and feedback. The demo of IA is an important indicator for the public to guage how this game…

    occiquie

April

  1. Playtest Patch 0.1.7.505 brings all new traits and taxation to your games

    Patch Notes Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck. Unit movement speed are doubled. Massacre and vandalize passive abilities are…

    occiquie

March

  1. Patch 0.1.6.430

    Patch Notes 1. New traits Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented) 2. Interracting capital citizens Capital Citizens can…

    occiquie
  2. Patch 0.1.6.425

    Patch notes New tile shapes: Replaced flat-top hex tiles with pointy-top hex tiles. I think this makes the game spread more east-west orientation, in the same direction of European exploration.…

    occiquie

January

  1. Preview the new Campaign Music, "Past Centuries"!

    Emil Posner has created his masterpiece, "Past Centuries" for Imperial Ambitions. I cannot share the full version, but those who signed up for the beta can listen to it in the campaign.

    occiquie

December

  1. Patch 0.1.5.417 is here!

    Gameplay Changes Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed) Units and…

    Patch notes

November

  1. New Unit Artwork and Traits System is up!

    Patch notes New UI panel to visualize regiment along with their stats and traits. New UI panel to visualize town citizens along with traits. New Traits: 10 religion and wealth related traits are now available. Wishlist and Join hundreds of…

    occiquie

September

  1. Let's talk about the Map in IA.

    0:18 Map layout 0:30 Procedural vs Historical map 0:54 Colonization Mode 1:19 Topology (base) layer 1:35 Rivers and Roads 1:50 Surface features 2:08 Resources 2:30 Borders and FoW

    occiquie

August

  1. Tags and Abilities Base Update

    ---Patch notes--- New Action Abilities and Tags A new system for special abilities is now implemented. The units and agents will get a huge variety tags, from "Barbarian" to "Geologist", some enabling different abilities and some has…

    occiquie
  2. Patch 0.1.4.363

    Patch notes: (since 1.4.321) -Constant pixel size Now the UI will not scale down with larger resolutions. Larger monitors should keep the same phisical pixel size (64 DPI) -New UI design The pixelart designs have been changed to include…

    occiquie

June

  1. Patch 0.1.4.321

    Patch notes: (since 1.3.275) New feature: Transport capacity Transport capacity determines the maximum number of goods that can be transported from a production site (such as a farm) to the capital. The maximum number of raw materials that…

    occiquie

April

  1. Patch 0.1.3.275

    Patch notes: Added improvements such as wheat and potato fields, pastures and plantations. Animated wheat fields. Added engineer who can build improvements. Feedback button is back with a speech bubble. Added action to destroy infastructure…

    occiquie
  2. Now you can battle against the computer! Join playtesting now!

    Patch notes: Simple battle AI assigned to French and Morocco. New music track fitting the period from Emil Posner! In-game menu and various setting options. Playtesting will be available until 14th of April.

    occiquie

March

  1. Patch 0.1.2.229

    Patch notes: Complete overhaul of tiles. Animated ocean New Sword, Horse and Musket fire sounds. Playtesting will be available until 18th of March.

    occiquie

February

  1. Patch 0.1.1.216

    Patch notes: Now resources, cities and docks may be added using Map Editor. Markers may be placed on maps in Map Editor. Fire SFX is included in playtest. The Playtesting will be available till 25th of Feb.

    occiquie
  2. Patch 0.1.1.207

    Patch notes: Added a map editor, accessible from main menu (for Windows only) or Steam Launcher. Renewed the unit designs. The Playtesting will be available till 15th of Feb.

    occiquie

January

  1. New Road and River Tiles Update!

    Patch notes: New road and river tiles Movement and movement costs balanced Capturing town mechanism is updated. Copenhagen added Due to demand, we have extended playtest access until 20th of January. Enjoy!

    occiquie
  2. New Tileset and European Map Update!

    Patch notes: Topology, cities and dock tileset is updated. The tiles are resized to reflect the player's perspective. The tutorial map is now updated with map of Europe. If you have missed the opportunity to join the playtest, you can now…

    occiquie

All games on this site