STEAMDB NEXUS

Steam app 1761220 · updated 12 Sep 2026, 21:35 UTC

Prosperous Universe

In Prosperous Universe start your galactic empire by trading on the real-time market exchange with other real players. Build your 1st base from humble beginnings & watch as your business flourishes with complex supply chain strategies. Economics, politics & realism fuel this immersive business MMO.

Prosperous Universe Steam header artwork
simulogicssimulogics
25playing now
2824-hour peak
170all-time peak
23average, last 30 days

The last 30 days

−0.4Gain−1.56%% gain38Peak

645 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01021314113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202627 peakFriday 14 August 202626 peakSaturday 15 August 202632 peakSunday 16 August 202628 peakMonday 17 August 202635 peakTuesday 18 August 202632 peakWednesday 19 August 202631 peakThursday 20 August 202626 peakFriday 21 August 202629 peakSaturday 22 August 202627 peakSunday 23 August 202630 peakMonday 24 August 202632 peakTuesday 25 August 202638 peakWednesday 26 August 202629 peakThursday 27 August 202634 peakFriday 28 August 202629 peakSaturday 29 August 202632 peakSunday 30 August 202636 peakMonday 31 August 202637 peakTuesday 01 September 202628 peakWednesday 02 September 202631 peakThursday 03 September 202632 peakFriday 04 September 202636 peakSaturday 05 September 202630 peakSunday 06 September 202633 peakMonday 07 September 202636 peakTuesday 08 September 202632 peakWednesday 09 September 202630 peakThursday 10 September 202630 peakFriday 11 September 202632 peakSaturday 12 September 202628 peak
Daily peakEvery hourly sample

All time

54 months, April 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04692138184Apr 2022Jan 2023Oct 2023Jul 2024Apr 2025Jan 2026April 2022170 monthly peakMay 2022119 monthly peakJune 202270 monthly peakJuly 202252 monthly peakAugust 202256 monthly peakSeptember 202256 monthly peakOctober 202249 monthly peakNovember 202250 monthly peakDecember 202258 monthly peakJanuary 202356 monthly peakFebruary 202357 monthly peakMarch 202348 monthly peakApril 202343 monthly peakMay 202339 monthly peakJune 202338 monthly peakJuly 202345 monthly peakAugust 202342 monthly peakSeptember 202348 monthly peakOctober 202339 monthly peakNovember 202345 monthly peakDecember 202347 monthly peakJanuary 202450 monthly peakFebruary 202466 monthly peakMarch 202467 monthly peakApril 202465 monthly peakMay 202462 monthly peakJune 202454 monthly peakJuly 202445 monthly peakAugust 202447 monthly peakSeptember 202453 monthly peakOctober 202448 monthly peakNovember 202442 monthly peakDecember 202442 monthly peakJanuary 202539 monthly peakFebruary 202540 monthly peakMarch 202545 monthly peakApril 202544 monthly peakMay 202551 monthly peakJune 202545 monthly peakJuly 202542 monthly peakAugust 202539 monthly peakSeptember 202539 monthly peakOctober 202541 monthly peakNovember 202548 monthly peakDecember 202558 monthly peakJanuary 202653 monthly peakFebruary 202652 monthly peakMarch 202652 monthly peakApril 202658 monthly peakMay 202651 monthly peakJune 202645 monthly peakJuly 202643 monthly peakAugust 202640 monthly peakSeptember 202636 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

012233546July 2026August 2026September 2026October 2026July 202643 peak — daily detail belowAugust 202640 peak — hourly detail belowSeptember 202636 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01223354601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202633 peakThursday 02 July 202635 peakFriday 03 July 202632 peakSaturday 04 July 202635 peakSunday 05 July 202631 peakMonday 06 July 202633 peakTuesday 07 July 202630 peakWednesday 08 July 202638 peakThursday 09 July 202640 peakFriday 10 July 202632 peakSaturday 11 July 202632 peakSunday 12 July 202641 peakMonday 13 July 202635 peakTuesday 14 July 202643 peakWednesday 15 July 202635 peakThursday 16 July 202631 peakFriday 17 July 202632 peakSaturday 18 July 202636 peakSunday 19 July 202631 peakMonday 20 July 202632 peakTuesday 21 July 202633 peakWednesday 22 July 202632 peakThursday 23 July 202632 peakFriday 24 July 202631 peakSaturday 25 July 202635 peakSunday 26 July 202632 peakMonday 27 July 202634 peakTuesday 28 July 202629 peakWednesday 29 July 202637 peakThursday 30 July 202636 peakFriday 31 July 202634 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 379 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01122324301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202631 peakSunday 02 August 202636 peakMonday 03 August 202632 peakTuesday 04 August 202634 peakWednesday 05 August 202629 peakThursday 06 August 202630 peakFriday 07 August 202640 peakSaturday 08 August 202632 peakSunday 09 August 202637 peakMonday 10 August 202631 peakTuesday 11 August 202631 peakWednesday 12 August 202633 peakThursday 13 August 202630 peakFriday 14 August 202626 peakSaturday 15 August 202632 peakSunday 16 August 202628 peakMonday 17 August 202635 peakTuesday 18 August 202632 peakWednesday 19 August 202631 peakThursday 20 August 202626 peakFriday 21 August 202629 peakSaturday 22 August 202627 peakSunday 23 August 202630 peakMonday 24 August 202632 peakTuesday 25 August 202638 peakWednesday 26 August 202629 peakThursday 27 August 202634 peakFriday 28 August 202629 peakSaturday 29 August 202632 peakSunday 30 August 202636 peakMonday 31 August 202637 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 266 hourly samples. Each dip is a night. Weekends are shaded.

01019293901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202628 peakWednesday 02 September 202631 peakThursday 03 September 202632 peakFriday 04 September 202636 peakSaturday 05 September 202630 peakSunday 06 September 202633 peakMonday 07 September 202636 peakTuesday 08 September 202632 peakWednesday 09 September 202630 peakThursday 10 September 202630 peakFriday 11 September 202632 peakSaturday 12 September 202628 peak

October 2026

Prosperous Universe was released on 20 Apr, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 21:35 UTC
App ID
1761220
Last updated
17 Jun 2026 build 23777641
Developer
simulogics
Publisher
simulogics
Release date
20 Apr, 2022
Platforms
Windows
Download size
5 MB
Install size
13 MB
Genres
Indie, Massively Multiplayer, Simulation, Strategy, Free To Play, Early Access
Game modes
Multi-player, MMO
Controller support
Unknown
Early Access
Listed in Early Access
Third-party account
simulogics (Supports Linking to Steam Account)

Features & support

Steam features

In-App PurchasesFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessEconomyResource ManagementSci-fiBase BuildingSandboxOpen WorldTradingRealisticMMORPGMassively MultiplayerSimulationSpaceManagementStrategyInventory ManagementText-BasedBuildingSpace SimMultiplayer
About this gameFull description from Steam
THE SPACE ECONOMY MMO In Prosperous Universe, you are the CEO of your own spacefaring company. Explore the galaxy, design spaceships, forge alliances, and most importantly: produce, trade, transport, and profit. Manage your business through a highly customizable user interface named APEX. Start your company at a slow pace as you accumulate wealth over real-time hours, and watch as all your hard work comes to fruition. Real Economics. Real Ramifications Contribute to a purely player-driven MMO economy in a persistent universe allowing for unique experiences, a multitude of play styles, and no grind to speak of. With its emphasis on realism in everything from the economy to space travel, Prosperous Universe provides a unique experience to players of all backgrounds. COLONIZATION From civilization building to workforce behavior, reality has guided the design for this space MMO. There are a wealth of factors to consider when deciding where to build your first base such as: atmosphere, minerals, temperature, pressure, access to water, and terrain. Understanding and exploiting complex systems are key to surviving in the vastness of the universe. Will you set up shop near the local commodity exchange or venture out to remote parts of the universe for more resources? The choice is yours. PRODUCTION No grind required: The success of your simulated business is not limited by the amount of time you input. Set your own goals and forge your own destiny in the deepest reaches of space. Every resource and commodity can and must be produced by a real player. Choose your profession wisely. Certain materials are easy to produce but won’t make you rich, while others are scarce but require careful planning. Stumble upon a goldmine-like supply chain and watch your profits skyrocket. TRADING Every price is determined by supply and demand in a real-time market exchange that operates 24 hours a day, 365 days a year. This online space simulator provides an economy in which all players compete and cooperate with one another. Trade or bid on commodities, in-game currencies, and information with a vivid operational interface hub. Bringing wealth to your base will increase your workforce population, and over time your space colony will transform into economic force to be reckoned with. SHIPPING Transport cargo, design spaceships, or explore remote planets as you so desire. Spaceships provide players with a multitude of strategies. Will you establish multiple bases across the galaxy, ferrying materials to and from each location? Or maybe you would rather fulfill shipment contracts where you deliver resources to other players, for a price of course. Keep an eye on your fuel gauge, you don’t want to be caught on the intergalactic highway on empty. POLITICS Become the Governor of your planet and rule with an iron fist or a benevolent heart. Many planets are home to several political factions. These factions have their own interests and political agendas that may run in opposition to your personal or collective goals. Choose to join them or work against them. With enough leverage, you’re sure to be able to convince even the most powerful of politicians. Choose Your Play Style Prosperous Universe offers several ways to play the game. The Free License is for new players and for those wanting a more leisure experience. The PRO License is for mid- to late-game players that want advanced gameplay options. The Basic License is activated once a player discontinues their PRO License.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: 2.4 GHz dual-core Memory: 2 GB RAM Network: Broadband Internet connection

Recommended

Recommended: OS: Windows 11 Processor: 2.6 GHz quad-core Memory: 4 GB RAM Network: Broadband Internet connection

Linux

Minimum: OS: Ubuntu 22.04 LTS or similar Processor: 2.4 GHz dual-core Memory: 2 GB RAM Network: Broadband Internet connection Recommended: OS: Ubuntu 22.04 LTS or similar Processor: 2.6 GHz quad-core Memory: 4 GB RAM Network: Broadband Internet connection
Supported languages6 languages
LanguageFull audio
English●
German●
Russian●
Simplified Chinese●
Finnish●
Japanese●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

43 developer announcements, Apr 2022 to Sep 2026 · times in UTC

September

  1. Development Log Summary Summer 2026

    Michi looks back at four busy months: an attack on the commodity exchanges, a maintenance release, and market makers that finally adjust themselves. Under Attack May started calmly enough. The switch to approval voting had settled in, and a…

    molp

June

  1. News Roundup & 15% Discount

    Hey everyone, Summer is upon us, time for a news roundup! Here we go: Release 2026.06 is out Last week we released the 2026.06 maintenance update. The full release notes are available on the forums, as usual. Here are a few highlights: The…

    molp
  2. Maintenance release 2026.06 is live

    New Features Unload on arrival toggle SFC now has a toggle to enable and disable 'unload on arrival' even during flight. This is a PRO feature, as the 'unload on arrival' feature is PRO as well.…

    molp
  3. Prosperous Universe Is Now Available in Japanese

    Today we're delighted to announce that Prosperous Universe can now be played in Japanese, thanks entirely to the dedication of our community translation team. Japanese has long been one of the most requested languages from our players, and…

    molp

May

  1. Development Log Summary March and April 2026

    Michi looks back at March and April: server performance gets a major boost and a political crisis unfolds on Promitor. Performance Month March kicked off with Michi continuing his investigation into the game's server performance. At almost…

    molp

February

  1. Maintenance release 2026.01 is live

    Additional Storage Buildings There will be four more storage buildings: STA Auxiliary Storage: will add 2500t / 2500m³ STV Volume Storage: will add 2500t / 7500m³ STW Weight Storage: will add 7500t / 2500m³ STE Expansive Storage: will add…

    molp
  2. Development Log Summary December 2025 and January 2026

    Michi looks back at December and January: gateway success, maintenance work, new features, and new player improvements. After the holiday break and a productive January, it's time for a recap of the past two months' development. We've been…

    molp

November

  1. CONNECTIVITY release is now live!

    Gateways are the first type of massive infrastructure that can be built by planetary governments. Gateways allow the establishment of a network of faster-than-light links between systems that haven’t previously been connected. It’s time to…

    molp
  2. 10 years of Prosperous Universe - Development Log #507

    TL;DR: This fall, Prosperous Universe has been in development for 10 years. A process we continuously documented in 500 devlogs. Now we are celebrating with the upcoming release of the long-awaited gateways, a State of the Universe…

    molp
  3. Development Log Summary October 2025

    October was a busy and exciting month for Prosperous Universe! Between a new release, a few tricky bugs, and some long-overdue maintenance tasks, the team made good progress on both the technical and game design fronts. The month kicked off…

    molp

October

  1. Colonization Release is Live!

    New Features New Sectors {STEAM_CLAN_IMAGE}/41676092/ca0e59da46f2bd4837b24329b46608ca039f4eb7.png Nine new sectors have been discovered and added to the map. Beware though: these sectors do not have regular FTL connections to the previously…

    molp
  2. Development Log Summary September 2025

    Here it is: our first monthly devlog summary for September 2025! September was all about gateways! After a short summer break, Michi returned to the office ready to dive back into one of the biggest technical additions to Prosperous…

    molp

September

  1. Achievement Unlocked - Development Log #500

    Michi (molp) 500! Five hundred! It's hard to believe, but today's devlog is the 500th one. When I wrote Martin a while ago that the 500th devlog is coming up, he just reacted with the 🤯 emoji, and that is how I feel as well. This feels like…

    molp

July

  1. Maintenance release 2025.07 is live

    Changes Mission planning To lay the technical foundation for the upcoming gateway release, we reworked the mission planning system. The changes are mostly technical, so ideally you should not notice any changes during mission planning and…

    molp

May

  1. Balancing Release

    Marker Makers We'll adjust the prices at which market makers buy commodities as follows: ADR: 58000 -> 70000 AIR: 185000 -> 200000 CBL: 91000 (unchanged) CBM: 63000 (unchanged) CBS: 42000 (unchanged) CC: 370000 -> 650000 CCD: 61000 -> 80000…

    molp

April

  1. Introducing Consumable Bundles

    Consumable Bundles Once you have multiple bases, providing them with the necessary consumables for the workforce can become a logistical challenge. Especially bases with mixed workforce types have many different (luxury) consumables. This…

    molp

February

  1. Prosperous Universe News & 15% Discount

    It has been a while since our last newsletter, so let's not waste any time! Here are the news: State of the Universe In December, we hosted a live stream on YouTube where we talked about the current state of the universe and what we have…

    molp
  2. PRO license gifting has arrived

    PRO license time gifting Show your generosity by gifting a fellow player a PRO license! The feature allows any player with a PRO license to gift some of their remaining PRO license time to another player. The gifted time will be added to…

    molp

January

  1. Maintenance release 2025.01 is live

    Changes Multi-commodity Contracts The buy, sell and ship templates in the CONTD command now allow to add multiple commodities. {STEAM_CLAN_IMAGE}/41676092/447ce70c09daac26a303729460ac93c7958beed8.png In order to identify which shipment or…

    molp

December

  1. Happy Holidays! All PRO licences 15% off!

    The festive season is almost upon us, time to celebrate with a discount. From now until December 26th all PRO license purchases are 15% off. Please note that a single PRO license purchase is enough to fall back to the BASIC license once PRO…

    molp

September

  1. Maintenance release 2024.03 is live

    Changes Market Maker Changes Buying CCD 55000 → 61000 RED 45000 → 50000 SRD 53000 → 59000 SDR 72000 → 80000 SUD 75000 → 83000 CC 300000 → 370000 CRU 150000 → 185000 FFC 150000 → 185000 LIS 250000 → 310000 LOG 56000 → 68000 WR 50000 → 61000…

    molp

July

  1. Maintenance release 2024.02 is live

    New Features Burn rate The workforces command WF shows the remaining days left for each consumable given the current consumption rate. This helpful tool has been in the community developed PMMG tool for ages and has finally made it into the…

    molp

June

  1. REALPOLITIK release is now live!

    With the Realpolitik update, solo governors are a thing of the past with fully democratized parliaments taking the helm. Coupled with a brand-new governmental accounting system and the ability to switch between company and government…

    molp
  2. Prosperous Universe is part of "Games Baked in Germany"

    It fills us with joy to announce that Prosperous Universe is part of the "Games Baked in Germany" Steam event! This event is all about highlighting the German games and game developers! We strongly encourage you to check out the event page…

    molp

April

  1. Progress Update - Development Log #430

    Reading our devlogs on a weekly basis gives you a good idea about what we are currently up to. It is easy though to lose sight of the big picture and our medium term goals. With this devlog we want to recap what happened in the last months…

    molp

January

  1. TRANSFORMATION update now live!

    New Features German translation - Willkommen! APEX is now available in German. That makes German, after English, the second officially supported language. {STEAM_CLAN_IMAGE}/41676092/ffd9e4f60ed72428845359d6415db5291f792863.png The logout…

    molp

December

  1. End-Of-Year Review and Happy Holidays!

    Dear Licensees! As 2023 draws to a close, we'd like to take a moment to reflect on the year and provide a brief glimpse into what lies ahead in 2024. Our journey in 2023 began with a makeover of the new player experience. As outlined in…

    molp

July

  1. LIQUIDITY release is now live!

    The Liquidity update introduces new loan templates for private contracts, an updated company rating system and leaderboards! If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the…

    molp
  2. Funding Secured - Development Log #393

    Martin These days, you know something's up when yours truly makes an appearance on the devlog. And this time is no different: Today I finally received an email I had been desperately waiting for weeks. It contained the very good news that…

    molp

June

  1. Ratings revisited - Development Log #389

    Michi (molp) I am back from a short vacation, so naturally there is not much I can talk about this week. Except! There is a new release upcoming, and we finally can share what it will entail!…

    molp

April

  1. Lucrative Leaders - Development Log #379

    Michi (molp) I mentioned last week, that I started implementing a new feature, and I can finally show some pictures! It is part of a larger endeavor towards leaderboards. Leaderboards have been requested many times in the past, as…

    nickitynacks

March

  1. New Maintenance Release is Live - Development Log #375

    Michi (molp) I was finally able to finish the implementation of what we call the new player journey. If you haven't been following the devlogs lately, you can read up what it is and what we want to achieve with it in the last few devlogs.…

    nickitynacks

January

  1. New Coat of Paint - Development Log #369

    Michi (molp) I want to share the progress of our UI refresh project with you this week. As a disclaimer, please note that this is work in progress and by no means finished yet. Have a look at this screen from the current version of the UI.…

    nickitynacks

December

  1. PRESTIGE Release is Now Live!

    Raise prestige and rise to prominence. Your chosen faction is depending on you to help build a solid network of reliability and influence. Complete crucial tasks that will determine the impact that your faction has across the universe, all…

    nickitynacks

November

  1. PRO License - Thanksgiving Discount!

    In honor of American Thanksgiving, we are giving players 10% off any PRO License purchase. You can redeem the code when accessing your Prosperous Universe user account. Use code TRKY10 Happy Thanksgiving and see you in APEX!

    nickitynacks
  2. Prestige and Power - Development Log #362

    Michi (molp) Good news everyone! We are close to our next release, and it'll be called Prestige. You can find all the details in the Release Notes, but if you followed the devlogs over the course of the last weeks, you'll already know that…

    nickitynacks

October

  1. Contract Details - Development Log #357

    Michi (molp) This week I was able to finish the exploration faction contract I talked about last week. While the contracts themselves did already work last week, lots of details have been added. Have a look at the video below. The player…

    nickitynacks

September

  1. Memory Monopoly - Development Log #349

    Michi (molp) I continued to work on improving the server performance this week. I already wrote a bit about it in last week's devlog. Besides the accounting system, we found other places where we can improve the memory consumption. To our…

    nickitynacks

August

  1. CONVERGENCE Release is Now Live!

    The Convergence is upon us. You have been given the opportunity to gradually upgrade your ships as you see fit, but make sure your ship is first parked in the shipyard. Custom Contracts will also allow those of you who like to deal in…

    nickitynacks

July

  1. Release Imminent - Development Log #344

    Michi (molp) There is a good chance you experienced the extended downtime we had earlier in the week. It kept me busy for quite a while, fixing all the issues and bugs that came with it. If you want to know more about it, I wrote a short…

    nickitynacks

May

  1. New Company Creation Screens

    Check out the patch notes on what has been updated in the game below: This is not only a re-write, but also a re-design with a focus on new players' perspective. Similar to an RPG where you select your class first, players see the Company…

    Patch notes
  2. Expedited Custom Contracts - Development Log #333

    This week is all about custom private contracts, which just jumped forward on the feature list. Fabian (Counterpoint) One of the results of our recent team meeting was that we bumped the topic of custom private contracts up on our priority…

    nickitynacks

April

  1. Prosperous Universe is now LIVE on Steam!

    We are thrilled to announce that Prosperous Universe has officially launched on Steam today, April 20, 2022. Welcome to APEX! WHAT IS PROSPEROUS UNIVERSE? Prosperous Universe is a space economy MMO built around a strong online community…

    nickitynacks

All games on this site