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Steam app 2950790 · updated 04 Oct 2026, 00:22 UTC

IRON NEST: Heavy Turret Simulator

IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?

IRON NEST: Heavy Turret Simulator Steam header artwork
Nick Nieuwoudt, Dominik LatosNick Nieuwoudt, Dominik Latos
954playing now
1,52124-hour peak
17,515all-time peak
900average, last 30 days

The last 30 days

−14Gain−1.53%% gain1,926Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05201k2k2k04 Sep09 Sep14 Sep19 Sep24 Sep29 Sep04 OctFriday 04 September 20261,455 peakSaturday 05 September 20261,743 peakSunday 06 September 20261,772 peakMonday 07 September 20261,570 peakTuesday 08 September 20261,136 peakWednesday 09 September 20261,006 peakThursday 10 September 2026944 peakFriday 11 September 2026958 peakSaturday 12 September 20261,179 peakSunday 13 September 20261,228 peakMonday 14 September 2026819 peakTuesday 15 September 2026762 peakWednesday 16 September 2026783 peakThursday 17 September 2026717 peakFriday 18 September 2026759 peakSaturday 19 September 20261,382 peakSunday 20 September 20261,926 peakMonday 21 September 20261,450 peakTuesday 22 September 20261,422 peakWednesday 23 September 20261,256 peakThursday 24 September 20261,220 peakFriday 25 September 20261,228 peakSaturday 26 September 20261,427 peakSunday 27 September 20261,542 peakMonday 28 September 20261,085 peakTuesday 29 September 20261,011 peakWednesday 30 September 2026992 peakThursday 01 October 2026995 peakFriday 02 October 20261,227 peakSaturday 03 October 20261,521 peakSunday 04 October 20261,021 peak
Daily peakEvery hourly sample

All time

3 months, August 2026 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05k9k14k19kAug 2026Sep 2026Oct 2026August 202617,515 monthly peakSeptember 20261,926 monthly peakOctober 20261,521 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05k9k14k19kJuly 2026August 2026September 2026October 2026August 202617,515 peak — daily detail belowSeptember 20261,926 peak — hourly detail belowOctober 20261,521 peak — daily detail below
Monthly peakHas finer data

July 2026

IRON NEST: Heavy Turret Simulator was released on Aug 6, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

24 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05k9k14k19k08 Aug12 Aug16 Aug20 Aug24 Aug28 AugSaturday 08 August 202616,816 peakSunday 09 August 202617,515 peakMonday 10 August 202614,014 peakTuesday 11 August 202612,285 peakWednesday 12 August 202610,426 peakThursday 13 August 20269,306 peakFriday 14 August 20268,578 peakSaturday 15 August 20269,780 peakSunday 16 August 202610,080 peakMonday 17 August 20267,438 peakTuesday 18 August 20266,322 peakWednesday 19 August 20265,460 peakThursday 20 August 20264,909 peakFriday 21 August 20264,145 peakSaturday 22 August 20264,230 peakSunday 23 August 20264,099 peakMonday 24 August 20262,923 peakTuesday 25 August 20262,500 peakWednesday 26 August 20262,216 peakThursday 27 August 20262,018 peakFriday 28 August 20262,099 peakSaturday 29 August 20262,669 peakSunday 30 August 20262,820 peakMonday 31 August 20262,051 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 639 hourly samples from 04 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

05201k2k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,724 peakWednesday 02 September 20261,508 peakThursday 03 September 20261,399 peakFriday 04 September 20261,455 peakSaturday 05 September 20261,743 peakSunday 06 September 20261,772 peakMonday 07 September 20261,570 peakTuesday 08 September 20261,136 peakWednesday 09 September 20261,006 peakThursday 10 September 2026944 peakFriday 11 September 2026958 peakSaturday 12 September 20261,179 peakSunday 13 September 20261,228 peakMonday 14 September 2026819 peakTuesday 15 September 2026762 peakWednesday 16 September 2026783 peakThursday 17 September 2026717 peakFriday 18 September 2026759 peakSaturday 19 September 20261,382 peakSunday 20 September 20261,926 peakMonday 21 September 20261,450 peakTuesday 22 September 20261,422 peakWednesday 23 September 20261,256 peakThursday 24 September 20261,220 peakFriday 25 September 20261,228 peakSaturday 26 September 20261,427 peakSunday 27 September 20261,542 peakMonday 28 September 20261,085 peakTuesday 29 September 20261,011 peakWednesday 30 September 2026992 peak

October 2026

4 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04118211k2k01 Oct02 Oct03 Oct04 OctThursday 01 October 2026995 peakFriday 02 October 20261,227 peakSaturday 03 October 20261,521 peakSunday 04 October 20261,021 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 04 Oct 2026, 00:22 UTC
App ID
2950790
Last updated
01 Oct 2026 build 25664742
Update pace
Occasional updates patched now and then · 2 in 22 days watched
Developer
Nick Nieuwoudt, Dominik Latos
Publisher
Nick Nieuwoudt, Dominik Latos
Release date
Aug 6, 2026
Platforms
Windows
Download size
1.43 GB
Install size
3.35 GB
Genres
Action, Indie, Simulation
Game modes
Single-player
Controller support
Full
Achievements
33
Metacritic
90

Features & support

Steam features

Steam Achievements#category_contrast_controlsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Color AlternativesCustom Volume ControlsPlayable without Timed InputStereo SoundSurround Sound

Popular tags

MilitarySimulationRealistic3DWarAlternate HistoryImmersive SimIndieActionFirst-PersonTacticalSteampunkAtmosphericWorld War IHistoricalWargameWorld War IIReplay ValueLogicPhysics
About this gameFull description from Steam
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator. MAKE EVERY SHOT COUNT. The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation. Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain. Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements. Beware: the machine may fail. You must not. Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears. Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt. Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason. Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again. Key Features ✔ Heavy-Artillery Simulator ✔ Dieselpunk Aesthetics ✔ Interactive Tactical Map ✔ Hands-On Massive Mechanisms ✔ Manual Control of a 5,000 Ton Turret ✔ Procedurally Generated Objectives ✔ Endless Replayability ✔ 2x Challenge Modes ✔ Leaderboards ✔ Handcrafted Story ✔ Newspaper Reports ✔ Unlockable 30x Ammo Types and Abilities ✔ Customizable Cat Companion ✔ Military-Grade Hearing Loss ✔ Fully Operational Warhorn ✔ Unlockable 100+ Medals ✔ 15x Regions Setting The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country. The Team IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years. Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life. Acknowledgements The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe. IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands. HEARING LOSS IS NOT SERVICE-RELATED
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: 64-bit processor and operating system Processor: Intel Core i5-4460 / AMD FX-8350 Memory: 4 GB RAM Graphics: Intel UHD / AMD Vega 8 DirectX: Version 10 Storage: 5 GB available space Additional Notes: Minimum specs target an average of 30 FPS at 720p, low settings. A dedicated GPU is recommended for a smoother experience. Performance may vary significantly depending on system configuration and thermal conditions.

Recommended

Recommended: OS: 64-bit processor and operating system Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 Memory: 8 GB RAM Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB DirectX: Version 10 Storage: 5 GB available space
Supported languages16 languages
LanguageFull audio
English
French
German
Spanish - Spain
Simplified Chinese
Traditional Chinese
Portuguese - Brazil
Ukrainian
Japanese
Russian
Korean
Czech
Polish
Italian
Spanish - Latin America
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

33 achievements in total.

Show selected achievements (may contain spoilers)
Just CalibratingAchievement
Honour SaluteAchievement
For Their Own GoodAchievement
First ReplyAchievement
All ClearAchievement
BreakoutAchievement
Cold StartAchievement
Flying False ColoursAchievement
Steady HandsAchievement
The Gun AnswersAchievement

View all Steam achievements

DemosPlayable demos on Steam

24 developer announcements, Sep 2025 to Oct 2026 · times in UTC

October

  1. Patch #8: New Skirmish Mission and Bug Fixes

    Operators, New orders have arrived from High Command. A new free Skirmish mission, "Guarding the Strait", is now available. Identify the vessels moving through the strait, determine friend from foe, and engage hostile ships before they make…

    Scream_Wattson
  2. NEW MISSIONS ARE COMING TO IRON NEST

    Operators, IRON NEST is entering the next stage of the roadmap: ADDITIONAL FREE SKIRMISH MODES. {STEAM_CLAN_IMAGE}/45758348/d980292d131e8d5ada270314a7b458ddcf61f203.png The first mission deploys on October 1, 2026, with more missions to…

    Scream_Wattson

September

  1. Patch #7: Bug Fixes, GeForce NOW and More

    Operators, High Command is back with another field report. This update brings bug fixes, improvement, and a long-requested reinforcement: GeForce NOW support. ChangelogVersion 1.0 (1683) FIXED: Loading from a save prevents the player from…

    Scream_Wattson

August

  1. Patch #6: Bug Fixes and Save & Resume System

    Operators, High Command is now deploying one of the most requested features since the offensive began: SAVE & RESUME SYSTEM is now battle-ready. Thank you for your patience, and continued service on the front. ChangelogVersion 1.0 (1663)…

    Scream_Wattson
  2. Patch #5: Minor Fixes and Improvements

    Operators, We noticed many requests for a MID-MISSION SAVE SYSTEM, and Nick is working on this feature. Since this will be a larger-scale update and will take a little more time to implement, we decided to release a small patch in the…

    Patch notes
  3. Patch #4: Bug Fixes and Gameplay Improvements

    Operators, Tomorrow at 17:00 CEST, IRON NEST will be just one week old. The response has honestly taken us by surprise. Your reviews, reports, feedback, and sheer amount of support have gone far beyond anything we expected. The least we can…

    Scream_Wattson
  4. Patch #3: IRON NEST - PATCH 1.0 (1577)

    FIXED:Mouse cursor sometimes missing after tabbing out during intros, cinematics, or scene transitions.Mission events not resetting correctly when replaying the same mission.Turret position and movement not resetting correctly between…

    Scream_Wattson
  5. Patch #2: IRON NEST - PATCH 1.0 (1558)

    FIXED: SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH. Cat’s eyes disappearing on Very Low graphics settings. (We apologize for any trauma caused by witnessing that monstrosity) Non-resetting elevation and elevation linkage…

    Scream_Wattson
  6. Patch #1: IRON NEST - PATCH 1.0 (1547)

    FIXED: Czech localization errors that broke mission intel. French localization errors that broke mission intel. Cat drop tooltip not disappearing when dropping it if the player looks at other interactables. Issue with the interaction with…

    Patch notes
  7. IRON NEST IS NOW FULLY OPERATIONAL

    Operators. After thousands of design decisions, hundreds of sleepless nights, countless cups of coffee that legally qualified as industrial solvents… HIGH COMMAND CONFIRMS: IRON NEST IS FULLY OPERATIONAL To celebrate the launch, we've 🔴…

    Scream_Wattson

July

  1. IRON NEST - Global Launch Times - August 6th

    High Command has issued the final deployment order. The drills are over. The global launch schedule is now locked in. Operators, synchronize your pocket watches and prepare to report for duty at the appointed hour.…

    Scream_Wattson
  2. IRON NEST verified on Steam Deck

    This front no longer ends at your desk. IRON NEST is now playable on Steam Deck. Deploy anywhere. Wherever High Command calls. {STEAM_CLAN_IMAGE}/45758348/b74a96a8f509133a45bb9855bfb265009a053bd1.png If you encounter any bugs, crashes, or…

    Hunter
  3. High Command Report: Demo & Steam Next Fest

    Operators, Before the next order is given, High Command must begin with one simple message: THANK YOU. Thank you for every report, review, screenshot, suggestion, and word of support. You turned a small two-person indie operation into…

    Scream_Wattson [TTV]

June

  1. Demo Patch

    High Command to IRON NEST: The following field improvments have been applied to IRON NEST systems. PERFORMANCE: Substantial performance improvements on lower-specification hardware.Progressive frame rate degradation during extended…

    Nick
  2. Strictly Classified: Operators’ Eyes Only

    {Incoming transmission from High Command} Watch the briefing. Memorize the order. Destroy after review. Leave no trace. {The transmission cuts out} Are you ready to answer High Command’s call and march into the full-scale offensive? For…

    Hunter
  3. Community Event, Leaderboards, Tribute Song & Steam Next Fest

    Operators, By order of High Command, several matters require your attention today. Take part in our community screenshot event during Steam Next Fest. 🎪 Community Event (CONCLUDED) || Operation: Seize the Shot 🎪 Your screenshot. Your name.…

    Scream_Wattson [TTV]
  4. Demo Out Now // Full Release Coming Early August

    Operator, The day has come. Castile needs you. After months of heavy workshop labor, testing, propaganda, and above all, your full-throttle mobilization, the IRON NEST Demo is now live and ready to play. Command the IRON NEST in this final…

    Scream_Wattson [TTV]

May

  1. IRON NEST Demo Deploys June 15th

    Operators, synchronize your pocket watches. The IRON NEST demo deploys on Steam June 15th. Find your timezone. Prepare for deployment. {STEAM_CLAN_IMAGE}/45758348/248be782ed0339fda1ddb5f7b2b5ef17fb00aada.png During Steam Next Fest, from…

    Scream_Wattson [TTV]
  2. Playtest Recap + Community Q&A

    Operators, The recording of our Discord live event is now available. If you missed the transmission, you can now watch the most important parts on YouTube. We summarized our latest open playtest (NEST FEST, which took place from February 23…

    Scream_Wattson [TTV]

April

  1. 𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔

    Nick and I have tried to find the right words to properly thank each and every one of you, yet no message could ever fully capture what your support means to us or how deeply it has shaped the growth of the NEST. The proper moment for that…

    Scream_Wattson [TTV]

February

  1. NEST FEST 🎪 on Discord (ENDED)

    Greetings, Operators, With Steam Next Fest beginning tomorrow (and with each title allowed to deploy in Next Fest only once), High Command is launching a separate operation under the codename: NEST FEST. Our official Steam Next Fest…

    Scream_Wattson [TTV]

December

  1. 𝐃𝐄𝐕𝐋𝐎𝐆 #2

    Who would've expected a niche indie artillery game to grow at this pace Greetings, Operators! It's hard to believe it's already been three/four months since we first revealed our project on Steam. Time is moving so fast it sometimes feels…

    Scream_Wattson [TTV]

November

  1. 𝐃𝐄𝐕𝐋𝐎𝐆 #1

    I honestly don’t even know how we should start this devlog… Should we begin with the hundredth "thank you" to everyone who clicked that magical "wishlist" button on Steam? Or maybe with an apology for not communicating with you as often as…

    Scream_Wattson [TTV]

September

  1. A small step for mankind, but a giant one for us!

    We (Nick & Dominik) were wondering whether the Steam Store Page we put together truly reflects our vision for what IRON NEST: Heavy Turret Simulator is meant to become. Hitting our very first milestone (100 wishlists) without any major…

    Scream_Wattson [TTV]

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