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Steam app 1843760 · updated 12 Sep 2026, 19:10 UTC

Rogue Tower

Rogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. Unlock, build, upgrade, expand, defend.

Rogue Tower Steam header artwork
Die of Death GamesDie of Death Games
155playing now
15524-hour peak
4,276all-time peak
109average, last 30 days

The last 30 days

+4.7Gain+4.51%% gain185Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05010015020013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026140 peakFriday 14 August 2026133 peakSaturday 15 August 2026151 peakSunday 16 August 2026165 peakMonday 17 August 2026130 peakTuesday 18 August 2026135 peakWednesday 19 August 2026130 peakThursday 20 August 2026139 peakFriday 21 August 2026157 peakSaturday 22 August 2026146 peakSunday 23 August 2026164 peakMonday 24 August 2026146 peakTuesday 25 August 2026159 peakWednesday 26 August 2026167 peakThursday 27 August 2026167 peakFriday 28 August 2026158 peakSaturday 29 August 2026168 peakSunday 30 August 2026170 peakMonday 31 August 2026155 peakTuesday 01 September 2026149 peakWednesday 02 September 2026161 peakThursday 03 September 2026138 peakFriday 04 September 2026162 peakSaturday 05 September 2026168 peakSunday 06 September 2026182 peakMonday 07 September 2026185 peakTuesday 08 September 2026149 peakWednesday 09 September 2026139 peakThursday 10 September 2026148 peakFriday 11 September 2026151 peakSaturday 12 September 2026155 peak
Daily peakEvery hourly sample

All time

57 months, January 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k5kJan 2022Oct 2022Jul 2023Apr 2024Jan 2025Oct 2025Jul 2026January 20222,463 monthly peakFebruary 20224,276 monthly peakMarch 20223,136 monthly peakApril 20221,839 monthly peakMay 20221,304 monthly peakJune 20221,240 monthly peakJuly 20221,190 monthly peakAugust 2022875 monthly peakSeptember 2022763 monthly peakOctober 2022567 monthly peakNovember 2022452 monthly peakDecember 2022423 monthly peakJanuary 20231,382 monthly peakFebruary 20231,417 monthly peakMarch 2023683 monthly peakApril 2023630 monthly peakMay 2023415 monthly peakJune 2023363 monthly peakJuly 2023461 monthly peakAugust 2023393 monthly peakSeptember 2023498 monthly peakOctober 2023382 monthly peakNovember 2023405 monthly peakDecember 2023482 monthly peakJanuary 2024543 monthly peakFebruary 2024475 monthly peakMarch 2024416 monthly peakApril 2024337 monthly peakMay 2024311 monthly peakJune 2024296 monthly peakJuly 2024364 monthly peakAugust 2024464 monthly peakSeptember 2024250 monthly peakOctober 2024231 monthly peakNovember 2024297 monthly peakDecember 2024266 monthly peakJanuary 2025304 monthly peakFebruary 2025314 monthly peakMarch 2025279 monthly peakApril 2025285 monthly peakMay 2025250 monthly peakJune 2025239 monthly peakJuly 2025231 monthly peakAugust 2025204 monthly peakSeptember 2025202 monthly peakOctober 2025177 monthly peakNovember 2025167 monthly peakDecember 2025194 monthly peakJanuary 2026221 monthly peakFebruary 2026198 monthly peakMarch 2026284 monthly peakApril 2026195 monthly peakMay 2026178 monthly peakJune 2026178 monthly peakJuly 2026179 monthly peakAugust 2026170 monthly peakSeptember 2026185 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

050100150200July 2026August 2026September 2026October 2026July 2026179 peak — daily detail belowAugust 2026170 peak — hourly detail belowSeptember 2026185 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0489714519301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026135 peakThursday 02 July 2026152 peakFriday 03 July 2026135 peakSaturday 04 July 2026163 peakSunday 05 July 2026179 peakMonday 06 July 2026160 peakTuesday 07 July 2026156 peakWednesday 08 July 2026159 peakThursday 09 July 2026164 peakFriday 10 July 2026145 peakSaturday 11 July 2026167 peakSunday 12 July 2026174 peakMonday 13 July 2026140 peakTuesday 14 July 2026150 peakWednesday 15 July 2026138 peakThursday 16 July 2026133 peakFriday 17 July 2026147 peakSaturday 18 July 2026150 peakSunday 19 July 2026144 peakMonday 20 July 2026129 peakTuesday 21 July 2026136 peakWednesday 22 July 2026142 peakThursday 23 July 2026131 peakFriday 24 July 2026142 peakSaturday 25 July 2026136 peakSunday 26 July 2026171 peakMonday 27 July 2026144 peakTuesday 28 July 2026118 peakWednesday 29 July 2026123 peakThursday 30 July 2026126 peakFriday 31 July 2026142 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0469213818401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026143 peakSunday 02 August 2026156 peakMonday 03 August 2026142 peakTuesday 04 August 2026134 peakWednesday 05 August 2026140 peakThursday 06 August 2026135 peakFriday 07 August 2026131 peakSaturday 08 August 2026140 peakSunday 09 August 2026143 peakMonday 10 August 2026136 peakTuesday 11 August 2026129 peakWednesday 12 August 2026127 peakThursday 13 August 2026140 peakFriday 14 August 2026133 peakSaturday 15 August 2026151 peakSunday 16 August 2026165 peakMonday 17 August 2026130 peakTuesday 18 August 2026135 peakWednesday 19 August 2026130 peakThursday 20 August 2026139 peakFriday 21 August 2026157 peakSaturday 22 August 2026146 peakSunday 23 August 2026164 peakMonday 24 August 2026146 peakTuesday 25 August 2026159 peakWednesday 26 August 2026167 peakThursday 27 August 2026167 peakFriday 28 August 2026158 peakSaturday 29 August 2026168 peakSunday 30 August 2026170 peakMonday 31 August 2026155 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

05010015020001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026149 peakWednesday 02 September 2026161 peakThursday 03 September 2026138 peakFriday 04 September 2026162 peakSaturday 05 September 2026168 peakSunday 06 September 2026182 peakMonday 07 September 2026185 peakTuesday 08 September 2026149 peakWednesday 09 September 2026139 peakThursday 10 September 2026148 peakFriday 11 September 2026151 peakSaturday 12 September 2026155 peak

October 2026

Rogue Tower was released on 28 Jan, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:10 UTC
App ID
1843760
Last updated
07 Apr 2023 build 10956742
Developer
Die of Death Games
Publisher
Die of Death Games
Release date
28 Jan, 2022
Platforms
Windows
Download size
64 MB
Install size
188 MB
Genres
Casual, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
140

Features & support

Steam features

Steam AchievementsFamily Sharing

Controllers & input

Accessibility

Popular tags

Tower DefenseStrategyRoguelikeCasualProcedural Generation3DMinimalistBase BuildingRogueliteSingleplayerBuildingIsometricColorfulFantasyCartoonyMedievalMagicIndie
About this gameFull description from Steam
Rogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. Unlock new towers and buildings, build up your defenses, upgrade your towers through card draws and cash, expand the path tactically to control how enemies move and defend your tower. Where you build your towers is the most important aspect to any tower defense game. In rogue tower, the path the enemies must travel continuously extends and grows to much greater lengths than your average tower defense game making tower placement even more important in this game. Not only do you need to carefully consider what kind of coverage they will have, but towers also get a bonus to damage based on their elevation. This means that there are spots which are better than others, but they are limited; which towers do you place on these spots? do you save them for a tower you haven't unlocked yet? or do you put everything you have there now? are the good spots even in a good location or are they too far off the path? These are all strategical questions you will have to answer every game. Every level of the game you must choose a direction to expand the path. The path will randomly twist turn and split often. Wrangle what control you can over it to influence the shape of the level and how far enemies must travel down each path to get to the tower. Do you want enemies from all the paths to come one at a time as to not over saturate your defenses? Or do you want all of the enemies to merge together for your AOE damaging towers? During each game you will be able to choose random upgrade and unlock cards. These cards will let you build new towers or upgrade existing towers giving them better damage, range or new abilities. After each game you will gain experience which can be used to unlock further towers and upgrades to appear in game. You can also unlock permanent upgrades which will persist through every game you play giving you a small boost to the start of your next game. With over 400 unique cards and upgrades there is nearly endless replayability! Your tower will be attacked by several different types of monsters. As the game progresses you will encounter more complex and dangerous enemies. They can heal, sprint, launch attacks or even spawn more enemies themselves. Many of the abilities that monsters have will apply to nearby monsters making enemies dangerous in large packs depending on the enemies you are facing; even a weak monster can buff up a stronger one to dangerous levels. Each tower deals with certain types of enemies better than others. So every game you may have to consider whether to build up defenses in advance or to wait for the new threats to emerge and adapt on the fly. Join the Die of Death community to stay up to date with any new development, give feedback and suggestions or just chill with us in our memery. Discord: Twitter:
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: Intel i5 Memory: 4 GB RAM Graphics: AMD Radeon Vega 8 Storage: 145 MB available space

Recommended

Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

140 achievements in total.

Show selected achievements (may contain spoilers)
Goblin SlayerAchievement
Zombie SlayerAchievement
Demon SlayerAchievement
Aberrant SlayerAchievement
God SlayerAchievement
Under GraduateAchievement
GraduateAchievement
P.H.D.Achievement
Minor InvestmentsAchievement
Expanded LearningAchievement

View all Steam achievements

17 developer announcements, Feb 2022 to Jun 2025 · times in UTC

June

  1. Rogue Tower 2 In Development!

    Rogue Tower 2 is in the works! Development is coming along slow and steady. I don't have much to show off yet, but it is coming along well enough that I feel comfortable finally announcing it.I have decided to build Rogue Tower 2 from the…

    dieofdeathgames

April

  1. Patch Notes 1.3.2.0

    I hope everyone has enjoyed the April fools mode. I have decided to keep it in the game permanently for whenever you feel like touching that sweet grass in first person. Bug Fixes -The right shift key now works properly in first person.…

    Patch notes
  2. Touch Grass

    Spring is about new beginnings and new perspectives. New Features: - Added ability to touch grass.

    Patch notes

January

  1. Rogue Tower Forever

    The End is Nigh! One year from release this third and final planned major update brings many new things to Rogue Tower, and on its birthday no less. Happy birthday Rogue Tower. Endless Mode! Endless mode allows for you to take a victorious…

    dieofdeathgames

November

  1. 1.2.1.0 Patch Notes

    1.2.1.0 Patch Notes Just some small tweaks and fixes in between working on bigger things. Changes Right shift now works for building multiple towers. Fixes Fixed the existence of 'ghost' buildings on certain tiles. Fixed shredder sometimes…

    Patch notes

October

  1. Four Ways to Die

    New Challenges! Four Ways to Die adds the most challenging content yet! Test your skills against quadruple defense or the new Splitsville challenge mode: a mode where the path always splits whenever it can. New Content! Four Ways to Die…

    dieofdeathgames

September

  1. Patch Notes 1.1.2.0

    Patch Notes 1.1.2.0 Just a small balance patch in the meantime between major updates. Tesla Coil Changes: -Base range up from 1.5 to 2 -Shield damage up from 9 to 10 Flamethrower Changes: -Base damage up from 5 to 6 Frost Tower Changes…

    Patch notes

July

  1. 1.1.1.1 Patch Notes

    March of the Monsters 1.1.1.1 Patch Notes Some minor tweaks, fixes and additions following in the wake of the release of March of the Monsters. New Features & Changes: -Added copy/paste buttons for tower priorities! -Added new upper limits…

    Patch notes
  2. March of the Monsters!

    There be Monsters! 34 New Monsters! Many monsters have heard about the disturbance the Rogue Tower is causing and are coming to say their piece. With nearly triple the original number of monsters, this update also adds a new spawning system…

    dieofdeathgames

April

  1. April Fools all April

    For anyone who missed out on the April Fools patch or wants to have a little more fun with it I have good news! For the rest of April you can get access to the April fools patch. To access it, right click on Rogue Tower in your Steam…

    Patch notes
  2. Happy April Fools

    I hope everyone enjoyed the totally balanced balance patch this weekend. Just a bit of festive fun to bring in the new season. The game has been reverted to version 1.0.15. Now it's time for me to get back to work on the next patch which…

    Patch notes
  3. Spring Patch Notes

    Spring Patch Notes Small balance patch to bring in the spring air. Changes The ballista has received absolutely no change. Mortar is no longer long-range artillery. Increased the amount of love the Tesla coil can spread in one hug. Frost…

    Patch notes

March

  1. 1.0.15 Hot Fix

    Just a quick hot fix in regards to some code weighting priorities in the wrong order.

    Patch notes
  2. 1.0.14 Patch Notes

    1.0.14 Patch Notes Small patch this week, but with a few more QOL fixes. Changes Mana decay bar (light blue) now always decreases by one block of mana/sec. Removed the first Research Breakthrough card upon unlocking university. Boss chests…

    Patch notes

February

  1. 1.0.12 Patch Notes

    1.0.12 Patch Notes This patch overhauls mana generation to improve synergy between different mana options and to reduce the number of cards which feel like trash. New Features Added bonus gold from banditry and gold rush to the damage…

    Patch notes
  2. 1.0.8 Patch Notes

    1.0.8 Patch Notes Still rounding up some bugs while trying to bring quality of life to the game where I can. However, the star of this update is our chilly little friend: the frost keep. New Features UI scaler now effects all HUD in game…

    Patch notes
  3. 1.0.5 Patch Notes

    1.0.5 Patch Notes It has been one week from launch (or 1 day from the original planned release) and there are plenty of fixes, changes, and additions I have been excitedly working on this week. This patch is primarily focused on…

    Patch notes

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