STEAMDB NEXUS

Steam app 2112740 · updated 12 Sep 2026, 19:09 UTC

Humanica

Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!

Humanica Steam header artwork
PanfachDevPanfachDev
132playing now
15724-hour peak
377all-time peak
55average, last 30 days

The last 30 days

+43.4Gain+356.29%% gain377Peak

320 hourly samples, with the daily peak drawn over them. Weekends are shaded.

010220430540713 Aug18 Aug23 Aug28 Aug03 Sep08 SepThursday 13 August 20266 peakFriday 14 August 202610 peakSaturday 15 August 202619 peakSunday 16 August 202616 peakMonday 17 August 202618 peakTuesday 18 August 202614 peakWednesday 19 August 202613 peakThursday 20 August 202611 peakFriday 21 August 202611 peakSaturday 22 August 202615 peakSunday 23 August 202617 peakMonday 24 August 202612 peakTuesday 25 August 202612 peakWednesday 26 August 202610 peakThursday 27 August 20269 peakFriday 28 August 202616 peakSaturday 29 August 202616 peakSunday 30 August 202610 peakTuesday 01 September 20269 peakWednesday 02 September 20269 peakThursday 03 September 202611 peakFriday 04 September 202615 peakSaturday 05 September 202618 peakSunday 06 September 202614 peakMonday 07 September 202615 peakTuesday 08 September 2026177 peakWednesday 09 September 2026377 peakThursday 10 September 2026246 peakFriday 11 September 2026178 peakSaturday 12 September 2026157 peak
Daily peakEvery hourly sample

All time

7 months, March 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0102204305407Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026March 2026167 monthly peakApril 202665 monthly peakMay 202642 monthly peakJune 202638 monthly peakJuly 202642 monthly peakAugust 202635 monthly peakSeptember 2026377 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0102204305407July 2026August 2026September 2026October 2026July 202642 peak — daily detail belowAugust 202635 peak — hourly detail belowSeptember 2026377 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01123344501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202633 peakThursday 02 July 202629 peakFriday 03 July 202631 peakSaturday 04 July 202642 peakSunday 05 July 202627 peakMonday 06 July 202631 peakTuesday 07 July 202622 peakWednesday 08 July 202619 peakThursday 09 July 202624 peakFriday 10 July 202626 peakSaturday 11 July 202625 peakSunday 12 July 202627 peakMonday 13 July 202619 peakTuesday 14 July 202618 peakWednesday 15 July 202621 peakThursday 16 July 202617 peakFriday 17 July 202618 peakSaturday 18 July 202620 peakSunday 19 July 202619 peakMonday 20 July 202618 peakTuesday 21 July 202613 peakWednesday 22 July 202618 peakThursday 23 July 202613 peakFriday 24 July 202615 peakSaturday 25 July 202613 peakSunday 26 July 202630 peakMonday 27 July 202621 peakTuesday 28 July 202617 peakWednesday 29 July 202623 peakThursday 30 July 202626 peakFriday 31 July 202633 peak

August 2026

30 days as the curve, each the highest figure that day. Behind it, 152 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0919283801 Aug06 Aug11 Aug16 Aug21 Aug26 AugSaturday 01 August 202628 peakSunday 02 August 202635 peakMonday 03 August 202623 peakTuesday 04 August 202623 peakWednesday 05 August 202634 peakThursday 06 August 202625 peakFriday 07 August 202621 peakSaturday 08 August 202627 peakSunday 09 August 202627 peakMonday 10 August 202617 peakTuesday 11 August 202619 peakWednesday 12 August 202614 peakThursday 13 August 202614 peakFriday 14 August 202610 peakSaturday 15 August 202619 peakSunday 16 August 202616 peakMonday 17 August 202618 peakTuesday 18 August 202614 peakWednesday 19 August 202613 peakThursday 20 August 202611 peakFriday 21 August 202611 peakSaturday 22 August 202615 peakSunday 23 August 202617 peakMonday 24 August 202612 peakTuesday 25 August 202612 peakWednesday 26 August 202610 peakThursday 27 August 20269 peakFriday 28 August 202616 peakSaturday 29 August 202616 peakSunday 30 August 202610 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 168 hourly samples. Each dip is a night. Weekends are shaded.

010220430540701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20269 peakWednesday 02 September 20269 peakThursday 03 September 202611 peakFriday 04 September 202615 peakSaturday 05 September 202618 peakSunday 06 September 202614 peakMonday 07 September 202615 peakTuesday 08 September 2026177 peakWednesday 09 September 2026377 peakThursday 10 September 2026246 peakFriday 11 September 2026178 peakSaturday 12 September 2026157 peak

October 2026

Humanica was released on 3 Mar, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:09 UTC
App ID
2112740
Last updated
08 Sep 2026 build 25191239
Developer
PanfachDev
Publisher
PanfachDev
Release date
3 Mar, 2026
Platforms
Windows
Download size
107 MB
Install size
336 MB
Genres
Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Accessibility

Custom Volume ControlsPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

Early AccessCity BuilderSimulationSurvivalManagementStylizedStrategyColorfulBase BuildingColony SimResource ManagementHistoricalAtmosphericBuildingRelaxingSandboxProcedural GenerationNatureOpen WorldMedieval
About this gameFull description from Steam
Ancient world It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced. Everyday life of settlers You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed. Turn-based gameplay elements The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”. World map You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more. Construction and landscape The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it! Settlement Defense Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement. Other key features The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste. A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game. The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes! This game is made by one person with love! I hope you will enjoy it!
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 or newer Processor: 4-core 1.7 GHz or better Memory: 8 GB RAM Graphics: GeForce GTX 950, Radeon R9 380 or similar Storage: 1 GB available space

Recommended

Recommended: OS: Windows 10 or newer Processor: 4-core 2.9 GHz or better Memory: 16 GB RAM Graphics: GeForce RTX 2070, Radeon RX 5700 or similar Storage: 2 GB available space
Supported languages7 languages
LanguageFull audio
English
Russian
German
Spanish - Spain
Simplified Chinese
French
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

31 developer announcements, Feb 2023 to Sep 2026 · times in UTC

September

  1. Major Update #15 [0.10.0]: Vertical Construction

    Hi everyone, friends! This is the first major update since release! The changes are aimed at expanding vertical construction. Now, with platforms, ladders and the new node buildings, you can raise tall defensive walls or stack several tiers…

    panfachdev
  2. Experimental branch update [0.10.0.d7]

    Fixed animations for climbing ladders.Added a “delete all resources” button to the warehouses.Added a height limit for platforms. You can no longer build more than two platforms on top of each other.Attacks now occur about half as often.…

    Patch notes

August

  1. Experimental branch update [0.10.0.d5]

    Fixed a bug: sometimes settlers were unable to enter certain warehouses or other buildings.Added the ability to move the town hall to a different location.

    Patch notes
  2. Experimental branch

    Hi everyone!The next big update, called “Vertical Construction”, comes out on September 8. But you can already try it out right now by switching to a separate experimental branch.How do I switch to the experimental branch?Right-click the…

    panfachdev

July

  1. Dev Log #5

    Hi everyone!It's been a month since the last update, so it's time to share something interesting. Right now I'm working on a big update that will add more variety to construction. The changes will include vertical construction, a new "node"…

    panfachdev

June

  1. Update #14 [0.9.0]: New annual plans

    Hi everyone, friends!This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed.Thanks for following along and for continuing to play!The settlement of DexdozNew:- Added 50 new annual plans- Reworked…

    panfachdev

May

  1. Update #13 [0.8.19]: Landscape editing and animal husbandry improvements

    Hi everyone, friends!This update refined the landscape editing, making it more intuitive and user-friendly. Animal husbandry has also been improved, there's now an animal statistics window, and shepherds work better. QoL improvements…

    panfachdev

April

  1. Update #12 [0.8.18]: New management tools and performance optimization

    Hi everyone!The new update adds new tools for mass demolition of buildings, changing priorities, and copying settings. Performance of large settlements has also been optimized and save loading has been sped up. And much more. The detailed…

    panfachdev
  2. Update #11 [0.8.17]: Hotfix

    - Fixed an issue that broke the loading of certain saves.

    Patch notes
  3. Update #10 [0.8.16]: New settings, peaceful mode, bug fixes

    Hello everyone! A lot of updates and hotfixes have come out over the past month. I've decided that from now on each update should display its own sequence number. We're starting with the milestone tenth! Thank you for continuing to play and…

    panfachdev

March

  1. Hotfix 0.8.15

    - Fixed loading issues with some corrupted save files. - Fixed prosperity per workplace for buildings: mines, poultry yard, brewer hut, cheesemaker hut.

    Patch notes
  2. Patch 0.8.14

    Balance: - The chance of new settlers appearing now continues to increase after reaching 250 happiness. Previously, the maximum was 0–9 new settlers at 250 happiness. - Bronze and iron armor now grant prosperity when used. Fixes: - Fixed…

    Patch notes
  3. Early Access Roadmap

    It’s time to reveal my plans for the future. Want to know what’s coming to the game during Early Access? The Roadmap is ready!Just a reminder that you can help shape the game’s direction by joining the discussions on Discord channel.Phase…

    panfachdev
  4. Patch 0.8.13

    - Fixed loading issues with some corrupted save files. - Fixed a bug: when placing pears and apples (and certain other combinations) in the gatherer hut, the settlers would behave abnormally and get stuck.

    Patch notes
  5. Patch 0.8.12

    Changes: - You can now select 3 target resources in the gatherer hut. - Added a new law “Automatic Reconstruction”: after a building burns down, an identical one with the same settings is automatically built in its place. - Nomads no longer…

    Patch notes
  6. Hotfix 0.8.11

    - Fixed loading of some broken saves.

    Patch notes
  7. Hotfix 0.8.10

    - Added a new technology “Deposits discovery” which will allow you to find new deposits of ore and clay by digging up the landscape. - Added a separate “destroy” action for some resource sources: ore veins, boulders, clay. - Fixed the…

    Patch notes
  8. Hotfix 0.8.9

    - Fixed an issue that broke the loading of certain saves.

    Patch notes
  9. Thank you!

    Thank you for your feedback and your warm response to the game! It really inspires me to keep going, and I realize that I'm not doing this in vain. Two days after the release, we can sum up the results. The record for simultaneous online…

    panfachdev
  10. Hotfix 0.8.8

    - Added keyboard bindings for food and material gathering tools. - The tavern is now visible and can be built. - Fixed a bug: in the log forge, the bronze knife recipe produced sickles. - Improved the navigation grid so that settlers don't…

    Patch notes
  11. Hotfix 0.8.7

    - Bug fixed: settlers get stuck in certain places on the map.

    Patch notes
  12. Humanica IS OUT in early access!

    Humanica is finally out in early access and you can go check it out right now!!!

    panfachdev

February

  1. Humanica is COMING OUT in early access on March 3

    Humanica is coming out in early access on March 3! And here is the new trailer!

    panfachdev

January

  1. Devlog #4 14.01.2026

    Hello everyone! The release is approaching, so it's time to share what I've managed to make since the autumn demo festival.The routine of manually gathering resources was tedious. I added a gatherer hut. Now it will be possible to automate…

    panfachdev

October

  1. Devlog #3 24.10.2025

    Hello, everyone! Today, I would like to summarize the results of the recent Steam Next Fest and discuss my plans for bringing the game to release. There will be fewer images and more text.First, thank you very much to everyone who played…

    panfachdev
  2. New demo is out!

    The new demo is now available! Play it as part of the Steam Next Fest, which starts on October 13 at 5 PM UTC!

    panfachdev
  3. Devlog #2 08.10.2025

    Hello, everyone! Today I'm going to talk about how I created the world map.Initially, the task was as follows: I needed to travel around the world map to add the feeling that the world outside the settlement exists and that something is…

    panfachdev

September

  1. Devlog #1 23.09.2025

    Hi everyone! The project is still alive and development is nearing completion. The release is scheduled for early 2026, but the exact date will be announced later. I'm also looking forward to participating in the Steam Next Fest. It's a…

    panfachdev

February

  1. New Demo Available!

    New demo version of the game is available for download! Don't forget to add the game to your wishlist! Share reviews and screenshots in discord channel ːsteammockingː {STEAM_CLAN_IMAGE}/42788324/d97bf07afb84b5514282ce490cbc85ba47ce391a.jpg

    panfachdev

June

  1. New Trailer!

    There's a new trailer out. hurry up and check it out! And don't forget to add the game to your wishlist! https://store.steampowered.com/app/2112740/Humanica/

    panfachdev

February

  1. DevLog #0 [Roadmap]

    Hello everyone! It’s the first (maybe literally the 0th) big article from me, where I’m going to tell some interesting facts about the development of my game. To begin with, I would like to start with common information: release date, fresh…

    panfachdev

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