STEAMDB NEXUS

Steam app 3337380 · updated 12 Sep 2026, 19:06 UTC

Tabletop Tavern

Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.

Tabletop Tavern Steam header artwork
TJFrostbloom, Gamirror Games
148playing now
16624-hour peak
2,055all-time peak
102average, last 30 days

The last 30 days

−33.3Gain−24.6%% gain199Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05410716121513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026164 peakFriday 14 August 2026158 peakSaturday 15 August 2026190 peakSunday 16 August 2026181 peakMonday 17 August 2026142 peakTuesday 18 August 2026114 peakWednesday 19 August 2026132 peakThursday 20 August 2026124 peakFriday 21 August 2026121 peakSaturday 22 August 2026123 peakSunday 23 August 2026143 peakMonday 24 August 2026108 peakTuesday 25 August 2026100 peakWednesday 26 August 2026116 peakThursday 27 August 2026104 peakFriday 28 August 2026121 peakSaturday 29 August 2026128 peakSunday 30 August 2026144 peakMonday 31 August 2026104 peakTuesday 01 September 2026104 peakWednesday 02 September 2026111 peakThursday 03 September 2026169 peakFriday 04 September 2026146 peakSaturday 05 September 2026164 peakSunday 06 September 2026160 peakMonday 07 September 2026184 peakTuesday 08 September 2026199 peakWednesday 09 September 2026166 peakThursday 10 September 2026146 peakFriday 11 September 2026141 peakSaturday 12 September 2026166 peak
Daily peakEvery hourly sample

All time

4 months, June 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05551k2k2kJun 2026Jul 2026Aug 2026Sep 2026June 20262,055 monthly peakJuly 2026444 monthly peakAugust 2026352 monthly peakSeptember 2026199 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0120240360480July 2026August 2026September 2026October 2026July 2026444 peak — daily detail belowAugust 2026352 peak — hourly detail belowSeptember 2026199 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

012024036048001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026379 peakThursday 02 July 2026376 peakFriday 03 July 2026417 peakSaturday 04 July 2026432 peakSunday 05 July 2026413 peakMonday 06 July 2026318 peakTuesday 07 July 2026259 peakWednesday 08 July 2026257 peakThursday 09 July 2026259 peakFriday 10 July 2026251 peakSaturday 11 July 2026307 peakSunday 12 July 2026311 peakMonday 13 July 2026235 peakTuesday 14 July 2026246 peakWednesday 15 July 2026216 peakThursday 16 July 2026219 peakFriday 17 July 2026212 peakSaturday 18 July 2026245 peakSunday 19 July 2026265 peakMonday 20 July 2026192 peakTuesday 21 July 2026189 peakWednesday 22 July 2026184 peakThursday 23 July 2026178 peakFriday 24 July 2026223 peakSaturday 25 July 2026374 peakSunday 26 July 2026444 peakMonday 27 July 2026331 peakTuesday 28 July 2026320 peakWednesday 29 July 2026278 peakThursday 30 July 2026269 peakFriday 31 July 2026269 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

09519028538001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026310 peakSunday 02 August 2026352 peakMonday 03 August 2026284 peakTuesday 04 August 2026235 peakWednesday 05 August 2026247 peakThursday 06 August 2026216 peakFriday 07 August 2026216 peakSaturday 08 August 2026298 peakSunday 09 August 2026315 peakMonday 10 August 2026242 peakTuesday 11 August 2026198 peakWednesday 12 August 2026185 peakThursday 13 August 2026170 peakFriday 14 August 2026158 peakSaturday 15 August 2026190 peakSunday 16 August 2026181 peakMonday 17 August 2026142 peakTuesday 18 August 2026114 peakWednesday 19 August 2026132 peakThursday 20 August 2026124 peakFriday 21 August 2026121 peakSaturday 22 August 2026123 peakSunday 23 August 2026143 peakMonday 24 August 2026108 peakTuesday 25 August 2026100 peakWednesday 26 August 2026116 peakThursday 27 August 2026104 peakFriday 28 August 2026121 peakSaturday 29 August 2026128 peakSunday 30 August 2026144 peakMonday 31 August 2026104 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

05410716121501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026104 peakWednesday 02 September 2026111 peakThursday 03 September 2026169 peakFriday 04 September 2026146 peakSaturday 05 September 2026164 peakSunday 06 September 2026160 peakMonday 07 September 2026184 peakTuesday 08 September 2026199 peakWednesday 09 September 2026166 peakThursday 10 September 2026146 peakFriday 11 September 2026141 peakSaturday 12 September 2026166 peak

October 2026

Tabletop Tavern was released on 11 Jun, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:06 UTC
App ID
3337380
Last updated
09 Sep 2026 build 25219471
Developer
TJ
Publisher
Frostbloom, Gamirror Games
Release date
11 Jun, 2026
Platforms
Windows
Download size
2.05 GB
Install size
4.37 GB
Genres
Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
25

Features & support

Steam features

Steam AchievementsMouse Only Option#category_playable_at_your_own_paceSteam CloudStatsFamily Sharing

Controllers & input

Accessibility

Camera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputStereo Sound

Popular tags

StrategyRoguelikeRTSWargameReal Time TacticsRogueliteTacticalHistoricalWarTabletop3DIsometricFantasyMedievalCombatMythologyNonlinearSingleplayerMinimalistManagement
About this gameFull description from Steam
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts. Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest. Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: 10 Processor: Intel Core i3 Memory: 8 GB RAM Graphics: GTX 1050 DirectX: Version 11 Storage: 10 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: 10 Processor: Intel Core i5 Memory: 16 GB RAM Graphics: GTX 3060 DirectX: Version 12 Storage: 10 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages10 languages
LanguageFull audio
English
French
German
Spanish - Spain
Russian
Spanish - Latin America
Japanese
Korean
Simplified Chinese
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

25 achievements in total.

Show selected achievements (may contain spoilers)
A New DawnAchievement
Squad DeepAchievement
Golden CacheAchievement
Elite SummonAchievement
Second StarAchievement
Triple CrownAchievement
Armory’s FirstAchievement
Sack It and Pack ItAchievement
Nat 20Achievement
ShopaholicAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Jan 2026 to Sep 2026 · times in UTC

September

  1. v 1.9.9 QoL Updates, Mages sneak peak

    Primarily working on the first major update for Tabletop Tavern that will include player spell casting and new mage units, Here’s some new units! Can’t wait to share more info on when it’s coming but know it’s on the way. For now though…

    Memori Studios

August

  1. v1.8.29 QoL Improvements, Artillery Cooldowns, & Bug Fixes

    QoL improvementsI took a stab at a few items that you guys have been suggesting over the past few weeksNew options in settings to default units to Cease Fire or Fire At Will on battle loadArtillery now has a visible cooldown! There is a new…

    Teej
  2. v 1.8.25 Hybrid Units Rebalance

    Back from vacation and back on the grind! First rework needed was to hybrid units who were being unruly in autoresolve! Three units now fight as a proper Hybrid class rather than being treated as archers who happen to be good in a…

    Teej
  3. v 1.8.9 Bug Fixes

    Small update with some bug fixes!Fixed issue with units leaving swamps never having their debuff removedAbandoning a run during a battle no longer carries your battle speed over into the menus. Previously, quitting a run while on fast speed…

    Patch notes
  4. v 1.8.1 Bug fixes, Spell Update Preview, and I’m taking a Vacation!

    Hey all! Wanted to give a little preview of the Spell Casting Update coming this fall. Also wanted to communicate that I will be taking a brief vacation for the first 3 weeks of August to take my wife on a Honeymoon! I apologize in advance…

    Memori Studios

July

  1. v 1.7.27 New Prestige Traits, Analytics, and Bug Fixes

    ⚔️ New Prestige TraitsWhen a unit reaches max prestige it picks a trait to carry for the rest of the run. Ranged and artillery units had noticeably fewer meaningful choices than melee units did, so there are now five new traits built…

    Memori Studios
  2. v1.7.23 Improved AI & Bug Fixes

    Lots of work on spells this week. Going to be focused on the 1.1 update for a bit but will still push updates for any bugfixes or minor improvements I make Enemy AI: Smarter Target Priority- Enemy squads will no longer chase a single fast…

    Memori Studios
  3. v1.7.20 Improved Performance, QoL, and Bug Fixes

    Performance ChangesReworked a lot of the scene loading logic to go a little easier on user’s PCs and not preload the battle scene at all times. The only real noticeable difference is going from main menu → custom battle. Originally the…

    Memori Studios
  4. v1.7.18 Limited Mod Support

    Implemented limited modding support as more of an integration test between the game, steam, and the actual back end data. If this works well I can expand it to incorporate more values and features in the future! Here is a link to the…

    Patch notes
  5. v1.7.15 QoL Update

    Potions can now be applied to initiative roll in battleFateshine Elixir (Max Roll) and Rewind Potion can now be used in battle. A new button will appear if you have one in your inventory. Made sure that it will still appear even if autoroll…

    Memori Studios
  6. v 1.7.13 Prestige Improvements

    As with everything, I’m open to feedback so if this does not feel like an improvement I will tweak or change it until it does.III Prestige Rework IIIPrestige bonuses have been re-balanced. The flat bonus to core combat stats (Melee…

    Teej
  7. Metaprogression Update

    Renown is now used to purchase upgrades instead of deposited goldFirst off, deposited gold will automatically get converted to renown, so if you maxed out the upgrades you will still have them maxed out.I have reworked metaprogression to…

    Zorla
  8. Patch notes v1.7.8

    We've begun work on the 1.1 Update with Spell Casting! So we wanted to share some WIP videos and take a moment to fix a few reported bugs. Bug FixesFixed “Chivalrous Victory” (No Ranged Units) Achievement to now be granted if all battles…

    Zorla
  9. Patch Notes v1.7.1

    Sieges Garrison will no longer react to damage before the walls have fallen All garrison units lose the "protected by walls" missile resistance when a gate falls Balancing Made Act 1 slightly easier for Gruntkin play throughs as buffs to…

    Patch notes
  10. Patch Notes v1.6.30

    Garrison Balance Changes Rebalanced Sieges to be more difficult in later Acts Increased Rewards from later Act Sieges Bug Fixes Fixed a crash caused when breaking a gate Translation Improvements for our Chinese PlayersUnit Balance…

    Freljordsice

June

  1. Patch Notes v1.6.28

    QOL UpdatesNew Free Cam Mode that allows you to view the map anytime except during battlePressing Escape in the Upgrades/Collection/NewGame Scenes will take you back to the Main Menu instead of opening settingsImproved Archer Range Drawers…

    Freljordsice
  2. 100,000 Banners Raised 🍻

    Tabletop Tavern has officially passed 100,000 copies sold! 🍻|Every one of those copies is a player who gave our humble indie game a chance. Besides buying a copy, many of you stuck around and made the community something special. The…

    Freljordsice
  3. Patch Notes v1.6.27 Sieges Rework

    We've gotten a lot of feedback and suggestions on how we can improve sieges. This rework is a result of that feedback! Overall we feel this covers most but not all the issues with sieges, so if there any further…

    Freljordsice
  4. Patch Notes v1.6.24 Melee Rebalance + Controls Changes

    Melee Hit Chance Formula Change Melee units have been underperforming relative to ranged and artillery for a while now. The core issue was that stat disparities in melee combat compounded too harshly. A defender with even a moderate Melee…

    Freljordsice
  5. Patch Notes v1.6.23

    Battle Mechanics UpdateUnits now properly arrange in rows based on their position on the battlefield, they will no longer cross back and forth over each otherYou can now decrease and increase game speed via hotkeys (that can be remapped in…

    Freljordsice
  6. Patch Notes v1.6.21.1

    UI/UX Clarified Boblin's Drums in the Deep Effect to clarify that it does not stack with other bonuses and SETS the pack price at 5 Kill count now shown on enemy units post battle Total Enemies Slain now shown on final game over panel…

    Freljordsice
  7. Patch Notes v1.6.20

    Boblin gets some love, more bug fixes and balancing updates, and some quality of life updates!Boblin Buffs Player feedback was that Boblin was without a doubt the most difficult hero to win a campaign with, as such his bonus has been…

    Freljordsice
  8. Patch Notes v1.6.19

    We know we've been patching almost every day and thats annoying to some. We were aware that we would need to quickly react to feedback when we launched and thousands of players got their hands on the full game for the first time. We're…

    Freljordsice
  9. Patch Notes v1.6.17

    Faction Bonuses now apply to enemies in campaign, this should make the game a good bit, harder as requested! Will continue to tweak and balance until the game is in a great state!Major Bug Fixes Fix for when a ranged squad was…

    Freljordsice
  10. Patch Notes 1.6.16.1

    We took some larger swings here that are likely going to make some battles harder and some easier, if you encounter an impossible fight or an a run that felt entirely too easy let us know!v 1.6.16.1 Major Balance ChangesMajor Systemic…

    Freljordsice
  11. Patch Notes 1.6.15.1

    v 1.6.14.2 HotfixSanguine Court Campaign Buff Raise Dead Mechanic changed to give 2 uncommon in act 2 and 1 rare in act 3Lord Draven Bloodreaver Buffed Bloodsworn and Bloodsworn Knights gain +15 \ and +(4 -> 8) \Gruntkin Campaign Buff…

    Freljordsice
  12. Patch Notes 1.6.14.1

    More updates, fixes, and balancing! As always keep the feedback and bug reports coming, we're keeping an eye on everything and reacting as fast as we reasonably can. v 1.6.13.2 HotfixDecreased min font size for unit attributes so some…

    Freljordsice
  13. Patch 1.6.13.1 Hotfixes & Updates

    More fixes, updates, and balancing changes! Sorry for causing confusion around the version numbers, we forgot to add "1.0" for the earlier updates leading some to believe this was an early access release. While we are rapidly reacting to…

    Freljordsice
  14. Patch 0.6.12 Hotfixes & Updates

    More updates and fixes! Keep the feedback and bug reports coming ❤️v0.6.11.4Increased bonus applied to enemies in auto resolve slightly on board 2 and 3. Biggest gripe I'm hearing is that its too easy to auto resolve to a win, let me know…

    Freljordsice
  15. Patch 0.6.11 Hotfixes

    We've been live for a few hours and we've already received a wave of great feedback, awesome new community members, and of course bug reports! This the first of many updates to come over the next few days as new issues & feedback are…

    Patch notes
  16. The Tavern Doors Are Open. Tabletop Tavern Is OUT NOW!

    Chaaarge into Battle! Tabletop Tavern is liveTabletop Tavern is finally live and to celebrate it’s 25% off during launch week!What is Tabletop Tavern?Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them…

    Freljordsice
  17. 100,000 Wishlists, Free Updates Forever & Multiplayer Confirmed!

    100,000 Wishlists! Let's Talk About What's Next 🍻We did it. We just sailed past 100,000 wishlists, which means our entire pre-launch wishlist roadmap is officially filled out. To everyone who added the game, told a friend, played the demo…

    Freljordsice

May

  1. Tabletop Tavern charges into battle on June 11th!

    Good morrow!It's finally happening. Tabletop Tavern releases on June 11th, 2026 and there's a brand new release date trailer to go with the news.We can't thank you all enough. You've pushed us past 80,000 wishlists, left 500+ reviews on the…

    Freljordsice
  2. Garrison Battles, Faction Overhaul, and lots of Bug Fixes

    Hey everyone, it's been a busy month at the Tavern. We're closing in on the final Steam build, which means we’re finally shifting from "what's still missing" to "what makes the game feel right." We’ve been reworking units, building garrison…

    Freljordsice

March

  1. Major Performance Update, AI Overhaul, & More

    Hey everyone,This update is a big one. A lot of the work over the past weeks has been under the hood, but it should have a very noticeable impact on performance and how battles play out!Lore UpdateWe’ve started rolling out the new lore we…

    Freljordsice
  2. 67,000 Wishlists! You Absolute Legends.

    We’ve reached 67,000 wishlists for Tabletop Tavern!That number is still surreal.When this project started, the goal was simple: build the RTS roguelike we always wanted to play. Seeing 67,000 of you raise your hands and say “yeah, I want…

    Freljordsice
  3. Next Fest Day 7: The Sanguine Court

    The Sanguine CourtThe Sanguine Court does not conquer lands. It reclaims them.Where banners once flew and hearthfires once burned, silence now settles under crimson skies. The Court is not a rabble of mindless corpses. It is an aristocracy…

    Freljordsice

February

  1. Updates, Bug Fixes, and more!

    A series of hotfixes have rolled out over the past few days. Thank you to everyone submitting bug reports. Here’s the full breakdown: Major Stability UpdateResolved a frequent race condition in ECS code that could cause memory…

    Patch notes
  2. Next Fest Day 6: The Deepstone Hold

    The Deepstone HoldCarved deep beneath mountain roots where sunlight has never touched stone, the Deepstone Hold is a kingdom of anvils, runes, and unyielding will. Its halls echo with hammer strikes and war chants, its vaults glitter with…

    Freljordsice
  3. Next Fest Day 5: The Sakura Dynasty

    The Sakura DynastyThe Sakura Dynasty does not wage war in chaos. It wages war with precision.Forged in an age of fractured provinces and rising warlords, the Sakura Dynasty stands upon discipline, steel, and innovation. Beneath banners…

    Freljordsice
  4. A New Faction Arrives & Livestream AMA Reminder!

    You've rallied together and made your voices heard. The Drakosaur Brood has officially won the community faction vote and is now playable in the Tabletop Tavern demo. If you enjoy towering kaijus, feral kobolds, and heavily armored beasts…

    Freljordsice
  5. Next Fest Day 4: The Drakasour Brood

    The Drakosaur BroodThe Drakosaur Brood does not conquer. It devours.From scorched jungles and shattered valleys they emerge, a brutal fusion of scaled behemoths, cunning kobolds, and towering kaiju. Their hides are thicker than forged…

    Freljordsice
  6. More Updates to the demo & a screenshot competition!

    Hello adventurers!We've shipped some bug fixes and are excited to announce a screenshot competition that could result in you winning a free key to Tabletop Tavern at launch!Screenshot Competition – Win a Free Key at LaunchWe’re launching a…

    Freljordsice
  7. Next Fest Day 3: The Taelindor Forest

    Inspired by classic nature loving fantasy elves, the elves of the Talindor Forest do not seek war, but maintain disciplined armies ready to march when needed.The Taelindor ForestAround long before the rise of human empires and destined to…

    Freljordsice
  8. Next Fest Update 1: Balance Changes, Bug Fixes, & QOL Improvements

    We'll be reacting to feedback and squashing bugs as fast as we can! Thanks to everyone who submitted bug reports and feedback thus far. General ImprovementsReplaced several music tracks that didn’t quite match the battlefield vibe.Clarified…

    Freljordsice
  9. Next Fest Day 2: The Raven Host

    The Raven Host is heavily inspired by Vikings and Norse mythology. This faction is all about seeking glory and the thrill of battle whenever possible.The Raven HostThe Raven Host sails where others fear to chart. Born from frostbitten…

    Freljordsice
  10. The Next Fest Demo is Live!

    You can jump in now and experience the latest updates to the Tabletop Tavern demo! For a full breakdown of the updates check out recent devlog! In honor of Next Fest we want to share more about the Tabletop Tavern universe & how it came to…

    Freljordsice
  11. Next Fest Day 1: The Iron Legion & Green Tide

    For Day 1 we're digging into The Iron Legion & The Green Tide! Inspired by Medieval Europe & the orcs of classic fantasy, we designed these factions with a beginner friendly playstyle and balanced army that has a little a bit of everything.…

    Freljordsice
  12. Tabletop Tavern Joins Steam Next Fest + Massive Demo Update

    We’re excited to officially announce that Tabletop Tavern will be part of Steam Next Fest from February 23rd to March 2nd!This will likely be the last major event before launch so we're rolling out the red carpet with major updates to the…

    Freljordsice

January

  1. Recent Updates to the Tabletop Tavern Demo! 0.1.23

    The last detailed changelog we posted was when the winter update went live. We were very happy with the quality of the winter update but we also got some really great feedback we've been working hard on!Below is a huge list of changes…

    Patch notes

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