STEAMDB NEXUS

Steam app 2198800 · updated 12 Sep 2026, 20:22 UTC

CRUMB Circuit Simulator

Powerful Realtime 3D Electronic Circuit Simulator

CRUMB Circuit Simulator Steam header artwork
Mike BushellMike Bushell
62playing now
6224-hour peak
92all-time peak
17average, last 30 days

The last 30 days

+4.3Gain+32.84%% gain62Peak

343 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01733506713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202615 peakFriday 14 August 202619 peakSaturday 15 August 202619 peakSunday 16 August 202620 peakMonday 17 August 202622 peakTuesday 18 August 202619 peakWednesday 19 August 202616 peakThursday 20 August 202624 peakFriday 21 August 202622 peakSaturday 22 August 202614 peakSunday 23 August 202617 peakMonday 24 August 202616 peakTuesday 25 August 202621 peakWednesday 26 August 202624 peakThursday 27 August 202617 peakFriday 28 August 202615 peakSaturday 29 August 202620 peakSunday 30 August 202618 peakMonday 31 August 202619 peakTuesday 01 September 202626 peakWednesday 02 September 202619 peakThursday 03 September 202618 peakFriday 04 September 202621 peakSaturday 05 September 202626 peakSunday 06 September 202621 peakMonday 07 September 202623 peakTuesday 08 September 202619 peakWednesday 09 September 202626 peakThursday 10 September 202626 peakFriday 11 September 202648 peakSaturday 12 September 202662 peak
Daily peakEvery hourly sample

All time

47 months, November 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

025507599Nov 2022Jun 2023Jan 2024Aug 2024Mar 2025Oct 2025May 2026November 202292 monthly peakDecember 202249 monthly peakJanuary 202332 monthly peakFebruary 202321 monthly peakMarch 202324 monthly peakApril 202325 monthly peakMay 202318 monthly peakJune 202322 monthly peakJuly 202316 monthly peakAugust 202313 monthly peakSeptember 202314 monthly peakOctober 202324 monthly peakNovember 202315 monthly peakDecember 202317 monthly peakJanuary 202417 monthly peakFebruary 202414 monthly peakMarch 202415 monthly peakApril 202416 monthly peakMay 202414 monthly peakJune 202413 monthly peakJuly 202413 monthly peakAugust 202413 monthly peakSeptember 202415 monthly peakOctober 202423 monthly peakNovember 202439 monthly peakDecember 202440 monthly peakJanuary 202527 monthly peakFebruary 202535 monthly peakMarch 202539 monthly peakApril 202532 monthly peakMay 202531 monthly peakJune 202521 monthly peakJuly 202523 monthly peakAugust 202520 monthly peakSeptember 202529 monthly peakOctober 202529 monthly peakNovember 202527 monthly peakDecember 202523 monthly peakJanuary 202624 monthly peakFebruary 202628 monthly peakMarch 202628 monthly peakApril 202625 monthly peakMay 202623 monthly peakJune 202619 monthly peakJuly 202619 monthly peakAugust 202625 monthly peakSeptember 202662 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

017335067July 2026August 2026September 2026October 2026July 202619 peak — daily detail belowAugust 202625 peak — hourly detail belowSeptember 202662 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0510152101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202614 peakThursday 02 July 202612 peakFriday 03 July 202614 peakSaturday 04 July 202610 peakSunday 05 July 202610 peakMonday 06 July 202614 peakTuesday 07 July 202614 peakWednesday 08 July 202615 peakThursday 09 July 202613 peakFriday 10 July 202610 peakSaturday 11 July 202611 peakSunday 12 July 202613 peakMonday 13 July 20269 peakTuesday 14 July 202618 peakWednesday 15 July 202613 peakThursday 16 July 202613 peakFriday 17 July 202615 peakSaturday 18 July 202613 peakSunday 19 July 202618 peakMonday 20 July 202613 peakTuesday 21 July 202615 peakWednesday 22 July 202615 peakThursday 23 July 202613 peakFriday 24 July 202612 peakSaturday 25 July 202616 peakSunday 26 July 202619 peakMonday 27 July 202618 peakTuesday 28 July 202618 peakWednesday 29 July 202619 peakThursday 30 July 202616 peakFriday 31 July 202618 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 181 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0714202701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202614 peakSunday 02 August 202614 peakMonday 03 August 202610 peakTuesday 04 August 202610 peakWednesday 05 August 202610 peakThursday 06 August 202612 peakFriday 07 August 202611 peakSaturday 08 August 202616 peakSunday 09 August 202619 peakMonday 10 August 202625 peakTuesday 11 August 202620 peakWednesday 12 August 202624 peakThursday 13 August 202617 peakFriday 14 August 202619 peakSaturday 15 August 202619 peakSunday 16 August 202620 peakMonday 17 August 202622 peakTuesday 18 August 202619 peakWednesday 19 August 202616 peakThursday 20 August 202624 peakFriday 21 August 202622 peakSaturday 22 August 202614 peakSunday 23 August 202617 peakMonday 24 August 202616 peakTuesday 25 August 202621 peakWednesday 26 August 202624 peakThursday 27 August 202617 peakFriday 28 August 202615 peakSaturday 29 August 202620 peakSunday 30 August 202618 peakMonday 31 August 202619 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 162 hourly samples. Each dip is a night. Weekends are shaded.

01733506701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202626 peakWednesday 02 September 202619 peakThursday 03 September 202618 peakFriday 04 September 202621 peakSaturday 05 September 202626 peakSunday 06 September 202621 peakMonday 07 September 202623 peakTuesday 08 September 202619 peakWednesday 09 September 202626 peakThursday 10 September 202626 peakFriday 11 September 202648 peakSaturday 12 September 202662 peak

October 2026

CRUMB Circuit Simulator was released on 18 Nov, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:22 UTC
App ID
2198800
Last updated
30 Jan 2025 build 17183476
Developer
Mike Bushell
Publisher
Mike Bushell
Release date
18 Nov, 2022
Platforms
Windows
Download size
59 MB
Install size
1006 MB
Genres
Simulation
Game modes
Single-player
Controller support
Unknown

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

SimulationSandboxEducationProgrammingRealisticLogic3DImmersive SimCraftingSingleplayerSoftware
About this gameFull description from Steam
Interactive and immersive learning CRUMB offers an easy to use and interactive introduction to electronic circuitry. Fully realised in 3D, you can construct prototype circuits as you would at the workbench without the risk of terminal component failure or the hassle of ordering individual components. A broad selection of parts and features offers an insight into many different areas of modern electronics Large catalogue of components CRUMB has a varied selection of components, even at this early stage in its development. There are no limits to what circuits you can create. CRUMB includes several built-in examples which showcase some of the abilities of CRUMB. This list below highlights some of the included components Passives such as Resistors, Capacitors and Inductors Tactile, slide and DIP switches Semiconductors such as Diodes, BJT Transistors, MOSFETs and Silicon Controlled Rectifiers LEDS, Transducers, Seven Segment displays LCD and TFT displays DC Power and Signal Generators Large selection of Integrated Circuits ranging from Basic to Complex Logic, Timers, Counters, Memory, EEPROM and Op Amps Fully programmable Microcontroller Advanced features The latest update has expanded some of the special features included with CRUMB Code Editor The built-in Code Editor has been expanded to allow the viewing and editing of the Source Files that I have written for the programmable Microcontroller included in CRUMB Hex Editor This is an EEPROM available to use which can be programmed via circuitry (see built-in example) or values can be entered manually with the built-in hex editor Scope Analysis Up to 4 components can be added to the built-in scope, allowing you to view the intricacies of your circuit Visualisation CRUMB offers a set of different visualisations tools. You can view current and voltages in the wires, logic output at the pins of various components, highlight the pin labels and anodes of polarized components and switch off the scene lighting for dark mode
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 8 Processor: Intel Core i3 Memory: 4 GB RAM Graphics: Integrated Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: Any MacOS 2015+ Memory: 4 GB RAM Storage: 1 GB available space Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

32 developer announcements, Nov 2022 to Sep 2026 · times in UTC

September

  1. Looking for the most advanced electronics simulator in the world?

    I have been super busy posting on Facebook with new developments and features and have neglected to keep everyone up to date here! CRUMB 2.0 is shaping up nicely and has the potential to become the single most powerful and accessible…

    mike.bushell

August

  1. Real life == Sim Life

    Good evening ladies and gentlemen!I’m continuing to pour my life into this next version of CRUMB and I have a little something to share with you all! It is now possible to connect real hardware to CRUMB and interact with it, in this example…

    mike.bushell
  2. Can it run DOOM?

    Just another quick update everyone! So excited for this one.I always had a vision for the original CRUMB to run DOOM, but the Arduino I simulated was not the right component, nor was there enough simulation power/optimisation to even dream…

    mike.bushell

July

  1. Let's get Physical 😉

    Time for another CRUMB 2.0 update boys and girls!! This time a much requested feature from the last few years, mechanical/physical components! Even better, you can back feed values into the simulator to accurately simulate loading and other…

    mike.bushell
  2. Dev Diary - Prototyping

    Not just eye candy... An entirely new and revamped wiring system will make it easier to prototype and iterate quickly layouts and connections. Prototyping jumpers offers a fast way to create connections and adjust them on the fly. Wire…

    mike.bushell
  3. Dev Diary - SPI and I2C

    Good early morning everyone! (GMT+1 😂) As always, smashing through development at all hours and have got a little something to show! The Arduino implementation in the current version of CRUMB is not up to standard. It was an architectural…

    mike.bushell
  4. Dev Diary - CRUMB becomes Advanced

    Just a quick little preview screenshot from the development build 🤩 I will post a major update soon regarding release for 2.0. But honestly, just look at that.... A proper Scope, showing trigger edges. A Multimeter with true to life options…

    Patch notes

May

  1. Dev Diary - Programmable shaders

    Program shaders from within CRUMBSome people may look at this update and ask the question "why do we need this?"... And the answer is very simple. One of the core concepts and non-negotiable features that CRUMB 2.0 needs to have, is for…

    mike.bushell

April

  1. v2.0 Dev Diary: The Integrated Development Environment

    EDIT: I have re-written this post due to some interesting comments that it looked like it was written by AI. Strange time we live in, but hopefully this reads like a normal person now 😒 Good morning/afternoon/evening everyone!A massive…

    mike.bushell

March

  1. 2.0 Progress Report

    Good morning/afternoon/evening to everyone! First of all, welcome to all the new users of CRUMB! And a big heartfelt thank you to everyone who has been with CRUMB since the beginning and patiently waiting for the next ground-breaking…

    mike.bushell

September

  1. Goodbye Unity, hello Godot!

    After the bold decision to leave Unity and switch to Godot for development, the next major iteration of CRUMB will benefit from fully native customisable docking windows and layouts. With the added benefit of built-in code editing…

    mike.bushell

May

  1. Bridge Rectifier

    Hello everyone, Contrary to some of the recent reviews saying the project is dead, it is not... I just happen to be working on this in my absolute spare time between work, family and living! I have had a few comments, discussions and…

    mike.bushell

January

  1. Hotfix 1.3.5

    Fixed memory leak from the C++ MatrixMath.dll when running large complex circuits. As users are starting to build larger, the solving logic runs through a few more steps to converge and one of the steps had an overlooked leak. CRUMB 2.0…

    Patch notes

December

  1. Hotfix 1.3.4

    Slight change to the convergence code of the Diode Element as there were some unique circuit configurations unable to solve, causing a memory leak as the Math Engine tries to compensate

    Patch notes

November

  1. Hotfix 1.3.3

    More fixes! 74HC245 fixed issue with the DIR pin not functioning correctly and causing a crash due to matrix error Corrected pin labels for 74HC245 and 74HC273 Fix issue with a single remaining pin label after a component delete with pin…

    Patch notes
  2. Hotfix 1.3.2

    I have removed support for AVX2 for the time being as it would appear that some users do not have support from their CPUs. The performance loss is negligible, if any, and should stop crashing for affected users! As always, please get in…

    Patch notes
  3. Hotfix 1.3.1

    In the last 24 hours since 1.3 was released, a couple of errors have been noted. I have worked hard with several users to isolate the problems. I honestly cannot thank them enough for their patience. I have updated a few key areas, which…

    Patch notes
  4. v1.3 is now available

    Better late than never... Simulation speed was always the limiting factor for the future of CRUMB. No matter how much work I put into other areas, I was always hit with the same issue and I was not able to achieve the vision that I wanted…

    mike.bushell

October

  1. Quick progress update

    Hello everyone, just a quick update on progress! I am for the most part complete with the speed update, it is actually now possible to run some of the circuits at 96,000Hz which is great news... especially if you want to create circuits for…

    Patch notes
  2. Time to be getting excited... for Audio

    Work on the first major update is going well, although I am up until 2-3am most nights working away hard! Speed is the major update to begin with, it has got to the point now that it is actually immeasurable just how fast I have managed to…

    mike.bushell
  3. Major Update Incoming...

    Some of you will have already seen in the discussions that I have been made a major breakthrough in the development of CRUMB. Since before I even released CRUMB nearly 2 years ago, I have been constantly searching for more performance and…

    mike.bushell

May

  1. CRUMB Advanced Progress Report

    Just a quick update to show that I am pouring long hours in to making CRUMB Advanced as detailed and complex as possible 😄. Further developments include: Dockable Panels and Windows Hierarchy Browser Transform Tools Material Editor + much…

    mike.bushell
  2. Component Creation

    The core concept of CRUMB 2.0 is to be able to give the user the ability to create any component, mechanical or electrical. The starting point is the importing of a 3D representation of that component. Switching to the Unity UIToolkit, I…

    mike.bushell

March

  1. Screenshot from the new Component Editor

    Just want to share a quick screenshot from the development build of CRUMB 2.0 showing the new Component Editor! You can import a variety of 3D model formats, define pins, tie points, all programmed functions etc... It is really going to be…

    mike.bushell
  2. Hard at work on CRUMB 2.0

    Hey everyone! Long time since the last update, but I have still been working away hard between my real job and young family! I have been gathering lots of info from all the users and my whiteboard is now covered in ideas and feature…

    Patch notes

December

  1. EEPROM Programming with Arduino

    Whilst I am taking a small break from development after the big update, I thought it would be nice to sit down with CRUMB and have a play around! I started development just over a year ago after I discovered some of the videos made by Ben…

    mike.bushell
  2. Update is here and now available on MacOS

    Finally the Update is here! Thank you to everyone who has been patient whilst I have been working long days and nights to re-write the vast majority of the Core UI code. CRUMB may not look too different, but underneath what you can see, it…

    mike.bushell

November

  1. Progress Report | Major Update

    Hey everyone! Another update for you all to show I'm still hard at work and I haven't abandoned anyone who has had problems with V1.0! The new update already has lots of features added already. Most of the work is being done to rectify this…

    mike.bushell
  2. PLEASE READ: Workaround for crashes and issues

    Quite a few users, especially those whose number systems use a different format to GB English, have been suffering breaking crashes and it has forced me to rebuild the user interface from scratch... however, a kind user on the CRUMB forum…

    Patch notes
  3. Hard at work on the Major User Interface restructure

    Hello everyone! I want to keep you updated as much as I can so that you can see what I am working on 😁 Firstly, I have completely restructured the UI and this will remove all of the issues that some users have been having with crashes and…

    mike.bushell
  4. Major UI Core change, Mac and Linux support

    Thank you all so much for your patience! It seems that yesterdays fixes haven’t resolved the issues for everyone, so I am now completely restructuring my UI system It should take me around about 2 weeks to complete, but it will also mean…

    Patch notes
  5. Hot fixes for Day 2

    Hello everyone! Mike here... the solo developer behind this project! Thank you to every one who has downloaded CRUMB, and I appreciate your patience with a few issues that have become apparent. I have quickly put together a quick patch to…

    Patch notes

All games on this site