STEAMDB NEXUS

Steam app 3432480 · updated 12 Sep 2026, 21:02 UTC

Shards of Order

A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.

Shards of Order Steam header artwork
FardustAwaken Realms
34playing now
4724-hour peak
652all-time peak
44average, last 30 days

The last 30 days

−52.5Gain−53.9%% gain150Peak

709 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0408112216213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202664 peakFriday 14 August 2026107 peakSaturday 15 August 2026127 peakSunday 16 August 2026137 peakMonday 17 August 2026150 peakTuesday 18 August 2026130 peakWednesday 19 August 2026101 peakThursday 20 August 202684 peakFriday 21 August 202681 peakSaturday 22 August 202688 peakSunday 23 August 2026101 peakMonday 24 August 202658 peakTuesday 25 August 202656 peakWednesday 26 August 202649 peakThursday 27 August 202646 peakFriday 28 August 202645 peakSaturday 29 August 202652 peakSunday 30 August 202660 peakMonday 31 August 202648 peakTuesday 01 September 202645 peakWednesday 02 September 202644 peakThursday 03 September 202643 peakFriday 04 September 202636 peakSaturday 05 September 202646 peakSunday 06 September 202658 peakMonday 07 September 202648 peakTuesday 08 September 202635 peakWednesday 09 September 202632 peakThursday 10 September 202635 peakFriday 11 September 202632 peakSaturday 12 September 202647 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0176352528704Jul 2026Aug 2026Sep 2026July 2026652 monthly peakAugust 2026493 monthly peakSeptember 202658 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0176352528704July 2026August 2026September 2026October 2026July 2026652 peak — no finer data keptAugust 2026493 peak — hourly detail belowSeptember 202658 peak — hourly detail below
Monthly peakHas finer data

July 2026

The source keeps every hour for about a month, one figure a day for about two, and a single number for anything older.

One measurement for the whole month: 652 at peak.There is nothing finer than that to draw.

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

013326639953201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026493 peakSunday 02 August 2026434 peakMonday 03 August 2026289 peakTuesday 04 August 2026246 peakWednesday 05 August 2026179 peakThursday 06 August 2026151 peakFriday 07 August 2026165 peakSaturday 08 August 2026162 peakSunday 09 August 2026184 peakMonday 10 August 2026136 peakTuesday 11 August 2026123 peakWednesday 12 August 2026109 peakThursday 13 August 202695 peakFriday 14 August 2026107 peakSaturday 15 August 2026127 peakSunday 16 August 2026137 peakMonday 17 August 2026150 peakTuesday 18 August 2026130 peakWednesday 19 August 2026101 peakThursday 20 August 202684 peakFriday 21 August 202681 peakSaturday 22 August 202688 peakSunday 23 August 2026101 peakMonday 24 August 202658 peakTuesday 25 August 202656 peakWednesday 26 August 202649 peakThursday 27 August 202646 peakFriday 28 August 202645 peakSaturday 29 August 202652 peakSunday 30 August 202660 peakMonday 31 August 202648 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 274 hourly samples. Each dip is a night. Weekends are shaded.

01631476301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202645 peakWednesday 02 September 202644 peakThursday 03 September 202643 peakFriday 04 September 202636 peakSaturday 05 September 202646 peakSunday 06 September 202658 peakMonday 07 September 202648 peakTuesday 08 September 202635 peakWednesday 09 September 202632 peakThursday 10 September 202635 peakFriday 11 September 202632 peakSaturday 12 September 202647 peak

October 2026

Shards of Order was released on 28 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:02 UTC
App ID
3432480
Last updated
07 Aug 2026 build 24609294
Developer
Fardust
Publisher
Awaken Realms
Release date
28 Jul, 2026
Platforms
Windows
Download size
2.24 GB
Install size
2.76 GB
Genres
Adventure, Indie, RPG, Strategy
Game modes
Single-player
Controller support
Full
Achievements
17

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

RPGCard BattlerStory RichDeckbuildingDark FantasyParty-Based RPGTurn-Based CombatCard GameLore-RichSingleplayerCRPGAdventureDarkHorrorExplorationIndieDungeon CrawlerTurn-Based TacticsFantasyStrategy
About this gameFull description from Steam
Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble. Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight? Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving. Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism. The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit. As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief… Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story. There is no more Order. Only what you are strong enough to bring back.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

The game contains stylized extreme violence and gore, including dismemberment, hanging entrails, blood, and enemies being destroyed into bloody pulp. The violence is exaggerated and non-realistic in presentation, with no sexual content, sexual assault, substance abuse, or self-harm themes.

Regional ratings

DEJUS16Violência Extrema
IGRS18Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Dual-core 2.0 GHz Memory: 4 GB RAM Graphics: GTX 750 / Radeon HD 7770 DirectX: Version 12 Storage: 4 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 (64-bit) Processor: Quad-core 3.0 GHz Memory: 8 GB RAM Graphics: GTX 1060 DirectX: Version 12 Storage: 4 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages5 languages
LanguageFull audio
English●
French
German
Simplified Chinese
Polish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

17 achievements in total.

Show selected achievements (may contain spoilers)
Daring EscapeHidden achievement
Brain DamageHidden achievement
Law of IdentityHidden achievement
Law of HungerHidden achievement
Law of LightHidden achievement
New BeginningHidden achievement
New CycleHidden achievement
Whole AgainAchievement
Break the CurseAchievement
Riddles in the SandAchievement

View all Steam achievements

31 developer announcements, Oct 2025 to Aug 2026 · times in UTC

August

  1. Hotfix v1.0f21

    Hotfix v1.0f21 is live!Fixed missing localization/localization errors in some places.Improved herbalist UX.Fixed missing journal entry in Shining Lights... quest.Added an equipped icon in crafting/upgrade.Fixed story event header…

    Patch notes

July

  1. Hotfix v1.0f20

    Hotfix v1.0f20 is live!Fix for inspect tooltip.Safer save files handling.Fixed getting stuck in dungeon after defeating Serath.

    Patch notes
  2. Hotfix v1.0f19

    Hotfix v1.0f19 is live!Fix for the CRC Mismatch error, blocking some players from progressing.Perseverance card now has exhaust.Riddle in Shrike's Lair won't respawn anymore.Added level 4 upgrades to all armors.Fixed forest guard armor…

    Patch notes
  3. Hotfix v1.0f18

    Hotfix v1.0f18 is live!Fix for infinite loading when starting battles.Rebalanced Upper Marina battles.Momentum can no longer be abused for infinite movement.Implemented Compute-Shader compatibility on game launch.Revise+ now costs 3 blue…

    Patch notes
  4. Hotfix v1.0f10

    Hotfix v1.0f10A new hotfix is live!Fixed missing localizations in various places.Fixed main menu blocked inputs on controllers.Fixed multiple Church Key drops.Added a notification with a reason for respec block.Increased EXP on some boss…

    Patch notes
  5. Hotfix v1.0f9

    Hotfix v1.0f9Thanks so much for playing Shards of Order! We keep a close eye on your bug reports, both in-game and online, so if you encounter any issues, don't hesitate to let us know.For now, a new hotfix v1.0f9 has been released. Details…

    Patch notes
  6. Shards of Order is OUT NOW!

    Hello everyone!We’ve made it! Shards of Order is finally out on Steam, and you can get your hands on it!Please take a moment to sit back and celebrate the launch with us! Let's stay with our dedicated release trailer:But what even is Shards…

    kpx_ar
  7. NOT a Roguelike

    Hello Everyone!Just one last stretch before the release, right?! We're excited, and we hope the same goes for you! The clock is ticking, and the countdown is finally coming to a close. Speaking of countdowns, here's our final pre-release…

    kpx_ar
  8. Almost there!

    Hello EveryoneOnly 11 days until Shards of Order releases, but we’re still hard at work improving and fixing things to make the game as enjoyable as possible. It's mostly bugfixes, but we’re also adding content, changing sidequests around…

    kpx_ar
  9. Polishing the experience

    Polishing the experienceHello EveryoneThose last few weeks are especially important because, as we approach the final stretch before the release, we focus mostly on little things that may not make a huge difference in the game on their own…

    kpx_ar
  10. Drip Check

    Hello Everyone!The release is looming closer and closer, and the game is really taking full shape now. Our last post obviously didn’t cover every change we’ve made throughout the last few months, so this one is gonna show off some of the…

    kpx_ar

June

  1. We Have a Release Date!

    Hello Everyone!It’s been some time since we last posted here, and we have some explaining to do. The last two months certainly haven’t been easy; we’ve had a couple of internal issues, but we’ve managed through them. Now, we’re nearing the…

    kpx_ar

April

  1. Playtests vol.2 & PAX Conclusion

    Hey everyone!Second Round of PlaytestsSo, the main storyline of our game has been implemented; however, it still needs polishing and lots and lots of testing. If you’ve missed the chance to join the playtests the last time, this is your…

    kpx_ar

March

  1. Meet us at PAX East 2026 BOSTON

    From March 26 through 29, our representatives will be attending the PAX East gaming convention happening in Boston, US. Over there, you will be able to play an exclusive build of the game, which we prepared to best show off the strengths of…

    a.zasadny
  2. RPG Progression

    Hello Everyone!Last time we posted was around a month ago, and what a month it has been. We’re finishing the last area of the game and designing the final boss, and I wish we could just show everything off, but we’d rather you play the game…

    kpx_ar

February

  1. Playtests starting soon!

    Hey everyone!As mentioned in our previous posts, the development is progressing well, but as the playtime keeps increasing, there’s more room for holes, balance issues, and those pesky bugs. And so, the time has come, when we come asking…

    kpx_ar

January

  1. Balance Changes & Item Design

    Hello EveryoneThe game is growing at a steady pace, and it constantly impacts how we see things; it challenges our initial systems and established foundations. This post will explore one of the problems we faced as the playtime increased.…

    kpx_ar
  2. Lore Dive: The Lost

    Hello Everyone!This week we prepared something new, a post dedicated entirely to exploring the worldbuilding and lore around our game. It will serve as both an interesting read for you, as well as a tool for us developers to get feedback…

    kpx_ar
  3. Quests, Journal & New Faction

    Hello Everyone!The main story of the game is more than half way finished. We’re making content at a very good pace and are already expecting the game to go well past the 10 hour of gameplay mark. However the most important thing is that…

    kpx_ar
  4. Crafting, Sandstorm & Survey Results

    Hello Everyone (˶˃ ᵕ ˂˶) .ᐟ.ᐟWelcome to 2026, let's hope it treats us all well, with all the shenanigans going on around the world, that's about all us mortals can do. Whatever happens, It's time for us to get back into the flow, and start…

    a.zasadny

December

  1. Blast From The Past

    Hello Everyone◝(ᵔᗜᵔ)◜With the Christmas festivities behind us, we decided to take this time to reminisce. Shards of Order has been in development since around December last year, after a rather unspectacular launch of our previous game…

    a.zasadny
  2. The Reaver

    Hello Everyone ( ˶ˆ꒳ˆ˵ )December is coming in hot (literally - im driving to work with a bike and a rain coat), and we wanted to wish you all merry christmas. Take this opportunity to rest, meet up with your friends and family if you can…

    a.zasadny
  3. Cast Your Vote

    Hello Everyone (˶ˆᗜˆ˵)/Good evening, as you may remember, last week we posted our little character redesign update, that was a little bit of a hit & miss. We still think that the characters need some cool features, but we’ve decided to give…

    a.zasadny
  4. Character Redesign

    Hello Everyone ദ്ദി◝ ⩊ ◜)We hope November treated you well, and so will December with all the Decemberish activities, but we’ve come with more things to show off and talk about. This week also won't have much gameplay to show off, but we’re…

    a.zasadny

November

  1. Our Visit in Shanghai & UI Rework

    Hello Everyone ૮ ˶ᵔ ᵕ ᵔ˶ აHope yall had a great week and are ready for an even greater weekend. Things are definitely energetic on our end. We’ve been polishing our UI non-stop since the demo ended and we’re finally ready to show you some…

    a.zasadny
  2. Important News & New Adversaries

    Hello Everyone /ᐠ。ꞈ。ᐟ\\Sorry for the delay on this post, we’ve had some internal talks and we determined to post after the talks are over. We’re here to shed some new light on the state of the game, release date, and all the other stuff…

    a.zasadny
  3. Objectives, Waves & A New Class??

    Hello everyone \\(>◇

    a.zasadny
  4. Crits, Burning Cards & More…

    Hello everyone (❁´◡`❁) New week, new updates. Demo is now a thing of the past, code is nice and cleaned up, and now, we’re back in business putting out features like there’s no tomorrow. This week we’ve got some actual content to talk…

    a.zasadny

October

  1. Analytics and feedback

    Hello everyone (●'◡'●)Hope you had a great weekend, but it's time to get back on the grind. This week, we’ve compiled some data from our analytics and the feedback that y'all so kindly shared with us. We've even included some of your…

    a.zasadny
  2. Conclusion of Steam Next Fest

    Hello everyone ~(^w^)ノ First of all, in the name of us over at Fardust, I wanted to thank everyone who played the demo, wishlisted the game or simply enjoyed watching others play it. It really hyped us and gave us a much needed boost of…

    a.zasadny
  3. Shards of Order demo is now live!

    Welcome!The Steam Next Fest has just begun, and that means the demo version of Shards of Order is now available!But what is Shards of Order about, you ask? Watch the trailer if you want to grasp the vibe:The game is a dark fantasy RPG that…

    a.zasadny

All games on this site