STEAMDB NEXUS

Steam app 2026000 · updated 12 Sep 2026, 18:40 UTC

Our Adventurer Guild

Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?

Our Adventurer Guild Steam header artwork
GreenGuyGreenGuy
207playing now
25124-hour peak
983all-time peak
200average, last 30 days

The last 30 days

−38.5Gain−16.07%% gain387Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

010420931341813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026227 peakFriday 14 August 2026350 peakSaturday 15 August 2026387 peakSunday 16 August 2026363 peakMonday 17 August 2026310 peakTuesday 18 August 2026272 peakWednesday 19 August 2026282 peakThursday 20 August 2026284 peakFriday 21 August 2026259 peakSaturday 22 August 2026330 peakSunday 23 August 2026328 peakMonday 24 August 2026278 peakTuesday 25 August 2026255 peakWednesday 26 August 2026247 peakThursday 27 August 2026225 peakFriday 28 August 2026252 peakSaturday 29 August 2026309 peakSunday 30 August 2026299 peakMonday 31 August 2026246 peakTuesday 01 September 2026243 peakWednesday 02 September 2026246 peakThursday 03 September 2026228 peakFriday 04 September 2026222 peakSaturday 05 September 2026263 peakSunday 06 September 2026271 peakMonday 07 September 2026240 peakTuesday 08 September 2026223 peakWednesday 09 September 2026229 peakThursday 10 September 2026194 peakFriday 11 September 2026222 peakSaturday 12 September 2026251 peak
Daily peakEvery hourly sample

All time

41 months, May 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02655317961kMay 2023Nov 2023May 2024Nov 2024May 2025Nov 2025May 2026May 20235 monthly peakJune 20235 monthly peakJuly 202313 monthly peakAugust 20239 monthly peakSeptember 20237 monthly peakOctober 20235 monthly peakNovember 202313 monthly peakDecember 20239 monthly peakJanuary 202418 monthly peakFebruary 202421 monthly peakMarch 202423 monthly peakApril 2024296 monthly peakMay 2024283 monthly peakJune 2024272 monthly peakJuly 2024417 monthly peakAugust 2024426 monthly peakSeptember 2024342 monthly peakOctober 2024303 monthly peakNovember 2024491 monthly peakDecember 2024781 monthly peakJanuary 2025933 monthly peakFebruary 2025616 monthly peakMarch 2025494 monthly peakApril 2025372 monthly peakMay 2025397 monthly peakJune 2025471 monthly peakJuly 2025757 monthly peakAugust 2025804 monthly peakSeptember 2025372 monthly peakOctober 2025861 monthly peakNovember 2025983 monthly peakDecember 2025404 monthly peakJanuary 2026398 monthly peakFebruary 2026329 monthly peakMarch 2026361 monthly peakApril 2026321 monthly peakMay 2026344 monthly peakJune 2026244 monthly peakJuly 2026415 monthly peakAugust 2026431 monthly peakSeptember 2026271 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0116233349465July 2026August 2026September 2026October 2026July 2026415 peak — daily detail belowAugust 2026431 peak — hourly detail belowSeptember 2026271 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

011222433644801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026221 peakThursday 02 July 2026218 peakFriday 03 July 2026234 peakSaturday 04 July 2026280 peakSunday 05 July 2026324 peakMonday 06 July 2026243 peakTuesday 07 July 2026247 peakWednesday 08 July 2026321 peakThursday 09 July 2026359 peakFriday 10 July 2026332 peakSaturday 11 July 2026404 peakSunday 12 July 2026415 peakMonday 13 July 2026349 peakTuesday 14 July 2026331 peakWednesday 15 July 2026306 peakThursday 16 July 2026291 peakFriday 17 July 2026321 peakSaturday 18 July 2026373 peakSunday 19 July 2026393 peakMonday 20 July 2026329 peakTuesday 21 July 2026305 peakWednesday 22 July 2026295 peakThursday 23 July 2026289 peakFriday 24 July 2026296 peakSaturday 25 July 2026359 peakSunday 26 July 2026368 peakMonday 27 July 2026299 peakTuesday 28 July 2026322 peakWednesday 29 July 2026302 peakThursday 30 July 2026308 peakFriday 31 July 2026328 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

011623334946501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026351 peakSunday 02 August 2026353 peakMonday 03 August 2026307 peakTuesday 04 August 2026328 peakWednesday 05 August 2026342 peakThursday 06 August 2026353 peakFriday 07 August 2026331 peakSaturday 08 August 2026411 peakSunday 09 August 2026431 peakMonday 10 August 2026371 peakTuesday 11 August 2026347 peakWednesday 12 August 2026333 peakThursday 13 August 2026328 peakFriday 14 August 2026350 peakSaturday 15 August 2026387 peakSunday 16 August 2026363 peakMonday 17 August 2026310 peakTuesday 18 August 2026272 peakWednesday 19 August 2026282 peakThursday 20 August 2026284 peakFriday 21 August 2026259 peakSaturday 22 August 2026330 peakSunday 23 August 2026328 peakMonday 24 August 2026278 peakTuesday 25 August 2026255 peakWednesday 26 August 2026247 peakThursday 27 August 2026225 peakFriday 28 August 2026252 peakSaturday 29 August 2026309 peakSunday 30 August 2026299 peakMonday 31 August 2026246 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

07314622029301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026243 peakWednesday 02 September 2026246 peakThursday 03 September 2026228 peakFriday 04 September 2026222 peakSaturday 05 September 2026263 peakSunday 06 September 2026271 peakMonday 07 September 2026240 peakTuesday 08 September 2026223 peakWednesday 09 September 2026229 peakThursday 10 September 2026194 peakFriday 11 September 2026222 peakSaturday 12 September 2026251 peak

October 2026

Our Adventurer Guild was released on 12 Apr, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:40 UTC
App ID
2026000
Last updated
19 Mar 2026 build 22403730
Developer
GreenGuy
Publisher
GreenGuy
Release date
12 Apr, 2024
Platforms
Windows
Download size
1.25 GB
Install size
3.57 GB
Genres
Indie, RPG, Strategy
Game modes
Single-player
Controller support
Partial
Achievements
43

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

DualShock Controller SupportPartial Controller Support

Accessibility

Popular tags

Party-Based RPGTurn-Based TacticsManagementCharacter CustomizationRPG2DTurn-Based StrategyAnimeIndieDungeon CrawlerFantasyHand-drawnStrategyClass-BasedTurn-Based CombatSingleplayerTacticalTactical RPGStrategy RPGOld School
About this gameFull description from Steam
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership? Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves. Features Become the Guild Master of the Adventurer Guild Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future. Turnbased tactical battles Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure? Memorable Characters Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them? Build your Adventurer Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking. Crafting Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure. Meet the Cast Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7, Windows 10, Windows 11 Processor: 2+ Ghz Memory: 4 GB RAM Graphics: GeForce GTX 560+ Storage: 7 GB available space

Recommended

Supported languages5 languages
LanguageFull audio
English
German
Japanese
Korean
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

43 achievements in total.

Show selected achievements (may contain spoilers)
Promising StartAchievement
Full of PotentialHidden achievement
Lone WolfHidden achievement
A New LifeHidden achievement
Chance of RedemptionHidden achievement
Soul ReclaimedHidden achievement
King of NothingHidden achievement
Burn the WitchHidden achievement
The Guild Will Not FallHidden achievement
The Legendary Adventurer GuildHidden achievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Aug 2024 to Mar 2026 · times in UTC

March

  1. Minor Textfixes

    Just some minor text fixes

    Patch notes

December

  1. Patch 1.7 Bugfix #11

    Bugfixes: - Fixed a bug where Overflowing Magic would either give the whole bonus or none instead of a scaling bonus - Fixed a bug where Opening Strike could trigger two counters - Fixed a bug where when opening the window for the title…

    Patch notes

November

  1. Patch 1.7 Bugfixes #10

    Bugfixes: - Added the "Weapon" Tag to "Flurry of Stars" - Game will now more smoothly load all the custom portraits if you have a lot of them in your folder (Still, keep it reasonable) - Fixed a bug where the base chance for resistable…

    Patch notes
  2. Patch 1.7 Bugfixes #9

    Bugfixes: - Some Textfixes - Fixed a bug where the Swordmastery Passive of the swordmaster would not trigger - Fixed a bug where the Lightning Step skill had the movement tag despite not moving the unit - Fixed a bug where the stunned…

    Patch notes
  3. Patch 1.7 Bugfixes #8

    Bugfixes: - Some Textfixes - Fixed a bug where activating auto combat while the movement selection is active would leave the selection tiles on the map - Fixed a bug where some hairstyles would clip with the shield of shield-based classes…

    Patch notes

October

  1. Patch 1.7 Bugfixes #7

    Bugfixes: - Some Textfixes - Fixed an issue where the DLC-Sideobjectives didn't get added into a new game - Fixed an issue where Thunderfang's skill "Part of the Pack" would affect all kind of skills - Fixed a bug where the Shield Status…

    Patch notes
  2. Patch 1.7 Bugfixes #6

    Adjusted the Portrait for the Storm Piercer class to no longer clip with certain hair stylesFixed a bug where spear swipe would not deal damage if the unit would collide with somethingGolem Bruiser now correctly has the skill “Attack of…

    Patch notes
  3. Patch 1.7 Bugfixes #5

    Fixed an issue where the fox mask wouldn’t show in portraitsFixed wrong heigh tolerance for the Skill Blessing of the WindFixed an issue on controller/steamdeck where viewing the class details of classes in the training ground would show…

    Patch notes
  4. Patch 1.7 Bugfixes #4

    Fixed an issue where the +1AP from the Tempest Title didn’t get addedFixed an issue where the Gold Cost for crafting the legendary Spear of the Champion cost only 1 goldFixed an Issue where Kaede’s clone would not spawn with the same hit…

    Patch notes
  5. Patch 1.7 Bugfixes #3

    Fixed missing cost for the item “Skybreaker”The lvl of enemies in the tower is now also affected by the difficulty settingsFixed an issue where the stormpiercer class was not affected by the “No T3 class limit”-ModifierThe Magic Circles in…

    Patch notes
  6. Patch 1.7 Hotfix #2

    Hotfix:Some TextfixesFixed missing AP-Cost for the caltrops skill of ninjasFixed visual bug of enchantments on spearmanFixed a bug where scouted spearmen would get traits and additional points on creationFixed a bug where you couldn’t…

    Patch notes
  7. Patch 1.7 Hotfix

    Hotfix:Fixed some texts overlappingFixed the bug of the black ore spear using the wrong weapon spriteFixed a bug where the class preview would show spear wielding classes with sword spritesFixed some issues with class selection in the…

    Patch notes
  8. DLC + Patch 1.7 is now available!

    Dear Guild Masters,The new DLC has officially launched alongside Patch 1.7! To access the DLC, please ensure the update is installed. If it hasn’t updated automatically, try restarting Steam.Thank you all once again for your incredible…

    greenguyproduction
  9. Patch 1.7(Required to play the DLC):

    Bugfixes: - Fixed a bug where you still lose BP while under the effect of "Unyielding" - Fixed a bug where the damage from the Skill "Arcane Annihilator" would not attribute to the skill holder - Fixed a bug during the witch hunt quest…

    Patch notes

September

  1. DLC Announcement: Tower of the Wizard King

    Hello Guild Masters,First of all, thank you for your patience and my apologies for the long silence. While working on the DLC, I didn’t feel it was right to tease content that might change or become outdated before release. That’s why I…

    TheGreenGuy

July

  1. Patch 1.61

    Bugfixes: - Fixed some texts - Fixed an issue with controller where you would recruit adventurers twice in the tavern - Fixed an issue where the rare version of the Cuirass of the champion would have no enhancement gem Really sorry about…

    Patch notes

June

  1. Simplified Chinese Language Support

    Hello Guild Masters! I'm excited to announce that Our Adventurer Guild is now fully localized into Simplified Chinese! Thank you so much for your patience and continued support — I hope this update helps bring the game to even more players…

    TheGreenGuy
  2. Patch 1.6

    Bugfixes: - On Controller and Steam deck you will now zoom correctly on the quest map in the direction as it is labelled in the game - Fixed an issue where you couldn't set the sorting direction when sorting relationships on…

    Patch notes

May

  1. Korean Language Support has arrived!

    Hello Guild Masters, I'm happy to announce that Korean language support has officially been added to the game! Chinese localization is still in progress and will be arriving soon as well. If you spot any translation issues or have feedback…

    TheGreenGuy
  2. Patch 1.56

    - Korean Language Support - Some minor text fixes

    Patch notes

March

  1. Patch 1.55

    Bugfixes: - Some minor text fixes - Accurate and Deadly now correctly states an increase of 1% crit chance for every 3 points above 100% accuracy. The implementation of the skill hasn't been changed. The text was just incorrect - Fixed an…

    Patch notes

February

  1. Some minor fixes

    Bugfixes: - Fixed a bug that sometimes occur when you load a save directly before an encounter starts - During the swipe effect(when switching between quest map and combat for example), the save function will no longer be available - Fixed…

    Patch notes
  2. What’s Next for Our Adventurer Guild?

    Hello Guild Masters, It has been a while since my last announcement, so I thought it was time to share my plans moving forward. I have both good news and bad news. The Bad News Let’s start with the bad news. In my last announcement, I…

    TheGreenGuy

January

  1. Patch 1.54

    Bugfixes: - Fixed a bug where instant casting a skill with the setting enabled, would still allow you delay the turn - Fixed a bug where traits would be loaded in a different order after loading a save - Fixed a bug where the teamwork-skill…

    Patch notes
  2. Some minor bugfixes

    - Fixed a bug where the dodge bonus from high bravery state was counted twice - Fixed a controller input bug which could lock the input - Fixed some UI bugs with the controller input - Fixed some text issues Sorry about the patch sizes. For…

    Patch notes
  3. Patch 1.53

    Bugfixes: - Fixed an issue where the last two settings of the custom difficulty setting wasn't shown in new game setttings in the main menu - The rotate prompt will now correctly disappear if you change to a skill without rotation - Fixed…

    Patch notes
  4. Patch 1.52

    Bugfixes: - Fixed an issue where the male ranger attack sprite would not use the correct weapon sprite - Fixed a bug where the enemies that occupy multiple tiles would count themselves as adjacent allies for the skill Nightshade - Wet will…

    Patch notes

December

  1. Patch 1.51 Performance hotfix

    - Fixed an issue where if a battle takes very long, performance suffers due to too many logs being retained. Now only the last 100 lines will be displayed in the logs. (This seemed to be an issue that was most notable when playing the game…

    Patch notes
  2. Some minor fixes

    Bugfixes: - Fixed an issue where if you press esc during the fade out of a dialogue, it would repeat the last scene - The Guild Inventory window in the hub will no longer scale with the UI-Scaler - More japanese text fixes QOL changes…

    Patch notes
  3. Some minor fixes

    Bugfixes: - Fixed missing Quest Objective Requirement for reputation "Glorious" - Fixed an issue where the Dialogue Speed setting would sometimes automatically set to 2X - Some minor text fixes

    Patch notes
  4. Some minor fixes

    Bugfixes: - Fixed an issue where in the party inventory of the loot window, you couldn't select items below the fourth row - Fixed a bug where the combat log couldn't be scrolled if the battle started with it opened - Some japanese text…

    Patch notes
  5. Patch 1.5 Japanese Language Support

    Hello Guild Masters, with Update 1.5 the game now also officially supports the Japanese language, many thanks to the team from Matsurika Games. You can adjust the language at any time in the options. The demo has also been updated to…

    TheGreenGuy
  6. Patch 1.5

    Bugfixes: - Fixed an issue where Skills on the Skillbar will sometimes randomly reset their position - Fixed an issue where some skills were not immediately listed in the skillbar when reorganizing the skills on the character page - Fixed…

    Patch notes

November

  1. Some minor fixes

    Bugfixes: - Fixed a bug where in some circumstances it was still possbile to input actions during a skill animation with controller input - Fixed an issue where you could move after a night ambush despite being still being in camp - During…

    Patch notes
  2. Some minor fixes

    Bugfixes: - Fixed an issue where the bonus chain attack chance from a party with a leader was never included. Because this has never worked before and therefore is effectively a buff, I've changed the additional chance from 10% to 5% to…

    Patch notes
  3. Patch 1.42

    Bugfixes: - Fixed an issue where the combat log would not immediately show all results Quality of Life: - Keyboard-Mouse-Input: Added an option to organize skills on the skill bar outside of combat. In the skills overview you'll find a…

    Patch notes
  4. Some minor fixes

    Phew, finally able to update main branch again. This is just the patch notes from the temporary beta-branch, which is already deleted. Bugfixes: - Barrier no longer gets blocked by burning. Now it should work as stated in the tooltip…

    Patch notes
  5. Patch 1.41

    Bugfixes: - Minor Textfixes - Fixed an issue with gamepad controls where Adventurers in the hub would always be sorted by name after loading the hub Quality of Life: - Added an error hint when trying to leave behind quest items in the loot…

    Patch notes
  6. Patch 1.4 Hotfix

    Bugfixes: - Fixed a softlock with NPC Dialogues when there are too many dialogue choices - Fixed missing arrow buttons for party logo/party background for pc controls in the party creation window

    Patch notes
  7. Patch 1.4 is live, Demo updated

    Hello Guild Masters, Patch 1.4 is now officially live! This update brings support for Xbox and DualShock controllers. The game is also fully playable on the Steam Deck, though it hasn’t been Steam Deck Verified yet. I hope that this will…

    TheGreenGuy
  8. Patch 1.4 Controller Support

    Bugfixes: - Fixed an issue where skills from titles would lose their assigned position in the skillbar when loading a save - Fixed missing Level-Requirement for the Quack and the Mender Title - Fixed missing Level-Requirement for…

    Patch notes

October

  1. Patch 1.4 Beta Controller Support

    Hello Guildmasters! It's been some time, but I finally managed to add controller support! For now, I've put the patch on the p1-4beta branch, so anyone who wants to try it out can freely opt in. I've tested it a lot and am cautiously…

    TheGreenGuy
  2. Small bugfix

    - Fixed an issue where you were able to save the game in the brief period where the assassins appear in the Quest "Rogue's Friend" which would cause a softlock when loading that save.

    Patch notes

September

  1. Some bugfixes

    Bugfixes: - Talented Swordmanship is no longer incompatible with magically deaf (for some reason, that was a thing) - Fixed soul drain triggering on allies - Fixed some spelling mistakes - Fixed a rare issue that prevented the game from…

    Patch notes
  2. Patch 1.35

    Bugfixes: - Fixed chain attacks not removing hidden - Fixed a bug where the Trample skill of the Emperor's champion could damage units several time if the target would be pushed into an obstacle. Now each unit can only be affected once…

    Patch notes

August

  1. Small Hotfix

    - Fixed a bug where skills with positional changes would trigger several times for enemies with multiple tiles - Fixed the description for the Skill "Overkill". Only half of the excess damage is dealt to the surrounding enemies (This is not…

    Patch notes
  2. Small hotfix

    - Plagued no longer triggers on allies

    Patch notes
  3. Patch 1.34

    Bugfixes: - Hidden Effects will now get removed after the unit's turn has fully resolved instead of immediately after the skill has been used. This change is so that skills with delayed effects due to the skill animation, no longer trigger…

    Patch notes
  4. Small fix

    - Fixed an issue where no damage would be dealt if an enemy has been pushed on an ice tile

    Patch notes
  5. Patch 1.33

    Bugfixes: - Fixed "Kind" not affecting BP-Effects - Fixed wrong tooltip for Unarmed Combat skill - Camera will no longer zoom in if you defeat a Greater Aspect Of Lucifer outside of a boss battle - Shaken Adventurers will no longer be able…

    Patch notes

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